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SmolShibe

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Posts posted by SmolShibe

  1. The only bosses I have seen this description on, are Molten/EshBaal and Draconem, at least so far (cudve missed some).

    Draconem's description says, "40 tru res, base res 70, shred 70 to do dmg", this is very confusing to me.
    There are several ways to interpret this.
    1. The base res is ACTUALLY 110, the tru res is at 40% reduction, so u shred 110-70= 40 and his resistance doesnt get any lower.
    2. As Warbeast pointed out, theres a possibility of "True resistance" applying like the Kelvin temperature measurement, where u add values to an absolute 0 value, such as 0 C being 273 Kelvin, so the same thing cud apply to tru res 40, meaning his lowest resistance is -50 + 40= -10 lowest.
    But then...the "base res 70, shred 70..." part doesnt make sense.
    3. We were completely off the mark and need Jordan to explain it clearly.

    Also cud we get some data about DS bosses plz? def, base res, blah blah blah, ty

  2. TLDR: just nerf outdated content to make it easier for new players

    Im not saying a random person shud be able to 1 v 10 in a fair fight, people shudnt be able to become raid bosses.
    What I am seeing right now, is not that solo playing is wildly inefficient, but that it is actively discriminated against via dismissal.
    I am not asking for an immediate fix to all of this, as "new player experience" is too complicated of an issue, and exacerbated by the community itself.

    ---------------------------------------------------------------------------------------------------

    There are mostly 3 scenarios for new players right now.
    1. Whale and shill, but then they get bored because they didnt achieve anything, there is no struggle to overcome, they get bored and leave.
    2. OP, but same as 1, cant get anywhere, no light at the end of the tunnel, get bored and leave.
    3. The lucky ones who manage to leech off an active guild/group and get stuff done, not as rare as they look but definitely an outlier case. To make matters worse, PAYABLE endgame gear.

    Why grind when they can shill a hundred bucks and get a set + several weapons maxed out? Where do they go as a new player after they shilled? They didnt earn it, they arent going to get the enjoyment of upgrading gear, they wont feel the difference of say, going from awakened sword to HoO sword.
    (Did I mention how annoying this is to endgame players like me as well? I spend months grinding and grinding, then some punk comes along, pays a hudred USD, and magically has the same gear, completely making my effort meaningless?)
    I always imagined the custom content released like HoO/Abyss wud stick to more successful formulas like Awakened, where the item has to be manually done, for a sense of achievement, to keep players invested.
    AND THEN u have these drivers that contribute to min maxing.
    As of now tho, those 2 things just invalidate the existence of almost every other piece of content that used to be endgame and are supposed to become mid tier, since both are time consuming and yet one gives better rewards than the other flat out, not to mention 100T/110T being cancer to carry and heavily discourages people from investing time into it or helping new players learn.

    ---------------------------------------------------------------------------------------------------

    Ik you basically have to work alone on this giant project of a private server, Ive seen some of the strange stuff that shouldnt have been possible completed (81- free portal stones, free 80- upgrades 'tho partly I suspect for nctw', and free items), even installing custom waypoints/portals/maps on preexisting content (the entire southwest continent).
    You cant solve the community neglection issue, but you CAN make outdated content less of a needed punishment and easier to speedrun, like how 95T/110T was dumbed down, this is why people have been asking for nerfs to older content, including that little mess of a 100T thread.

     

  3. While I have never been on the unlucky end of this guild business, I have been saying the same exact thing for years and Im very happy somebody finally spoke up as well.

    Everything in this game forces you to be a in large guild or you need to fuck off with not having pts/ppl to do things with.
    Many aspects in the game are extremely unfriendly to new players, despite all the QoL patches to help with such issues, lets start with a few examples:

    TW: it literally is healer meta, and yes the more healers the better chance to win, even if the situation varies slightly. Now, if that was just THE problem, this wudnt be listed here. But because only big groups can PvP effectively, this just forces more people to migrate to 1 big guild, and then people wonder why there arent enuf guilds competing with each other. Solo PvP experience needs buffs, and group nerfed, something like making Crystal take less dmg from multiple targets so you cant group rush a crystal much faster than a guerilla fighter silently solo capping. Nerfing anything that can kill u with 0 counterplay unless you have a party helps too, such as Conju, most other classes got their cc nerfed but only conju is still almost completely untouched man, or Chibi Ranger in nctw.

    Events: Boss rewards are sent based on DMG DEALT, this is a terrible idea that says "if youre not endgame, your screwed", we unironically Need equal rewards for this aspect of the game. I have encountered new players who got reeled in by their friends, realizing they cant actually participate, and just didnt log on again.

    Trials: I believe OP has perfectly demonstrated the frustration. But endgame players suffer from this as well, I can NEVER find a DS pt that doesnt have trolls in it, or Fox Abyss. The community is content with defending trolls as long as they arent the ones dealing with said trolls, literally "its not my problem until I need to deal with it", resulting in this idea that everyone is fine and that improving gameplay is not needed, nobody wants to "git gud", they just want to get gear.

  4. 10 hours ago, warbeast667 said:

    it does but at the same time do you want rng cc moment like warrior bear? and coming from my time healing with like 6 other healers/supports, a bp, and an ares it will finds it's way to you through 2 class stun immunities

    Nowhere did I say I want the stun to work on bosses man, I alrdy have to deal with peer pts having Stun Neck enchants (dear god...), and besides, typical TW pts these days have 3+ healers in a pt lol, 1 down for 3 seconds doesnt do all that much, its when u ALL get stunned, then thats just unlucky.
    Theres just no justification to use this cert in PvE or solo PvP situations, thats all.

  5. For me, they are ranked based on how specifically useful they are in cert combos/how difficult it is to get the same optimization if from KP, also PvE > PvP, since thats where most ppl get their PvP gear from anyway.


    10% proc to increase atk/matk by 10% (literally the only atk cert on 2h combos, flexes into 1h cert builds)
    10% patk/matk  
    10% movespeed (used A LOT, not really strong in stationary pt PvE fights but strong literally everywhere else)
    2% double hit (the other dmg cert on 1h/2h combo)
    -8% dmg taken



    -20% crit dmg taken (high dmg situations basically require this)
    15% luck/agi/wis (there arent many better options in their respective combos, plus the fact that the stat itself is decent, usually worth 15 clicks, aka 25 KP, its HUGE)
    Mcrit dmg 20% (depends on build but highly usable on healers, worth 15 KP on its own)
    10% MP restore (its mandatory on zerk and generally decent)
    4% to reduce dmg taken by 10% (strong in group PvP or running)

    B :
    4% reflect Silence (cucks bosses even when just tanking in PvE, for PvP, obvious reasons)
    10% PCrit/MCrit rate (used a decent amount, 15 KP worth)
    10% cast spd (its decent)
    10% eva (its ok, but fits into 1h combos well)
    5% Block rate (useful PvE/PvP but isnt always a game changer)

    C :
    10% acc (probably if new and cant fully utilize 2% double hit cert, Ive tried these and they basically make or break some dungeon runs when on ungeard alt)
    5% elemental res (I guess occasionally u can use them...?)
    10% def (the yellow fits in tank combo)
    +/- 8% aggro cert (its useful merely becuz of Fox, and yet its needed in there, OOF)

    D :
    25% Str/Int (its basically the same as a small raw atk stat boost, but its hard to use them over something else)
    10% hp (its worth is highly diminished in HP buffed instances, and the PvE ones like GoP/HoO/Abyss/DS basically is DMG meta anyway)
    5% physical res (this is just niche)
    Mcrit gives cast spd, stacks 3x (the fact that this cert can only proc on magic atks just makes it too niche in PvE, where a full build person can probably use a 10% cast spd and reach 75+% base instead of needing to actively maintain stacks)

    E : 
    4% to Stun 3 secs, doesnt work on boss (too many classes have stuns, and in PvP group fights...well theres thing called healer meta)
    15% atk spd (the Attack Speed Cap wud like to speak to you)
    20% PCrit dmg (im pretty sure the way glyphs work right now means u get tons of pcrit dmg from them anyway becuz the alternative just isnt as good, so Pdps classes can rarely use this)
    5% hit to heal 5% (uhhhhhhhhhh, if u use an undergeared alt to DSR run urself, and they cant keep HP up with just BK bloodsword during pulling, maybe...?)
    parry 40% to heal 1k/2k (again...undergeared runners....mmmaaaayybbbeee...?)

