Search the Community

Showing results for tags 'idea'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Vendetta Gaming Network
    • News
    • Help Section
    • Introductions & Farewells
    • Bug Reports
  • Scarlet Blade
    • News
    • Events
    • General Discussion
    • Guides & Tutorials
    • Suggestions
    • Community
  • Eden Eternal
    • News
    • Events
    • General Discussion
    • Guides & Tutorials
    • Suggestions
    • Community
  • Eden Eternal [CLASSIC]
    • News
    • Events
    • General Discussion
    • Guides & Tutorials
    • Suggestions
    • Community
  • Off-Topic
    • Banter Section

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


VGN Games

Found 3 results

  1. Hi everybody, With a few people we thought about some useful improvements. In particular to improve his skills. It would be useful to add an icon to improve your competence at the maximum level of the class. This would avoid clicking 60 times on the 9 skills of the 15 classes. And for regular skills, does anyone know how much it costs to build a skill 60? clicking 60 times on it is tiresome after a while. Concerning the Eternal point market, why we can only buy: either stack of 999 or pack of 1 ?? If I need 400 I need to click 80 and confirm 80 times each time. Last point, in terms of character stats: Am I the only one who has trouble reading the light green color? a lesser color would be more pleasant for our little eyes, right? Do you intend to put the path of destiny in the classic version? Thank you, Good game. EDIT : Sorry its for the Eden Eternal Classic ... Can you move it?
  2. Greetings! I have seen some arguing about the temporary removal of Normal Class Tw and unnecessary theories of guilds doing blah blah blah. I have come once again with a new Idea instead of fighting. So without further ado, I hope you guys like the idea, do what's possible and ignore what's not. Improve my idea if necessary, I don't mind.. its all just to provide a solid plan of where to begin ❤️ Special thanks to BlackQueen and Koega for some ideas. ❤️ Eden Eternal VGN PvP Game Mode Game Mode: 5v5 Crystal Capture and Defend Description: In this game mode, players will be paired up into two parties of 5 members in each side. You will have the option of Solo Queue and the second option of Party Queue. For Solo Queue, the player will be paired only with and against other players who are also in the Solo Queue option, requiring organization and cooperation amongst unknown players. For Party Queue, only the party leader must queue and then all members must press in agree or disagree, to be able to enter the Queue line. Party Queue members will only be paired up against other Party Queue members. Objective: Players will be placed in Team Blue or Team Red . In Team Blue, players will have to work together and decide which classes they will use and their goal will be to Capture the Crystal in the center of the arena. In Team Red, players will have to work together and decide which classes they will use and their goal will be to Defend the Crystal in the center of the arena. The Blue Team will have 10 minutes to take over the Red Crystal. If they fail to do so, then the Red Team will win 1 Match Point. If the Blue Team succeeds in taking over the Crystal Structure, then the Blue Team will receive 1 Match Point. Teams will switch from Defense to Offense and vice versa after 2 rounds of being in the same position. The first team to reach 3 Match Points will win the game. Teams will have 2 minutes before each round to organize and change strategies. Special Abilities: Each player will have to speak to an NPC in the Spawning Zone to pick a special Offensive Ability if your are in Team Blue, or a special Defensive Ability if you are in Team Red. Abilities may be selected by more than a single player Team Blue Offensive Abilities: Man on a Mission - Player will be granted +50% Extra DMG to Crystal Structure, but