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Tuti

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Posts posted by Tuti

  1. 14 hours ago, Jordan said:

    Not in the current state.

    Its possible to add the system only to specific dungeon, right? 
    And you wanted to add class medals to PVE.
    How about adding:
    On normal dungeon
    x4 1 Eternal Point
    x2 Class Token
    If possible, create a "Safety Stone Fragment" and add x2, you need x10 to create a safety stone (I tried to consider a decenet ammount to make, but since Level 65 dungeons have a lot of bosses it can be x15 to make a stone or something like that)

    On 1 player mode: 
    x2 1 Eternal Point
    x1 Class Token
    x1 Safety Stone Fragment

    Drop hate doesn't need to be 100% but should be high
    This way people will have more motivation to farm even 1 player mode dungeons and will have more gold to buy stones instead of complaining all day about stones, and are also getting 1~2 safety stones per day if farming all dungeons from Highlands, Witchcraft Forest and Shiver Peak.

    I know that adding more gold to the server usually results in inflation increasing. But I believe it shouldn't happen in this case because the gold is already there, you are only giving people who doesn't farm it a bit more of motivation to do. Since its not much gold, not enough to increase prices by increasing demand of x or y item and its not giving more money to rich people to inflate item prices.

    • Like 1
  2. 4 hours ago, naru said:

    i already suggested one time both points 

    1.Give him more heal

    2.Give drops of heaven a chance to remove debuffs

    and the answer was a no. Jordan said that often enough that shaman heal is already higher than cleric heal and the thing with drops of heaven being able to remove debuffs was just a no.

    I believe Jordan can at least think about it since he always talk about being afraid of buffing shaman and then people complaining about Cleric being useless.
    So MAYBE if we start suggesting more options to make them work as a "duo" instead of one better than other to heal only with the best, he might change something.

    • Like 1
    • Haha 1
  3. I'd like to sse changes on Shaman, because Cleric is way better than Shaman. Heals more and have Purifying Wind.
    But before the KD Immunity, fights are simple: Put enough debuffs so cleric can't remove KD, KD and kill everyone. (Or just KD everyone including clerics and wipe)
    Cleric just isn't enough to deal with it.
    So I'd like to see Shaman and Cleric as a duo, and not making one better than the other.
    Like, giving Shaman a higher healing than Cleric might be enough since people will still need to run clerics for PW.
    Or keeping Shaman with lower heals but giving Drops of Heaven a chance to remove debuffs as a player suggested here before.
    I believe they can work together without people crying "Now Cleric is bad, please buff cleric" if you give them different fuctions.

    I know this is classic, I know the game experience we had back then was this, with Shaman being the only useless class both PVP and PVE.
    But back then we didn't had a direct contact with anyone who can change that, that's why no one asked for those changes before.
    Now that we have I feel like we should use it to make the classic experience, that was already better than awaken experience, even better than it was before.

    • Like 1
  4. There's no need to change anything about % right now.
    Awakens are equivalent a 115% weapon. Just leave it as it is.
    I know that pre-awakens 116%+ will have more p-atk/m-atk than awakens. If I'm not wrong, Axe/Staff have around 1k more m-atk/p-atk base if +10, that's not worth to lose awaken bonuses.
    Which means nothing needs to be changed there since we are only playing with the same dmg as intented when awakens were released.
    You might discuss it for cap 70 or whatever. But for 65 the best option is to leave as it is now.

    • Like 1
    • Thanks 1
  5. On 5/23/2020 at 11:10 PM, hinseo said:

    +Drops of Heaven: Keeps its usual G-Heal and base power, but instead of regeneration, it could have 20-30% chances of removing a debuff off the party. It may seem dumb, but I admit [Spring of Life]'s effect saved me sometimes... point is, occasional procs come in handy when they trigger.

    I loved that suggestion.
    Yes, effect can save you sometimes, but is close to being irrelevant PVPwise.
    Shaman is useless because cleric easily heals more than him, its 1182 vs 1576 base healing, since we can't consider SoL effect due to it being unable to or be amplified by g-healing, so 148 healing per second can be quite irrelevant on TW/GvG. Also, Cleric does have certificates combo that increase Healing Radiance while you don't have the same for SoL. And for lacking a Purifying Wind.

