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Jordan last won the day on June 7
Jordan had the most liked content!
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Developer for Eden Eternal
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Updates We have increased the FPS cap from 120 to 500 fps to allow for smoother gameplay. We have also removed the cap on Refresh Rate, this should automatically change based on your current FPS but if you have issues you can manually edit the client.ini to a refresh rate of choice. Note: You must know what your monitor supports and have your windows / graphics card configured for the Refresh Rate of choice. When completing a run in Celestial Corridor you will now get to select 4 choices instead of 3. This change was implemented due to Formula boxes becoming a bit rarer with the previous changes. Because increasing the rate would reduce your chance at other useful items we have split the formula box into 2 chances with the same rate. So there is now a chance to get 2 in a single run. Monster stone's materials will now drop for everyone in the party and not just the monster killer. Cleaned the information up on the Vendetta Guide Book in the following sections: Frequently Asked Questions Awaken Classes Lv72 Skills Holy Skills Added extra information to some Holy and Guardian skills regarding if you need to keep the gem equipped. Have a good day!
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Status: ONLINE The server is now coming back online. You may now log into the game again! Mystery Box items have been updated with a newly rotated set. Thank you for your patience! ~~~~ The server will be undergoing weekly maintenance at this time. During this period, you will be unable to log into the game. Mystery boxes will be unavailable during this time. The boxes will remain unavailable until Maintenance is over. The Mystery box changes will be posted on the forums after maintenance is complete. Thank you for your patience while we complete our weekly fixes.
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STATUS: ONLINE The server is now coming back online. You may now log into the game again! Altars have been updated as well as the in-game mystery boxes. These mystery boxes are located in the Item Mall on the "Limited" tab. Thank you for your patience! ~~~~ The server will be undergoing weekly maintenance at this time. During this period, you will be unable to log onto the servers. During this downtime, the Mystery Boxes, Crystal Altar and Gem Altar will be changed. Thank you for your patience while we complete our weekly fixes.
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Thanks for the positive feedback. 1. Just isn't possible. We actually had an issue with the jewel tokens because you could easily manipulate the time back up. However that being said these items where heavily buffed from the previous login system which is why the timer is required. They're there to be used and not there to be stockpiled. 2. Achievements ingeneral is kinda a problem for the game. I don't think making them stronger is the move to help the game recover and grow. 3. Most people don't read the patch notes to be honest. And the amount of changes done would result in me taking extra time that could be spent improving the game. It was mainly a complaint with the Patch 136. However, because everything had changed the context of what something was and what is was now was not really relevant and also it likely would have taken an extra week or two to note it down which considering we had a tight schedule was decided against. Current and future patches have been back to their normal informative self. 3. (I think you messed the numbers up xD) I don't really have any interest to do this change. In most cases this change doesn't really make things any different and is just not something necessary. Yeh I can see arguements for it and against it but I think those are fine as they are. 4. I've mentioned the use of this before but the way x9999 items work its very specific for those items and require a lot more extensive work to finish up that I have not had time for right now. It has been something on my ever growing todo list for a while. Guild warehouses have already been significantly expanded and the storage for statues and the like is unable to be expanded at the current time. 5. I can look into this for a future update. 6. This has been discussed before internally and while I would love to do this, I would have to manually categorise the items to make it work and would take extra time to do this. It is not a no but its not something I current have time to implement. 7. I will look into this as its not a bad idea. 8. I don't particularly feel like this is true. As a new player yeh getting it as debuff gear is not really possible anymore but their is still room for use in PvE and PvP depending on your class and build. Especially if you are lacking the CC set. 9. Think i mentioned this in the last topic racials is a bit of a tricky and messy system that needs a lot of work behind the scenes. 