    F : (s in the chat plz)
    Parry +7%
    MP cost -5%
    MP +10%

  6. 1. Bear Warrior fear
    2. Human MartialArtist stun
    3. Bear MartialArtist silence (doesnt work on Bosses)
    4. Rat Hunter pushback (willow/peak issues...?)
    5. Chibi Ranger root
    6. Frog Ranger stun

    The bear zerk thing is probably the biggest "oof" in the current meta, since 1 role is deprived from bear characters just for existing.
    Maybe they can be all standardized to "not work on bosses"?

  7. 17 minutes ago, Rin said:

    Provoke only resets malice, doesn't put the Executioner on top. If used poorly, it can easily cause wipes/aggro issues. It at most should be used situationally, if the person who has aggro is the one who needs to CC the boss. In my experience you're much better off either maintaining it normally with the help of buffs like Declaration of Anger, having the BM hold back at the start if your Executioner is a bit weaker so they can establish aggro properly, or having them use smoke bombs to reset their personal aggro.

    Tbh most peer pt Exes are so busy using their AoE spin skills rather than keeping their pt buff/ Declaration/Bloodlust Stacks up, and they hardly ever use Provoke to redirect Aggro to save the Zerk/BM either, thats why I dumbed it down to "spam provoke hur durrrrr" with this assumption, since the duration that Exe is Stunned is usually enuf for aggro to change hands.
    That being said, I did modify it to include that little detail.

    As for the entire document itself, unfortunately its alrdy quite long, more details wud make it even harder to read, none of the strats proposed are technically Optimized, they are aimed towards being as Safe/Simple as possible.

  8. Abyss
    is split into 5 different dungeons and they rotate every day, all bosses can be BP’d by every element.
    All Bosses have 21k Def, 100 base Res in both Physical and Magic,
    and can shredded down to a lowest of -50 Physical Res as well as -70 Magic Res.

    Monday

    Fox (Sakuya)

    Stygian Core (Esh-Baal)

         

    Tuesday

         

    Stygian Peak (Willow)

    Molten (Leonic)

    Wednesday

    Fox (Sakuya)

     

    Phoenix (Ferelwing)

       

    Thursday

     

    Stygian Core (Esh-Baal)

     

    Stygian Peak (Willow)

     

    Friday

       

    Phoenix (Ferelwing)

     

    Molten (Leonic)

    Saturday

    Fox (Sakuya)

    Stygian Core (Esh-Baal)

         

    Sunday

       

    Phoenix (Ferelwing)

    Stygian Peak

    Molten (Leonic)

     

    *Zerk CC skill Fear, is a Holy SkilleJEP8Ug6AZGEbd9vjcEHkT349OgPAiRrcnXVkpJ2O2uIe76GqkT24uoPHLyfTlH8ezadL6jNaiP8B3RjF64Rjx7O2bmfCEafk_RONZaWKLy8VOJS8-bDMaOPzo_aTzISyEK8fRox=s0, a skill slot you must purchase from Aven PvP Merchants around 435, 403.
    *This is a very long document, so I suggest searching for bosses you are unfamiliar with using Control+F/"Search in Page" function.
    *If you need videos of Abyss runs, there are videos made by other members of the community such as Angel/Soul/Judgement/Doudou, simply search on Youtube "Eden Eternal Vendetta Abyss"

     

    --------------------------------------------------------------------------------------------------------

    Molten/Leonic
    is Mdps, composed of healer and 4 mdps.
    (FX
    _O00gC9KQU1xaf-9mFJdhpawqQ-qLg_S0Z1zu9CLBLr0_K3OZECu6V2KgdK6ZskTj6isyZyOZ7u1Ks9NjG8bmlCKtETmDZandj2PkBHSnGSvRqmfiLPQ2HNXpsZkGuGqg9FPP9tM=s0 Must Be On, boss is Immune to Physical Dmg when Below 50%)

    There is only one gimmick, the Cores the boss actvitates, they will Oneshot the pt if not destroyed within a set amount of time.

    When activated, cores will have Purple Surging FlamesGO-uAL1_24grGNj5IjLBmce7G8rD7VrKgkEp0sFVZlDnwGu-6MdwcTwmj7ZA95IAKIyluAf9lnAgBS6BIwSuVaAymPI4B__26mN1rVkNLoPnQnJ_MFiakvgNe1jQA2E8b_KmEZ8l=s0 surrounding it, target them and kill them as fast as u can.

    When the boss is Above 50% HP, it only spawns 1 core, and that core must be killed in 10 Seconds, when Below 50%, boss will spawn 2 cores that have a timer of 17 Seconds.
     

    This dungeon is usually done by EquiVdALhPBAabI484tzfyGNZOSG3LMJwfQ29erC-MZtXRFnRxnDHxOgaLYxzD5O_E3oLI5WbGHKDoo_rXuSSYQeL8VFwzEfNmGuaEtEK481QKVp8DLF9Sie1wbNlbF-XTCIkxiXQwGH=s0, Demon Summoner7HZcscrRmT2PF3Wnakf3_Q187owR8rvBK5w9Y0Gp93nmJ-Ft6F_JnOJpgDLuf5MozHKohdqV-p5eCoTNF03_94V8Vha5bPyrF16OViCYlrImdwl-sdNFTRlvNqs-PiM_F8n6lVcd=s0, and 2 DBsSOAtF0-UtljW1i5j7PGP_gtAp-7eijPVnzb7-GTejuICcnq2ZacC4mxjEHxy5JRR__eFFm3rHRpz3BepF7HvpNGU2C2WVjIL5ISzDHm-imozuucTeKH17msNh8i7iEYI51ctVqhs=s0 (You can also use other Dark Mdps, such as DTrK6CULWkKnKxiFNmbEkszty5rMVJ7IwfksbZLxWi3a2tdlRBEnMBAa5Y5mGVZVNi5BRvTRv1w214P-S-7L0Z38tj_zB_IAGzhuLgxqoLDMvsnduopj1d0ae0o3gNJrW-ZUEmUSnV=s0 or GMLVaSvRChFcUq9n46XH8GzLrfhj2ANL_L8KrN-2cUNGmsfBNkUyOkl8XXRM_igii7twxCHvATPVqw0u03Wdf6xOZW47Ias1D4Ilthw44_8p4SOg_zYHCQap2fcOjxU1BkTE1pphid=s0 with Dark Holy SkilllQOcnNyiqpgKR0yH1pAl19F4h3FO7N01rmM4oEyQlRLHlssGapud2FXSbC7_-aOoCF7-gNMLuleE4x8PTIFIpStJzpRx4mUOnowzWS5RMAAgkG6fD1UPEqKF1n8IneRV3jYW1QQW=s0),
    as well as a TM
    HDR2aHpkL3mcYdf5qQmRUf-9SHcYeLJYfL9iqDAO0LyFnRmAJIJXC_e5nIiJRZOJ25B4dodLRDX93APTdEeNUNl44hOVTaIsTA2Qjv-tM5MjUE4e3cicjmAKnk5vVUUs6aYa0HIL=s0 to Debuff Elemental ResNiPPn1Otx6n8uptfX8f3-2zxqhP0_jK46aK8WaA2jRE0olbGv3PwbBDvAigCLiqwZ6tzmYcg-aDzALKZ9Bi_fRbeutR9tEtuDlTRfmIwBYr_4Q2dPpirFH77nOT57cAU2GFf6Bjy=s0, perhaps Time TotemzsBlMsLmivQLaEwqTiioeQ7leItm9mXfEryuKadJa8cETun5ISC6ME3LCPpYOPxAGBFxIMup5Ll7hGGbPRCOrtjlHUFjW9sRSKPhrLAjrqWeIDldQppRi_CUtgRsxBshASM2-Y26=s0 to help destroy the cores faster.

    PS. There are lots of invisible strikable targets on the ground, this means items that proc active buffs are very beneficial here, as you can keep the buff almost indefinitely.

