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Locsta

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Posts posted by Locsta

  1. 13 hours ago, Fenril said:

    [I don't know what happened, but the entire structure of my message was damaged, distorted, so I decided to repost it.]

    @Locsta

    Well, I've finished gemming my set (except for the elemental resistances stones, which do not directly increases Assassin's damage potential that much) and have been testing the damage output in TW, specially, ('cause it's the most available pvp-mode during the week). So far, I've noticed a few things that makes Assassin a lackluster class. They are:

    1. This class relies too much on gem procs, certs procs and even Encourage buff + pod buff to actually deal a huge chunk of damage. Nothing wrong with that; with "needing a few requirements in order to do its job", but since gems, certs, etc; have around 1% chance of proc'ing, then, in the end, it's all about the players personal luck, which gives the feeling of "wasted time building a class that does not depends on my ability as a player".  For some people, it's ok if this class just breaks crystals, but for those who actually wanna play the class, it's a shame and it mischaracterizes the class.

    2. Considering the ammount of movespeed we have today (and how people are constantly moving in pvp arenas) and how Assassin's skills are executed in-game (in front of him, like skillshots, except for Sprinting Stab, which has a small AoE if you distribute kp's in the respective talent), this class depends heavily on the activation of stun certs and necklace enchantment (be it sleep or knockdown) to be able to hit it's full combo once (imagine what is like trying to hit 2, 3 full combos to kill someone). This class deserves a "fear", "immobilize" or a "huge slow debuff" after using sprinting stab, imo. This won't break the class as people can still swap to a shield, and it would help this class a lot in "at least having an opportunity to do its job". Speaking of Shields...

    3. Stats that help countering this class, which are many: Overcapped-Block (and the lack of tools to help break through / so far, what comes to my mind are the strike stone, the demonic cestus and that trophy from Bushi, but if you wear the Demonic Cestus, you lose triple hit hate from the Angelic one, and if you wear Bushi, you also lose a lot of triple hit hate from Sagi), Defense, Evasion, Overcapped-Physical-Resists. So many "barriers" this class needs to overcome in order to shine that enhances the "if you're lucky, then you get a kill, if you're not, you get killed" feeling.

    Long story short: too much rng involved, while others classes doesn't depend on rng that much to shine.

    I have also tried Kage (Wind Stance), and this class has stun + silence, which helps a lot, but it lacks damage. Before you can finish off your opponent, he starts moving and simply walks away or fight you back. (Let's not forget the ability to swap to a shield after being stunned.)

    So... in the end, this is what I call "class identity issue". The class cannot execute its job unless an infinite list of requirements are met, some that aren't even in your control, leading the class to execute another job that clearly does not fit the class "fantasy", "purpose".  I firmly believe that this is part of what's driving people away from the game. Sometimes, they get full hyped to play a class that has caught their attention and either they build it just to realize it's not usable, or people tell them in advance and then they get frustrated and leave the game.

    Some classes would probably never stand a chance in PvP unless its reworked (exe/druid, ect). I've seen some players try Rifleteer but same than Assasin this is not really the class (beside capping) to play but someone could still make it work, less effective but more fun i guess. its either leaving Assasin as it is and I did almost get one shot by iMiko's Assasin during yesteday TW lol

    Having a fear or stun on assasin would really make it so good (I think something similar to the stun on thief (Deadly Containment)) and I don't think it'd be insanely broken as it'd still be a running around type of class but pretty good to catch people with it. The fact that everyone have move speed capped or almost is also role playing and not fun lol any class with move speed buffs could really outrun you lol even me on AE (with move speed buff) i reach around 180% move speed with no wizzards boots or racial skill on. (200% when I use Ixnas) and this is with not really sacrifying anything. (the tankiness difference with Move SPD pet compared to DMG Taken is noticeable)

    for the block stat, I think it'd be so good to have the cap lowered at 35-40% to have less RGN on the game overall even though we have there is many ways to lower block on the game that still wouldn't kill the game because someone with 0% block is still not guaranteed to die but I think that should come with a work on DMG Taken and DMG Increase on the game or its just going to be everyone getting killed too fast and also having all the stats in PvP maps lowered (Sakura Island, GvG/Territory Wars/BG/GA) something like -10% all attack/magic/defense stats (Cast SPD/ACC/EVA, ... Not really Including M-ATK and P-ATK) and -10% All core stats (AGI, WIS, LCK, INT and STR) would make people sacrify x item for x stat. 

    So Assasin and many others classes would be better without really having to change anything if these examples upthere were applied on the game (most likely the block and work on DMG lol)

    I'm guessing you are an Assasin enjoyer for the few times I caught you playing it in TW but there are way worse classes than Assasin on the game right now and I would say the same for Arch-Elementalist honestly lol but for example Arch-Elementalist on Ice Stance would already have more impact just by having the stats lowered on the game)

    so many stuffs have been implemented to give out free stats and dmg that everything just stacked overtime and now the game ended like this.

    think we should close it here and just wait and see whats the next PvP Patch about.

    ps honestly this conversation will not lead to anything lol just adress Jordan for any concern you might have even though I think pretty much everything have been said but now this is just use running in circle.

  2. On 8/19/2023 at 1:07 AM, Fenril said:

    I think I get your point. Well... what can I say? Balancing MMORPG's has always been a huge challenge and, so far, there is not a single company that's actually achieved a good balancing state. I played lots and lots of MMORPG's, and even Final Fantasy XIV that is deemed to be "near perfectly balanced" is actually not, according to a lot of players and content creators on YouTube, Reddit, and other social media. It's natural that Vendetta Staff will find this task as challenging as it really is.

    Back in cap 95/100, I tried everything I could/had at my disposal to turn my Assassin into a, well, true Assassin. Jordan also helped me a lot with advices on trophies and gems and stuff like that. So, in the end, I made a triple hit build and a P-atk + Triple hit hybrid build. None of those actually worked as I expected. (Meaning that Assassin wouldn't kill no one, except for a Gravity Manipulator every now and then. I even spoke with Noka, who was a great Assassin back in that day, and he told me to just give up hope and play Assassin as a finisher class amongst parties, which is, in my humble opinion, preposterous to say the least, considering how Assassins are in every other mmorpg or even other games as well.)

    Nowadays, I'm positive that Assassin's damage has improved (probably thanks to Sagi+Dark Ninja) but still, it's really really hard to kill someone with a full combo. It's as you stated before... stats are really easy to cap now, so, almost everyone have around 50%+ slash-resist, 100% Eva, 40K+Def, DMG-reduc certs and buffs, Silence cert, etc, leading Assassin to the same boring and not-adequate-role of Crystal Capper from 6 years ago (the class name is Assassin, not Miner). But what else can we do?

    I can also understand Jordan's reluctance in buffing the class, which can (not necessarily will) raise the number of Assassins in TW/GvG greatly, which may "kill the meta" as we know today and thus infuriate the community. However, I've always concluded that Eden Eternal has too many classes and this leads the game to serious class identity issues, which makes things even harder for Jordan. That said, this is why we've been constantly providing suggestions, in hope that the meta will change, will improve, and "unusable" classes could become usable and everyone could have fun (not to mention reducing Jordan's burden, as he is a human being like us, he needs to sleep, to eat properly, to exercize, to have a normal and beautiful life; if he stays day after day thinking about ways of improving the pvp scenario or balancing specific classes, he might end up missing good moments amongst friends and family; besides, brainstorming [between us, players] could trigger new and good concepts and solutions, right??).

