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It is definitely necessary to make a change in the status of the classes to achieve a greater balance between them:


Epic

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cyberblader: currently no one uses this class, it has been very nerfed in terms of damage, it should have an increase in status ch acc and acc in the reckless buff, otherwise everything fails, even if you use all ch acc lingerie status ch acc title with ch acc misses stum on sw easily, and doesn't have enough damage if you try to cover the class's need with jewell of the acc type and ch acc.This class really needs to receive better conditioning in the buffs and pre-requisites in the skills in order to see users enjoy this class and be motivated to play it.
Sentinel: in this class the buff skirting disaster should have at least 5 seconds longer in the buff and at least 500 more eva, it is currently the second most nerfed class in the game, with it it is almost impossible to beat a whipper user
Punisher: This is the class with the most benefits of all and should be nerfed in several aspects to give more balance to the pvp; I explain briefly: 1. the distribution of points in skills does not ask for almost any prerequisite as happens with wh, cb and others,2. the damage is excessively exaggerated, it has passive attack, offensive cocom and firing squad, in addition to having a critical mech buff, 3- the range of stum at a very long distance of 25m, when it should be 20, 4- it has 3 speed debuff, 3 dot and if that were not enough the weak attack debuff that only asks for 4 points to have it at its maximum when the CB's debuff costs 8 points, and the sentinel asks for 11.
Whipper: 
It is the most harmonious class in balance that the game currently has
Medic: In the passive hp you should add the other chakra resistance statuses that it lacks or increase the void def and chakra resistance statuses to the enchanted foil shield and increase the duration of the restoration buff which is very short with a duration of only 6 seconds, and Its cooling takes a long time.
Defender:
This is the second most broken class in the game whose skill cooldowns are short, it has an active defense buff of 5 mkin and another to obtain more chakra resistance if that were not enough, two extra buffs, one for healing and another that increases the acc, ch acc, chakra resistance and speed, in addition to the frenzy that increases all his attack stat, however this buff (frenzy) is not the problem rather the duration of his defense buff.
SW:
esta clase al igual que el whipper presenta un buen balance en sus skill, However, there are also complaints about the damage it causes to tanks due to the shadow strike debuff, this class consists of 2 very broken debuffs and it would be good to eliminate the shadow strike or ask for more requirements to be able to use it.
 

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  • 2 months later...
On 7/11/2024 at 7:44 AM, Epic said:

cyberblader: currently no one uses this class, it has been very nerfed in terms of damage, it should have an increase in status ch acc and acc in the reckless buff, otherwise everything fails, even if you use all ch acc lingerie status ch acc title with ch acc misses stum on sw easily, and doesn't have enough damage if you try to cover the class's need with jewell of the acc type and ch acc.This class really needs to receive better conditioning in the buffs and pre-requisites in the skills in order to see users enjoy this class and be motivated to play it.
Sentinel: in this class the buff skirting disaster should have at least 5 seconds longer in the buff and at least 500 more eva, it is currently the second most nerfed class in the game, with it it is almost impossible to beat a whipper user
Punisher: This is the class with the most benefits of all and should be nerfed in several aspects to give more balance to the pvp; I explain briefly: 1. the distribution of points in skills does not ask for almost any prerequisite as happens with wh, cb and others,2. the damage is excessively exaggerated, it has passive attack, offensive cocom and firing squad, in addition to having a critical mech buff, 3- the range of stum at a very long distance of 25m, when it should be 20, 4- it has 3 speed debuff, 3 dot and if that were not enough the weak attack debuff that only asks for 4 points to have it at its maximum when the CB's debuff costs 8 points, and the sentinel asks for 11.
Whipper: 
It is the most harmonious class in balance that the game currently has
Medic: In the passive hp you should add the other chakra resistance statuses that it lacks or increase the void def and chakra resistance statuses to the enchanted foil shield and increase the duration of the restoration buff which is very short with a duration of only 6 seconds, and Its cooling takes a long time.
Defender:
This is the second most broken class in the game whose skill cooldowns are short, it has an active defense buff of 5 mkin and another to obtain more chakra resistance if that were not enough, two extra buffs, one for healing and another that increases the acc, ch acc, chakra resistance and speed, in addition to the frenzy that increases all his attack stat, however this buff (frenzy) is not the problem rather the duration of his defense buff.
SW:
esta clase al igual que el whipper presenta un buen balance en sus skill, However, there are also complaints about the damage it causes to tanks due to the shadow strike debuff, this class consists of 2 very broken debuffs and it would be good to eliminate the shadow strike or ask for more requirements to be able to use it.  geometry dash deadlocked

I completely agree that balancing classes is essential to improve gameplay and encourage more players to participate in each class!

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