    ------------------------------------------------------------------------------------------------------


    Phoenix/Ferelwing
    is Pdps, composed of the usual Slashkxi702VGI7BLhxDdz-aJvQTUIOn-zFIfiZOtMVzzlHluCGKnsCgbzgGATY2flhYjbImbgpymBBnmEVGiWmPc30MR2QoeL5ltOs4nKaSEyz0NYsdd9ZHugAqthk1tlxtgY9flp1KG=s0 pt + Healer
    (FX can be off)

    Two Main gimmicks

    A
    There are different Gates on the floor, the boss is Immune to All Dmg Except the gate that has someone standing on it. You just put the Healer on the Slash Gate, and now the boss takes Slash dmg.

    The boss also casts CC so u need healer to be AdjuUSQxP2wJPZ4B35F3hHSevNl0FhX2-IeKbvZWl9CTG3Kp7QjMEQbWy-1OcLivDP1CHj32Z3iZpBduDK1E9w7md-8eFqILhyjbYB-tux0uJXdC5dKVaFPYqFpkHQCxtdo4twymliWa=s0, and Cleanse7fdypOlqcmuCkugBlU3BmP9lgG_xdRpBKOWZq4XtbjSN5Jx3AiLyyDJyERDmvJMdg655R1tBAgmQp7MIFYNcQxAVdiPdOuHTEueNrgX-Nzvqo7IhuLCT4QBsOt5h0nhatitUYKfF=s0 every once in a while.

    B
    Boss summons 2 types of mobs, both are Immune to Dmg and have an Instant Death Timer if it is not killed.
    When the summon occurs, there will be Region text informing the pt that the mob has spawned. At this time, the pt Yellow Class such as Exe shud use Provoke
    OZgacvjAobNcwJZ8Dafnxgctgc6OCOh5XICdTh9Ik3620JJetu9JTKuYHjiM3LDom8PGhsv73kOZj7ScsbTwVBQsbzWWrUZ5Zwud87wlEYL9erK4cDk-w9nTohtpJfvMJZniUOwY=s0 so the boss doesnt follow the Puller.
    One Pdps (Usually the BM8o4Cj64-BaLxdxlwbtQjUOUC1szvoXXAh8Eil42zjaey0xNC8kzu9SUxRf98B3CNzg-heprCYZFo1sO1iYk1o0El7UtZtOn7BCVGEWh1UadHplRKak9VU1vT5qssOFuG8PMIy7Pm=s0 cuz Movespeed) must lure these mobs to the Opposite gate, Curse phoenix To Holy Gate, and Holy phoenix To Curse Gate, then bring them back To the Boss to be killed.

    ----------------------------------------------------------------------------------------------------

    Stygian Peak/Willow
    is Rdps7yITWS6jogN6QxX7oFXymHV9LIQIXylzOCS9-FxNH0eNXUV1DhwJEOZ4kP__KXQtbGry0hC7QwQ-5vLs1zLE20f6M7vFF5l3e6L36JdOqOhaTc__FNz526V89g-AnyFvVjGVperR=s0, usually composed of AnhiF3HtGmCKcO4M2Bys3aD7JDbj1rXMhg25ny44-hBmGdr0ufNtXuh8KNBHK2vfdkn_h1YhEOSgsvnpQvZdJiwQxWERGxMnE5SJyoC3epObigTooQ9Oo_OXsVh_PWZ31PlB6BVBJrHu=s0, RifleBM06rTVy3Qhf_iKx_KZCucOk-33IHHmcMejI1Rv1cmKaFyspEFSlUG7q56zF6PBKyrqq4-pWZ__dD_ChXHlANJIYyunzdxKnQM4dzFEA0OfrRWCQZtv2iuylZHazi_cnvXy3Va7o=s0, Trainer0sDreefb5wEnj-Ux_ffTgV_Pu03Dy2tza--J4toIOgs10W6sfGZd1GnHkepnTzbEhNoLk2scIVRruwJ8GUEFP6UaFJle5jvFdnmp3r00Fruc3WslHdWnJQuBTUE-DV8-N08f_gkh=s0, Healer, and an NPC skill user

    (high DoTs, Fire7dhbCDawQ8-u62Eo-nAG_7h6ewxH8u-QM5_trKeCGsdAWgcZkAAeBV-WHVrp0vX0DiFJvjJ6O5xbVstg-zrXAbm9QAc9Eq8ExsXnq7lEMNrj82fUkAubSyv_JKYALI878eP_wWNE=s0 dmg, FX can be off, boss Immune to Slashdk36E5rWqsZr50oQInbUUbSeNgT0f1xs2FYRdJnScAFdgngx2PKPXgk0q-Uof_GfYWgpGqM21YusctnTchH14MjIoPDix6IbB3XVhXsTOA2ic3NI6awwGin_2q7TKFPGoKWjwe2-=s0/StrikeDHzVuGn6hDeUmY8FD6z9nIXBaIQ4VZEkp05gRhySTLPaNoRQfj7d2KByf2DadKbAagEXTQr88X5VN5CIgXwAjOqM38vjQVpkO3Obg-sFSAJkHrHLVRkpGSI4wp7cKlNMRQ-Hx_EO=s0 dmg)

     

    Two main gimmicks, boss debuffs Fire7dhbCDawQ8-u62Eo-nAG_7h6ewxH8u-QM5_trKeCGsdAWgcZkAAeBV-WHVrp0vX0DiFJvjJ6O5xbVstg-zrXAbm9QAc9Eq8ExsXnq7lEMNrj82fUkAubSyv_JKYALI878eP_wWNE=s0 res among other stats, and has utility skills that the npc skill user deals with. 


    The boss spawns volcanoes that deal DoT of 45k Dmg, regardless of max hp or resistances, the zones are fairly large, simply avoid them if they spawn too close.

    B
    NPC skiller is actually the most important role, it has 4 skills.

    Skill 1:  removes Res/Def DebuffXI4o71vwq8tjNpPUu9NWVXE__Sx2yMPb1TtDHF7FjxaNzPjHXa7Imj1FjghbzkM6f_UG1u1gjQCpOOR85puBycB3plylHwrUEOOKuaqL4cOvv1i3AXxNzqIwFRAqd7Tm8uvMHaZZ=s0 from allies, use it on allies who have too many debuff stacks.
    Skill 2:  boss uses 20% Max HP DoT
    a-76ePsUiVLcsE3y2WEI_boZkJuf_m1981UAfUnHFqS5gTlFJBHrY7lRKbxL5qrk6Il_27Cz-O0RVk7vkdVS9TKvm3MgQCvtzL6CI8bv9Lt3bowaIN5klCAFOQOwtpy6RiCP6Bko=s0, use this skill to remove, is not high spam.
    Skill 3: boss starts using Heal Buff
    FHMklTkenCFzMAZbq-21n5QI1xgWuJX8ita9CKhM9XpC73tBc-HJQYkU_mMUiZN6gCkoV1XK8cc2yhz0D58U8V1M2x4fAAKgqcqJo-CCXU07rffPC4d1wE9dyn1O51qaJuN513jP=s0 once hp drops Below 50%, press 3 to get rid of it asap, is not high spam (will show up on Boss Buff Bar).
    Skill 4: boss gives self Dmg Immune Shield
    gng9GkxzeNDVvudTNf5sBHrhhaQ4kL2MkMBpgk9wxoiUynj7Km-0BgDTkus-6ZFsTNNnBSCM_M_qSQ7RNMB1YAXopfzT05dpDlfsgY0SH8xuv1RyQvSvrhtRdy_fT36j1EEbZcdG=s0, Spam Skill 4 to remove it (will show up on Boss Buff Bar).

    Recommended Assassinjwmlddea3r6AKTDIKIKyS98Yj_T-KmIeQx68DUqTNsEEHh1s3bYpa0YJTKV4R1KA-woN3ziS73nl9qocojD75Bf2_15cT6LURVKxPSkfkyZedvIHwgw71oZMw1X0foUlVFyQpYYR=s0 for npc, use Massacre StanceR4NRwZGfD1SeFJJNvgvCOc1MQue-FF9T93qmd9azcno8LMOu4QdJOTlnfZKj2H-tLhHan3ZCtCrHodbNGWyqz7WggRFN-kC-Q-7KKBNgfxRoHRIjRICNLRSMOjUB3swPFI3kVWjn=s0, then talk to npc, so u can still debuff 50% def, as the npc skill buff Does Not Cancel ur massacre stance.