    The same applies for Arch-Elementalist, Mecha Ares, etc; But, to be honest, I believe that smaller balancing patches wouldn't hurt us that much and it would be a great way to collect data and imputs on the long road of balancing everything out.

    I honestly do not see anything wrong with assasin as it is right now. It still deals pretty good amount of damage and I believe its the best class to cap crystal right now or its really close to annihilator. its not rare to see someone playing assasin and to mention names, I'd say Amaris and Jin still do the job with that class.

    imo the simplest way to make a lot of classes better at the same time would be to take a look on how balanced are both DMG Taken and DMG Dealt on the game. lets say if everyone was naturally less tanky and the DMG Dealt increase by the supports classes were lowered then for ex Assasin and pretty much all the others DPS would already be way better but its still playable as it is right now lol

  3. 2 hours ago, Fenril said:

    @Locsta
    I think I understand - more or less - what you're trying to say, but, to be honest, I do believe that Eden's problem is structural. Before we talk about balancing, I think we need to pay attention to which pvp modes are most played (presuming we're talking about pvp, because the m-dps situation in PvE is more related to personal preference and "parties leaders orders" rather than balancing in general; I'll explain it later).

    Imo, the most played pvp modes are TW and GvG. TW, by itself, provides no room for testing anything, as it's general consent that you need to have at least 3 supports and 3 healers in your party (and the healers have to clean cc's diligently, cause if its timed correctly, you never get cc'ed for more than 1s, reason why you always see HS, GK and probably ED together). It's essentially team-based pvp, no room for anything else. That said, I'm not surprised that parties intentionally avoid putting more dps's on their setups (or even good and unused classes), 'cause the moment their adversaries realize they have changed the setup, they'll abuse Reaver, Anni, and every cc class possible, forcing the first party mentioned to get back to the usual meta.

    Now... if we're going to talk about GvG, things could be different. Some classes that are good and have cool concepts could be used, and I'd encourage people to do so, to try and have fun despite of who's winning and who's losing, but who am I in the grand scheme os things, right? Some classes aren't weak at all, but due to the fact that we have more TW's along the week than we have "skirmish-like pvps such as GvG", people tend to avoid'em. It's not always "Jordan's Fault". Time Manipulator, for example, is a good class. Played correctly, deals a lot of damage and can kite the enemies and help the team, but no one uses it. Battlefield Poet is another decent class. So far, I've only seen Asa using it, and he gets some kills for sure (in TW, imagine what he could do in GvG or smaller skirmishes).

    Now, about the PvE issue... I believe it has more to do with "that's how things are, so either you fit in or get out". Sure, some dungeons, like AT/DF, reduces the ammount of cast speed, what severely hurts mages, but only some bosses from AT/DF and CC have true-elemental resists, while all of'em have true-phys-resists and auto-attacks-damage-reduction. What does this means? It means that, in theory, mages should be stronger at AT/DF, if weren't for the cast speed debuff. Jordan explained, in a topic I made, how true-resists works. To this day, people still haven't figured out that is pointless to bring Trainer+Lethal Arrow together, each wearing different -phys resists accessories and trophies, as the bosses true-phys-resist won't allow the resists to go below 10, for example. Sure, Lethal increases the damage dealt by the party, and that is cool, but why not bringing him with full-dps set as well, since he won't be contributing to shred resistances anymore?  But, then again, "that's how things are done here, either you fit in or get out". ¯\_(ツ)_/¯

    [Edit]

    I have realized that Lethal Arrow doesn't have a +P-Atk with Bow KP-thingy, hence why people won't bring him as a full-dps. Nevertheless, he could always be replaced with another dps, another Anni, Assassin, Asura or even a Blade Master, considering that trophies and accessories (such as TK combos, Zarloe's, Lv100 Blade's, Syntha's, etc) reduces ALL phys-res, not only pierce. The only exception would be on Celeste, from AT, that apparently has an aura that deals tons of damage if you get too close to her and would eventually kill the Meele-DPS. Point is... we're not exactly lacking options. It's just that people don't want to brainstorm and find new ways of doing things. 

    Its definitely not questionable to say that GvGs and TWs are the most played PvP.

    You could regardless always try things in PvP as long that you are not being insanely outnumbered. You can quickly see if A build works better than B build but as you pretty much said you might just get caught up by another party running META classes lol. 

    A lot of classes used to be better in GvGs over TWs but its not really a thing that much anymore since I've being seeing the sames pt both GvG/TW and I'd agree to say that Time Manipulator is a good class but not really. The class seems to have a really good kit and good stats, triple hit skills, ect but the game makes in sort that it sucks. There is everyone running -DMG Reduction stuff and also too many people have 70 Ice resistance by not trying simply because the game offers you so much free resistances right now. (POD, TW Event, Achievements, Trophies, Guild's Blessing + Cleric Glyph (Proc)). This is already 66 base Ice resistances without mentioning the DMG Taken reductions on the game like Elegant Storm gems lol and then its again harder to deal DMG to someone who is on shield with Swamp King's trophy on lmao. And this is for a class that run no Elemental Resistances KPs so you get the picture this class definitely cant be run by itself despite his good kit but as I said before as many classes this one gets overshined by too much. Don't get me wrong though I think a lot of classes could be played at some point if its ran by a really good player. + Even if you get to -ice res the target by a lot thats still not comparable to what Mecha Ares could do to someone with - fire res lmao (+ there is more way to -fire res on the game than -ice)

    I am not going to argue about PvE things I honestly don't really care about that part of the game and Jordan can now make it seperate by adding PVE Stats and PvP Stats

     

     

  4. 7 minutes ago, Lexs said:

    if u gonna take as example ur HB and my HB to said the class is broken meanwhile other 10 players that tried HB had no impact, it just saying its more abt the players than class, im not saying its a weak class, ofc is strong, but if 2Hb are good and 10Hb not having that impact in game, just prove that is more abt how the player use it, u also had big impact using Asura and it not mean its broken ahaha

    Sorry but i cant believe u taking seriously a SARCASTIC comment abt ice AE xD Im literally being sarcastic in every comment where i provide ytb links, i even type a face laugh pleaseee help xD 

    I agree that some players have more impact than others even though they play the same class but this wasnt just you one shotting people with Holy Blade. It would of been different if it was really just one guy making it with the class but its not.  Well everyone can't get the sarcasm everytime anyways and it lowkey came out of nowhere LOL

    2 minutes ago, Lexs said:

    I guess u just copy the wrong argumment to suigetsu bc yes Hb can hit 3 times in a jump as he said, but GM can hit 2 times in a jump, not 1, and one of the HB hits is phy dmg and even with the jump burst it dont have a big dmg at all like the other 2 mag dmg skills, nothing else to say abt this

    GM can effectively hit 2 times while having the DMG buff but this rarely happen its not really something you can control at high % like Holy Blade.

     

  5. 13 minutes ago, Reikan said:

    I don't think LW/ED needs nerfs. Just that their contribution to -DMG Taken on PVP shouldn't exist, and instead the PVP maps should have a fixed amount of DMG Reduction. It should solve the 8:2 support:dps problem.

    You haven't seen me once in PvP because it is no longer possible for a leader like me to keep players interested into the PVP goal of the game, exactly because I'd have them forced into 8:2 supports for us to be able to even step into a PVP map.

