Jordan

VGN GM
  • Content Count

    2,317
  • Joined

  • Last visited

  • Days Won

    202

Jordan last won the day on September 13

Jordan had the most liked content!

Community Reputation

2,029

Personal Information

  • VGN Games
    Developer for Eden Eternal

Recent Profile Visitors

8,996 profile views
  1. If you're playing on the highest graphical settings then I don't really see anything wrong with how it is now. But no we cannot update the graphics. We could update the shaders and stuff for visual quality but its not reallty something that I believe is necessary.
  2. M-Crit's do effect healing by as you stated 300% = 3x. If you have 100% M-Crit Rate then you always crit.
  3. You're going to have to be a little more specific on what exactly are you asking for here.
  4. Hey everyone, I'm opening this discussion to see peoples thoughts on when the next set of content should be released. The next content will be the level 70 cap which will include the Dragon Knight and Sage class. The level 70 trials will come either one or two weeks after the level cap depending on my time. There will also be a poll attached to the thread to get some visual results on what people are thinking. Please note we will be checking for alt abuse interms of poll results and comments will be weighed heavier than poll results (I will also appreciate keeping the discussion pleasant).
  5. I have personally tried this myself and could not reproduce this issue. However, this is not the first time I've heard of this issue. Do you have any issues drag and dropping anywhere else such as the character window swapping your equipped gear with drag and drop. This could be some sort of configuration issue or library issue that is causing this. I will investigate further. Please test dragging and dropping of items in other places to see if this issue persists.
  6. Just an update to the current situation. As PvP outside of TW/GVG has been dead for a while on this server (Except the odd 3v3 here and there) I have came up based on the responses on this post and my own thoughts a change list that will be progressed with over the next few months (Likely one mode at a time). If you have anything to add / discuss you may comment after this to discuss. However, I'm pretty dead set with these changes atleast. Elysian Island Changes Similar rework to Classic: Fix any spawning issues with bosses. Disable Battle Pets. Enforce a stricter level cap. Disable Arena Gear (Armor, Badges and Enchants). Updated HP Buff. Updated Rewards. Updated Ranking Rewards. More fixes to the friendly fire issues. Update the Boss Skills and Stats to match the current gear level. Update the Monster Stats to match the current gear level. Disabled the following items: Engineering Potions. Will Alternate with Temple Arena on days it is open. Temple Arena Changes Removed the use of Reality Potions. Update the Rewards. Upgradable Versions of the current Trophys. Update the Boss Skills and Stats to match the current gear level. Note: The reason I will not be making a Version 2 as suggested is that it's just too complicated and will likely have a lot of bugs to iron out. This will take up far too much time that could be spent on other projects and likely even if there is two versions, most people would only actually take advantage of the version deemed "better". Check and disable battle pets. Check and disable Arena Gear. Will Alternate with Elysian Island on days it is open. 3v3 Changes Update the HP Buff. Depending on changes might require some Healing Debuffs. Disable Battle Pets. Removal of Arena Gear (Armor, Badges and Enchants). Disable Class Changing during a match (Still will be enabled at preparation times). Will become a Timed Event instead of an All Day Event. Possible Change: New Map (We're in the process of testing a few). 3v3 Things to Watch Impact of Shielder. Impact of Immunity Potions. 10v10 Changes Will be completely removed / revamped for another game mode. Some Rough Ideas: Updated into a 5v5 Mode. Removed Arena Gear / Pets. Disabled Class Changing during the Match. Likely have a map objective (Capture the Flag, Crystal Capture, etc.) Could even end up with multiple modes in either an RNG or rotation. Improved Spawning System to help with regrouping. Monster Battle Arena Monster Rebalancing (Check Classic Patch 11). Remove Battle Pets. Remove Arena Gear. Possible Change: New Monsters, based on custom content. Possible Change: Stat balancing across the board so Armors and Class Passives etc are ineffective. Now I have some other things planned for the upcoming Five Year Anniversary, So I cannot say when exactly these changes will be implemented. But it will likely start with 3v3 and go from there. I will hope to have all the changes done this year but it just depends as I will likely be working on some content for the end of the year too. But this is what I currently have in mind, Hope this hits some of your expectations and might event bring some life back to these modes.
