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Matt

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Matt last won the day on July 13

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  1. Body Costumes Mysterious Olympic Competitor Tee / Cheerio Skirt ✔️10/22/21 Mysterious American Olympic Garb / Olympic Skirt Mysterious Spanish Olympic Garb / Olympic Skirt Mysterious Brazilian Olympic Garb / Olympic Skirt Mysterious Portuguese Olympic Garb / Olympic Skirt Mysterious Chinese Olympic Garb / Olympic Skirt Mysterious Thai Olympic Garb / Olympic Skirt Mysterious Malaysian Olympic Garb / Olympic Skirt Mysterious Japanese Olympic Garb / Olympic Skirt Mysterious Hong Kong Olympic Garb / Olympic Skirt Mysterious Korean Olympic Garb / Olympic Skirt ✔️10/25/21 Mysterious German Crimson/White/Black Olympic Garb / Olympic Skirt Mysterious French White/Cobalt Olympic Garb / Olympic Skirt Mysterious British Olympic Garb / Olympic Skirt Mysterious Butler / Maid ✔️10/11/21 Mysterious Men's Yukata / Mysterious Women's Kimono Mysterious Prep Guy / Prep Girl ✔️09/27/21 Mysterious Gothic Suit / Mysterious Gothic Corset ✔️09/11/21 Mysterious Hoodie / Mysterious Day-Off Combo ✔️ Mysterious Courtier Garb / Militissa Ensemble Mysterious Masquerade Suit / Dress A suggestion for the olympic costumes would put them into boxes based on gender.
  2. Hi Jordan/VGN Staff, Something I have noticed over the past few months, and complaints I've heard from my guild members is that the accessibility for certain items that are on the altar are pretty low or non-existent. With the exception of ranking reward payout time, almost nobody rolls the crystal altar, unless they need specific items. Even then, a lot of the player base cannot afford to roll the crystal altar due to their IRL circumstances, whatever it may be. A few suggestions below could help the players that are unable to afford VGN/AP while increase game involvement and activity. First, please consider making a daily quest that is similar to how the class EXP quests work. Make it a 2 or 3 times per day, daily quest that reward safety stones/reset scrolls or even Eden Crystals(NT) for doing it. I would suggest that making the safety stones/reset scrolls tradeable to encourage an economy, something that we are severely lacking due to this issue. I would keep Eden Crystals as NT, to prevent abuse, and monitor the amount of stones/reset scrolls that are coming through to the server. You could make the daily quests revolve around the Trial Dungeons, increasing in difficulty for payouts. You could also implement a daily quest that involves the bosses in Vingot Lab, Devastation Dimension, or even their respective zone world bosses. For Example: Level 60 Trials - Viridian LSSx2 or EC NT x1 Level 65 Trials - Ultramarine LSS x2 or EC NT x1 Level 70 Trials - Coral LSSx2 or Fort Reset Scroll x2 or EC NT x2 Level 75 Trials - VLSSx1 + ULSSx1 + CLSSx1 or EC NT x2 These quests will be limited to two or three per day, similar to how the CP EXP quests work, regardless of which quests you take. This reward list is an example and should be reviewed before anything is put into place, if anything at all. By making these rewards tradeable, it also encourages AP spenders to sell their items, as the economy would be existent again. I cannot emphasize this enough, please consider monitoring these rewards to prevent abuse, instead of just making them NT. Furthermore, a second suggestion would be activating the Eden gem altar. A lot of players have no issue farming gold, it is obvious with the current player base as they are constantly doing dungeons whether its 0/10, 0/2, DD or Vingot Lab. Items that you could implement on here are alpha costumes for tritium/deuterium fusing, alpha gathering tools, instant gathering scrolls/gathering aids, eternal coins (not 129, but maybe Eternal Coin 30, or something similar in a lower amount), lower level stardusts/essences (level 40~60). This gem altar could be changed once or twice a month, moving out different level tools/costumes A lot of new players and returning players will run into the same issues over and over. While players want to play, there is currently no economy or circulation of items to help players either return or gear up. This sort of thing is necessary for the server to survive at this point, coming from a player's viewpoint and a customer's viewpoint. Thank you for your consideration.