10. This dungeon is not suppose to be very difficult so to be honest I'm kinda fine with this small exploit. I don't really feel necessary to fix it unless enough people actually want it fixing. (I hope they don't mind but) @PleXiuS and @InSaKiR are working on some internal class testing that will help me judge classes in terms of whats performing as it should and what is not performing. We hope to buff the classes that are underperforming without nerfing anything). Both have expressed concerns about green classes and Plex has mentioned about the Illusionist Awakens. But I'm waiting on getting all the data before changing anything as with having the data I can accurately buff things. 3. Pretty much if I change the HP and resistance of a boss for example. I do it all in one go and looking at something like 4 Trials for example thats 12 bosses of. Blade HP XXXX -> YYYY. Blade Fire Res XX -> XX. Blade Ice Res XX -> YY. and so on. I'd spend more time writing notes than actually working on the game lol. --- your own stuff --- 1. Was only made aware of these bugs by @warbeast667 after maint last week. I will be addressing these as soon as possible. 2. I can look into these bugs but its a case of I could really do with having a report via ticket with information and video. What would really help too with the video report is if you have the chat log open with "You gain <XXXX> status" stuff enabled. 3. Plex has mentioned this to me and I do plan to have a look into this sometime soon. 4. Where is this typo located as I don't see it? 5. Could you clarify this issue? Can look into it but looks to be fine? 6. Hammer's are still a melee weapon it's just the class that uses it as a main weapon deals Magic DMG. Same thing as Luminary really with the Greatswords. I was very confused when reading this until by chance on testing I noticed that its the character that faces the wall then I remembered about the Camera Follow setting. The camera does not get rotated so you should face what ever way you where facing before the teleport but with the Camera Follow setting i see the issue and will look to correct it.
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Pet Updates With the previous Targeted Resistance patch pets have elevated from an optional damage boost to an almost manditory extension of your character. This was an unintentional effect and we have made some changes to try and help to improve the quality of the game going forward. The changes are experimental and can be tweaked and adjusted based on feedback. The goal of the changes was add party wide worth to pets so that people without pets can still participate while adding room for alternative pets with other skills outside of resistance drops. Pet Resistance Skills We have now split the pet resistance debuffs into two seporate debuffs. The original Targeted Resistance debuff and a Normal Resistance debuff. The Normal Resistance debuff is not unique based on the skill but unique based on the skill category. Ultimate skills have not recieve this change but instead have just become regular party wide debuffs as they where previously. There is 4 new debuffs that are attached across the pet skills: Pet Resistance Drop: Physical & Elemental Resistance -3 pts. Enhanced Pet Resistance Drop: Physical & Elemental Resistance -4 pts. General Pet Resistance Drop: Physical & Elemental Resistance -3 pts. Special Pet Resistance Drop: Physical & Elemental Resistance -2 pts, stacks 3 times. Here is the full list of changes: Class Pet Skills Enhanced Class Pet Skills General Pet Skills Special Pet Skills Ultimate Pet Skills Enhanced Ultimate Pet Skills Prime Pet Exclusive Skills Misc. Pet Changes Pet Reward Coin Fragments system has now been added. You can now exchange old pet skill books into Pet Reward Coin Fragments which can be exchanged into Pet Reward Coin's. Pet Conversion Fruit's are now x2 from the Pet Reward Coin exchange. Pet Pray Skill Physical DPS Physical DMG Dealt +4% -> +5%. Pet Pray Skill Magic DPS Magical DMG Dealt +4% -> +5%. Pet Weapon Chest and Pet Accessory Chest has been added to drops in Guardian Colosseum. This includes gears up to level 100. Changes We have made significant changes to older several pieces of content to improve the speed to complete in several areas of the game. These changes include things such as HP reductions, Resistance rebalancing, passive reworks / adjustments and many other things. Content affected: As the currently used armor is Abyss level 125 armor we have made significant adjustments to the materials required to make Abyss level 115 armor. This is to provide more options to up and coming players. In addition to the above change we have also made some minor improvements to the level 130 armor to improve usability of this armor in end game content. Charm II Chest & Charm III Chest now have a duration of 21 days from 7 days. Have a nice day
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I dont remember where you can farm them now I believe its low level dungeons such as Vileshark HQ (regular not trials). However, you can purchase them in Aven for gold from the NPC <Blueprint Seller> Elika.
