Search the Community
Showing results for tags 'mdps'.
Hello guys, First I would like to thanks the team for this awesome game, it brings so good memories, in my opinion EE has very good things and its very enjoyable. The game has some issues that I would like to discuss in order to find alternatives, and one is PvP, in this case arenas, this analysis is related to MDPS classes and how viable and succesful can be in this enviroment, and remember there are other players is not 1 vs 1. The size of the Arena This place is very small, and PDPS classes with stun instant skills that rush other payers have an advantange, an MDPS can not run from them and they have other skills, so if one of this PDPS gets you its game over. I think if the area were bigger it could bring more opportunities to MDPS. The general advantange of PDPS MDPs use cloth armoe so they are very fragile, meanwhile in arena you can find ( a lot): Inmortal mouse knights. Thiefs, MA, Warriors, etc. As MDPS you can not compete with them, sadly I cant think in a easy solution for this problem, It is a classic server and I dont think rebalance classes is a good idea, maybe this issue can be solved with a bigger place. The PDPS classes are very common for this advantage, its better to farm honor coins with a knight or MA and then buy the class medal for an illu, than go as illu and play, because those guys will kill you in seconds. The problem of class medals and honor coins I have read other post in suggestion about other ways for getting this special currecies, I think it can be a good solution for MDPS players, and we can discuss posible alternatives: War stones, can be used to buy this currencies, they are not very common so it would not be easy, but you have the option of make your set, your capes or enchants. The good thing is that this approch is linked to PvP. Repeatable quest it is another good option, if you want that set, you start to grind this quest, it can gives you 1 class medals and maybe 1-2 honor coins. Disbalance between players This is one is tricky, because its not just skill, its also abut the gear, it would be a good idea to have an arena where the stats were capped at some % so it would be fair for the majority of players, but the rewards would not be the same. When the player feels ready, he can go to the normal arena. Also new players can practice in this enviroment and improve their skills. One detai is that players will not go the real arena were the full geared players are, in this case the real issue is how expensive and difficult the fortification system is, we need another post to discuss this, but its a big problem right now, because sadly this is becoming a pay to win thing. I hope we can find a solution or discuss this topics, remember this is my opinion based in my experience and in the topics we can find in the forums. I would like to read other ideas, because I think in this way we can get a better game than the "main" server delivered. Thank you and sorry if I misspelled something, english it is not my native language.