    *Alternatively, u can also use ExeZS2iQkOB8Y8FXxPTOws7hmPbJoXCZGT3kbSiZssZrFlZ0DlbODMk9LbmKu0VucXZ6oQaUZaGWTJInPb6dOeJStNwY8iiCUg_l-xgre6GDzPQCSyRfd-6zQzHpsvbC7XouLo5grWX=s0 as long as u have enuf def shred in pt, such as Zarloe, Gailett ring, fame necklace etc.

    ----------------------------------------------------------------------------------------------------

    Stygian Core/ Esh-Baal
    is Pdps, classic SlashQEtA3DRilWcvNU4WZrHjEI3NgpToQlJwcXt0zuzCir_iAP3cERAzsKbNVBbARs7Hv7af1DJ5p4MvAbRIqWNNroiLZRWI9oZh7kB0EezSA2Ru4u7R2eDu74fiEL2EL18_4w83NDdn=s0 pt setup
    (High Fire Dmg
    7GyGPzObh5YgzlYaOmPyRk-16Y8zHCZrfOr2vgWhVt13pk15HknWsJL8b-zaGaPKi2isvazjPaM6hdf9FGXQVretGcWykmk-CkvgTEigqlWNpSFU2Ob-Jg7j9uOoDLf0hrGfOWN4=s0, FX can be off, boss takes 50% less physical dmg, boss passively reduces Fire Res7GyGPzObh5YgzlYaOmPyRk-16Y8zHCZrfOr2vgWhVt13pk15HknWsJL8b-zaGaPKi2isvazjPaM6hdf9FGXQVretGcWykmk-CkvgTEigqlWNpSFU2Ob-Jg7j9uOoDLf0hrGfOWN4=s0)

    This boss is done in 2 Forms,
    in the 1st Form simply kill it, read the instructions on how to Remove Debuffs (patk reduc, matk reduc, pheal reduc) using the correct Gate, remember to remove DoT
    Xxf647OS71FvqUarbteDMSiW6VXPUaqp1f0M4fTyHMKR7OMKd3ghA735ajH7KudJ9IOk03RUNbvXlYpZnKVpZN_FUbrrQ_l23F6XoaSeyfSgut1be1E1zE-s8SKsRByGB8Ka3ECR=s023eF6mpfZNt_yT6sKlMHDshUoHGoN656h1Gfe66k8Zc4VAoBwkpBcBXR6aGoRbJt5DVQ-B-rdIxfknXFvr-64sITkxe1j8xPfrUciy3_j6v787X10CYe_2HD5C49m3byzbiADBi8=s0 after the boss has been killed.

    Speak to the Boss that now has a DialoguecFvO0qQuJZt8EELsoX0yniMzym1BA8NK6bRMWTz7-n2OxcNc1pffJwCVigkfLYKM77ocs9wctefyeefOCOdyaOm2nYaLcvqomNt9-da1HWTthy2NGt7VHdSjoA8GSavMVdYt4WHa=s0, making it start to walk.
    This Walk is Extremely Long. Once it ends, speak to the NPC Barra that newly spawns near the beginning of the dungeon, teleport to the 2nd Form area.

     

    Boss spawns MeteorsB9t8nUTxqWAzawt-zkgyYwn4uTQX3CE4l7dEd3WCvIegvkLqLrKJA5TkQ5__9_ix-wXHoZLhcVnsZFsWuRPiLEALohO1HttYCZF4249Mc2bsKMYhvGDTGISg8FymQtI0lppu90E5=s0 that DoTs all players, which is incredibly difficult to ignore and must be killed, usually in a Clockwise Direction. Once killed, they will Respawn Every 50 Seconds and must be killed again, this respawn will be announced via Region chat.
    These Meteors are also present at the beginning of the 2nd Form, therefore the Healer shud get in position near the Meteors to spam AoE Heals before the rest of the main pt arrives.

     

    The boss also Debuffs--tjqujbUzhRnzlalSRbbnOhMMEXhI6WQJBNlDv4A8Zo7P3-1XXNPVj8jsBCui3Jz5fBBWyHn05prfkaaQqYP8ctTSZwLfNpQMsm7B-iUh13Bem4ZXbwDf2ViXQ9Rf6gYST_z6DA=s0 players' Crit Rate and other stats, but the Gates are now not directly usable, unlike the 1st form, therefore most of these debuffs are ignored.
    Because the crit rate reduction has no cap, one pdps must go to the NPC and interact to Obtain Skill, then the person must rush back into the pt before they die to the DoT, and use Skill 2 to Remove the Crit Rate Debuff
    bXmHyQelbqnaqUgpfgSTraBCrPdOUIWcMO_4Ztt7d1qDGXAEJzJobZgqVzgRZVKFY1GLHcH6Kcb_DDrCNXB9h61_N-pGc9Mif4Q2nGCHDx9IHXN_gBFElAcLp_jprfQ4USTgv2kN=s0.

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    Fox/Sakuya
    is Pdps, composed of BM, Zerk, Healer, Exe, and a Puller (usually BKoX6p5sNwnAbXQeyTPFvwC8fZrNc91vnBoJCrfU0hGcUoqUbPjWZ4eOAQyk8LnB0DJgFdfDDqg5R3DtK5kVSs6rbFLRKGPp5qHQved_889C4Zfd63zwpYKAazDP4C_hZXM20ngM1D=s0/BAXGLY9oEB6g9yKF727HxaWza-lubZ6jul_VYuZYJiI93frmqvwovz0LHGx7n_dVu9-mApsPR4jQXUIb2TM6un5dLhX9u4GeJN-5YxUex6Vx5eAvf2RgjLY440ijfkYDGyfsNYqnJJ=s0
    (minor dots, Thunder dmg, FX can be off)

     

    Three main gimmicks

    1. summoning Mobs that make her Immune to Dmg.
    2. casting Stun and KD in a Fan AoE (and ofc it goes thru immunity).
    3. casting an OHKO every 25 seconds.

    (1)
    Get a PullerLure the Mobs to the boss where everyone can hit them, and kill them as fast as possible

    (2)
    Make Exe
    ZS2iQkOB8Y8FXxPTOws7hmPbJoXCZGT3kbSiZssZrFlZ0DlbODMk9LbmKu0VucXZ6oQaUZaGWTJInPb6dOeJStNwY8iiCUg_l-xgre6GDzPQCSyRfd-6zQzHpsvbC7XouLo5grWX=s0 to deal as much as Dmg as it can, then use Provokem-ls5GoyFzuD2mL_KLnDyscBQ0VoFNlpWxqE1kg29mXajYHxlG-3eD-v8pIQ8Frroed-m--hLGVrWRTZxHHl7Mrp_iP37o4MlSmrhbxt92dw6hvLqYA9gFJOZjeAFLs1JqIcoyq0=s0 to Reset boss Aggro if someone in ur pt who should Not Be Stunned (such as the next person in line for casting CC) by the boss is currently their Target.

    Usually it's recommended you keep your BloodThrust0XE2GVQbuuVFePpg_pI2SBS0AAihNwDFg1zlGPXvvDSquSThM1l2s2SCAsaHnxW6088CSgQntQUKuJ-Q4W_ykRpFLgbhrSfHAtNhTyjUEPLAjotj72vEWHCewqf439YlX_EzqdLA=s0 Stacks up as much as u can, Dont Use Hero/DashetF8SkQt5N2PIrtSgClsGxdckz2SaVEWoVe3dbShh7MLXHExRe3y6Kiz5xG77yUPkgP3CYxJBl6CCFEGPQEdw89jGEMSnKMHj7RPopy3OiiUepHWQkBShxKViubrPW_5gIkCalf5=s0 skill, Right Click on the boss to still use auto atks, and Position urself next to boss but in a different direction than everyone else, since her AoE can affect a very far distance.