    Currently, cleric is strugglng to deal with debuff since Purifying Wind can only remove 1 debuff and it doesn't prioritize any kind of debuff, like Knock Down. You could have a well positioned cleric trying to save his party who just got KD'ed and never being able to, regardless of how good is, because he have to choose between casting purifying wind till the whole party is out of CC but leaving they to die for not receiving heals or casting HR and still not being able to save them because they are a easy target while kd'ed and receiving 1.5x dmg.
    We used to try to have 1 cleric casting PW while the other tries to keep party alive healing, but usually the result is the same: You either remove debuffs you need to remove fast enough to go back to healing or whole party will die since only one cleric isn't enough for several people hitting 6/10/15k on your party.

    I believe that giving SoL an effect that have between 25-50% chance of removing 1 random debuff can fix that because it will make Shaman + Cleric the perfect duo.
    With that change, while shaman is healing he is already making sure you don't have a lot of debuffs by the time you get your party cc'ed.making it easier to clear and then focus on healing again.
    It doesn't kill Cleric on meta because Cleric will still heal more and its still the only class that can remove debuffs in area with 100% chance.
    Makes PVP a bit more fun since you will have a chance of fighting that huge Aerolite with glyph and it wont be all about who CC first. Having good support with a better posibility to clear your party debuffs and fight back will have more impact than simply using a glyph to KD half a map.

  6. 7 hours ago, KakosKun said:

    I was thinking about this when i was runing solo veninfang while lvling and since classic is a bit harder than awaken and you cant realy face tank with every class why don't you guys make tornado an range aoe like it is on other servers and maybe lightning web too that would add some possibilities to solo dungeon a lil bit easier when you start at least and when you enter veninfang runs at lvl 43 and other dungeon further in the game. Lets talk about shaman or demonist you cant solo realy solo 010 or its gonna take forever that would make classes that are usually not played to run dungeons able to run as fast as other for example.

    IDK why they reversed Tornado skill to this state. AOE on target was way better and a really good help to level classes like shaman in 0/2. Apparently we get to keep classic stuff if its bad lmao.
    But for purple I don't think its a good idea since mage and illusionist are already pretty good classes at PVP and even warlock on 3x3 situationally.

  7. 25 minutes ago, Jordan said:

    I only reply here because I thought people would appreciate getting the developers opinion or confirmation on things as lets face it.

    I do agree that being able to talk with a developer might look line a nice thing and I know there are A LOT of members in the community who likes you.
    But to me, that does change when we are arguing and the post is closed. If it was not you, remember that the community doesn't have a log to see who closed a post, and posts shouldn't be close unless its really needed to.
    Also calling people dumb, as you did before more than once isn't the way a GM should treat people in forum. (Not saying that you said that to me, just to be clear.)
    I'm not here to flame, it's a honest suggestion based what I saw in forums recently and BR reactions (not only BR think that its useless tu suggest something here) about forum posts or about the day I asked them to give a try to their suggestions on forum: Dealing with someone else would be probably better for suggestions, and I do believe no one will disrespect Thy if they suggestion isn't made if Thy doesn't disrespect anyone.
    Thy only bad comments that I EVER heard about him is that "people don't know what he actually does in the staff", but as I said to you once, that doesn't mean that people don't like Thy, they only doesn't see what he does in the background.
    But Thy sometimes even repliies about stuff he doesn't need to, like when asked about his stats on a build, if he had x or y legendary achievement or not. I believe people will give Thy the same respect that he give us.
    Then I believe bringing him to forums to discuss the suggestions can be a good thing, as people might be more openned to discuss with him and also would give you more time to focus interaly on developing.

    Well, I said what I had to say, obviously you guys from the staff who will decide who should do that job, but that's my opinion.
    Thank you for the attention.

    • Like 3
  8. Problem isn't to accept or not a suggestion.
    Problem is to ask people to do make points to defend their suggestion and then closing a post when they are doing it.
    Problem is to be rude with people who are suggesting something because they don't know x or y subject.

    I'm not saying no one flame or attack him, but that's normal when a member of staff is rude with members. So it would be better to everyone if we were dealing with someone prepared to deal with the community. That's the community manager, in this case: GM Thy.

