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Chimchar

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Everything posted by Chimchar

  1. Shifting GvG back by 2 hours would definitely help the EU playerbase, having 2 of the 4 rounds at 12-2 am makes it quite difficult for people to join. This is especially true for the finals, that take place at ~1 am before a workday. I admit that I'm saying this with American/EU timezones in mind and I don't know how this would affect the playerbase in Asia but the majority of players seem to react positively to this shift. Now about the GvG itself, I agree that some of Matt's ideas would make the event more interesting. Fewer crystals further apart make it so you can't have a cap train that flips crystals every other minute while also making it easier to allocate resources to protect/attack crystals without sacrificing actual PvP combat power. The map example that Matt posted addresses both of these. I don't really have an opinion on misc adjustments like mobs, bombing, etc. as they never struck me as central or gamebreaking, but I'm sure any crystal/map adjustments would shift the metagame and would have to be compensated with such tweaks anyways. Finally, regarding lowering the max player count, the idea sounds reasonable on paper if you want to avoid having one side made up of 2-3 guilds bringing 40 people to take revenge on one guild that usually wins (which we saw multiple times during the server's PvP lifetime), and I think it's a good idea at least for the "serious half" of the GvG (semifinals and finals). However, as someone who didn't exactly try too hard in GvG but instead focused on making sure everyone in the guild is part of the event and involved, I would hate to have to explain to my less-geared, less-experienced guildies that want to get involved and have some fun bombing people that they can't join because there's a player cap (at least in the past, we've often hovered around 25-30 people on our side during GvG). A compromise here is simple: it would be good to apply this 30-player limit on day 2 of the event, where the more "serious" PvP guilds make it anyways. I'd love to see any of the points addressed in this thread implemented! PvP in general has been pretty quiet so far, and I'm sure that listening to suggestions can create a positive feedback loop that can only be good for this game mode. Raion
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