    (3)
    The skill will be announced via Region text, but not always.
    Therefore, one has to pay attention to her Buff Bar, she has a cast time of 7 seconds, so you can make Zerk
    26vpuDRssP4SRiFnca5qeTuV_lDhZGShzuubnhDsNnVZ51y6kWN6Mpet4nAZejJlGq8X10vAenjUTggvG9YcKRgo7gmeGgrsV_ebezf63sDTBKTmBKG2nP0v1NsVX2vNI9uO1nSQ=s0 use FearbDUaCbNIgvvke7kf815iVQiW4v38tpk1zPhgKVn-LsdDCx9R6vej-TwlJWFKwMdxpEslbDNSDeZ1rWDsfnezQrXXxVDIDDmLPyGqV_PUl6H2aVOiHXJFJCXhDLsbhjI-aEW1eLtw=s0 or BMt6gc8IbsTlIjYQQKK5VnGaRePhwHC6WoUFYLsoGwyP7bhDlZlMUqBFdq028_ALihAUu7GHEmy8twCnxYFnGeSSjUInDVfEKtRR4SmQ0_iGs5Ln4QWDXXCmsEoT_HT-8ZYRoNrD6g=s0 use Stuntjl-q54uW9pMUzLEC7mnBiZGnhTyW7f_U2Xo0wwxUhRoT02ytfbt_Vd1zqBM0zCU9KEYO1qx6xH3WbM8ogjnmCtm5tDRsao6LFHaJ34OxAobqcMzE6FQ85WfqE9hM0tK0eWwpp7_=s0 to CC, but you must make sure ur cc Covers the End of her Cast Time, meaning it is best to wait until she has only 1 or 2 seconds left on her Cast Timer_CNWFi8K1NIDfvQXZ_MhW0Md69uMjPP-EX_4CMA-LdYkm8yVhIwmJC3FuYVk_WZ1AI6bqwPp1jHBZ6MUfJzF8T8B8WTVSRGEYTh5OORULJFd5hVDU91EdxGCdrNPM73swOYQm8Qb=s0 before u cast CC skill.
     

    The boss Spawns Safe ZonesukTA7V-tMRj3ZrGY5USkqulB5Ips8cwjDJ26CQ6-UW5N-hrgYb7WWDea6qAN5cbnWLZE79uFbb852AzXz4AusqYZwGLfXWD5GgAI6Qs2onG-rE1J2fkSjpXsUatJBga-UlEjgz7R=s0 for these one shots, the Healer (the Puller as well) should move toward these spots, so that if there are any accidents, the person can stay alive and keep aggro, in case the pt wipes.

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    • Like 1
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  9. HoO

    There are 3 HoO dungeons, each located in a different map, you can simply use M to check the green daily quest indicator in
    Shiver Peak, Gemsis Ridge, or Tranquil Hill. (as of Patch 90, all 3 locations are now open daily)

    There are 4 runs each dungeon, 1 dungeon is open per day, except during the weekend which opens 2.
    Bosses Spawn from a pool of 11, All Random each run, there are 3 boss spawns per run, so u can potentially meet up to 3 of the same boss all on the same run.

    HP is 5x the normal like GoP/DS, pt comp is composed of, Exe + BM + Zerk + healer + Breakpoint (typically Anhi) member.

    *Zerk CC skill Fear, is a Holy SkilleJEP8Ug6AZGEbd9vjcEHkT349OgPAiRrcnXVkpJ2O2uIe76GqkT24uoPHLyfTlH8ezadL6jNaiP8B3RjF64Rjx7O2bmfCEafk_RONZaWKLy8VOJS8-bDMaOPzo_aTzISyEK8fRox=s0, a skill slot you must purchase from Aven PvP Merchants around 435, 403, and then have the relevant Holy Skill Gem or Holy skill weapon to use it with.

    *This is a very long document, so I suggest searching for bosses you are unfamiliar with using Control+F/"Search in Page" function.

    Boss Pool

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    Nerokas
    SlashNKdN9woPCf5xyLV8Pt8uEOqbvmEDq9Vy4-yNo-yzZw-M33OELjcDy1QXbn_inL8RuhG-QsXDn5qEhQQsyYZZAX_y81leNaMYiyejhcRDKashXVzgkhFh813CM74U01BtRWWmDnlG=s0 bp, he's a joke.

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    Leo
    Strike
    _iNgc4DBqyxaorbCmhqgHPqsOZZJXeC8eEd2SgJPHaKPkgWvgZjE3QzFO42FzC4jrYCClHbw6Xsnc6_M55qp9s4ynTAT-g0_gRZqqhiPLc7tSmb9OZjsm5_K7odtNGXA0MzV7DTY=s0 and ThunderfVdJwVkBv4m3jwI3oeVeHoJI5Mq1iLebH-FGUNiJoBJl2rtILi0aO3u2zDz3OqaeRmWftEYNk5bOMOBfBXRoi2Zse9Au_bk1Rgeq58jvJYlfvYEN8Jw5u-9Wbu1am5mo4FwL2mQU=s0 bp, casts AoE SilenceXvo2TlDHmcUR9HAVQhPPelTc-yCO0ctVsl3WiJvxx88JR9fqZtaralBcQPlYib2eAghwSb62Btam7UzTovTDyKIOOaj4b0pRen90M-nmmY4iA22HaR9C36nnRHRUIko60tSE13cS=s0 when below 50% hp.

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    Phoenix
    Slash
    NKdN9woPCf5xyLV8Pt8uEOqbvmEDq9Vy4-yNo-yzZw-M33OELjcDy1QXbn_inL8RuhG-QsXDn5qEhQQsyYZZAX_y81leNaMYiyejhcRDKashXVzgkhFh813CM74U01BtRWWmDnlG=s0 bp, gives a DebuffKuaxulFiN0VEUjyJnPiNgB6nFmrXACdIitNqpUKtyNIQD6uPeXX4NtxNpnMJZi5C-DLF96G4lTa5jHAfTjrq8X6jgFsIKYhnzon4JIMiRNiVzZu3RbMUxSY3USoQKA5tOwK681Dd=s0 that Reduces HP by 50k each time you attack, is Removable9QcP1ZUOvsB0dYKPHahBXskHRXCpempwI7aiQf1AymOZqtvmNbkrXgi-psAhTVLlmXQlVRzSpO9ioHKCS8BEAwrYEKsmuLFAQKr17tY763NyOzL6PcOH3bLa5yej_BOQjslCRH5l=s0vywkqG7ZmBdKDo3XP-tRo6nXLHteR3k7Hdh9wMNeUvHHOGRMN3vA_ymHFyG9jI-ReRfO3hi91p8xjHgW2cntqQWeO2Llm6eWtV3hhF6UW6te8xbd_kNmoKybEzfeXHjsaHMci6cf=s0 by Healer.
    It is advised you kill the mobs before you begin attacking him, or his reflect will instantly kill your Zerk or Anhi.

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    Punishment
    Strike
    _iNgc4DBqyxaorbCmhqgHPqsOZZJXeC8eEd2SgJPHaKPkgWvgZjE3QzFO42FzC4jrYCClHbw6Xsnc6_M55qp9s4ynTAT-g0_gRZqqhiPLc7tSmb9OZjsm5_K7odtNGXA0MzV7DTY=s0 and Fire7dhbCDawQ8-u62Eo-nAG_7h6ewxH8u-QM5_trKeCGsdAWgcZkAAeBV-WHVrp0vX0DiFJvjJ6O5xbVstg-zrXAbm9QAc9Eq8ExsXnq7lEMNrj82fUkAubSyv_JKYALI878eP_wWNE=s0 bp,  summons Volcano spots that deal dmg, simply use ZerkbmBzGpZN3uuBdkSlTRqUh0MrLRATE4yx3F4dZP_R8zRHU5C8ExxX6M9wnYUo5ff475sTL_0KY4XD8hKnVtCWLQ9IVdjjAHa-fU-u5cEdxUqutZw9orhsYRZR7H9WZunrzV7rgEzJ=s0 (or any) Push SkillbGab08V2y8np_QPMIdfm-U0vuoHesmBpsJBpqxdABxhAmlqHvHd9Jax-kzB-pAMX5xnNsrwp5fOpApKGt_WNACVDOkeWmLQ6uVWn7ALCNXEOZaFkrOO78NRT6-6o7J-TWvg-xRoL=s0 to reposition if needed.
    PS. If you kill Punishment after he spawns his crystals, if you get Punishment again on the same run, you must go back to kill his crystals or he will get the Dmg Reduction buffs from his crystals.

