Jump to content

Search the Community

Showing results for tags 'gvg'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Vendetta Gaming Network
    • News
    • Help Section
    • Introductions & Farewells
    • Bug Reports
  • Eden Eternal
    • News
    • Events
    • General Discussion
    • Guides & Tutorials
    • Suggestions
    • Community
  • Scarlet Blade
    • News
    • Events
    • General Discussion
    • Guides & Tutorials
    • Suggestions
    • Community
  • Off-Topic
    • Banter Section

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


VGN Games

Found 2 results

  1. Hello, Over the server's life we have seen guilds come and go. For an EE server to have a healthy life, there is a necessity for PvE and PvP. Currently, Classic's PvE health seems to be at an OK place, it could be better. For PvP, the health has been non-existent since fall of last year. I'm writing this thread with the intention of bringing the currently playing players back into PvP, to bring old players back to the game and potentially bringing new players from the recently closed down Aeria servers. While I have not been playing the game much for the last few months, I do occasionally log on and see what's going on. PvP is being more or less used as a way to farm gold or ECs, whether it be through ranking, GvG bags, salary, etc. There isn't any issue with this, it just shows that there has been no actual PvP for a long time. Guild vs. Guild Changes I will preface the changes for GvG system with a message from Jordan: If people are in agreement over a new system, changes will occur. Changes however will be left to be determined either through collective feedback and decision or by the development team as seen fit; there will not be any issues in regards to development because some of the changes are already in place through other systems from the Awaken server. Currently, GvG is a 50 versus 50 PvP with five crystals to cap and monsters that spawn every minute after death, and through other means like gathering crystals. Before GvG completely died in regards to activity, it was more or less a cap war between 10-20 players on each side. There was very minimal PvP, and it had a huge emphasis on crystal capping. From what I have seen in videos, and what I have been told by current players, the Awaken server falls victim to this same issue. My proposed change would be an overhaul to the entire system, that way the new system would take the emphasis away from capping crystals and avoiding each other and put it back on actually fighting, which is why it was developed in the first place. Player Count Instead of a 50 versus 50, the maximum capacity would be reduced to 30 for each side. This change in capacity would prevent guilds from becoming a huge conglomeration of other smaller guilds, if it could even occur again. I've heard in the past from players that they prefer smaller numbers, because it forces people to learn to play with what they have and teach themselves to be better with their group of friends or clique. This change would encourage this behavior. Crystals Crystals would be reduced from 5 to 3. Passive point gain from crystals would also be reduced when leading with crystals. Crystal's levels would also be increased to the current level cap. The majority of points currently in GvG are distributed from the passive point gain from retaining an advantage in crystals. The points should be awarded through killing each other, while also rewarding players from having an advantage through crystals. Having less crystals to worry about also increases the need for strategy, because you won't be able to just brute force crystals to win. The increased level of crystals is to reduce the incoming damage from players and monsters. Mob Spawning, Suicide Bombing, Attraction Bombing System This would more or less be the same as before. I think adjustments would be necessary, but it would have to be played out through the first few GvGs to see how it works. Possible adjustments would be increasing mob spawns, mob damage to players (not crystals), and other additional adjustments. Timing GvG's time should also be changed. Currently, the majority of the player base is from Europe. Shifting the times of GvG is a must. Even if the original player base were to return, shifting the times 2 hours back for each of them would still fall in line with proper times. I'm sure most players if not all would be okay with this change. Map From what I've been told, the map that is ideal for meeting these requirements has already been used in the Awaken Server for normal class territory war. I'm unsure of this and how the map actually looks/operated because I didn't play the awaken server. But here is a picture of the general idea of where crystals would be, spawn locations, etc. I've marked it up a bit with a general idea of where I think things should go, this would be ultimately left up to Jordan for balance purposes with feedback from the community. Please give your legitimate feedback about these proposed changes. I'm sure only legitimate concerns will be addressed, people posting just to make annoyances will just be ignored.
  2. So we all know that compromising between different timezones is a big issue on this server. I know this has been discussed for quite some time now, for the awakened Server as well as the upcoming Classic Server, but I have been playing this game for years now (German Server, US Server, Vendetta and i‘ll play classic too) and am really passionate about this. PvP is one of the main reasons that keeps me tied to the game, however, it‘s really a bummer to know that I can rarely participate in important GvG battles due to my timezone so i‘d like to give some suggestions and present you the view of PvP of a european player – so I and my european fellows can hopefully really invest ourselves into the Classic Server. I'll come to the actual suggestions later on, first, let me state some facts. I‘m using the current PvP Times of the Awaken Server to give an insight because that‘s what we‘re used to at the moment. So the current PvP Timezones are: (I chose Server for American because… Server…, Germany for Europe since that‘s where i come from and it‘s pretty much in the middle of Europe, and Hongkong for Asia – all these are just a reference to get a rough overview) all of these Timezones are 6hrs from each other apart. (You can doublecheck here: https://www.timeanddate.com/worldclock) For Normal Class TW: American Timezone (Server): 16:00 European Timezone (Germany): 22:00 Asian Timezone (Hongkong): 04:00 (For Awaken TW: American Timezone (Server): 18:00 European Timezone (Germany): 00:00 Asian Timezone (Hongkong): 06:00) I do like that the TW on the Classic server will be the same as the current Normal Class TW on the awakened server – as Jordan said in the General Discussion – PvP Times Thread („...That being said the current TW time will be the same time as a the current server normal class TW which is early enough...“ ). This is a great compromise for both american and european players for TW, in my opinion. At 16:00 the americant should be home from work/school and it's still early enough for europeans to take part without losing too much sleep. i don't know if there are any decisions about when GvG will be, but before you decide, let me show you this: For GvG 1. Battle: Saturday same as Normal Class TW 2. Battle: Saturday American Timezone (Server): 20:00 European Timezone (Germany): 02:00 (Sunday) Asian Timezone (Hongkong): 08:00 (Sunday) 3. Battle: Sunday same as Normal Class TW 4. Battle: Sunday American Timezone (Server): 20:00 European Timezone (Germany): 02:00 (Monday) Asian Timezone (Hongkong): 08:00 (Monday) As things stand now, it seems to be impossible for Asian players to take part in neither TW nor any GvG Battle. But that‘s not the GM‘s fault. Just what i said in the beginning; you can‘t combine 3 different timezones in one server… That might also be a reason why there seem to be so few asian players. (Please please correct me here if i‘m wrong, but so far i haven‘t met a single asian Player) however, if we take both american and european timezones into consideration – i do think that a good compromise is possible. So far it has been hard for european players to enter 2nd and 4th GvG Battle. The 2nd is barely manageable with 02:00 on Sunday. The 4th is almost impossible for everyone who is a student or has to work since it‘s at 02:00 on Monday. So after seeing some specific times for the different regions above, i got the following question: Would it really hurt the american playerbase if we do the GvG ~4hrs earlier than on the awakened Server? (Maybe even 5 hrs earlier so they don‘t overlay with the GvG times on the awakened Server) In this case, their GvG fights would be at 12:00 and 16:00 during the weekends – whichs seems easily possible to me. While also making it much much more accessible to the european players. (!) This would exclude asian players even more, however – they probably can‘t even come as things are now. If you are an asian player, or know one, please feel free to comment on the suggestion too and tell me, how it would affect you. I think that, with the fresh start of a new server, as well as being a bit more accomodating towards the european playerbase in TW and GvG, this is a great opportunity to establish and grow the european community while also being able to keep the american audience.
×
×
  • Create New...