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Sasori

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Posts posted by Sasori

  1. 2 hours ago, Jordan said:

    I think even if we where going to start reworking classes which we likely wouldn't. Why would we target a class like Engieer that already has good use in both PvE and PvP when theres classes like Shaman is practically unplayable in all sitations and the only arguement that could be made is it "can" heal more than a Cleric about about 20%.

    Sorry for continuing this off-topic, but i'm a lover of MDPS Shaman, i played a lot of 10v10 and 3v3 here as Shaman halfkin and its is so fun but this works 10% of the times as mdps and 5% as healer. 

    As Healer:
    As you said the main problem is that it has no PW, beyond that,  Totems are kinda useless, dies too fast, the effects has a small chance of success. Callback is op but too high cooldown time. 20% Cast Speed using Staff is useless here because if you gonna heal, you must use mace/shield and the only spammable skills is the AOE Heal and lightning DoT.

    As MDPS
    Natural Punishment is not spammable but the glyph makes this usable. That's all. Lightning DoT is useless in PvP (btw you have to cast it and does no base dmg, only procs dot). After the chages in Tornado (can i call it a nerf? and a huge nerf for bard/shaman halfkins) we cant use it to deal dmg when natural pushment is on cooldown.

    Shaman can do alot of things, but it always there's other classes doing the same but way better.

    If you want to we can create a new topic for shaman suggestions.

  2. Well, this is kinda tricky. You will trade 1 click button skill to 2 clicks but more control of the area. Even in my circle of friends the opinions are half separated, unlike Bard's Burning Metal skill.

    @Jordan there's no way to make it toggleable? Or even a smartcast option, like LoL?

  3. 8 hours ago, Jordan said:

    If your winning the TW to the point where you deserve the win you should have map control, if you have map control and your team lets the other team get totem then you lost of your own mistakes. The spawns maybe RNG but the points are not, there is a set amount of points on the map and when I played if my guild was trying to win we had control over the totem spawns every spawn. If the crystals are 2-2 then yeh maybe sucks if totem spawns on there side. But the chances of it spawning on there side every time is minimal and when it spawns on your side you should have grabbed it and pushed advantage to gain map control.

    We did all that yesterday, we won, we know how to play the Totem map. The point is: no fun, no counter strategy for 5minutes. Do you really think that its fair for everyone? I'm not asking to remove, i'm asking for a improvement. 

     

    4 hours ago, SenorBernd said:

    I literally gave multiple reasons in my post alone, also what Jordan says. I don't know man, you just seem very blinded by the sheer purpose of winning. Said it multiple times before but for you special someone i will say it again: start having the fun in actually playing the game and not taking all your "fun" out of winning the stuff. What are we talking about right now, like 20G/day for a won map? GG, that's one ring in century. For too damn many people it's just about showing off their e-ego and that sucks hard. 

    You probably won't get this anyway so i guess i'll just stop commenting on your stuff.

    All I can see is you trying to attack people that have a different opinion. 

    • Like 3
  4. 2 hours ago, SenorBernd said:

    No. It's the same 5 people crying over it every single time because they might lose their big e-peepee in the kill scoreboard. Shura is, always was and will be a nice comeback mechanic.

    Now all you people raging about it need to get this: if it's not there, you will have a 2 min steamroll in a few days and TW ends. With Shura at least you can comeback even with the last Shura that spawns 5 min before the end.

    You need to calm down, sir. Can you explain why do you think it's fair or even a valid mechanic?

     

    On 4/7/2020 at 5:24 AM, SenorBernd said:

    1. Shura totem always was a fun mechanic and let's be real, the bad programming and server ping/lag make it hard enough to properly work with it. It is a part of classic EE and should stay so. Also it gives > EVERYONE < the motivation to try to get it and play the map. (for example i as a healer got the totem the other day and went #1 on kills, that motivates me a bunch to get some more warchests for once)

    You just said that it doesn't properly works for two reasons. And why do you think that >EVERYONE< are motivated? Me and my guild are not motivated at all for totem TW and with not much effort we won today cause we had 3 totems... we were just in the right spot in the right time. That victory means nothing to us.

  5. On 4/14/2020 at 11:02 AM, Reikan said:

    It's not the game fault that other guilds are smaller. If we were to change the game based on guilds, Jordan would be sitting here and waiting for the next drama to see who is switching sides for the next GvGs

    Outnumbered? Go recruit more people. Invite friends to help. Quit your guild and give up. There are tons of options. I played on AwakenVGN with a 10 member guild and went to every single TW, having to fight MoneyTeam with 30+ and other guilds. We never bothered asking for "balance" or whatever change in forums, we just went in and played the game. Totems aren't RNG if you cover all the spawning spots and coordinate, and I don't think it should be changed based on how guilds are sorted out.

    So if me and my guild are working hard to gear ourselves, break crystals, whipe enemies parties , do you think it's fair the lose or win cause a guild with non geared players have at least 4 players in each spot to get the totem? Its is not even worth trying. That can be changed to a better mechanics for everyone, you just don't want to because it's confortable to you. 

    Yesterday TW we lost because we let Belk died and ray spawned on our two crystals, 1 one of them broke, we lose because of one mistake,  but i have no doubt about how amazing last TW was. If you can't see the difference I'm not arguing about it anymore. Afterall, that's just a suggestion.