    • Thanks 1
  9. Obvious suggestions. Jordan clearly isn't prepared to do that. With all respect to him, he just isn't. 
    Only in classic forum, that isn't that old, we can find suggestions that he dealt with by being rude, saracstic or even saying stuff to people and closing the suggestion so we coudln't reply anymore.
    That's not the way a GM should treat the community, that being said, I believe leaving it to the community manager is a way better option.
    well, worst it can't be.
    Thanks

    PS: I don't mean in anyway to attack Jordan. He knows that I'm trying each time more to argue with him without any attacks or stuff like that. I just believe that this is the best option to the community.

  10. 57 minutes ago, Jordan said:

    I'm not really sure what the point in you bringing up Shaman changes here than on its original topic. Let me explain something however. In my response I only mentioned it was in Classic in my original response which was simply just stating a fact. I was not saying it was Classic there for I reverted it to be like it was in Classic. I only brought it up as an example to give you my experiance from when I was a player who has done it twice when the War Stones where the original way.

    I'm not sure why people keep bringing up this point about me saying something isn't Classic as some for of arguement against doing something where as when its something else that deviates from Classic I do it. Let me be clear.

     

    Rebalancing an entire class potentially changing its identity and place in the meta will deviate from the Classic Experiance.

    Keeping the 120% system does not deviate from the Classic Experiance.

     

    What do I mean by this? Well if we change a class for example, it could become a class that was played once in a blue moon to being the meta be-all-end-all healing class. This class could change how parties are structured and even potentially change classes within a party setup due to having different skills an abilities that may benefit some classes more than others. I've also stated plenty of times that it is a rabbit hole I don't really want to go down as it has caused me a lot of stress and headaches on the Awaken server with people slanting me as favouring 1 thing over another and people quitting the game over nerfing a broken class (Like when I nerfed Darkness Blade and Dragon Emperor). However, If we left 120% in the game but removed the RNG is Illusionist suddenly going to be more broken than it was before? Not really... It gains a small amount of M-ATK that could be the difference of a couple 100 damage but the result is still going to be the same. The same can be said for the Wedding System and the EP Shop. They don't change the meta game and they don't change how the game was played.

     

    Now back to the original topic since this was pretty much off-topic.

    The cape crafting prices is something I'm personally of the opinion of is better for the game. We don't need to have a constant situation where the only thing left to buy with your War Stones is Eden Crystals. People should be making a concious decision, do they wanna get the Parry achievement and the really cool mount or do they wanna make some gold by converting them to Eden Crystals. They shouldn't be done in a week and then be like welp now just a Free Eden Crystal almost daily until the next cap!

    This is something based on my own opinion and as the developer of the game I'm allowed to make these decisions as I feel its the best for the game in several aspects. This arguement has nothing to do with "Well it's Classic so this is the way it's gotta be". This is what I feel is best for the game in it's current state. Not everything I do is going to be saw in the best eyes by players, people will always want the cheaper or the easier route to everything and that is perfectly fine.

    I'd also like to state that its common sense that people who can't attend every event are going to be at a disadvantage to people who can. That has no valid arguement here as unless we remove the War Stone requirement all together they're still going to take a lot longer to finish.

     

    We don't need to discuss Shaman changes or %, EP, wedding, etc. I'm just giving examples of things people want or are okay with and that is not classic at all.
    Now about the war stones cost, I'm not asking you to make like Awakened where you can craft 1-65 capes in less than 1 month without even buying GGBs. But IMO is also not fair to reverse to the original value when we aren't even close to the same amount of time we had to prepare for a new cap in the classic experience.
    Okay, it doesn't need to be easy, but as mentioned before some servers had more than 1 year from release date till reaching cap 65, so even for people who couldn't attent to every PVP it was still possible to make the achievement by saving war stones till a new cap was released. 2240 war stones to make 1-65 achievement is viable in that scenario.
    That's not the case here. We are playing in a server that is 48 days old and people already expect cap 65 to be soon, and even tho you might be the developer you know that if people start to get bored with Lv60 content you will have to release 65 sooner than you wanted since you said yourself that making things easy could result in people getting bored and losing interest in classic.
    So I still think changes need to be made so we can catch up with the amount of war stones/capes crafted we should have around cap 60 or 65, even if 63+ capes comes with no change, but only 1-53 capes (since it was released on 55, even if it was 55 only for 2 weeks)
    Even after 1-65 is done, that should require some times even if war stone costs are changed, we still need war stones for the enchants. And even when its done, by having a average of 13 war stones a day, I can't really see the problem of someone stacking 9 ecs per week by exchanging war stones. Thats about 3k gold worth of ecs PER MONTH. It's not even relevant to economy or anything. Infact if you skip only weekend PVP and use the same amount of time you would to prepare and play it, you could farm more than that in a single day.
    If you really want war stones farm to be as close as the classic experience as possible, you should start giving every player 800 war stones for lv 33-53 capes crafting and no one is even remotely crazy to ask that, just to reduce the amount of war stones needed to a fair number.