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Thank you for the positive and negative feedback as it helps work towards a goal of a better game. First set of numbers. 1. We will look into ways to possibly correct this issue. I understand that some are struggling with the time taken. 2. Sadly racials is just something I cannot fix at the moment as would need some larger reworks on the whole to correct. 3. Will look into this more. 4. These classes need individual testing and comparrison based on our initial tests a lot of classes where at the same sort of level so I'm not 100% sure why these particular classes would be under performing especially things like Blade Master. As for healers I think its just generally hard to compete with Totem Master. I will do some checking into it because obviously regardless of the state of PvP you gotta remember some classes will be a lot better in that environment. 5. I will look into these things. Second set. Thank you for the positive feedback. --- There is 2 mounts that drop in these contant, the 7 day version and the permenant version. Sorry if the response is quite breif I was bombed today with feedback from staff too so I have a lot of stuff to mull over including your post (Why always right before a maintenance!)
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Your under the impression that the veteran players would still run all the content still. If everything was a single run and you only needed 2 pieces of content then thats 2 runs. However, I also understand that if you need everything then thats a lot of runs. It's hard to balance and something thats been actively worked on and improved. The pets are expensive because of the sheer amount you need which was not intended. If you actually look at what the balance patch changed this was a completely unintended side effect and not something designed to "sell more Mystery Boxes". These skills where available since the pet rebalance over a year ago and where used in moderation before then, with the introduction of the targeted res they've become more of a must which is something we're looking to fix. We're working on improvements and hope to deliver some soon.
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Since its broken into points I will address them as such. 1. We have been doing work towards this goal as you may have seen from Patch V139's Content change. We have reduced some of the content in the hopes to improve activity. While I do plan to look into Abyss and AT/DF not all the other content mentioned is particularly a must run daily. What you have to remember is its hard to balance the game around new/returning players without ruining it for veteran players. We have been actively working on this. 2 / 3. While I understand the concern of this and I am looking into something regarding pets as I know that is one big area that has become a bit expensive is I guess the best way to put it. One thing people fail to realise with the existance of true resistance in the past, a lot of the bosses actually tend to have similar resistance or less resistance now than before we have changed this system with how people currently play the game. Now you stated about 4 repeat classes and while I believe this is the case for some, it has not been the case for all. And for a matter of fact some of the faster parties I've saw from the mountain of videos I've seen often have 5 different classes across the party, yes there is either a paladin or shielder and yes totem master is 95% of the time the healer but the other 3 classes tend to be unique. That being said you suggested the same thing you suggested in the past for me and after implementing it across all the mdps classes it did not change anything within the game which likely lead to you quitting the last time because mdps was still slower. In the current balance of the game I have tried my best to balance all classes around a point, so in theory played to maximum potential a lot of classes should be around the same. There is classes which are stronger and there are classes that are weaker and that is inevitable. However, the current state of the game is that IMO atleast half the classes seem to be playable at a similar level where as before you had a very small amount of options that where additionally restricted by the rest of your party. So (Executioner + BM + Zerk) or (Rifle + Anni + LA/Rifle/Anni). Im not claiming everything is perfect but from the context I have saw the balance looked much better than prior to the patch. Yes Paladin/Shielder is kinda like a replacement Trainer now but IMO without fixing other issues it's hard to take that away. Just as a small note about equipment that I've saw mentioned before. The reason gear had to be changed was because it forced the hand further of locking into similar or the same classes harder. Take Devil Beard's Ring for Example (First thing that comes to mind). If you where to use that ring, would you then be trolling to have a DB / Equi / Nature Kage in the party over having 4 Fire Arch's. It again promotes stacking gameplay which in turn changes the game to how much of X res can we stack till we need to start adding true resistances back to prevent the end game players killing a boss in 30 seconds and new people taking 10-15 minutes because of gear access and how many people get declined from parties because they dont have x gear yet but nobody will help them run an obscure 60 trial to get it. 4. It was my understanding that people actively use this gear especially if your on a class that does not have as much resistance drop as another or you do not have an appropriate CC set to equipped and from what I understand the CC sets that are currently most popular are the ones that factor in resistance drop. It maybe the top gear but I'm pretty sure its being used as there was a spike in people using it when the patch launched for the first month or so while i was actively hunting. --- Now on to the main thing. One of the main purpose of the patch was to shorten the gap between the new/returning players and the existing players. Not making someone stand there on trainer auto attacking with some random +dmg weapon or res drop weapon and marking but actually having someone on the newer side of things contribute to the party in a way thats enough that they're not just completely dead weight. Now I believe there is improvements that can be made for this still and as a returning player thats the angle I'd prefer feedback for as it's a lived experience. I believe the gap has greatly shortened but I believe improvements can be made. I also have somethings in mind to improve the pet experience as right now atleast one of the things I keep hearing is that pets are too expensive and you kinda need one for each resistance you play. So I believe working on this will solve problems but based on the VOD's you're kinda not even at this problem yet so I think other things to setup the gearing process for yourselfs would be the better goal to tackle first to imprve the game
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Changes Updated Assassin skill Deadly Slices so it now reduces Targeted Physical Resistance instead of Targeted Slash Resistance. Updated Annihilator skills Robot in a Box and Armor Breaker so they now also reduce Targeted Elemental Resistance. Fixed a handful of text issues across the game. Have a good day!