    • Like 1
  6. 54 minutes ago, naru said:

    And how long you guys will let us play the lv 60 cap ? 2 weeks again ?xd 

    You have two options: play the game as it is, do the content, achievements, etc or just wait for lv65 cap when the server is already grown. You are not the only that is being influenced by low drop rate (compared to class drop).

    I know that working hard to get 103% weapons is kinda frustrating, but we don't need to rush things rn... we are in beta, just feel the game lol

    • Like 3
  7. 4 hours ago, Jordan said:

    People always when asking for things like classic and normal class TW jump to complain about totem. It can be anoying at times but it is a stratergy after all. Theres like 8-10 spawn points and if you want to win you need to send members to cover as many spawns as possible. This is a comback mechanic that many times have turned the tide on TW's that where presumed losses and one of the better maps to do so. I don't see any reason to change this as it's part of classic eden.

    Well, I still can't see why you must keep a rng "strategy" like this one if we have better options, but I respect and won't talk about it anymore.

    4 hours ago, Jordan said:

    Kill scoring can be made unlimited but as Reikan said its the first way that people will start kill boosting. People have done this for years even on the current server when in one sided tw's and it becomes who has the most alts wins so I'm not sure if its the best idea or not. Kills also do not show the real picture of power at all, just shows whos better at last hitting people.

    As I said in my last comment the kill counting would be ordered by individual kills > total kills to avoid people using alts to get kills.

    Kills also do not show the real picture of power at all, just shows whos better at last hitting people. The same can be applied to our current rank, right?

    Well, nvm, it's not a big deal anyway.

  8. 3 hours ago, Reikan said:

    1) Totems aren't random and they have fixed spawn points. It's up to the guilds that want control over them to spread around possible spawn points in the correct timers if they want to abuse it as a strategy.

    2) I guess you just want to show off on kills? Besides, kill count isn't a reliable power meter. I can always ask a friend to keep logging alts on guilds that are on the other side for free kills. Specially worse if the kills are counted multiple times in the same character. Might not be an issue if it doesn't affect TW results, but would be funny to see a guy with 600+ kills in the scoreboard because he and a friend were bored with the current TW.

    1. I know about the fixed spots, and I'm not sure but you don't know on which one it's going to spawn. Still no mechanic and it's not funny when your party gets wiped by 1 player as totem, doesn't make sense.

    2. Kills will be ordered by the current kill counter and after that the total kills number. So even if a player tries to get 600+ kills killing an alt, if him doesn't get many different players, won't make difference, his name won't be at the top.. I suggested that to let ppl know how much kills the top players did, that kind of information can give us base for strategies, but whatever, is not a big deal.

  9. I have some suggestions to improve the qol of our current TW PvP that I'm sure that I'm not the only to think that way.

    1. Totem Map
    In my opinion, the totem map is a problem. There's no mechanic to get the totem and any random player can get it and break the PvP just pressing 2 buttons, so makes no sense to keep it in. 

    - Suggestion: The totem spawns as a boss (weaker than the current) that gives points when you kill it. The guilds will need to manage the crystals and create new strategies to defend/kill the totem. Or just remove the totem xD

    2. Kill counting
    Now, the counter only count 1 kill per player killed, no matter how many times you kill them. That doesn't gives us a real picture of our power and when we talk about PvP health, the numbers in the scoreboard matters. That creates more competitivity Guild vs Guild and Player vs Player.

    - Suggestion: Change the way that points are calculated in TW is a big change that doesn't seems to be needed here and can be tricky. So, why not show the total kill count for each player in the scoreboard? Doesn't need to have influence on the results.

    • Like 5
  10. 9 minutes ago, Mozz said:

    1. Reduce HP crystal to 1/5 current; Today i saw like 15ppl hitting xtal and the hp was not falling;

    2. Add Class Drop back; I made all my run on 8p trial and we got like 2 item;

    3. Safety Stone 25% on altar; That would make the economy more active;

    1. Is kinda early to deal with PvP, i guess.

    2. and 3. When we talk about equipment drop we must consider 3 topics:
    - Item percentage
    - Item fortification capability
    - Drop rate

    If we have the % feature, we need a higher drop rate. For example, if my staff - with fixed 100% - is hard to get (cuz of low drop rate) and there are not much stones in the market (idk if they will keep stones hard to get like it is now), atleast i know that if I get it fortified i won't be a waste of my resources... But how can I get my 114% staff fortified, if its not the best i can get and i don't know if i will get a better one tomorrow or in two months? So, yes, i think we need some changes here.

     

  11. I know that the point of a classic server is to be as close as possible of a classic experience, but there are things that was bad before and they still bad now.

    I can be thinking too forward but about the 3vs3 arena... There is any reason to that still to be so small?

    There's no strategy... you can run, swap gears, use your pet (???).

    Atleast in BR server we used to be pretty active in arenas, even in the monster one. I don't know if that fits in the plans but a new 3vs3 arena would be a great improvement, or maybe a new 5vs5 arena?

    It’s not the priority now but it’s an interesting thing to think about.

    And please, remove the arena gears. :(

    • Like 1
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