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    Crime
    Pierce
    hksLYAgDmhKggtlhT0qusMkucOHaA_6QYq9hXgVzOJZnD5Vpaw6CXpOxUgSWm7W5ts-zlK3nf3PR9x6em0Z0wHBt9yZWphanniBt9oD85RZgPyXhv61cnxrfDaAK4aBKK8SWjqno=s0 bp, uses Self Heal that Increases Dmg TakenjsnmzyXmVJyMnotSdXk13TBR-jHDHVdvECq3XO0uOeEO07nRJ17GBYGP2voA4WUMFFpfnJkyfMKH8zRleuqNDKUtlEJbNc7lhPQRief1kGndVa3I-2hxzFQJHRWc_M23dqa3mwqp=s0, casts a buff that deals High Thunder Dmgc5dG_Zq1MpaYxBCSnYK5B5RgTWLoaHWS-BCyyajoYoVOnfPt1iIY0l0kfTzSt6b3UBTLzx5QbJHO3y6n49YCGLzNWKi22A3hYl0UbHlmutpI89fS1CtZMFDVChXxNsTk2ejl_K6G=s0 in a small radius around self, simply back away if that happens. Or you can CC him whenever he Raises His Arms to cast, when there is No AoE Circle (similar to Zigbar and Beryl).
    It is also possible to CC him During his thunder dmg buff, which stops the dmg for the duration of the CC.

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    Beryl
    Strike
    _iNgc4DBqyxaorbCmhqgHPqsOZZJXeC8eEd2SgJPHaKPkgWvgZjE3QzFO42FzC4jrYCClHbw6Xsnc6_M55qp9s4ynTAT-g0_gRZqqhiPLc7tSmb9OZjsm5_K7odtNGXA0MzV7DTY=s0 and Ice-a8HNA1cIrvxU949anxt_e_yn3heE3VyegwKnolnC0ey62KQkZfDcmY_W3p6vIXKMAdRNFPndWaptrgBEdvYfzOof5GuuzD8PB_T5I1JcjtS0_G7VWu3LXAwooiWFnCtqwyCr85v=s0 bp, Immune to PiercehksLYAgDmhKggtlhT0qusMkucOHaA_6QYq9hXgVzOJZnD5Vpaw6CXpOxUgSWm7W5ts-zlK3nf3PR9x6em0Z0wHBt9yZWphanniBt9oD85RZgPyXhv61cnxrfDaAK4aBKK8SWjqno=s0 dmg, casts Reflect when Below 50%, General text prompt to CC, animation is putting hand to chest while standing still. Does Not Show an AoE Circle, similar to Crime and Zigbar.
    Her Debuff reduces Melee Weapon Atk to 0 (does not affected Ranged like Guns), is Not Removable by Healer.

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    Cale
    Pierce
    hksLYAgDmhKggtlhT0qusMkucOHaA_6QYq9hXgVzOJZnD5Vpaw6CXpOxUgSWm7W5ts-zlK3nf3PR9x6em0Z0wHBt9yZWphanniBt9oD85RZgPyXhv61cnxrfDaAK4aBKK8SWjqno=s0 bp, summons a crystal that makes him Immune to dmg and gain atk based on how much he is attacked, simply Always Focus the Crystal first.
    Occasionally casts Aoe Fear
    Rf5BOeVLiiIj4VLbGjRD3psuHhWAk79xj2e5-413NGPjeupNxl6XsWUdYEFBcvqFvorNfRceuIOAC20-e9WRYk168KKQo6BdaLUb9gaizEnD-OoJQjyo1XkvyZF3YsK5GNbJqfqE=s0 on pt members, ask Healer to Remove9QcP1ZUOvsB0dYKPHahBXskHRXCpempwI7aiQf1AymOZqtvmNbkrXgi-psAhTVLlmXQlVRzSpO9ioHKCS8BEAwrYEKsmuLFAQKr17tY763NyOzL6PcOH3bLa5yej_BOQjslCRH5l=s0vywkqG7ZmBdKDo3XP-tRo6nXLHteR3k7Hdh9wMNeUvHHOGRMN3vA_ymHFyG9jI-ReRfO3hi91p8xjHgW2cntqQWeO2Llm6eWtV3hhF6UW6te8xbd_kNmoKybEzfeXHjsaHMci6cf=s0 if they do not already do so.

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    Dana
    Pierce
    hksLYAgDmhKggtlhT0qusMkucOHaA_6QYq9hXgVzOJZnD5Vpaw6CXpOxUgSWm7W5ts-zlK3nf3PR9x6em0Z0wHBt9yZWphanniBt9oD85RZgPyXhv61cnxrfDaAK4aBKK8SWjqno=s0 bp, casts a flame "debuff"CldmyDWX9XwNfgf_PdVK5Vd52MqtAfLIf82AYc64SJ6atQd-I4j8InfI4ww9_zUpuYp5FxSvw0q7vWlvhaLO8I39TTiWWEqAn0Kg5P7gHeq5Wo42uNIbzlsH7kPN-4R_F6LGr-Uy=s0, this "debuff" can be used to remove her Ice Coffin Root, it is generally optimal to have the team standing in close proximity so whoever has the flame debuff can remove the Root.
    However, it is easier to simply CC Chain her after 75% hp so she doesnt cast the skill at all.

    ----------------------------------------------------------------------------------------------------

    Alice
    Slash
    NKdN9woPCf5xyLV8Pt8uEOqbvmEDq9Vy4-yNo-yzZw-M33OELjcDy1QXbn_inL8RuhG-QsXDn5qEhQQsyYZZAX_y81leNaMYiyejhcRDKashXVzgkhFh813CM74U01BtRWWmDnlG=s0 bp, casts Debuff that reduces Melee Weps Atk to 0, ask Healer to RemoveZXaR6UKwuml7orNqLOg0m5k_5DioQER5aA-ZahVWXOR-hRnQGBDYaR3u2HSDq5ROc7dFe0XS07uMdK8WOwLGtZWJnK-14QvbS8vO69kOWO8StaclZ1euOaNsT1uAXj4lxZmLyYFh=s0poBRBc6Btq41s1-iieq1k8hv8VnGoqHyUHXMmqVolGt-hj4bNdf2fKAfof5-BQn_9c9qR4iAnUBW6BDw4XdN_wh598LzQ7suIbJuVnI0h1a0zg5hn-jA3UxyDrLMub-_ICXZlIqz=s0 debuff.
    Also spawns 3 crystals around her that do various things, the most dangerous of which is the Black Crystal, her skill makes the crystal cast an OHKO after a timer, when she is Below 50%, it is advisable to always kill the crystals before you begin attacking her.
    Lastly, she casts a Sleep debuff that goes through immunity (knight/exe will be hit too), that Sleep is also Not Removable by normal skills.
    CC her whenever she begins Casting a skill that has an Aoe Circle on the ground.

    ----------------------------------------------------------------------------------------------------

    Phantom
    Pierce
    C0J4bTkO9n8VilLEBe4GTyJ5wT0tyVdLxPlZ7P8Vwx-IwYV_1kSMBKn2u9KLg3c6sYsjz49xCItN-kpupQEnG9KgxSpsmtSOLwrYKZYx4-E6ZrDs6vHFu2bLBqx0plsNE02YcDPA=s0 bp, can summon 2 clones that make him Immune to Dmg, if not CC Chained after Below 50% properly.
    Once the fight begins, Phantom will periodically Fear
    NJaEEUUheyTAB0i1pSH8g6nyzRTiDFUMFYL59-TBwWxjU7pLbG2IIIjfuwitFPIbAbav_SbgTWHAYBC0VxcBMVqCUf_3dk32IdAfFmm-hbjQ9JYOjFS4bEbz083eA5Fr7LV1vcoI=s0 (and yes, it goes thru immunity, your Zerk will Not be Immune) a pt member, which the Healer must RemoveeU1LoXp9705chcjmyljXIwB_R_IFt3c0sczkfdWYUxEe8YEsPDvFZsCtz5Sjoo14s4JrLsMNWvPVC5D6PchnHbelIlNVkFPkH4MIJzMgVII1bWheX9aPG1kb5jnI2eeEJOrql9Ug=s0DK51_8ZiRtCsgTM6XWJF-9XAwRdyGY2ssBoQ5QDBIQvL7JpbISmr1X-4saFWCKammlp-lLY0MJrAEMcuXHv5VbNIi8SgvKl3dPSviyJPm2B_3a4cWqYERAMWVs26_dAbh4-pg_63=s0 to properly time CC.