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Suggestions for Conjurer Class Balancing and Scaling Improvements
Jordan replied to Yaroku's topic in Suggestions
Will look into the healing. Although primarily this class doesn't have healing as the healing on Insect Blood is to restore the HP gained and not really to heal you. These dots where kept this way because we don't want every class being indentical and this is a very different approach where the numbers kinda work as they are. I think the stacks are already high as they are, maybe the value can be increased if appropriate. As responded to your other post about Time Manipulator. Conjurer very much flourishes in PvP and has been viable in that sense pretty much the entire time the server has been open. It's not always been played but it has always been a perfectly acceptable option because of its controls and the dots help vs things like smoke bombs and other forms of out of combat to prevent revives. I will look into adjustments when I have some data (which we're looking into) but I doubt it will be aimed at the dots. -
The content was designed to take a fair bit of time so I feel like a single entry is sufficient otherwise it would take too much activity time and people are constantly providing feedback that they already have too much to do and not enough time. This was why other contents got reduced run counts in the patch V139. BK was intentionally this way as the class does not need further damage but a crowd control. It's a similar logic behind the marks having M-ATK scaling too. I will look into the BA skill and if it is broken it will be fixed asap. Time Manipulator will be looked at but its not really designed as a PvE class but rather fits better in PvP environments. Life Worshipper is strong when combined with the Elegant Dancer but again since this class is mostly designed around PvP and doesn't really have a good place in PvE, Life Worshipper kinda suffers as a side effect to this. Class skill damage and modifications where a big problem for the games balance previously so I would not be incorporating them any time soon unless in small quantities (such as the demonic gun and mecha's robot grenade). To touch on this further, you gotta remember many people will have an awaken armor set and awaken weapons that covers multiple classes. Such as a staff for example would cover all mages, all warlocks and other things such as druid and equilibrian. If we start making things very specific you've just made someone who would want to utilize 2-3 classes of that list now need 2-3 weapons. It's added hassle that I don't think is worth it. Guild Progression we will review this as we did recently change it not too long ago (maybe last year) so it would have to make sense to do this. However, I understand the current frustration.
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Changes and Bug Fixes Updated the effects and aura's of the Guardian Colosseum monsters to help improve clarity on what random buff they have. Fixed a bug with the inventory where clicking in certain spots would make the the items unclickable. Fixed the portal to Sammy's Chamber and Syntha's Lair. Fixed Totem Master summon Time Totem as it was being effected by reflect. Fixed an issue with Darkness Blade holy skill Dark Magic Prayer where it was reducing MP -20% per player in the party. Fixed a bug with Shadow Wyvern skill Shadow Encouragement as its range was infinite. Have a good day!