will lose -30% DMG done to other players and increase +15% DMG Received from other players. Berserk Mode - Player will be granted +15% P-Atk, +10% Extra DMG to players, +15% Basic Double Hit DMG, but will do -30% DMG to Crystal Structure. I’m a Wizard - Player will be granted +15% M-Atk, +5% Skill Double Hit DMG, and -15% DMG received, but will do -20% DMG to Crystal Structure. Hit Me Baby - Player will be granted +5% P-Atk and M-Atk, +30% Basic Double Hit DMG, -20% DMG received, +10% Block, and will reflect 15% of DMG received back to the attacker.. Additionally, the player will receive the buff “Masochist” every time they are hit with a basic attack or skill and it will stack to a maximum of 150 times. Once the buff reaches 150 stacks, the player will instantly die, dealing instant death to Friends or Foes in an area of 10m around the player (Structures are unaffected). Player respawn timer will be increased to 30 seconds. The Almighty - Player will be granted +20% HP Increase, +10% Wis, +30% G-Heal, +20% Defense, +15% All Resistances, -50% DMG Dealt to players, and -20% DMG Received. Additionally, the player will receive the buff “My Beloved” that stacks to a maximum of 10 every time the player casts a skill. Once the 15 stacks are reached, all allies within 50m of the player will be healed for 50% of their maximum HP and the buff will be reset. Team Red Defensive Abilities: Unstoppable - Player will be granted +15% HP, +25% Movement Speed, and Immunity to all crowd control but will get +10% DMG received from other players. Additionally, the player will receive “Reckless’ Aura”, creating a 70m area around the player that reduces -5% DMG done to Crystal Structure. Killing Machine - Player will be granted +10% HP, +10% P-Atk, +10% Defense,+25% Atk SPD and +10% DMG Dealt to other players. Additionally, the player will receive “Killer’s Aura”, creating a 70m area around the player that reduces -5% DMG done to Crystal Structure. Dark Magician - Player will be granted +10% HP, +10% M-Atk, +10% Defense, +15% Cast SPD and -10% DMG Received from other players. Additionally, the player will receive “Magician’s Aura”, creating a 70m area around the player that reduces -5% DMG done to Crystal Structure. It’s a Tank - Player will be granted +20% HP, +10% Defense, +10% All Resistances, +10% Block and Parry, -10% DMG Received, and -15% DMG Dealt. Additionally, the player will receive “I’m Not Useless” buff, causing enemies to suffer -1% HP per second and reducing enemy’s DMG Dealt by -15% in an area of 10m. The user will also receive “Tank’s Aura”, creating a 70m area around the player that reduces -5% DMG done to Crystal Structure. Guardian Angel - Player will be granted +20% HP Increase, +10% Wis, +40% G-Heal, +20% Defense, +15% All Resistances, -50% DMG Dealt to players, and -20% DMG Received. Additionally, the player will give the buff “Crystal’s Blessing” that stacks when skill is casted to a maximum of 5 times and lasts for 3 seconds to the Crystal Structure. “Crystal’s Blessing” heals the Crystal Structure 1% HP per second per stack, to a maximum of 5% HP per second. If buff is not kept active on Crystal Structure, the stacks will be reset. Also, the player will receive “Angel’s Aura” buff, creating a 70m area around the player that reduces -5% DMG done to Crystal Structure. Rules: 1. All players must be Lv 95 and above. 2. You may change classes inside Arena. 3. You will have 2 minutes to get organized in Spawning Zone. 4. You may respawn after dying, but you must wait 10 seconds. 5. Arena Badges and Enchants will not work. 6. Crystal Structure will not receive Class Skill Buffs. 7. Crystal Structure is not immune to debuffs. 8. Players may only pick an Ability in the Spawning Zone 9. Players may switch Special Ability after dying. 10. Special Abilities cannot be removed. 11. If a player Disconnects, they will reappear in Respawn Zone if match has not finished. 