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SmolShibe

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SmolShibe last won the day on January 27 2022

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    Eden Eternal

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  1. I wud KILL (myself farming) for some nice re-colors of the Talos Generator (shield) costumes, and even the Mecha Dragon Punch to being more than just 1 red 1 blue.
  2. Thanks to GS Beast Titan *cough*, I mean warbeast for hosting todays Hide and Seek! +15 Social Credit (jk) Yes this is a shitpost, but its also genuine.
  3. Ik theres Weed versions of CP charm boosts, but kinda wish there was a Potion equivalent of it, mainly the Alchemist Powder line, and throw in a little Crystal Ball use. The other 4 races regularly consume level 100 racial mats becuz thats the majority of the demand, but the hot items for frogs are mostly level 95 mats, I just thought perhaps Frogs alone needed an update instead of creating a v4 for everyone from scratch, since that seems to be even more work.
  4. Im not sure if its alrdy being worked on, but Frogs are stuck on 95 tools for the past few Years, while others have mostly been updated.
  5. On Guitar level 1-30, it says "Increase gheal by 1%", but every tier past that, 50, 65, 80, 90, all says "when equipped WITH guitar, increase gheal'. Mace doesnt really matter since ppl will 100% do it if they want to increase heal anyway, but its also confusing there. level 1-30 also says "increase gheal by 1%", level 50 doesnt mention gheal at all, on level 65 it says "increase healing by 2% again", for 80/90 its also simply "Increase healing by 2%". With the precedent of Guitar text being...ambiguous, Im not even sure if Mace Legendary achieve flatly boosts healing at all, since if it does, it takes effect even when Mace isnt equipped, such as Rapier or Guitar. Plz help clarify and/or fix text if possible, thank you.
  6. People complain Mdps is dead in PvE (its a fact stop trying to say its fine ty), but its perfectly ok in PvP, healers are needed everywhere, and Pdps is very much alive, only tanks are literally useless. The Aries neck can "when attacking 3% to debuff dmg dealt by 15%, lasts 5 seconds", Theres probably tons of ways to apply special debuffs/buffs unique to tank class gear so that ppl cant use it on dps classes (dmg dealt -10% passive), but still useful in a set for PvP, and individual pieces picked out for specific content in PvE, like the neck debuff cud be a huge help for certain CC bosses But right now CC is too new and we need to wait a bit before we adjust anything, gotta let ppl get the stuff first.
  7. As much I share the sentiment of PvP shudnt be having impact on PvE, I do have to point out that the way Temple Angel Soul is not strictly PvP farmed. You see, it drops from Daily check list missions, which you can see inside TA. Those 4 are 1. kill 5 different players. (gives 1 chest) 2. get 25 kills on anyone. (gives 1 chest) 3. farm 250 points. (gives 1 chest) 4. Takedown 1 boss. (gives 2 chests) These daily chests are the only source of Angel Soul, u cant kill them from farming bosses, meaning, u have no actual incentive to get into conflict if ur main goal is only to farm the Soul. Number and 1 and 2 may seem bad yes, but friends, guild members, even alts count torward it, and they can enter TA as early as level 1, meaning if u get a Tandem/Multiseater mount, u can just log an alt and ferry them to their deaths. Number 3 is as simple as going to TA during times when bosses dont spawn, meaning completely different days, or after at least half an hour when u can be sure the majority of ppl left, farming the mobs during a time when other players are extremely unlikely to disturb is decently safe. For Number 4, the vast majority of the people on the server do not enjoy forming death squads and specifically targeting other players and trying to ruin others' day as much as they can, what conflict we have in TA is usually from the fact, that theres more than 1 pt farming it, which again, is ok becuz neither is going to waste time trying to murder each other, the bosses are the main loot after all. Despite 2 of the daily rewards locked behind PvP, TA is inherently PvE, becuz the main reward only comes from bosses, u can always choose to avoid pts/individuals u have no hope of fighting, and ppl are incentivized to fight over the bosses, but not to wantonly camp spawn spots and murder each other to satisfy their ego. For Elysian, ya thats a lost cause bye.
  8. The text isnt very helpful, BUT, you do have to be receiving the buff of the totem AND within the effect range for the "Totem Surge", for the game to identify said Totem which is buffing you, and then for your skill to buff the Totem itself, its very round-about and I have intentionally failed this interaction before to confirm it. If you re-enter the range of the Totem buff but the server tick has not given you the buff at the exact instant you cast Totem Surge, it will also fail. Its been like this since pretty much forever ago, ever since the rework, and its never really been a major issue, just gotta be mindful that such a thing exists.
  9. Changing him to not having reflect and more HP sounds nice, cuz some of us can still blitz him down to 0 even BEFORE he casts ref. (like...2 characters) Rogers reward pool is a cluster f*ck tho, it has the main chest opening into> 1. Dye chests (FFS XLEGEND WHYYYYY REEEEEEE) 2. Treasure Maps (Ive heard some ppl say you can farm Enchant BPs from this, but uh...I cant test this becuz my rates s*ck absolute donkey, waiting for Angel or Soul for verification) 3. Aven Trial Weapon BPs, which are not exclusive to Roger chests and can be farmed, albeit painfully 4. Everyone's main goal and source of headache, Partial Enchant Chests Tbh 1-3 can be scrapped outright if Jordan is willing to reduce Blueprint costs for the Aven Trial Katana/GS bps, throw in a few generic rewards like EC frag x5/x8, 4EP x2/x3, chance to get 50 EP, and bundle it into a new item in mail. Having HF in the pool seems a tad bit overpowered.
  10. yes, absolutely in fact its encourage u make more accounts to gather racial mats, creat characters from different races, experiment with the racial market, its a big part of what makes the game run. many of the commodities are semi-mandatory for content, such as Glyphs, Mana potions, gem transformations, and trophy enchants, and just those 4 are alrdy from 4/5 races
  11. I DID suggest Jordan making specific "PvE Dmg Dealt increase" changes to magic class skills in general, or just throw it on the relevant armor sets, but hes alrdy said those are too difficult to implement.
  12. IGN: Specter Item: Mecha Dragon Punch (Legendary) https://prnt.sc/23gu6hr (the Blue version)
  13. thats exactly wat I needed, ty
  14. The only bosses I have seen this description on, are Molten/EshBaal and Draconem, at least so far (cudve missed some). Draconem's description says, "40 tru res, base res 70, shred 70 to do dmg", this is very confusing to me. There are several ways to interpret this. 1. The base res is ACTUALLY 110, the tru res is at 40% reduction, so u shred 110-70= 40 and his resistance doesnt get any lower. 2. As Warbeast pointed out, theres a possibility of "True resistance" applying like the Kelvin temperature measurement, where u add values to an absolute 0 value, such as 0 C being 273 Kelvin, so the same thing cud apply to tru res 40, meaning his lowest resistance is -50 + 40= -10 lowest. But then...the "base res 70, shred 70..." part doesnt make sense. 3. We were completely off the mark and need Jordan to explain it clearly. Also cud we get some data about DS bosses plz? def, base res, blah blah blah, ty
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