    I used to PVP back when we had L120 / L100 Weaps-sets and before Dragonridge Sanctuary existed. We had Celestial and MoneyTeam in the scenario, and BrightShield was often in PVP maps. Not winning, but taking part. Having fun, which is the goal of gaming. The 7:3 or 8:2 ratio for supports:DPS was present but not something needed for a guild to step into a PVP map. It was still possible to walk around as a group without being instantly deleted by a single person.

    The DMG of the entire game scaled up, while our ability to defend ourselves without stacking 8 supports didn't.

    That's the issue. I'm not interested in winning PVP. I'm interested into bringing new/returning players back into the game scenario, and at the moment the odds of getting these players to stay are very low. We have too many better options of PVE games out there to play. I can't convince people that a game like this (EE on current state) is fun or balanced.

    So its just both of us talking lmao

    Well your point of not having fun is TW stands regarding how the game is by now. I don't think you have to win to have fun on the game though you can just simply go out in the battlezone and fight. As long that you have a chance to win in a fight that might be fun adding the factors of playing enjoyable classes too. 

    I definitely agree when you say that most people prefer to play DPS or Debuffs classes over Healers or supports classes. I remember seeing people forced to play ED/LW against their will quite recently in order to increase their WR.

    Also its right that its pretty tough to bring people back on the game in its current state. It does not really attract anyone so far who haven't played yet as just by seeing PvP videos they dont really get attracted. These same videos regarding current PvP wouldn't attract me on the game neither but I enjoy watching old TWs Lv100 cap. The game was way more dynamic.

  6. 59 minutes ago, Reikan said:

    Nerfing one or other won't ever solve the 8:2 support:DPS issue. It will just bring another class to the top and the trend will continue, unless all the DMG potential gets nerfed into oblivion, rendering the game unplayable for most. 

    DMG Taken in PVP maps should be the target of the changes, not specific classes. If after that, some class is still in the highlights, maybe THEN we could adress a nerf.

    Well I did suggest to nerf the supports such as LW/ED so Holy Blade and Mecha Ares would not need to be changed or maybe just nerfed a little bit.

    Jordan said he won't nerf these 2 classes as they always been here and never been a problem which the same can be said for Holy Blade. The class always been here but never been so much of a problem. I am not sure if you ever did PvP but I haven't seen you once in PvP so I might be more able to say how Holy Blade has an impact on having fun in TW but now it doesn't mean its going to be fun all of sudden but would surely make it slighlty better right now. But in the case Holy Blade and Mecha Ares were not that strong anymore no matter what build this would really leave opportunities for others classes but thats not whats all is about as I mentionned supports being lowkey too strong seeing the buff they bring to DPS so it would in fact probably stay a most SUPPORT party which is fine to me as long that another most DPS party can compete.

    Theres a ton of changes that can be done, either nerfing others aspect on the game such as the one you mentionned or slowly nerfing classes and making everything fair (healers/support included). I don't want this thread to end up on a repeat talk though I get your point.

  7. 20 minutes ago, Reikan said:

    Sad to see that the topic derailed into these kinds of arguments, really.

    Holy Blade hasn't been touched in a while. The game got more base stats, more raw DMG, yet it still multiplies all these bonuses by 200%, which works for 3 skills instead of 1 from Gravity Manipulator. It's only natural that the class scaled up to this point. The -30% DMG taken while on air is only a complaint due to how the class scaled its damage through time, reaching the top charts of DMG dealt.

    What i'd adress here is: Is nerfing Holy Blade DMG output going to "solve" the PVP ratio of 8:2 support/DMG? People will always slug fight as much as they can because losing a player is a big loss in a fight. Not so much due to smoke bombs, but it's still an advantage. So whatever people can do to lower DMG taken will be an attractive resource that competitive players won't ever give up on using.

    The thing is: Most of the playerbase doesn't enjoy playing supports. Maybe why our PVP numbers are always low. Maybe we don't have popular PVP mechanics because we're forced into using 8:2 or 7:3 setups in order to barely survive. I'm not talking about Garden, SoulBreaker, Stardust. I'm talking about the rest of the potential community that could be joining PVPs but just doesn't bother because they'll have to sacrifice their fun just to sit and press buttons on an unwanted class (may it be Elegant Dancer, Life Worshipper or any other support). Playing support is a style that isn't for everybody, that's why for PVE you only need one, and that's why PVE is still popular.

    Adress DMG taken in PVP maps. Nerf the support classes offer of DMG Taken reductions. We need a support overhaul, where each support is there to offer a specific resource that's wanted on a strategy. Maybe the Adjudicator can be the "Jack of all trades" healer, but the rest shouldn't be there just to "add DMG reduction". 

    That way, We wouldn't need 8 players focused on reducing the potential of a single Holy Blade (or Mecha, or whatever you guys tell us it's "meta" since it's not really "meta" but "what worked best on your strategies, players and resources"). That way, we'd have more people playing fun DMG or CC classes. Maybe our PVP would have more people interested into gearing up and joining.

    Sincerely, a Guild Leader that constantly keeps gearing up people just to see them leave the game because they don't want to play supports.

    Pretty sad, in fact lol

    I think that adressing others stuffs beside the class would work the best for the game and this has been brought in Losque's topic but the mystery question is how to adress that without fucking the whole game. Also adressing only the DMG Taken would mean that some classes would really stand on top again but it would atleast make some others classes playable a bit more. Probably not the best but as far as I know, some people still make work classes that are not judged being the best. If only DMG Taken were going to be adressed then some classes might also need to be nerfed aka HB.

    Nerfing Holy Blade would definitely make it more fair but now is it going to be fun anyways? Mecha Ares is probably going to take over more than it used to be but there would still be more potential for others class to be tried out. imo Lv100 cap was the funniest even though some classes aka DE were too good but it was pretty fun to wipe people and not being fighting for 10 minutes so now the game has pretty much lost of its dynamism (moving crystal, fight, move crystal wipe) but its just due to lack of people in PvP which might be due to how the game is right now.

    But its really hard to adress that problem now there is so many DMG Taken reduction from weapons/trophies in addition to skills that make the game a little bit weird. Its also so easy to cap every stat on the game there is a lot of stats you can give up on to be more tanky and without losing any DMG. I'm thinking about the Body Gem that lowers M-DMG Taken by 2%. Something you would think about using  if you had to take care of more than Holy and Fire resistances on the game.