    Yes, you are the developer and you have all right to keep some decisions for yourself for the sake of the server. But don't forget that is the player base who spend money in the game u develop, making it possible to pay server costs and even staff salary, and a happy player base tend to spend more in the game. (Or are you going to deny that people started spending more with ECs since you started doing x2 stones on altar instead of x1?)
    So if you don't want to consider mine or any other specific player opnions, bring it to vote and we will accept anything that community votes for, as we did with the % system.

  11. 5 hours ago, Jordan said:

    I do not like the upgrade % system and I didn't want to add it personally. I'd rather not have added it at all but it was a compromise on a heated topic because apparently people value having the best of the best only. There for I added a compromise that removed half the RNG factor but not removed it entirely, it also increased the overall time you can spend to improve your gear. So please do not claim I added something and wont add something I don't like as if it was up to me it would still be 120% and no class drops and I'd have an entire weeks worth of my life that I could have spent fixing things like 1HD casting animations or the name colours in PvP and such.

    Now thats out the way I'm just going to re-iterate what I said in my previous post. You do not need to explain to me how many weeks it takes in theory to do the 1-65 Cape achievements because I've done it twice when it was at the x4 value. I know exactly how long it takes and I started collection the War Stones after 75 Awaken's came out on the mainserver and finished it a couple months later (Also like I stated I didn't play in a guild that even made it to GvG every week and I also didn't go around buying Glory Gift Bags from players).

    I will now provide some tests from opening the Terriroty War chest 90 times to provide some actual figures so people can average them or take the lowest as a referance as quite honestly the x2 is just as common as the x1 and the x3 isn't really much harder to land either.

    Test 01: 214 War Stones
    Test 02: 190 War Stones (Also gained a Naughty Children's Magic Book decoration).
    Test 03: 176 War Stones (Also gained a Puppers on Parade and Carved Chair decoration)
    Test 04: 216 War Stones (Also gained a Spontaneous Encyclopedia decoration)
    Test 05: 214 War Stones (Also gained a Gumpetal Potted Plant and Tidy Encylopedia decoration).
    Test 06: 169 War Stones (Also gained a Naughty Children's Magic Book, Tidy Encylopedia and Gumpetal Potted Plant decoration)
    Test 07: 194 War Stones (Also gained a Carved Chair decoration).
    Test 08: 166 War Stones (Also gained a Naughty Children's Magic Book (x2) and Exquisite Model Ship decoration).
    Test 09: 171 War Stones (Also gained Spontaneous Encyclopedia and Knotblossom Potted Plant).
    Test 10: 202 War Stones (Also gained Knotblossom Potted Plant (x2) and Gumpetal Potted Plant).

    As you can see from the above results you're never going to get the bare minimum unless you're very unlucky. If you take the average of these results (191.2, lets say 191 for arguement's sake) you're going to take for 1-65 using your number of 2240 almost 12 week to complete the achievement without Glory Gift Bags. Which I'd say for a free and honestly one of the coolest mounts the game has to offer is a pretty fair amount of time, there is also the option to speed up the process of it by buying / winning from Glory Gift Bags by participating in GVG's.

    So honestly I just don't really see a problem in this. If we reduced it then what after 3 weeks you're already done and then what are you going to spend War Stones on?