  3. Head Mysterious Dark Wizard's Hat✔️08/07/21 Mysterious Dark Witch's Hat ✔️08/07/21 Mysterious Shark Doll Hat ✔️07/03/21 Mysterious Feather Beanie ✔️08/12/21 Mysterious Chaplin Mustache✔️08/02/21 Takoyaki Hat ✔️07/03/21 Back BunBun Backpack✔️ Body Mysterious Wedding Suit✔️09/02/21 Mysterious Wedding Veil ✔️09/02/21 Mysterious Casual Yukata ✔️08/14/21 Mysterious Resplendent Yukata ✔️08/14/21 Mysterious Dark Witch's Threads ✔️08/26/21 Mysterious Dark Wizard's Garb ✔️08/26/21 Mysterious Pastry Chef Ensemble ✔️07/01/21 Mysterious Pastry Chef Threads ✔️07/01/21 General Items for Altar Coral Halcyon Formula Ultra Halcyon Formula Smaller forms of Eternal Coins for more accessibility (can go in the S2 spot) Crafting Themed / Stone Themed altars (we've had pet themed altars recently, which have been very good) Diamond Altar Suggestions Sublime Safety Stone Halcyon Safety Stones Legendary Colored Angel Rapier + Re-colored versions ✔️06/24/21 Recolored Azure Nightbows ✔️06/28/21 [not done, plz dont edit my post and put incorrect stuff] Recolored Tedde Bares ✔️07/19/21 Recolored Eternal Light Wings (or release them instead of making these event items) Ghost Horns
  4. On the topic of guild fame, I was wondering if you could implement one of the following solutions: 1) Make level 20 crafts give double the fame, requiring less grinding to level up the guild towns, resources used to complete it; or 2) Reduce the craft time from 5 seconds -> 2.5 seconds. By doing this, it will retain the same cost of leveling the guild via resources and gold while also halving the time required to grind it out. Thanks for your consideration
  5. I'd say in the next 2-4 weeks would be most ideal. I know some players might be hesitant in the new content cap already but with the introduction of 75, it would make accessing the current and still best in slot (awaken armors, some awaken weapons) easier to obtain. It would also allow us ways to farm gold easier (Vingot/DD, once they're released) which would help the economy as well. Hopefully we can see it sooner rather than later, I know some players are playing catch-up, but the ones that have stuck to the game are looking forward to it. This could be a good way to bring old and new players back to the game as well
  6. This isn't an excuse though. Staff members should be doing what they are telling the players to do. Not only did he tell us to do something to confirm something, he could've done it as well. Also, he barely is in-game on Classic. I would hardly call AFKing in-front of his NPC being online in classic. I rarely see him speak as it is, and when he is speaking it's not even in English. As I said previously in my other post I'm unsure of what he really does behind the scenes, and that's great if he is contributing that way. I also think the language thing is an excuse for his mistake. Herakles has created an altar thread that showcases every single altar since the inception of the server. He has screenshotted each altar, and I'm sure he is familiar with each item and how they look. I can also guarantee that he has probably scrolled his mouse over the items to look to see what they are. To sit here and tell me his first language caused him to create a mistake in his words is just ludicrous. I really feel like he was just trying to be smart because of how we were treating him in peer chat (which also is unacceptable) and it bit him in the ass when he was wrong. I feel it's this way because he hasn't been in-game or at least made it known he is in-game since. He logged off shortly after he was called out. It's good you're considering some sort of compensation for the mishap with the fort-reset issue. I'm also disappointed that you are choosing the route of "well, they were abusing an event that the staff created, that I could reasonably anticipate would be abused" and not compensating players. Throw in another diamond altar and nerf the diamonds as you say you should have done. Seems like a reasonable response. But, you choose to blame the players rather than owning up to it. Also, you saying you could've nerfed the diamond rates for the alt gathering them, do it then. Don't just use this as an excuse not to fix your mistake. I think that's kind of stupid, you knew damn well prior to the patch that people would do that. Even with all of the alts, barely anyone got what they wanted from the diamonds (primarily stat rocks) because of how terrible the rates were (I can give actual data to this if you'd like). Hopefully things can change because as of now I won't be spending any more money on this server because there truly is no reason to. I won't be supportive of a business that has failed time and time again to listen to customers and their input on how to help alleviate issues.