     

  8. On 8/10/2023 at 12:00 PM, Lexs said:

    This post is a lot of whining, to begin with, complaining that there is no diversity of classes in this meta is totally absurd, since in the previous meta we had: Gk x1, Hs x1, Adj x2, Reaver x1, Conj x1, Ae x3 and sometimes x4, Bp x1 sometimes... And in the current meta: Gk x1, Hs x1, Adj x1, Lw x1, Ed x1, Reaver x1, Ae x1, Mecha x2, Hb or Anni x1 soooo it is clear that crying about class diversity in the pts in the current meta is out of place.
    Typical post from AE lover on fire because they nerfed his class and now he wants to nerf the strong classes of the enemy guild. This post started when Locsta was in SD, focusing on the fact that the HB was very broken and trying to nerf Garden's strong class, not even mentioning the mecha when he had already tried it in TW and it had not given him good results, but now that he is in SB and Suigetsu carry SD with mecha, he comes back trying to nerf the mecha too and since he doesnt have players to play LW/ED in his guild then nerf this too.
    So main AE from SB trying to nerf mecha(sd) and hb(garden) class, and main mecha from SD trying to nerf hb(garden) and save his mecha and nobody wanna nerf SB classes because they dont even join pvp, just complaining or copying builds and when they do not get good results proceed to cry.
    The mecha and the HB dmg have not been touched for years possibly 3+ and they never complained, I even played HB in the broken AE meta and got top kills over the AE and they still didn't complain.
    It is absurd to complain that the HB oneshoot ppl, the class was made to have great damage, it is normal that when build a full 3hit/sadness build you end up 1shooting when one activates, but that does not happen as often as they want to make it seem, and if they 1shoot you often, it's because you're doing something wrong, the other guilds have been playing HB as well and they haven't ever 1shoot me or maybe once with luck, on the contrary they have been 1shooted by my HB several times.
    Does the HB have the highest dmg? Yes, but it is not a class that can do damage as continuous as others with which you can hit many times in a shorter period than the HB and maintain a much more constant damage like the mecha and sometimes even the AE ice, it has a high but not constant damage and little range compared to the mecha (HB 20mtrs and 15mtrs - Mecha 25mtrs), in the same way it is easier to counter an HB than a mecha, due to the small range of the HB you only have to separate a little of your companions which is useless against a mecha because of the great range it has, the only counter to the mecha is removing buffs to remove its armor, but with all the excessive amount of buffs we gain thanks to ED/LW and the swaps of trophy that can be done in mecha since the missiles activate too fast it is not so easy to remove status but u can do it, anyways it is even easier to remove the DESTRUCTIVE LEAP buff from the HB, and not only that, you can also nerf the HB with disarm trophies (Badge of crime/ axe moss) that activate super fast since they have a 5% chance instead of 2% like the others and those 2 troph can stack... which don't work to nerf the mecha, and to make things worse you can use ChinoT to nerf the HB which doesn't allow him to jump, which is totally broken because it doesn't have any type of cooldown and to make matters worse there are several ChinoT that you can use and stack at the same time, and even worse there is one that lasts 8 seconds which makes the cc more broken and that only counters the HB, but people here prefer to just complain and ask to nerf the class of the other guild in order to win, or they hope that one has to tell them how to do it in order to beat us.
    That only 1 HB is enough to carry and delete 1pt even when they have 70holy res and reduction is another exaggeration to try to nerf the class, and there is no video to prove it, the only time I saw 1 only HB that works well to delete another pt it was when it was supported by 1equi -30holy res, 1 AoJ -20 res and block and 1 Asura -25% block so of course it will have a big effect on HB or any class if you reduce -50 resist and -45% block permanently to your target, and in that mentioned case it's not x1 HB killing people with 70holy, it's x1 HB killing people with 20holy and 5% block with shield swap. However, if we're going to talk about broken things that easily carry 1pt, the meta of 2 mechs and classes supporting them with -resis is totally broken, mechas 1shooting ppl, that's what the current meta is becoming, anyway, I see people here complaining with only theory that in practice it does not work like that,ill show videos where u can see the real impact of HB in pvp, not a sakura random test or just words, mostly of them is TW ( Im not going to take into consideration my HB impact/1shoots bc i understand they state that is HB class which is broken, not the player)

    -Broken HB having less impact than AE after first nerf ( which was decently and not broken for sir Locsta)
    https://youtu.be/qz6uPoq_WjA
    https://youtu.be/HvWQu2u-tfg
    https://youtu.be/aHjd1962tbM
    https://youtu.be/bYcpN2QKTpg
    https://youtu.be/d7Xk4hK6Q0A
    -AE ice having more impact than HB ahaha nerf AE ice xD
    https://youtu.be/vjzYNbjUcCM
    -Enemy Hb having less impact than Mecha and AE after second nerf, even u can see in our side suigetsu playing mecha having better impact than me playing broken HB and in second video i playing mecha having more impact than him palying broken HB xD
    https://youtu.be/6BOKDmUbsLA
    https://youtu.be/WVyQtPgOAXA
    -Guild Arena and TW where mechas having more impact than broken HB xD 
    https://youtu.be/2HM-L1h2TJ0
    https://youtu.be/MBVxqE3zmBw
    -TW where enemy mecha have mroe impact than HB and didnt even play the entire TW
    https://youtu.be/p3Qzt38EAWg
    -TW where we got outnumbered and even enemy side had 2 broken 1shooters HB that never 1shooted me the entire TW...
    https://youtu.be/DNMdBYmgExA
    -TW where 2 mecha pt beat 2 HB pt, this is the current meta
    https://youtu.be/rq053nW9lSg

    With this i dont wanna say mecha needs a nerf, idc, i only prove with facts/videos that HB isnt broken as they wanna make it look only to nerf it, and there is another topic to focus if we gonna talk abt broken class like mecha meta, anyways subscribe to my channel and leave ur like xD 

    Thanks for your reply. 

    I am not going to jump on a 1v1 arguing about what happened on the game or what you think happened on the game because this is not the right place for it. 

    This has first of all nothing to do with the fact than I enjoy to play AE more than any other class as you seen me playing Holy Blade against you (SD vs Garden) lol and the DMG difference when we had Holy Blade and when we had not was pretty much obvious. I remember a lot of tws being No Holy Blade 0% WR vs Holy Blade 50% WR. Plus you say that I am trying to nerf mecha when I just mentionned that nerfing the class would just be an alternative to leave others class a chance to compete. 

    Saying that Holy Blade does not one shot a lot is not true lol if you compare that class to any other DPS classes, the one shot ratio comparison is just insane LOL. (I think you missunderstand because sometimes the fights last 5 minutes but even there is always someone getting crazy bursted out of nowhere but gets revived so the fight do not end). You also said that its not Holy Blade dealing insane amount of DMG to people with 70 holy res but 20 resistances which is not true at all lmao there is so many times I played HB where I litteraly bursted out people with no debuff on them and there is also many videos you can find where that happened (With ED/LW in pt)

    Regarding AE being good then I was pretty much complaining in Stardust about AE being META back in the day because this was the only class being played as DPS (sometimes Mecha Ares). Everyone would just run AE and boom boom in TW but as you guys were outnumbering most TW, this class was fun enough to play at some point in order to compete in 10-13 vs 20+. The fact that you could stay in range was really making the class . High DMG and safe at the same time making the possibility to wipe more than a party with only 10.

    You just have to accept that Holy Blade got too strong right now and its not because no one was playing it while you were that it was not insanely good at that time but it even got stronger right now plus the DMG on the game keep on increasing with release of new gears aka awakened weapon for this content. But as I mentionned earlier there are classes that overshine others and back in that time AE was overshining every other class in term of DPS value. It did happened that I one shot someone on AE with lightning storm lol. Another reason why this hasnt been played is because the class gameplay does not please everyone and now everyone is just forced to use it to win. (or mecha ares) I can relate to AE before its rework, most people who talked to me about the class said it was either too hard or they didnt like the gameplay even though I was doing fine on it but no one was forced to play and no one did play it actually because it wasnt insanely broken enough to being forced to play it.