     

    The point isn't actually if you like it or not. But the "Not classic" argument. 120% is already not classic. Gear upgrade isn't classic, no one is complaining about that. Craft items on EP shop isn't classic, remove that and people might kill you. Limited entries isn't classic and people only complained about that because Drop Rate was low. You argued you can't give unlimited entries on normal dungeons because it could mess with economy, that's not classic, people agreed. Burning Metal is now classic, people loved. Tornado (blue class skill) is now classic, people hated it. Change purifying wind to classic and watch any active guild chat, you will revert it less then 30 seconds after. People seemed to agree with wedding system, not classic. People asked you a lot for PoD on lower caps, not classic.
    The point is, there are some features people will want if its a good thing regarless if its classic or not, so I really think its frustrating to see that "This isn't classic" over and over. I can't say for the whole server of course, since I haven't talked with whole server, but people are happy with No Awaken/Mimic because they think it ruined PVP, but they don't think all features need to be strictly classic. In fact, sadly, besides PVP somepeople people are saying the classic feeling they are having is aeria$_$ classic. Some people even call classic Aeria 2.0. :T
    So please, stop thinking if changing Shaman to be usefull in PVP is classic or not. Think if that will make people happy about the server or not.
    Stop thinking if wedding system, PoD, EP shop, Battle Mounts, Cape achievement, Gear upgrade, % system, Limited Runs, are classic. I don't really care if Battle mounts were a thing in classic server at any cap. I never played a server with it, but I heard it ruined some aspects of PVP, so I don't want it. IDC if Wedding system isn't classic, gives better buffs, doesn't break anything, so I want it.

    Anyway, in the past few weeks i'm collecting 6 to 10 TW chests daily and I can't remember getting more war stones than the amount of chests i'm oppening since sometimes we even get CCM or forniture stuff (That isn't classic, btw)
    With all respect, Idk about those numbers u mentioned, I know that by playing this daily since release (2nd April, 48 days ago) I have collected 624 war stones (I currently have 144 + 480 I've used to make Lv50 achievement).
    In 48 days, that's an average of 13 war stones per day. That's still 25 weeks, almost half a year to finish all capes.
    You said yourself that % system is there because people value only having the best of the best.
    So IDK why not make it fair to people who seek for the best stats they can get and want to add the 15% parry.
    I'd like also to remember that I attend to most TWs and Finish 3x3 quest almost everyday, and even MBA quest when possible. There are people who can't play weekdays TWs and some that can't play Weekend tws because they are busy.
    There are people who skip the achievement but not because they think its not worth or because they don't want it, but simply because they know that not being able to PVP daily they wont be able to save the amount of War Stones required in less than 1 year.

  12. 21 hours ago, Jordan said:

    This is somethign that will not happen. This was something that was originally in Classic Eden and something that wasn't even a problem that was only added to the game to make it easier (The decrease to 1/4th after the 100 cap was released). I can understand how this change benefited the Awaken server due to the level 90 achievements we added but this can be done without Glory Gift Bags as when I did it in the mainserver before the change, I was in a guild that maybe made it into Guild vs Guild 90% of the time.

    Just takes daily TW activity and if you feel like rushing it adding the Guild vs Guild activity and the dailys for arena.

    Before anyone claims the parry achievement is worth the trouble, at this level of play it just isn't that worth it.

    Take your time, stop trying to have everything done in a couple weeks.

    I could agree with you but as I said, we had server on cap 60 2 weeks after release, while i belive EE was released on cap 45 in closed beta and then moved to cap 50 in open beta release.
    IDK how was in other servers, but brazilian server took more than 1 year to reach cap 65 while here there are people who expect cap 65 to come in less than 2 months otherwise server will be "boring" (Idk if I agree on that or not, but that's not relevant)
    Being real, its rare to open TW chest and get more than 1 war stone per each you open.
    Then you have daily 2 from TW + 2 from MBA and 2 from 3x3 (you can't expect to have more because you can't count that you will always be on the winning side since there are some guilds who can't even compete)
    That's 6 daily war stones (lets not forget that even tho its rare to open it and get more than 1 stones, it isn't to open and get ccm)
    Adding war stone polymerizer playing lets say 12 hour per day (which is already more than most people do) can give you another 6.
    That's about 12 war stones per day plus +2 on staruday and +4 on sunday (for having 1 more tw on sat and 2 more on sunday)
    (12*7)+2+4= 90 war stones per week, meaning almost 25 weeks to finish lv1-65 capes. That's almost half a year.