  7. Just as an update to this thread as I didn't get a chance to update/create a new thread. I have came up with an initial list of changes to be made.I am aiming for the end of the month but I cannot say for 100% it will be ready by then. The initial change list will be as follows and if anyone wants to give any input on these changes then you're welcome to but most of these changes came from this thread in some form or another or other threads. 3v3 Changes Small HP Adjustments. Disable Class Change during the match (Still will be enabled before and between rounds). Will investigate friendly pets being targeted using tab (This is something that will come after everything else). 3v3 Things to Watch Impact of Healing Classes (Specifically with the minor HP Adjustments). Impact of Immunity Potions. 10v10 Changes Small HP Adjustments. Disable Class Change during the match (Still will be enabed before and between rounds). Reduce the round timer to 5 mins. Implement a Wave Based Spawn System that every 15/20 seconds will respawn all players who are currently dead at the same spawn point on the map. Update the Ormormu buffs to be none removable by Buff Removal skills (e.g. Purifying Wind). Will investigate friendly pets being targeted using tab (This is something that will come after everything else). Now I would like to state that these changes will be implemented as an initial step. Once the changes are implemented we will then see how they sit and then create any other changes to improve the quality of these specific PvP modes.
  8. Will look into this.
  9. Is the weapon awaken as we only return awaken items (HoO weapons are classed as a Awaken Items). Please submit a ticket with evidence of having the weapon with the character name clearly visible in the screenshot and we can return it.
  10. Sorry I completely forgot about this :/ I have some PvP Changes in the works for both servers so I've added it to the todo list so it doesn't get forgot. https://i.imgur.com/fWy0Unr.png
  11. I don't understand what you mean on the Blood Knight KP. I presume that the Darkness Blade one is related to the fact that the luminary uses a special version of the P-ATK M-ATK KP that gives more M-ATK than usual. I will double check this when I can.
  12. If I'm understanding you correctly you're asking what awaken classes are good as MDPS? If thats your question then it honestly depends on how you like to play the game and what kinds of things you will be doing on the game whether it be PvE or PvP. Some good classes for PvE would be: Dragon Emperor (Awaken Dragon Knight) - Decent damage, very good if built hybrid but can be built only MDPS for decent results. Mecha Ares (Awaken Engineer) - Decent AoE mob killing (Good for grinding) Equilibrian (Awaken Cleric) - Good for supporting classes that deal Holy/Dark damage. Gravity Manipulator (Awaken Mage) - Good burst damage (Paired with Equilibrian / Darkness Blade is really strong). Demon Summoner (Awaken Illusionist) - Really good single target damage. Demon Taimer (Awaken Warlock) - Decent single target damage, really good at killing bosses when undergeared because % HP damage. Darkness Blade (Awaken Luminary) - Decent Aoe DMG (Goes well with Gravity Manipulator and Equilibrian). Holy Blade (Awaken Luminary) - Decent Aoe damage, hard ish to build since requires you to build both PDPS and MDPS stats as its more hybrid. Some good classes for PvP would be: Dragon Emperor (Awaken Dragon Knigiht) - Got a nice bit of burst to it, quite easy to use if just built MDPS. Mecha Ares (Awaken Engineer) - Probebly the best all around class, good damage and good survival. Equilibrian (Awaken Cleric) - Decent damage but mostly good for supporting classes with dark/holy damage. Battlefield Poet (Awaken Bard) - Very high burst damage but quite weak when its buff is on cooldown. Druid - (Awaken Shaman) - Decent damage but can be really strong since you can abuse the fact that most people don't bother with overcapping nature resistance a lot of the time. Arch Elementalist (Awaken Mage) - Has really high potential damage but is very complicated to play and the results are only slightly above what other classes can do with a lot less work. Gravity Manipulator (Awaken Mage) - High burst, lot of self sustain and a bit of CC to help. Time Manipulator (Awaken Illusionist) - Nice damage, has a bit of CC and good for debuffing as a MDPS and very good to have when in parties with classes that have MP issues. Demon Summoner (Awaken Illusionist) - Really good damage and a good knock down but is heavily reliant that the pet doesn't die which can be hard in some PvP modes. Conjurer (Awaken Warlock) - Good CC and generally just toxic debuffing class especially when paired with gear that CC's and debuffs. Darkness Blade (Awaken Luminary) - Same as PvE. Holy Blade (Awaken Luminary) - Same as PvE. However, if you're asking for the sake of what classes to awaken first. You might want to stick to classes like Engineer, Shaman and Mage as Mecha is good for farming and questing, Shaman is good for dotting hard to kill mobs to death using the totems and Mage is good for soloing bosses.
  13. We don't have to stick to strict following but at of this current moment they aren't really needed. However, it is something I will look into releasing at some point.
  14. Yes both are suppose to be Tenacity Strike.
  15. Are you sure you claimed for the correct server. The websites are very similar. You should submit a ticket for this request so that we can check your account without you providing any information on the public forums.