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Showing content with the highest reputation on 01/27/2024 in all areas

  1. Hello, I am a part of those returning players who have recently started trying to catch up with the players who have been grinding for these awakened sets for months and months on end. I've also seen a few threads and suggestions people have made regarding the amount needed. I can see why they want it lowered, and also why you would want it to be retained. But maybe it's time to recheck the free time the community has in a month? Yes, people who are able to actively play every day would take a couple of months to complete them which prolongs the lifespan of each patch the GM team rolls out, but does the community still have that much free time? Just looking at it from the point of view of the new player/returning player you refuse to adjust for, it is very intimidating to know that it would take regular players that long and that it would take maybe ten times the duration for us players who can only log on a few times a week? It promotes "account sharing" or just demotivates a person completely because it takes that long to get even just one set (probably a month or so). Of course, I know you have to account for these active players and that decreasing the quantity would mean hastening the time it would take for them to complete the sets.. but what happens when the active players you want to avoid reaching the end game too quickly want to take a break from the grind? It would be old players taking a break from the game and new players with a big obstacle to cross just to even get one set to awaken. Of course, at the end of the day, I am but one player who just so happens to have returned to the game. It's the GM team's call on how they want to run the game. But maybe it's worth looking at it from the point of view of other than just that the numbers make sense?
    4 points
  2. I support the intent of having the regular essence being abysmally high (pun intended) to get new/returning players catch up to the active players right now. But... an issue that I'm starting to see right now is the oversupply of Deep Abyss essence because they are essentially unusable until a players gets x139 regular Abyss essence. To counter this, maybe we can get DA essence be arcane-able into Abyssal essence as well for like 5:2 rates?? I'll leave the rate calculations to you. As for Partial Enchants, I agree with Perro's.
    2 points
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