    The CC is to be done after Phantom reaches 50% hp, when he will also say some General text.
    At this time, a CC Chain must be applied, usually in the order of
    Zerk Fear
    tRtNDLkRyctGwfNM0u_5PTLTgahkiPUT33uggO5XT2KtOn4j-wusN5TW9wtqNp_gVh-n9c3B2DXXmyd667sfMQjHITm-aL52HIG9YDYuPkownqCh1FlyPyyMEhMyzeN2hz-0wGNK=s0> BM StunmyWiNIgy83-gb_6mlrxGs6n9KGVjxkZLViY6xWTcSD8QLiUJzzNZtQaKcSbyTuAdaBSLyOdAYfFOH1-nO3wMXRl7AzOe47P1EIfLAx3oVIF5ERT1lrfpCQDy85WfIcQ61vpU1Pj1=s0BM KD0R7TfLYRtbDvDNUARYgEBkAOesQBph1erNHCM_SQZ7pIJ31YCFTf9mmGrrFgtZ1bFmm3kutmpC6lJ4mZt7AGv11pIDAbcRb8IMtfQLZriXd5NzzBL7w3QXxr68wQXpQtW68oamau=s0.

    Sometimes he will spawn the clones even after cc just because it was off by a millisecond aka unlucky, when that occurs, disengage and follow the next steps to properly reset the boss.

    Ask BP role person to switch to Mdps1atH1gIKs-RaFOuwJzzJDiabnyOGxsBzWdFPJbkQltTUFecAysUnu5QQZvoyUsPJ5i67s27ewI9hJ7ADzWve1026WqprMmrf5WPThW-bucu605_i4s3WnTpwiegIMba244xnAGuJ=s0, to kill the clone that has Physical Reflect, while the 3 other Pdps take out the clone that has Magic ReflectbejD40jwX8BnVDrr1PSpnWPypQyLNykncNcgmggFX2kVQ_-sXobn438FyuWSdkzbOSdowVJWdzI6i81cV5Ee5fhgB4wOMKqc4pynUYSj7jr6xo8evmUUIt6OI-xswgcEDbg8Ht81=s0.

    Once Phantom has summoned the clones even once, he will Stop Speaking General text to indicate when he has 50% hp and about to summon again, from this time forth you must simply cc him if you believe him to be Below 50% and pray he does Not Summon his clones again.

    If he does, repeat steps above.

     

    PS. If you kill Phantom right after he spawns his clones, if you get Phantom again on the same run, you must go back to kill his clones or he will get the buffs from his clones.

    ----------------------------------------------------------------------------------------------------

    Karen
    HolyFNsKJaUoiWR3ZwKVmUY18Hq5PM8PBYeDn8Dgq-R4K6EAd1Kp3hgliu3LwOIkI0gpIuT6xq8mQ0R9NeoQvOJnLcm3HOBTvkEEWxWVmzh0htjxHL2TTCzdCCdAn2EWTUCXyHR56iEZ=s0/DarkZDtRbO6Ky1fJJkZfTDdmmEa4w8m-wH9GExTr6C0mfWCpzfATu7o9Ja7JB0Mq3CvLR5laHADORE1RXeRfwmrobZSD7Zc5qotGR2ZMVN1ihB2hEKwtURCQI62fgRlygrBci6KfNq4n=s0 bp, BP person is preferred to play Mdps/DBfqKUtt6dyoC-cG2sZRBxtGavFEnUatFNjYqEJkXi0JMAWfdNvsNC4R57VaF335E6S0kYdyRgU_fKkoqG4RhppbF9D3ULVtcd3kCzv1wR8avoPkPbe8-QdMWozKOzUNjqwlN-75dE=s0 here, FXOKgoARTGWtGWnVNKahAGEUK7xOjjpQTJ21xdYVP3LssSYbXaYB7ZYqRzMF7cNC6fT7MgQadwVglBXy7p2puWLjO9N5FsgDCkDbU-QC-QESY7by6Pz_wUzic9LfUc6gLqZwjZ3gzJ=s0 Must Be On for ZerkouDeSCKwp6sy0M0U2tVem70BEou8RlEfxjQEtNfA7Fm0sJBUlt9xRAJhbu4UXeen8STqs3tMOZyAk6H5F9EbHdi4ozoBolvNGQJF_uVjogVEW3VN-50Nf5hgjxt_3tWyym9NLd6F=s0/BM8o4Cj64-BaLxdxlwbtQjUOUC1szvoXXAh8Eil42zjaey0xNC8kzu9SUxRf98B3CNzg-heprCYZFo1sO1iYk1o0El7UtZtOn7BCVGEWh1UadHplRKak9VU1vT5qssOFuG8PMIy7Pm=s0.

    Karen summons 3 tigers that give her different buffs, casts a Sleep skill (ExeZS2iQkOB8Y8FXxPTOws7hmPbJoXCZGT3kbSiZssZrFlZ0DlbODMk9LbmKu0VucXZ6oQaUZaGWTJInPb6dOeJStNwY8iiCUg_l-xgre6GDzPQCSyRfd-6zQzHpsvbC7XouLo5grWX=s0 is properly immune here), and a "heals target max hp 2% when attacking" debuff.

     

    Her 3 tigers give 3 different effects, 

    they are summoned with a Green Leafwa-L0VpdXPj1KlZHBccbr4Bf0qUOaVmsFVH8KE6mXGUzSeyrc3N2MDgdKV-g1dGyP094fcmKxbRR2TK_vaEtXwWsOoMvUZqeogcai-EdpTe_Ogo1dW0jpal51AjCEexcq1S9s5Lw=s0 animation

    Dark tiger makes her Immune to Magic Dmg
    Nature tiger makes her Immune to Basic Atks
    Flame tiger makes her Immune to Physical Skill Dmg

    MdpsfqKUtt6dyoC-cG2sZRBxtGavFEnUatFNjYqEJkXi0JMAWfdNvsNC4R57VaF335E6S0kYdyRgU_fKkoqG4RhppbF9D3ULVtcd3kCzv1wR8avoPkPbe8-QdMWozKOzUNjqwlN-75dE=s0 Focuses on BP-ing Karen first. Once the bp is done, Mdps person will lure the Nature/Flame tigers away from the Pdps, and kill the tigers outside of the aoe circle range.

    During this process, the healer, if TMpn7Yb65KqBwAx_Jr885eDcDZZryTImaJbIY7wkXm9JBnNijLoRL57NyXVQLF9IXBwAQCuPx_Kd6U4cjuQUfU-GfdUKayNT-94IQvYtWnzi-UqNCneN2yhsf1SAtlkLlSLeb7M0Hu=s0, can drop Rebellion TotemsGLpVFyGgXR1AilT4QI_gQQjTHboIKzcG1AQf_xL1rI_PbdfgIv2hX7yhXlqZo_-1GQ3wvtYcmrIX453vy9v41pu5QiG6e3qFJOdLryjxADv-bH3Lf8bMGBBIv3NEHvCH_FfYxmdR=s0 to assist in Debuffing Elemental Res for the Mdps person to deal better dmg, both on Karen and tigers.
     