  7. I decided to read the rest of the replies in this thread and came across this specific thing. In no way is any post or thread about altar suggestions or mismanagement a directed "hit piece" towards Herakles. If anything, it would or should be directed at you. The only thing Herakles should be held responsible for is directing players in-game to read the patch notes about how Crystal Altars work while not actually reading it himself. His actions in-game are poorly reflective of a staff member. Herakles is completely out of touch with the Classic server in regards to how the game operates and what it needs, as you seem to be as well. I'm unsure of the things Herakles does behind the scenes for the Awaken server, but this will continue to be an issue in Classic. I will take some blame for the lack of communication to Jult about the fort-reset thing, as you did tell me in private; although I am certain I did mention it but maybe he wasn't listening or AFK. But, most of the blame is still on yourself, you should be making a forum thread regarding this mishap. You guys are running an anniversary event that incentivizes players by spending AP and doing event boss to utilize the diamond altar. Lots of players are very hesitant in rolling EC because the items they need (chisels, fort reset scrolls) are not on the altar, for the entirety of the event period. I think you guys should consider extending the diamond altar an additional week while adding these items back into rotation but on a x2 basis to make up for the error on your part. If an additional diamond altar is introduced, you should consider doing a new set of items; we've had the same rotations of items with the exception of one or two diamond altars (we both can check to confirm this), these costumes are being bland. The current diamond altar (the marvel wings, mecha stuff) is probably the worst one out of them all, I'm surprised it was even re-used. There are constant issues that I have reiterated to you in private that players constantly complain about. This is one of the biggest things that is keeping players from coming back from other servers (whether it be the FR server, Aeria before it closed, and the ones that crossed over from the Awaken server). I understand that this is a business first and foremost, but there is no reason to push things the way they are when the player base (outside of a few) does not buy AP. Things should be changed so that players are more incentivized to return to the game and spend money. I can see the player base picking up slowly since I've returned a couple weeks ago and it's on a trend upward. This is your opportunity to get the server to strive again. Hopefully these things can be addressed in a timely manner. It's a shame that there are players wanting to return and spend money and enjoy the game but these small things are gatekeeping from enjoying their new items (level 70 awaken sets, items). Speaking as a friend, a player, and a customer more importantly, I do hope these changes are made.
  8. Only replying to the specific part I was addressed in. The price for EP has stayed stable the entire life of the server. They have floated around 500~700g. The only exception to this is as of recently, purely because there is not as much gold in the server and when the server initially started, but even then they were around 400g each. I don't think having diamond altars kills the price, if anything that is the only place they really come from. People rather buy EC with their AP because they sell for more than 129 coins do. I'm sure it's happened on awaken server, I'll take your word for it but that does not mean it will happen on the classic server, all it just shows that it is capable of happening.
  9. I'm specifically replying to your second point about EP. I think the main reason players ask for more EP through altar is because of the value discrepancy for the items in that specific slot (S1). For example, before the economy died/server went inactive Tritium Scrolls were valued at 3-4k, Deuterium Scrolls were valued at 1.5-2k and you got two while Eternal Coins are valued anywhere from 400-700g and you only got one. Corona Heartflames were the only item that were close in value to these, but even then they were valued at approximately x2.5 or 3x of an eternal coin. There is no sense of putting those items there because of this huge discrepancy.