    I would like to state however that this is not just me randomly complaining after been through a couple loss on the game. Even back in Stardust when we were winning at some point, we were still complaining about how boring was to play Holy Blade and Mecha Ares. Just letting you know but your answer is typically the reason why no one like to argue or make any post on the forum about what could be better for PvP.

    now this is pretty much funny that you brought AE Ice being broken and I am not going to argue about it this is just you trying to find a good point to score lol. You're free to use it and tell me whats up lmao. The nerfs asked here is just in order to make the game more fun and as I said, this is me and some others people opinions but now there is the possibility that some players like the current meta of running 2 DPS Classes and 8 support lmao

    This been just sharing opinions and I hope this would not end up in bad terms as this is just like in order to make the game better and now if you do want to share opinions you're free to just simply do it but this hasn't been made to settle scores. 

    PS i do have the video where I got one shot while on ae while having Insight buff but now it just sounds like its going to end up like childish arguing and proving eachother things to see who is not lying

  9. 26 minutes ago, Jordan said:

    This system does the opposite to this.

    The skin doesn't change, a new item is created, the fortifications and such are copied to the new item and then the old item is destroyed. It's all smoke and mirrors to make things work in this old game 🤣

    You might notice this is the case when you check the archive and see 5 slots per weapon.

    alright LOL I'll leave you thinking on this as I thought my idea made its sense but i guess not LOL

  10. 8 hours ago, xSuigetsuux said:

    I do understand your aim in nerfing LW ED is a means to consequently removing HB and Mecha power. However the core issue remaining is HB. I can think of 5 different setups without LW ED that will make mecha stronger than having these two classes by a large margin. We simply cannot use these setups because HB would oneshot every single one of us. Independently of how good of a combination LW ED might be for utility, the real problem is that we need them not for damage (they do add damage, but it's not why they must be used), rather for its survivability against HB constantly farming you even at 70 res plus damage reduction from Maul trophy, guitar buff, adju's insight, etc.
     

    And yes, the class that oneshots you having a permanent 30% dmg taken reduction buff is game breaking. Until HB gets modified to be at the same level as Mecha or AE, LW ED will be needed in order to stand a chance at a "fair" fight, in which you might get oneshotted at any moment by a class that receives almost half the dmg others do and does not need any active buff that can be removed to prevent that.

    I think the most craziest is the fact that you gain both DMG Reduction and DMG increase. You could use any other class that buff Mecha Ares for sure and I think Shielder/Blade Acrobat or Annihilator (but you already use it) would probably be on that list but beside Shielder there is no other class I can think of that grant you this much DMG and Tankiness at the same time. + Elegant Dancer is a way better support right now if you look at the overall kit of the class which includes debuffing party, CC skill, dmg immunity allowing you to deal more DMG and being tanky at the same time. 

     

  11. 9 hours ago, Jordan said:

    I will look into this change when I look into this change:

     

    It's not an easy thing to add into the game something like this, but I know its something people would appreciate if I did. It would be easier if I just made a costume of each weapon but thats too many weapons to do so I will look into this when I look into the above.

    I actually thought of a way to include this on the game, I am just going to leave it here, who know you'd maybe get an idea out of it lol.

    Heres what I thought about. 

    I'm going to give you an example to give you a better picture so lets say I want to awaken my Demonic Radiant Staff to Awakened Radiant Staff. To make it awakened, I have to use my Demonic Awaken Stone on my Demonic Radiant Staff and it will become Awakened (lets not mind the EXP). Whats happening is that my weapon actually transform into another staff aka Awakened Demonic Radiant Staff. The skin changes, the icon changes, the gear upgrade/fortifications/enchants/gems remain the same.

    So the idea here is to actually make something alike this Demonic Awaken Stone.

    image.png

    So i guess you could make it in sort that the stone transform your staff into a new other staff with a new Icon but keeping its caracteristics but you might also have to deal with the archive as it might be an issue with archiving the staff if its transformed into another unless you make another archive category or add the transmogrified weapon somwhere.

    Or either make many stones that would correspond to every skin like below but that probably take a bit longer to realize.

    image.pngimage.png

     

    Thats something that would definitely work after seeing how that awakening weapon process work. I guess it would just need a moment of reflexion on how to bring this on the game. (rewards, through grinding, item mall?)

    Anyways, thanks for looking into this. I'll be waiting for sure

  12. 5 hours ago, xSuigetsuux said:

    Hello,

    Addressing classes individually:

    • Mecha seems fine, it is the same class we had during AE era, in the past AE was stronger, therefore there was no point in using it. The class seems stronger now because AE is unplayable as main dps and we added LW ED combo which boosts its damage while in the past we would simply add more AEs (main reason it was fun and everybody wanted to enjoy the pvp playing it). But realising the tankiness they provide, similar to now against HB, we could've surely benefitted from the combo when we were 2 AEs facing Garden's 8 AEs. Overall Mecha Ares is not overpowered, mainly because of how easy it is to remove its buffs and armor which causes the class to be weak until you get the next chance to acquire your Bulwark once again.
    • AE is not usable on lightning but other stances do damage, changes should be focused on Lightning Stance rather than Magic Burst, we probably still wouldn't use since it was triple hit before and only Losque was using it to be honest, the first nerf was enough to make the server go from 25 AE players to one. However if you are truly seeking for variety there are some changes that could bring both Nature and Ice stance to pvp, rendering Lightning Stance for PVE as it was stated to be the focus on its rework patch, and the other stances for PVP. Even though I also was AE main and miss playing the class, I definitely enjoy having different metas across time, instead of just playing the same class forever, accordingly having Lightning Stance for a pve environment and we use the others in pvp can be a good idea. Although some slight modifications are needed in Nature and Ice departments for this to succesfully happen. Last reminder that as you mentioned we only focus on holy / fire resistances, consequently forcing players to care about two new types of resistances.
    • Holy Blade's controversial aspect is that you can make a party with only one main dps and you will still wipe. In the past if you ran more healers you simply would lack dps output. Which is not really an issue now since the class can oneshot targets without any swaps required, base build. I don't really understand why a main dps class has -30% dmg taken basically always, he's almost a BK in pve. I also don't see why GM was nerfed when it was already weaker per hit than HB, and HB does 3 hits per jump while GM does only 1. Holy Blade magical dmg augmentation on jump is simply too high, plus the base matk is way higher on HB than AE or any other class. I provide a clip of randomly oneshotting a GK at 70 holy res in Sakura Island, not even LW ED enhanced and fully gear procced which is usual pvp scenario. I'll be happy to provide multiple oneshots of actual pvp gameplay if they are requested as they are easy to get.

    https://www.youtube.com/watch?v=yMZWjY1RhFM&ab_channel=xSuigetsuux

    There are two solutions to solving this constant oneshots, remove double hit from skills or bring down Magical Damage to 150% (which still will be stronger than GM and can hit 3 times). Regarding the -30% dmg taken it should definitely be removed. If you think this is not a neccessary change, then imagine adding perma 30% dmg taken to Mecha or AE, whether it's unthinkable for those 2, also should be for this one. No class should be able to oneshot and be the tankiest in the setup.
     

    • LW and ED combo were unused during AE times since everyone was using AE inside and outsides main parties.