12; If a player leaves party, they will be teleported outside of Arena and will receive “Traitor” buff preventing Solo Queue or Party Queue for 30 minutes. 13. Players will receive a boost of HP. (Similar to Territory Wars) 14. DMG Shields will be allowed. 15. Potions from 4 Trials of Dimension will not be allowed. 16. Players will receive all buffs from Path of Destiny once they enter the Arena 17. Reviving items will be ineffective. 18. You will be unable to do Party Queue if you are in a Raid Party. 19. Raid Party will not be available once inside the Arena. 20. Pets will not be allowed for attacking purposes. Rewards: Players will be rewarded with Blood Coins, 5 Blood Coins to the team that wins and 2 Blood Coins to the team that loses. Blood Coins will be able to be spent after consuming the item. An NPC in Aven will display all the possible rewards you may choose from. Blood Coins will be sent through the Mailbox to the players once they have been teleported out of the Arena. Suggested NPC Items: 5 Blood Coins = x1 Mystery Gem Box* 10 Blood Coins = x1 Blood Crystal* 30 Blood Coins = x2 Mystery Tower Gem Box* 50 Blood Coins = x5 Mystery Corona Essence Box* 100 Blood Coins = x20 Blood Crystal 150 Blood Coins = x10 129 Eternal Points (NT) 200 Blood Coins = Awaken Weapon Required Item 500 Blood Coins = “Mighty Crystal Guardian” Title Voucher (NT). 1000 Blood Coins = Transferred Mount: “Blizzard: Silver Lion (NT)” (Aura Kingdom) (Exclusive to this Arena) Mystery Gem Box - Gives a random Elemental or Physical Resistance Gem lv4-7 Blood Crystal - Item used to getting items from Blood Altar (Exclusive Altar for PvP) Mystery Tower Gem Box - Gives a random Gem from Dreadlore Laboratory and 4 Trials of Dimension “Mighty Crystal Guardian” - Passive Title that gives +3% P-Atk and M-Atk and Reduces -10% All DMG. (You don’t need to have it equipped to receive the stat boost.) Awaken Weapon Item - An idea for future content. Blood Crystal Altar: Look at Second Post for Visual Representation of Everything Listed. The Blood Crystal Altar will be one of the main attractions for players to try their best at winning and it will be a constant motivator to keep the arena alive, bringing in PvE and PvP Players alike because of the exclusive rewards which can only be obtained through purchasing a Blood Crystal with Blood Coins earned from Winning or Losing. The idea of the Blood Crystal Altar is for the items that are placed in it are all Non-Tradeable and the only way to get them is by participating in the Crystal Capture and Defend. Altar Suggestions: 1-9a: 1a. Energy Explosion Potion Lv7 - 2a. Mana Explosion Potion Lv7 - 3a. Complete Support Potion Lv7 - 4a. Quick Recovery Potion Lv7 - 5a. Strength Potion Lv7 - 6a. Agility Potion Lv7 - 7a. Intelligence Potion Lv7 - 8a. Wisdom Potion Lv7 - 9a. Luck Potion Lv7 1-9b: 1b. Blood Coin x1 - 2b. Corona’s Heartflame Lv100 (NT) - 3b. Corona’s Heartflame Lv90 (NT) - 4b. Corona’s Stardust Lv100 (NT) - 5b. Corona’s Stardust Lv90 (NT) - 6b. Corona’s Essence Lv100 (NT) - 7b. Corona’s Essence Lv90 (NT) - 8b. Shattergem (NT) - 9b. Eternal Chisel Lv100 (NT) 1-9c: 1c. Blood Coin x2 - 2c. Rose Quartz Sublime Safety Stone (NT) - 3c. Amethyst Sublime Safety Stone (NT) - 4c. Citrine Sublime Safety Stone (NT) - 5c. Coral Sublime Safety Stone (NT) - 6c. Ultramarine Sublime Safety Stone (NT) - 7c. Viridian Sublime Safety Stone (NT) - 8c. War Stone - 9c. 18 Crystal Cross Medals 1-9d: 1d. Blood Coin x3 - 2d. Magic Armored Scorpion - 3d. Robust Armored Scorpion - 4d. Illusory Nightfall Demon Drake Ilu - 5d. Aggressive Nightfall Demon Drake Ilu - 6d.Dark Thunder Wyvern - 7d. Ice Flame Tarragon - 8d. Magic Femme Whitesnake - 9d. Glitzy Sprite Princess Alyssa 1-9e: 1e. Blood Coin x4 - 2e.Ether Crystal - 3e. Mini Reactor - 4e. Demon Crystal - 5e. Mysterious Rare Encant Box (NT)* - 6e. 129 Eternal Coins (NT) - 7e. Class Temple Chest (NT) - 8e. Glory Gift Bag (NT) - 9e. Random Dye Box* 1-9f: 1f. Blood Coin