    You can say that "it isn't worth" or play the "classic card", but in classic experience we had time and we could stock war stones without spending tons of gold (which means AP) to buy GGB because we had time for it. We could choose between working for it or not.
    Most people didn't liked to hear that the change to craft capes was revesed for classic, so I really don't think its fair to play the "its a classic server" and say that we have to wait for 6 months to finish the achievement or to add GVG (meaning add GGB, meaning add 750g per chance to get 5 war stones) when we have a new system to upgrade weapon % when we didn't even had % on classic.

    I don't want to fight, or to complain about % upgrade system, tbh I even liked it, but its not fair with players to add a system like that because you like it but then whenever you don't want to change something just say that "its not classic"

    • Like 2
  13. So, the war stone required to make all capes from each level are:
    Lv33 20*4 = 80
    Lv43 40*4 = 160
    Lv48 60*4 = 240
    Lv53 80*4 = 320
    Lv58 100*4 = 400
    Lv60 120*4 = 480
    And I'm guessing by the pattern 140*4 = 560

    Which means we need a total ammount of 480 war stones to make 1-50, and till here its fine.
    But for 51-65, That's 1760 war stones. 1-65 = 2240 war stones.
    That's a insane amount that will take over 4 months to reach, maybe even more, without buying GGB.
    That made sense back when EE was released because aerie usually took months before releasing a new cap.
    But we already started on cap 55 and then moved to cap 60 2 weeks after.
    So I think its fair to reduce the amount needed at least for lv53 and above (Since some people already did 1-50 achievement) or to reduce the amount needed for 1-65 and give people who already have lv50 achievement a compensation in war stones.

    Just to compare, on awakened server that GGB is much more accessible it requires 560 war stones to make 1-65.

  14. On 5/13/2020 at 2:41 PM, SenorBernd said:

    Yall are drifting very far apar from the initial topic by now. It'd be nice if we could stop talking so much off-topic.

    To sum up on an answer to the last 5 posts you may have seen that the Rules for Arena AFKing/Trolling have been adjusted and sharpened, because there were many AFKs/Trolls in Monster Arena/10v10 that got constantly reported.

    If you ever encounter someone AFKing or actually trolling(keep in mind having bad equip is not = trolling) in arena, simply report them. But pls don't let that one fact - (the fear of someone going AFK/trolling in arena? which has always been a thing and in my mind still has nothing to do with the suggestion) - make your thoughts about this suggestion go negative.

    This isn't off topic. It has everything to do with suggestions. People being able to get class tokens outside PVP = People that only need honor star queueing into arenas they can't play because even if they lose they get HS.

  15. 3 minutes ago, TheObserver said:

    Hello, I am not super geared, but I dont think a guy with a blue armor +2 (not your friend) can comepete in arena and please dont miss understand me, everybody should enter arena if they want, but in the team we can not win against a +10 players (all 3), it is kinda frustanting, I can invest in my gear, but if I am the only one its is kinda difficult, personally I am getting bored of the arena, I think it shoud exist other ways, i dont care if i have to do 2k times  a quest or more, it will be better for me, I will enjoy it more, I  have a headache now u_u.

    I really hope the GM can make something for this situation.

     

    I'm not saying it easy, or that +2 players will always outplay and win against +10 players.
    But it IS possible to win arena with +2 gears when you trying, you wont get all +10 on the otheside every match.
    I do agree that PVE ways to get medals can be good, if well done, but it has to be done along with something to stop those people to then join PVP queue just to get honor stars by losing.
    If there's not a way to stop them, then simply don't add class tokens to PVE

  16. 2 minutes ago, SenorBernd said:

     

    That's why the suggestion was made for medals AND honors stars tho. Apart from that you literally explained yourself with the rest of your post, why PvE medals/honor stars is good? If people who really do not want to do it can get medals and honor stars outside of arena, i'm pretty sure they won't join. If people troll, report them and they will face the consequences.

