I really like the Shaman class, however it is a class that has always been unfeasible for pvp and maybe on this server we can have this experience, I would like to leave some suggestions that maybe can make the class be used in pvp such as:
- Let your totem poles not be breakable as they break very quickly so there is a possibility of having their effect used.
- Cast SPD bonus in Mace instead of being a staff, as staff healing is somewhat complicated to do, perhaps even impossible. Or if it is to keep the Shaman with his healer aesthetic using staff / damage, add something like 10% cast spd and 10% g-heal, just one option among others that can be thought of to make it viable with his weapon bonus, I believe that at the highest levels of the game it will not be possible to keep the class without mace and shield for this would be more interesting the mace buff.
- I think it would be interesting to also increase your base cure of the skill "Drops Of Heaven" which would be an area cure more powerful than the cure of the cleric, however there would be no way to remove negative status. I also thought of something like, maintaining the base healing of the skill and adding a 20% chance of removing a negative status. Assuming that there may be a balance in removing negative statuses with your group healing and with your totem or keeping the totem destructible and buffing only your healing skill with 30% or 20%. If you believe that this suggestion is viable and you need help to make the class viable and balanced, I will be here to help with whatever you need.