  10. + no resets for the entire event period this type of stuff makes me wanna leave again
  11. Hello, Over the server's life we have seen guilds come and go. For an EE server to have a healthy life, there is a necessity for PvE and PvP. Currently, Classic's PvE health seems to be at an OK place, it could be better. For PvP, the health has been non-existent since fall of last year. I'm writing this thread with the intention of bringing the currently playing players back into PvP, to bring old players back to the game and potentially bringing new players from the recently closed down Aeria servers. While I have not been playing the game much for the last few months, I do occasionally log on and see what's going on. PvP is being more or less used as a way to farm gold or ECs, whether it be through ranking, GvG bags, salary, etc. There isn't any issue with this, it just shows that there has been no actual PvP for a long time. Guild vs. Guild Changes I will preface the changes for GvG system with a message from Jordan: If people are in agreement over a new system, changes will occur. Changes however will be left to be determined either through collective feedback and decision or by the development team as seen fit; there will not be any issues in regards to development because some of the changes are already in place through other systems from the Awaken server. Currently, GvG is a 50 versus 50 PvP with five crystals to cap and monsters that spawn every minute after death, and through other means like gathering crystals. Before GvG completely died in regards to activity, it was more or less a cap war between 10-20 players on each side. There was very minimal PvP, and it had a huge emphasis on crystal capping. From what I have seen in videos, and what I have been told by current players, the Awaken server falls victim to this same issue. My proposed change would be an overhaul to the entire system, that way the new system would take the emphasis away from capping crystals and avoiding each other and put it back on actually fighting, which is why it was developed in the first place. Player Count Instead of a 50 versus 50, the maximum capacity would be reduced to 30 for each side. This change in capacity would prevent guilds from becoming a huge conglomeration of other smaller guilds, if it could even occur again. I've heard in the past from players that they prefer smaller numbers, because it forces people to learn to play with what they have and teach themselves to be better with their group of friends or clique. This change would encourage this behavior. Crystals Crystals would be reduced from 5 to 3. Passive point gain from crystals would also be reduced when leading with crystals. Crystal's levels would also be increased to the current level cap. The majority of points currently in GvG are distributed from the passive point gain from retaining an advantage in crystals. The points should be awarded through killing each other, while also rewarding players from having an advantage through crystals. Having less crystals to worry about also increases the need for strategy, because you won't be able to just brute force crystals to win. The increased level of crystals is to reduce the incoming damage from players and monsters. Mob Spawning, Suicide Bombing, Attraction Bombing System This would more or less be the same as before. I think adjustments would be necessary, but it would have to be played out through the first few GvGs to see how it works. Possible adjustments would be increasing mob spawns, mob damage to players (not crystals), and other additional adjustments. Timing GvG's time should also be changed. Currently, the majority of the player base is from Europe. Shifting the times of GvG is a must. Even if the original player base were to return, shifting the times 2 hours back for each of them would still fall in line with proper times. I'm sure most players if not all would be okay with this change. Map From what I've been told, the map that is ideal for meeting these requirements has already been used in the Awaken Server for normal class territory war. I'm unsure of this and how the map actually looks/operated because I didn't play the awaken server. But here is a picture of the general idea of where crystals would be, spawn locations, etc. I've marked it up a bit with a general idea of where I think things should go, this would be ultimately left up to Jordan for balance purposes with feedback from the community. Please give your legitimate feedback about these proposed changes. I'm sure only legitimate concerns will be addressed, people posting just to make annoyances will just be ignored.
  12. IGN: Matt Item: Alpaca King Jade x500 [idk an appropriate quantity]
  13. Instead of changing the animations to staff only, have a check added to the game if possible that determines which animations you use based on what weapons you use. Katana, axe, greatsword, etc., would use what we're using now and if it's a staff/grim/guitar use the other animations. Not sure if that is possible but hopefully it is.
  14. So I've noticed since the changes to class swapping during active rounds of 3v3 and 10v10, it has prevented people from switching to classes at the end of the match to get the medals they are trying to farm. Because of this change paired with the inactivity period of the server, people are not queueing arena as much (aside from people farming 10v10 with mules). A simple solution to this would be to change the rewards of the arena that we receive through the mail. Instead of getting 3 medals of the class we're currently on from a 10v10 victory, change it to 3 of an item that can be placed into arcane box and redeemed for a medal that we can select. By doing this, it would remove the fuss of "not being able to change class" because it would not matter anymore. Hopefully a small change like this could be implemented, it would promote doing arena to farm arena medals again (most people are just doing 0/10s now and abusing rankings for blueprints).
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