      As the person making this party, I can guarantee the only reason we run LW ED is not to get oneshotted by HB, if the class was at the same level as others, we would never use these 2 classes. They are simply there to provide -dmg taken, hp buffs and resistances and be able to even play the game without getting oneshotted every five seconds, which happened every single time we did not run them. Having 5 healers and still having a class able to oneshot somebody does surely contribute to a boring and dull pvp experience. Many players wish to play dps classes but they do not fit inside a party because of the requirement of healers needed. Half the party is there just to keep us alive. As "broken" as AE meta was, there was only 3 healers in party. Makes you wonder if this HB meta is not really stronger.

    alright RicadoPain, thanks for sharing your opinion.

    So you said here that Mecha Ares seems fine and I do agree with you at some point which is true it has many defaults such as the fact that your armor can get removed and also its sometimes tough to put bulwark on or you might just fail it and be useless for 30 next seconds. However I don't think the DMG are fair but that only happen when its fully buffed and played around such as the classes you used in this party posted in my original post. Separetely, all the classes in that party are fair and not one them is insanely strong but I think that the fact that you can get both DMG and Tankiness by running ED/LW is really too strong and get coupled with Mecha Ares really well right now and if it is that strong everyone can just run it but it kinds of suck that you HAVE to use these classes to win right now.

    I am not going to talk much about Arch-Elementalist, i guess you said pretty much everything even though I tried to play it in a party after its nerf but nothing really came out of it and I think Jordan would come up with some self made changes. i just didn't feel to suggest something that might come out too broken or a buff that would make the class META instantly. I just wish it could just be playable but not insanely good like it used to be.

    Now regarding Holy Blade, I was also wondering why the class gets more tanky while in the air lol it kind of do not make sense that the class gets DMG increased by so much and tankiness also. These 30% DMG Taken are the reason why the class is such hard to kill now. I think that lowering DMG increase by just a little bit is a must.

    ED and LW are not going to get nerfed i guess but if these were not played anymore and Holy Blade DMG was nerfed, Holy Blade wouldnt have so much impact on the game at all. Thats why I came out with ED/LW nerf because that would mean that Holy Blade and Mecha Ares do not need to be touched or see just a little bit.

    plus running 8 supports and still being able to wipe this fast with such crazy DMG is also insane.

  13. 9 hours ago, Jordan said:

    Just to cover this egregious comment first as it stood out as the most naive of the bunch.

    The first video (I skipped to around 5:35 where the party was full). The party consisted of Arch-Elementalist, Blade Acrobat, Holy Sage, Glacial Knight, Celestial Arrow, Master Fencer, Mecha Ares, Adjudicator, Shielder and Reaver. Based on the following I would say this party is also 8:2 on support to dps. The for video number 2 (I skipped to around 34 seconds). The party consisted of Arch-Elementalist, Glacial Knight, Holy Sage, Conjurer, Celestial Arrow, Mecha Ares, Reaver, Adjudicator, Equilibrian and Battlefield Poet. With me giving benefit of the doubt in which you should really be using Battlefield Poet as a damage source, thats still 7:3.

    Just because there isn't any duplicate classes doesn't mean that this is good examples of what a party setup should look like lol.

    ---

    As for the comments towards the meta damage dealers.

    There isn't really anything wrong with Mecha Ares for a start because that class was the meta up until the Arch-Elementalist rework. So it's only natural that while everyone now claims Arch-Elementalist is unplayable it would take it's place at the table again. Especially since Mecha is a class that hasn't really been balanced changed for several years (From the looks of it, it was Patch v60 the last change back in February 2020).

    Holy Blade on the other hand I have been keeping an eye on because it has been creeping into the spotlight over time. I'm very hesitant to nerf this class however, as out of all the classes in the game this is the one I'm the least familiar. So I will be looking into this class as soon as possible.

    ---

    As for Life Worshipper and Elegant Dancer I do find this situation very funny. These classes have been in a similar state since the original rework. They recieved several buffs in Patch v82 (May 2021) to make them viable. Which means when Arch-Elementalist was at its strongest having 5-6 of them in a party at once, this was a completely viable class combination. Yet nobody used them, so that either tells me that it was a hidden OP (which wasn't hidden very well) or theres nothing wrong with it and people are just branching out into other strategies.

    Quite honestly I would argue the fact that you haven't made reference to Holy Sage in this post quite shocking to be honest.

    Lets look at the listed effects you listed:

    • Reduced Enemy CRIT Rates.
    • DMG Taken -15% for 7 seconds with single time 15% recovery (Cooldown 8 seconds, so almost 100% up time).
    • Debuff Removal x8 every 15 seconds (Assuming you have a brain and use the quite clearly obvious choice Class Talent).
    • DMG Taken -50% for 4 seconds (Cooldown is 15 seconds, so just over 25% up time, requires good timing).
    • P-ATK +20% (Mislisted on the Forceful Rhythm song)
    • Resistances +5 pts, CRIT +5%.
    • DMG Dealt 10%, ATK +20%, CRIT +5%.
    • Mana Drain (So mana upkeep is important).

    Now looking at Holy Sage (Specifically talking about the DMG Aura since if you where to replace ED with another support class this would be the most viable candidate):

    • DMG Taken -15% permenant.
    • Debuff Removal x8 every 5 seconds (so across the same time period is 24 buffs removed).
    • ATK +15%, CRIT +10%, Move SPD +10% (Providing you have the KP).
    • Knockdown Immunity
    • Effectively no mana cost (20 points).

    So at first glance you might think, well list 1 is bigger than list 2 and yeh your not wrong. But list 1 requires 2 classes with much more importance on cooldown timing and mana and is rewarded for these hardships which list 2 is given all these benefits for free with no counter play. The only counter to list 2 is kill the Holy Sage. The counters to list 1 contain buff removal, mana drain, pushing them apart, CC locking the ED before it can use its core spell and ofc killing one of them (probably more value killing the ED).

    I think the core arguement in my opinion is would you rather have the slot in party taken by an ED which grants your core DPS +10% DMG, some crit and 40% P-ATK / 20% M-ATK. Or would you rather have an equal DPS in the party providing what can only be quantified as double damage since 2 people attacking at the same time. Well thats a decision that you can only make, I personally would diversify my damage profile with another damage dealer so if they focus down the main damage dealer the party isn't just useless.

    End of the day, I'm not guna even discuss nerfing these 2 classes in combination unless people are willing to hold other classes to account for being too strong. These classes (specifically ED) has not been played outside of 25 man raids for several years, I'm not about to nerf it just because people have suddenly started playing it when what it provides for taking up 2 party slots is a bit of DMG Dealt and attack stats. Stuff that other classes already provide solo (Like Annihilator for example).

    ---

    I want to thank your for your information.

    I will look into Arch-Elementalist even though I think people are being a bit dramatic over its nerfs and I will be looking into Holy Blade (Not really because of this post but this post kinda makes the case stronger on why it needs to be looked into).

    I will not be touching ED or LW as of the moment as there is in my opinion a lot more wrong with other classes than these 2 classes. The only considerably broken thing about these 2 classes is a buff with just over 25% up time.

     

    Well thanks for your reply.

    You've said that the party from the first video look like a 8:2 on support to DPS which is not true as Mecha Ares, Blade Acrobat, Master Fencer and Arch-Elementalist were all 4 dealing a good amount of DMG plus CA being a good DMG class back in that time.