x5 - 2f. Magic Bear Puppet Fragment (NT) x1* - 3f. Scarlet Japanese Umbrella Fragment (NT) x1* - 4f. Skyforged Darklight Blades Fragment (NT) x1* - 5f. Silver Winged Bow Fragment (NT) x1* - 6f. Demon Kitty Wind-Up Key Fragment (NT) x1* - 7f. Endora’s Backpack Fragment (NT) x1* - 8f. Custom Alice’s Wonderland Hairdo Fragment (NT) x1* - 9f. Custom Uriel’s Fancy Haircut Fragment (NT) x1* 1-9g: 1g. Blood Coin x5 - 2g. Cesela’s Bunny Picture Book Fragment (NT) x1* - 3g. Ornate Dual Fan Fragment (NT) x1* - 4g. Holy Scarlet Tachi Fragment (NT) x1* - 5g. Furious Thor’s Holy Sword Fragment (NT) x1* - 6g. Holy Demon Wings Fragment (NT) x1* - 7g. Transparent Black Butterfly Wings Fragment (NT) x1* - 8g. Hand-dyed Hairstyle: Eternia Fragment (NT) x1* - 9g. Custom Eastern Exorcist Hairstyle Fragment (NT) x1* *Mysterious Rare Encant Box (NT) - The idea is to create an enchant box that contains only Enchants that are found through chests or relics that are scattered all around zones and gives a random Lv1 - Lv7. *Random Dye Box - This box would give a random Dye, Headwear or Clothing. *All Other Asterisk* - This are all Aura Kingdom Items. The idea on why the items on altar say “Fragment” is that players will have to collect 5 pieces of this Green Items and fuse them through Arcane Box. The formula would be 5 Fragments of X Legendary + 1000g to create the wearable costume. The following is the translated version of everything to Spanish so everyone understands Traduccion a Espaniol estara abajo
  3. The recent discussion over gloria (That i'm still not happy I was posted about..) had me thinking.. The current BGs AK and NB have alot of issues we all know this. Most of the time its 40 RG's vs 13 FKs (or as recent numbers have shown 2FKs) Biggest reason as we all know is looting, If you win you get safe guards and during the BG your gonna (if your lucky) get loot from the bosses inside. In my opinion the reason for so few FK's and so many of then going to the RG side is because with their current numbers its impossible for them to contest the bosses and even harder to win the BG. This is their own fault of course but I can see why they do it, if you always lose then of course your going to want the winning side. Now what if the BG's were less "fight for the dungeon" type and more "Fight to the death type" In a PVP battle your supposed to be trying to win against the enemy faction through Killing them and the objectives which yes we do have but its not how it should be. Nuclear Bunker is literally just a Dungeon raid for your faction to clear it feels like PVE instead of PVP. What if we had a BG were it was the last person standing? or maybe try to get as many kills as you can in the time frame for your faction? AK is a good PVP battle because its a mix of capture the flag and siege but the looting is still an issue from the bosses. I feel like the bosses are out of place, they hold no real purpose to the PVP side of the BG aside from giving you loot which is not what a PVP should be for. If you want loot it should be obtained through dungeons in the game like TA or BC. AKA PVP is for PVP not PVE. This is just an idea to consider of course but if we improve the looting system of actual dungeons and move the PVP BGs to focus more on PVP only and an end of BG reward that can benefit you and only you (like the wings from AK) then it might help. I know alot of us like the loot from BGs but like I said before that's not what PVP is for. I think it would also be cool if there was an end of week reward for the amount of wins a Faction gets which would make people want their faction to win. Or maybe for the top players each week in PVP for the kills they get and their performance (less deaths, lots of kills etc etc) ALSO LASTLY! can we PLEASE think about making a PVP thing with the race track in mereholt?! that would be so cool Thanks for reading! and if you comment please keep it clean and sensible thank you