    Karen's Sleep is a Large AoE Circle, that glows with a Purple AuraBESnER-RJyZoetvIUlPni7tOEvtDdA4DSy-fR1Eu3UOvgtEGuklH-s6TNw36jn3UvWXvT2LWwTEKQnYPnIECm8zxBiks3qtUOJe6rO1thkLL1mLmNHK6B4mQYl6mpDYr1WrW7tph=s0 (similar to DB toggle) while she is casting, simply Run out of the circle if you are the ZerkXVLhPgRHlQrGQns-8WfL9YwMmigBgAUyonamMUNEtIMQYQ2ZNnJeDixduS9-w9kDTmGwrumfxOeY7djlzJcjaHq6xlnqUV3I6UrlYMaVCY6_C1xv8vcgpZ88h1UltRX0NpuhtB3S=s0, while BMEc0lowuSxC0mKotZbEyDOQU6pIu7oR-QujWE7MPXHldvr1Tf7IOKEhvZsdpeHl-T29UvmOaxOZHJJxnlXSZy0YPBDSzfc_Mh5ycEKhfsNIP4dCDPDu0IK_sKmbNH187mzkCmA2cA=s0 can Removep0EDggnRQrV0tOG3PiPyPfJSLvXAfmCrhCuhuX55wEN6aHyLUVqaC5ncgI60FYCSwprBOAZITqywMiTPgAU_oGI2S7S_FtJyQ8iiau_c3B0lIK3UYAKzkaN1M4CsRL2d7tDhHXO4=s0 the Sleep debuff by using class skill, and ExeJea9G21iyxIEBWTv6JVtOI4KmJOZ7XH6fo2_qsC8OEh_vdYrK7w7yTOCUPCmnX2vSi-9IQzEFVy3T02tGZVvDUU3y6r4vF2jIvielgBbgFHS4DXLDe9Wvtx2NG6DC0VF0lK53I3w=s0 is Immune, the Healer can also Remove56AQxkQiMqsaZqbCMcPIIFjcELaxl6xqjW02h1KJOGGxazDOjL7TCJ-clBOUKOtFM5KtBft7GQnaza2jUFxJGL0EOowDm57ks2LjbLiy15WzxThDw3QjXCRnyY5oHqk7tqmN6wcx=s0ubgNwC7rD3zauJK6BU3yEJEpyOTfwNqGYpu1l5GjQ46AxwzvFCcJss_YskjsEXiUqrd6fUYCcRIZjGwDfCNotJxraLSF20DmC3OTQEYCFWDBC2zYPT53VmtZEfjVFqVJDVP70tCj=s0 the debuff from pt members caught accidentally.
     

    Karen casts a Medium AoE, Green Vine0o9Zkb0GoFYpsAHUKQ-RtRTVmj6Tp0oOJr8a4I6L3cXM6Bpt_1jufoBOIV2DVnl8veTCYCfdtkBAm0oLgNnXC0v9-AHW5VpCd493bvsI9UK1L8uj7lHHPMhiySxwplwHrBR53SYv=s0 animation, that reduces Phealc-HB21fByT9SnztlRQNLnyVC_Thtb86U4cNugYvHQuf_j2OzwhjpVA7nGg0OAASsuSEDonKL3h4yjRfhhuNG6YhCFrY7csjS4Dup1IValJXF4R_Fg8U6G028LKCCXk1pj-_6Zv7Y=s0 by 70%, which you can Ignore.

     

    Karen's Healing_qcLCS4HHrvUeWGgMSnm9mdHKYlAlotcw1iylVWHpF8iJnAJhZJs0uSUyBFdDFjvZvwDyQz2o75RJ3Pmr6YREfhFHDioZKxw5gh_4WX_oIv4HauRC3rYJyqA6Y8UNbMM2W5BLcy0=s0 Debuff is a Large AoE Circle that glows like Green Thunder while casting, the debuff Duration is Short, and if CC Fails or immunity is up, simply Back Off and Don’t Attack.

    Most of the frustration in pts comes from CC fails and then Pdps healing Karen back to full, if the Pdps are paying attention, then you simply lose a window to atk, instead of losing progress on her hp bar.


    The Heal cast by Karen is rotating on the 3rd skill, she casts Sleep > Tigers > Heal, Always in that order, and the Heal has 15 sec cd, if you are confused by all the flashing colors, use the first 2 skills to time when she casts her heal, as well as the immunity timer on her buff bar.
     

    PS. If you kill Karen right after she spawns her tigers, if you get Karen again on the same run, you must go back to kill her tigers or she will get the buffs from her tigers.

    ----------------------------------------------------------------------------------------------------

    • Like 3
  10. 2. has always been there
    3. is copy pasta yes

    Every other matter is just...weird, like the certs discussion a few months before, some certs are literally never used, it wud take way too much time to overhaul every non-sensical design choice made by XLegend.
    Not to mention the numerous text bugs thanks to lazy useless Aeria translation staff (ex. Summoning Sroll 75 Gold Item name does NOT match).
    Doudou said hes dying inside every time he sees the wrong text, theres just no end to the bullcrap happening.

    That being said, I do beg for an overhaul of the current KPs/certs, so many of them are just not useful.

  11. Actually u do have the right to get mad at me for saying stuff like that, so props to you for not showing it.

    As for another, very simple idea I just thought about.
    Is to give a large portion of the require coins, RIGHT at the start of the Anniversary quest.
    For example, if 30 coins are required for an Anniversary cosmetic reward, which all happen to be NT, and mostly do NOT affect the market, then slap on a 20 coins reward, and make it once per account, not just level 100-105.
    It incentivizes people to actually go do the event, since "its only 10 coins left". The lucky ones will finish it quick and try to get another reward, the ppl who r not so lucky...well hopefully they at least get the 10th coin on the literal last day of the event, making them participate the entire duration.

  12. I wud like to see more of these GoP/HoO/Abyss style single completion quests, instead of the daily quests that arguably serve no function whatsoever.
    The thing about these daily quests, is that their rates are so bad (as agreed upon by the majority of the community), that its almost the same as sitting in Aven all day long and only doing Event boss instead.

  13. The Quests this year are a whopping 5 runs for each daily dungeon, for 1 daily GREEN box, which most likely gives nothing, while the 100T/110T daily is more forgiving.
    35 Nagas no coins, barely any anniversary foods, tons of fireworks and a few 4T pots.

    I will no longer harcore participate in this kind of event, and many in the community feel this way as well.
    The only reason some ppl log on is to check out "what's new", and most simply disappear after finding out about this years system.
    If the anniversary boss and quests were removed, I doubt most ppl wud even care or notice, the ones that bother to stay online are here to chat and roll Diamond Altar.

    And the last thing that absolutely irks me. Why is the Vendetta upgrade stone, an item that's "only 2k AP", a very underwhelming reward for 40 coins, put into the main quest of the anniversary, while the other boxes cost merely 30 and give items that easily go up to double the worth of the Upgrade Stone?

  14. At the end of the day, our player base was never big enuf to fully experiment with all 21/40 classes to properly balance them all.
    Until Jordan finds a way to grant classes specific "PvP dmg Dealt/Reduction" mechanics, some classes we will unfortunately have to shelve due to their inherent nature, as poorly designed by XLegend.

  15. 2 hours ago, Jordan said:

    B. Depends on what you're talking about. The green health is flat so a Trophy with +Max HP gives you what you get. However, set bonus' are a little different as by default they don't stack. But I've noticed some of the older Set Bonus have it written because if you give it a white stat it doesn't show. So it's a bit more of a grey area with older content. DEF kinda works in a similar manner so it answers both (I'm not 100% sure if green def is flat or scaling).

    Oh it has no practical use, its just whenever I get the Def +10% buff from PoD, I always wonder what the hp/def scaling wud be, since def got +10% yet HP increased by only a few hundred, was pure curiousity.

    2 hours ago, Jordan said:

    F. It's +N% of the calculated damage. You can go test this with Luminary.  So if you have +100% dmg and you hit 5k before you had it, then you will deal 10k. Sadness Ring is just a +100% DMG Dealt buff for the attack it proc's on.

    So Magnus/Sadness just get final priority in that they get calculated last? Ive noticed even on classes that stack high numbers of dmg dealt, the Magnus still makes it 2x somehow...(Axe exe 4T), even tho dmg dealt stat is supposed to be additive.
    Did XLeg just screw up the coding and basically made it do an extra 100% tru dmg, or I just misread the numbers?

  16. A. Does Asura holy skill "Suppressing Slam" work effectively, pushing 300% Pcrit dmg to 320% Pcrit?

    B. How does Hp/Def scaling work? is it based off ur base Hp without class bonus/gear? or is it calculated completely differently?

    C. Why does the Cerberus 98 Neck, -50% matk passive not apply to ALL matk bonus?

    D. BM Thounsand-Cranes "100% bonus dmg" and Kanabo "100% dmg dealt" combos, wats the difference here? or there is none and only text is different? is it indeed different, the Thousand Cranes changes every atk efficiency like Sadness/Magnus?

    E. Why are the BK Sword skill descriptions listed on the Mark skills, where as the Sword skills dont list the Empowered basic atk passive, why not just put the Empowered basic atk descriptions on the sword skills themselves and just remove the Sword skill descriptions from the Mark skills? (oh dear lord, look at the length of this thing...)
    http://prnt.sc/1bhqsp6

    F. This one shud honestly get another thread but...how does the "Dmg Dealt/Taken/Reduc" actually work?
    is it...100% base effect, then you add numbers? is it stacked additively like res interctions, or multiplicatively?

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