    Heres the scorebord at the end + the battle recorder by 11:40. You can see that all the 4 DPS I mentionned have pretty close DMG even though Battle Recorder isnt the most reliable thing to prove that but we still can see how CA has way less DMG than the others for the reason that its not as much dealing AOE damage than the others 4 DPS even though we could still add this class as DPS to the list and make it 5:5 on Support DPS. If you compare this class to reaver then reaver is a real debuffer lol plus CA still got 21 kills.

    image.pngimage.png

    On the second video, I agree it was pretty much 7:3 Support on 3 DPS and I do not have battle recorder or scorebord at the end to show it better but the DPS classes were definitely Mecha Ares, Arch-Elementalist and Equilibrian. I am doubtful about adding the Battlefield Poet to the list as it used to be very strong back in that time DMG and Debuff wise. 

    As for the comments towards the meta damage dealers. //

    Well there is definitely something wrong going on the game in terms of DMG when I mention that you really get one shot too often by Holy Blade and now Mecha Ares. Everyone just bet on their Mecha Ares and Holy Blade DMG and play support class for them but it does happen that you get one shot even with 70 resistances on and no debuffs. I already got one shot by HB once on AE while I had Insight from Adjudicator and 70 resistances lol. Seeing the DMG Potential it does not even feel like others classes are allowed to play in your party as it would just deal less DMG and why use others DPS classes such as Master Fencer/Blade Acrobat when you can simply use many times the most DMG classes aka Mecha Ares/Holy Blade. * Individually, I don't think Mecha Ares is that problematic but Holy Blade, certainly.

    To talk about Elegant Dancer and Life Worshipper, these classes have always been here on the game and being left used just times to times, I remember using it back in NoFear with MoneyTeam pt (2020)

    image.png

    so I think that sliglty Nerfing Mecha/Holy Blade plus ED/LW would be the EASIEST way to make the game better but there is probably other alternatives and it becomes pretty hard to find the issue with all these high stats and DMG increase. Nerfing those classes do not mean that unused classes would suddenly become META though but have a more fair chance of competing. 

    Now the reason why i didn't not mention Holy sage is because Holy Sage cannot stack 2 Blessings and get both CC Immunity (you can still get the other buff) at the same time so if you were to place 2 Holy Sage in the same party, this would mean that you would either sacrify FEAR immunity or KD Immunity and i guess using the Anti FEAR is better for the only reason that KD Immunity cooldown last 1 minute and Fear Immunty cooldown last 30 seconds so this would decrease the CC by a lot.

    I'll try to come up with any future PvP video that show how the game looks like so you can have a better picture of it plus thanks for looking into AE.

  14. 34 minutes ago, Akyme said:

    Hello !

    If I understood right the idea, you're talking about a transmogrification change on weapon only, not costume weapon at all, just like World of Warcraft does, right ? (Because if it was also on costume weapon, I wouldn't see the interest of it since we just have to change it xD)

    I really like the idea (even if I won't use it at all, since I prefer to use costume), I would also add it for armors since some of they have special effect, and I'm pretty sure many people would like to be able to choose which color the effect is.

    Also, I would add a few categories for some skins. For example, awakened weapon Lv. 65 / 75 / 100 should be marked as legendary, which would require something more to use it ?

    In WoW, as long as you don't have the item, you can't transmogrif, which is a pretty good thing in my opinion.

     

    Another idea for the same suggestion :

    We've seen on X-Legends that enchant for costumes exists. Maybe using a costume enchant to change the skin could work ? It would do 7 type of enchant : 1h, 2h, Off-Hand, Body, Head, one for the aura that armors give, and a last one that remove the current enchant.

     

    Well I'm not sure which one is the best, in the end I think I prefer to stay on "weapon" and not "costume weapon" so we don't have to always change the costume for every class (it would be a huge cost and using so much space in bag xD). I let the idea here so maybe it could give you new idea too !

    My suggestion was just including weapons and not costumes weapons and I also did not mention an application of this feature for the sets since your set do not interfer with your character while you play so it might just be too much plus the sets dont have a skin but just an icon to work with. (i guess for the effects but it sound a bit too much but its not something i am against lol. ) so I just gave out my global idea of what could be done but now there is probably many ways to bring this on the game either going through a whole grinding or just buying it from Item Mall but anyways I'm pretty sure Jordan could find an idea of how to include this on the game.

     

    Thanks for your reply.

    • Like 1
  15. Hello everyone. I have been thinking about a feature for the game and I want to know if its possible and it would be a pretty good feature for the game as its not a secret, a lot of people play for aesthetic and it would be awesome for people to choose their weapon skin and not being down to the point of using a weapon that they don't like.


    Add a skin weapon changer on the game which would be purchasable via Item Mall or any other way if you have something in mind. Such a whim, I think it would be good for the Item Mall.

    Let me explain!

    There would be different items such as

    Staff Skin Changer
    Gun Skin Changer


    // These are just example and there would be a skin changer for every kind of weapon that goes from Lv115 to Lv125 as they're currently the most used weapons. 

    Lets for example say that I have this Awakened Angelic Radiant Staff weapon equip and I want it to have Primary Fury Wand. I would put my Awakened Angelic Radiant Staff into Arcane Box and fuse it with Staff Skin Changer and this would show me all the others skin option then you would just have to select the skin you want. This would keep the fortifications, gems, gear upgrade and enchants on your weapons. * I just took Arcane Box example to make it simpler to explain, anything other system would work so far.

    There is a lot of weapons that share the same skin but have different color so i guess what could be done for the selected weapons is just taking all the weapons skin from the golds weapons that goes from Lv50 to 120 and maybe also add Awakened weapons skins to the list as I guess some people would rather pick awakened weapons skins as they have pretty good looking effects for some of them.


    To make sure its clear, when I mention Skin Changer, it means the skin weapon on the right part of the screenshot and not the icon which is on the left part (below the character). Now its up to you if you also want to change the icon of the weapon but I think it'd be better if we can see what weapons other people use and not having to hover to see. 


    image.png

    I do not think this would take so much time as I know you prefer to focus on what is not necessary and not time consuming for not worth much. This is a feature I thought about and I'm sure it would work quite well. This feature would also match with the others features in the game such as the Damage Style Changing Text Feature which was not necessary neither but a good amount of people enjoy playing with it.
     

     

    • Like 2
  16. After a mure reflection, me and some others people I been talking to concluded that the issue right now are not the classes such as the ones I mentionned earlier (DE, MF...) but it is on one hand some classes that overshine the others and this happen because these same classes (Mecha Ares and Holy Blade) gain too much DMG Buff from support classes. (ED/LW) 

    I will just point out what is currently happening on the game and suggest ideas to change that.

    So every parties run ED/LW right now and if you do not run these in your party, you're lowering your chance of win rate by a lot in a teamfight. These classes simply decrease the DMG Taken and also the increase DMG by too much. Getting 1 hit is pretty much common right now even if you have 70 Elemental Resistances which happen very often now lol. You pretty much have a low win rate chance if you do not run ED LW in your party because these classes buff too much DMG plus DMG Taken Reduction. 

    Lets firstly take a look on Elegant Dancer/Life Worshipper.
    These following buffs are the one buffing that make the party overtanky unless both Party A and B run ED/LW because of the DMG buffs. The best way to kill eachother would be both parties running ED/LW or one of these party is just not going to be able to do much. To note that you cant either kill the other party if you do not run Holy Blade and Mecha Ares in your party. These 2 classes just overshine all the others in terms of DMG. // Song of Light and Forceful Rythm are the skill from Life Worshipper.

     image.png   image.png

    image.png

    image.pngimage.png

    Both Elegant Dancer and Life Worshipper are fair class until its put together which make the combo class too strong increasing your DMG Taken by a lot plus increasing your DMG by also, a lot.