    Btw. if someone joins with Blue gear that's not trolling annd you need to accept it, like it or not. Sure it sucks since it's an almost guaranteed lose, but as long as they are not actively trolling it's perfectly fine. That being said and yet again: that's what this suggstion is for :D 

    No, its not. There are people with blue gears that are doing relatively well on arena, better than some with golden gear +6/+8.
    The only problem is with people that are using bad gears because they don't want to/are lazy to gear and still want to go arena regardless if they are really trying to win or not.
    Like this person I mentioned, he uses full bosses blue gear and say he don't want to fort it because he don't want to lose money on this cap.
    Fortifying ccm weapons/set pieces costs to costs 10 silver.
    This guy is literally saving 19 scrolls and 190 silver for cap 65 but still think its right to go play arena.
    That guy was just an example btw
    Having blue gears or not having money to fortifity stuff above +2/+3 shouldnt keep anyone outside arena.
    Having no interesest to gear, build and playing competitively on this cap should.

  17. The only thing really annoying to m-dps in arena, besides other m-dps is Zumi Knight, but lets be honest, most people who are building kina zumi to win arena are useless in every other aspect of PVP so let they have their fun in arena.

  18. On 5/10/2020 at 12:06 PM, Jordan said:

    Well the obvious reason it has it is because the Warrior class is a Tank class so they have a phealing greatsword and since core stats don't tend to differ on the different weapon types that's why the all ended up having WIS. That being said there was also the factor that they maybe intended it to be the more tankier weapon rather than the Axe as I think greatswords existed before Frogs did?

    That being said idk about changing them as it would have the be a community style opinion rather than just 1 person but I'm not against it by any means.

    I also didn't see this post until now so that is why there was no response. Feel free to bump something like this if I haven't responded as I have so much things to do in my life that I'm constantly busy and sometimes miss things.

    TBH I think most wouldn't think its a bad change if you change other stuff too, like int on healing mace and wis on p-atk shield, etc.
    I think its a good change, but unfair if you keep it to a specific weapon that is meant for a specifc race.

  19. Altho, I'd like to say that is kinda pointless to add class token as PVE reward and keep Honor Stars as PVP reward (and I agree they shouldn't be obtainable in PVE)
    Currently we have some people on server who doesn't care about gearing because they don't want to waste their money in cap 60, they're waiting for 65. A lot of people are going arena troll gears because they don't care how many times they will lose till they get enough medals for lv65 sets.
    Now if those people can farm class tokens in PVE, but they still need honor star which they can get in PVP even by losing (unlike tokens that they need either to win or to lose enough to get HS to buy) it will make it way worse.

    And I'm not talking about people who aren't strong, people who have +2/+6 weapons. Not everyone have money to +10 weapons, and we have to respect those players, let they play because they are allowed to have fun too, its a f game, everyone is allowed to have fun.

    But there are people like that

    :jU3jWX9.png
    Playing 10x10 and 3x3 every day with +0 blue boss weapons because they don't care about having fun or winning. If you carry them good, 1 medal for them, if u don't, whatever, they have plenty time to farm for cap 65 while they ruin other people experience and fun.

    @Edit: I covered his nick because I'm not trying to witch hunt any1 on forums, but if that's enough for any kind of punishment lemme know and I will send original SS in ticket

  20. On 5/10/2020 at 1:08 PM, Jordan said:

    Idk I think at 1 it becomes a bit pointless. Thats like 2000 quests or something for 1 set, I think that would have a major negative reaction as you either have to make it useless and be asked what is the point which I some what agree on or you make it good enough and kill the incentive of the currency. I have a good example of this happening on the Awaken server so I'd rather just leave that matter how it is.

    As for the reps, I kinda agree with ted but I'm not sure what the solution would be. As if you make it specific it will flood, if you don't you will end up with a lot of people with medals they don't want being very angry. I'm not really sure what to suggest as a middle ground here hence why i'd appreciate some other ideas from the community so atleast if anything they can give me some ideas.

    Middle ground:
    Let people choose between Tank bag (Warrior, Knight, Templar), p-dps bag (Thief, Martial, BD, Samurai), etc.
    IDK if in this cap there are any class token that are not used in ANY arena gear, but if there is, remove from bag.
     

  21. 5 hours ago, Jordan said:

    Without any information of how to reproduce it theres preatty much no chance at that. It's like telling me to look at over a million lines of code and picking out which line is the bad egg. If I can reproduce the issue then it's easier to narrow it down but without being able to reproduce it theres just simply no way I can find out which.

    I will send a message on our discord asking people to try to pay attention to what they were doing when they crash/alpaca and to relate in our discord, then I send to you in ticket.

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