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Guardian Colosseum The Guardian Colosseum is now open for you to clear. Fighting waves of monsters, completing special tasks and defeating bosses to earn new skills for your classes. Rewards There is many special rewards you can obtain such as legendary mounts, legendary pets and many more special rewards. Guardian Skills Each awakened class now has a brand new skill that can be obtained from the new content. These skills share the same slot as Holy Skills so you can only equip one skill at a time. Some classes have multiple skills depending if they have different stances / forms and some classes have a single skill that mutates depending on specific conditions. For example: Paladin has both a support skill and a damage dealing skill while Arch-Elementalist has a single skill that mutates into different skills based on what stance you have active. For more information please checkout the Vendetta Guide Book in game for the full list. Wyvern Lord Awakens The Wyvern Lord class can now be awakened into the Shadow Wyvern and the Wyvern Sovereign. The Shadow Wyvern is a dark damage dealer that can boost its own damage and its team members penetration bringing aspects of damage and support to the party. This class does very well at melee range and has ways to escape combat into the shadows. The Wyvern Sovereign on the other hand is the perfect blend between fire damage and ice damage. Stacking damage within its selected element comboing its skills to be able to do big AoE damage. Shadow Wyvern Skills Wyvern Sovereign Skills Awakened Weapons We have once again expanded Angelic Temple and Demonic Fortress to include the Angelic Royal Nunchaku and the Demonic Royal Nunchaku. Daily Login Revamp We have revamped the daily login rewards to improve the quality of the rewards. With the changes being made you now get a lot more guaranteed prizes and less randomized. When completeting the daily login page you will get the choice of several legendary pets from the new Glorious Pet Token. Due to the updates and the improved rewards the new and improved daily login rewards will now reset only with ranking rewards on the first maintenance of the month. Tokens can be exchanged with <Token Exchange> Mr. Doudou in Aven (X:258,Y:256). Note: You can still exchange existing tokens with Mr. Doudou via the Legacy Token Exchange. Class Updates and Bug Fixes Dragon Soul skill Dragon Fury now works on monsters. Special Agent skill Raining Fire now reduces Physical Resistance. Totem Master Rebellion Totem now reduces Physical Resistance. Reverted the Totem Master Time Totem and Rebellion Totem so they no longer despawn after one enemy is defeated. Arch-Elementalist skill Magic Burst text has been fixed. Gravity Manipulator class talent Unlimited Gravity now stacks 10 times. Gravity Manipulator skill Feather of Darkness icon updated. Demon Summoner skill Demonic Command duration increased to 10 seconds from 5 seconds. Demon Summoner skill Demonic Command cooldown increased to 3 seconds from 2 seconds. Demon Summoner skill Demonic Blood duration increased to 10 seconds from 7 seconds. Demon Summoner class talents Psycology, Legerdemain and Mindreader now only requires 5 points to be spent to unlock the next class talent. Demon Tamer skill Demonic Possession has had several bug fixes to how it works mechanically. Conjurer skill Cursed now applies the debuff aura on enemies instead of allies. Darkness Blade skill Dark Reversal no longer has a cooldown. Fixed the Holy Blade Skill DMG on Light of Heaven Glyph. Fixed the Holy Blade Skill DMG on Blight of Darkness Glyph. Content Changes We have made some content improvements to reduce the amount of time required to be spent and to speed up progression. Viridian Gorge is now 1 run per day, rewards have been increased to match this. Celestial Corridor bosses are now 1 run per day, rewards have been increased to match this. Abyss now gives Abyssal EXP Jar x3 instead of x2. Abyss reward Random Abyss Soul Bag now gives double the amount of Fragmented Abyssal Soul. Deep Abyss reward Random Deep Abyss Soul Bag now gives double the amount of Abyssal Soul. Changes Similar to Patch V137 we have made some further reductions towards the amount of class experience required for each level up from level 100 onwards. We have buffed the ACC and CRIT stats of pets from level 100 onwards to better reflect the stats of that level. For example: Pets with S+ rank ACC and Pet Gear should be close to 100% ACC. Bug Fixes Fixed an issue with Pike, Sickleshot, Dual Pistol and Nunchaku's attacking animations. Fixed an issue with weapon enchants not giving the special glow effects. Fixed the success rate of crafting level 70 artisan blueprints. Fixed the text on Secret Spring Cape. Fixed the text on Enchanted Thunder Cloak. Fixed the text on the pet skill Mana Curse. Fixed the text on the pet skill Weakened Armor. Fixed the icon on the pet skill Final Strike. Fixed the Legendary Alpaca Trade text. Fixed a text issue with Willow One Eye. Fixed a text issue with Enchant Trades Vi. Cosmetic Updates 🐰 Happy Easter 🐰
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