    Here a normal party nowadays that work pretty well. As you can see there is 8 Supports and 2 DPS. AE and Annihilator here are just ran to increase the Mecha Ares DMG. I guess both can still deal some damage but they're really just mainly used to increase Mecha Ares DMG. 

    image.png

     

    On the other hand, it is too easy to cap some stats on the game right now so everyone can afford to focus on just being more tanky even now some healers run DMG Taken reduction pet prayers now because its too easy to cap stats (Cast SPD/ATK SPD/ACC/M-Crit Rate/P-Crit Rate/Block/Parry) Everyone can legit run every double hit and triple hits towers gems + using Elegant Storm gems on the body and still be chilling with resistances plus the fact that we dont need to run resistances gems other than Holy and Fire which release a lot of slot.

    To make a clear suggestion, what could help is considerably nerfing Concert Buff and also slighlty nerf Mecha Ares/Holy Blade. (Lowering DMG % Buff is probably the easiest way to go)

    On my third hand lol

    I'm bringing Arch-Elementalist again as I think its not a secret that I'm an AE enjoyer and mage class is actually a type of class famous on every MMORPG and I find it shameful that the class is left to being not good enough. I'd like to state that the class can only be used as a support right now (Fire Mode for - Fire res) and the 3 others stances are left being not worth to play in a party. The closest usable stance to deal DMG is the Ice one but its still not enough to compete vs others DPS classes.  (Even though Ice Stance have a DEF +7% Passive but still deal most damage due to the glyph which increase artic storm DMG +15%)

    I've been thinking of what could be done to make the class slightly better. 

    Ice Stance

    * The skill here that could be changed is Ice Bombardment and could be turned into an instant skill double hit DMG with the debuff effect untouched and with a cooldown of 3 or 4s because you simply waste too much time stacking the debuffs as they get removed really quickly plus the fact that it does not deal any DMG.


    Thunder Stance

    * The skills that could be changed here are Thunderstorm who could be buffed back to a double hit/triple hit but nerfing the range and Lightning Bombardment where the animation of the skill could be changed to the same one of Wind Bombardment from Wind Stance.

    These changes will definitely not make it THE CLASS to play but just playable again.

    Another way to increase every stance at once is reverting the nerf on Magic Burst. 

    To note that classes like AE/DE/MF/BP/TM/AOJ/ASURA/BA... could be better if all the things I mentionned here (ED/LW and Stats being too high) are taken into account.

    The last option for AE would be to revert it to how it used to be before the big rework.
    To show more in detail heres 2 old TW of what AE could do before its rework. Back in, the class was neither too weak or too powerful as I've seen many people trying to play it but then give up for others classes. In my opinion it was the most interesting AE with its differents KP setup, skills had combo DMG with others like DE does. * By now, the class would probably be a little bit too strong if it was just reverted to how it used to be with all the new DMG increase and buffs/stats we have on the game right now. 

    in my opinion this is what a party setup should be looking alike with many differents classes and not 8 supports lol. (check the video)

    Most fun and hardest version on AE imo

     

    Also, there is a lot of people who share my opinion but no one like to make any post because of how childish this community is, we're just sharing opinions but for some people we might be trying to make the game go in our advantage lol. Anyways, everyone is welcome to react and also give your opinion about all of this. 

     

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  17. I apologize, I just reread my topic and I just realized that I accidentally said that these classes were played when I wanted to say that the classes I mentionned were not played at all, in PvP. 

    Arch-Elementalist has effectively been the strongest DPS class since it got reworked which made the game very monotome because it was almost the only class to shine. I think the nerf is justified, even if this class leaving possible to do 10v20 at some point which actually kept the game atleast a little bit enjoyable to play since the recent PvP scenario has pretty much been Stardust vs Garden with Stardust being outnumbered most of the times to not say everytime. 

    So I think bringing in other classes by giving them a signifcative BUFF can make the game less monotome by having a larger pick of classes to PvP.

    I am thinking of Master Fencer, Dragon Emperor, Druid, Berserker (which recently got nerfed while the class was no where played), Gravity Manipulator (Does really no damage compared to Holy Blade), Blade Acrobat
    I don’t think these classes are disastrous, but physical classes haven’t been a success for a while, because they are preceded by the magic classes, (mainly, if not only Holy Blade and Mecha Ares since the AE nerf). 

    I apologize again for my mistake in my previous remarks. [Locsta]

  18. Thank you for answering, it’s always good to share our opinions. 


    I just want to go back to where you said the Arch-Elementalist was a Holy Blade with 25 aoe, as an Arch-Elementalist player, I disagree with this statement. Say that Arch-Elementalist is a Holy Blade on 25 meters mean that it has Holy's Blade damage but spaced on 25 meters which is not true. Holy Blade does more damage since the AE's first nerf which was about Magic's Burst granting less M-ATK and Thunder Stance also granting less DMG %. The class was very strong because several AE played in a single group which left a lot of damage. But only 1 AE can't wipe a party by itself. There's been some of situations where 1 AE did wipe "a party" because that party was not really made for PvP. I saw for example Party A with 2-4 AEs getting wiped (or dealing less damage) by Party B with 1-2 AE. (In terms of damage Party A shoulzd deal more damage.)

    However, I think that the class was still very strong because played with several, it was essential but I think it should still get reworked on the Thunder Storm/Lightning Stance or something should be added to deal more damage or lower resistance. The fire mode is still usable but I find it a shame to leave Thunder Stance for dead.

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  19. Dear fellow gamers,

    I wanted to share my opinion regarding the current state of the game, which, in my view, has become excessively repetitive due to the prevalence of the same classes being played for years now, such as the Berserker, Master Fencer, Dragon Emperor, Time Manipulator... This repetition has made the game feel monotonous and significantly less enjoyable to play.

    Furthermore, I would like to address the nerf to the Arch-Elementalist class. I understand that this class was incredibly strong and a prominent part of the metagame. However, it provided the ability to hold its ground even in unfavorable situations. While a nerf was necessary, it rendered the Lightning stance completely ineffective in PvP due to its lack of damage output. In contrast, the Holy Blade, another class commonly seen in PvP, remains untouched. This class possesses significant power, capable of easily one-shotting players even with their resistance capped at maximum. I believe the class has an excessively powerful kit, particularly with the combination of damage taken reduction while airborne and the additional 200-250% damage increase.

    I would like to add to that my opinion on PvP as such. I find that PvP has become very boring and repetitive for a long time now, because the fights last far too long and the Smoke Bombs have too much impact on the game, that is, as soon as someone dies, it will be automatically reissued (This reduces the chances of being around 0 for a numerically inferior guild to win a fight)

    It is crucial for the game developers to address the issue of class balance and strive for a more diverse and engaging gameplay experience. By ensuring that various classes are equally viable and preventing the dominance of a few overpowered options, we can restore excitement and prevent the game from becoming stale.

    I wanted to share my feelings because many people leave my opinion.

    I encourage all players to express their thoughts constructively and engage in discussions with the game's developers. Together, we can contribute to a healthier and more enjoyable gaming environment. [Locsta]

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