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Locsta

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Everything posted by Locsta

  1. Mystery Box : Mysty Purple Blooming Kusano✔️ Soulflame Dagger 1h ✔️ Cherry Blossom Dagger✔️
  2. Some classes would probably never stand a chance in PvP unless its reworked (exe/druid, ect). I've seen some players try Rifleteer but same than Assasin this is not really the class (beside capping) to play but someone could still make it work, less effective but more fun i guess. its either leaving Assasin as it is and I did almost get one shot by iMiko's Assasin during yesteday TW lol Having a fear or stun on assasin would really make it so good (I think something similar to the stun on thief (Deadly Containment)) and I don't think it'd be insanely broken as it'd still be a running around type of class but pretty good to catch people with it. The fact that everyone have move speed capped or almost is also role playing and not fun lol any class with move speed buffs could really outrun you lol even me on AE (with move speed buff) i reach around 180% move speed with no wizzards boots or racial skill on. (200% when I use Ixnas) and this is with not really sacrifying anything. (the tankiness difference with Move SPD pet compared to DMG Taken is noticeable) for the block stat, I think it'd be so good to have the cap lowered at 35-40% to have less RGN on the game overall even though we have there is many ways to lower block on the game that still wouldn't kill the game because someone with 0% block is still not guaranteed to die but I think that should come with a work on DMG Taken and DMG Increase on the game or its just going to be everyone getting killed too fast and also having all the stats in PvP maps lowered (Sakura Island, GvG/Territory Wars/BG/GA) something like -10% all attack/magic/defense stats (Cast SPD/ACC/EVA, ... Not really Including M-ATK and P-ATK) and -10% All core stats (AGI, WIS, LCK, INT and STR) would make people sacrify x item for x stat. So Assasin and many others classes would be better without really having to change anything if these examples upthere were applied on the game (most likely the block and work on DMG lol) I'm guessing you are an Assasin enjoyer for the few times I caught you playing it in TW but there are way worse classes than Assasin on the game right now and I would say the same for Arch-Elementalist honestly lol but for example Arch-Elementalist on Ice Stance would already have more impact just by having the stats lowered on the game) so many stuffs have been implemented to give out free stats and dmg that everything just stacked overtime and now the game ended like this. think we should close it here and just wait and see whats the next PvP Patch about. ps honestly this conversation will not lead to anything lol just adress Jordan for any concern you might have even though I think pretty much everything have been said but now this is just use running in circle.
  3. I honestly do not see anything wrong with assasin as it is right now. It still deals pretty good amount of damage and I believe its the best class to cap crystal right now or its really close to annihilator. its not rare to see someone playing assasin and to mention names, I'd say Amaris and Jin still do the job with that class. imo the simplest way to make a lot of classes better at the same time would be to take a look on how balanced are both DMG Taken and DMG Dealt on the game. lets say if everyone was naturally less tanky and the DMG Dealt increase by the supports classes were lowered then for ex Assasin and pretty much all the others DPS would already be way better but its still playable as it is right now lol
  4. Its definitely not questionable to say that GvGs and TWs are the most played PvP. You could regardless always try things in PvP as long that you are not being insanely outnumbered. You can quickly see if A build works better than B build but as you pretty much said you might just get caught up by another party running META classes lol. A lot of classes used to be better in GvGs over TWs but its not really a thing that much anymore since I've being seeing the sames pt both GvG/TW and I'd agree to say that Time Manipulator is a good class but not really. The class seems to have a really good kit and good stats, triple hit skills, ect but the game makes in sort that it sucks. There is everyone running -DMG Reduction stuff and also too many people have 70 Ice resistance by not trying simply because the game offers you so much free resistances right now. (POD, TW Event, Achievements, Trophies, Guild's Blessing + Cleric Glyph (Proc)). This is already 66 base Ice resistances without mentioning the DMG Taken reductions on the game like Elegant Storm gems lol and then its again harder to deal DMG to someone who is on shield with Swamp King's trophy on lmao. And this is for a class that run no Elemental Resistances KPs so you get the picture this class definitely cant be run by itself despite his good kit but as I said before as many classes this one gets overshined by too much. Don't get me wrong though I think a lot of classes could be played at some point if its ran by a really good player. + Even if you get to -ice res the target by a lot thats still not comparable to what Mecha Ares could do to someone with - fire res lmao (+ there is more way to -fire res on the game than -ice) I am not going to argue about PvE things I honestly don't really care about that part of the game and Jordan can now make it seperate by adding PVE Stats and PvP Stats
  5. Fiery Temple Hairstyle - Item Mall✔️ Mysterious Yo Ho Hat (Legendary) - Altar✔️ Stealthy Assasin Dagger (Legendary) - Altar✔️ Draconic Winged Artillery Gun (Legendary) - Item Mall✔️
  6. I agree that some players have more impact than others even though they play the same class but this wasnt just you one shotting people with Holy Blade. It would of been different if it was really just one guy making it with the class but its not. Well everyone can't get the sarcasm everytime anyways and it lowkey came out of nowhere LOL GM can effectively hit 2 times while having the DMG buff but this rarely happen its not really something you can control at high % like Holy Blade.
  7. So its just both of us talking lmao Well your point of not having fun is TW stands regarding how the game is by now. I don't think you have to win to have fun on the game though you can just simply go out in the battlezone and fight. As long that you have a chance to win in a fight that might be fun adding the factors of playing enjoyable classes too. I definitely agree when you say that most people prefer to play DPS or Debuffs classes over Healers or supports classes. I remember seeing people forced to play ED/LW against their will quite recently in order to increase their WR. Also its right that its pretty tough to bring people back on the game in its current state. It does not really attract anyone so far who haven't played yet as just by seeing PvP videos they dont really get attracted. These same videos regarding current PvP wouldn't attract me on the game neither but I enjoy watching old TWs Lv100 cap. The game was way more dynamic.
  8. Well I did suggest to nerf the supports such as LW/ED so Holy Blade and Mecha Ares would not need to be changed or maybe just nerfed a little bit. Jordan said he won't nerf these 2 classes as they always been here and never been a problem which the same can be said for Holy Blade. The class always been here but never been so much of a problem. I am not sure if you ever did PvP but I haven't seen you once in PvP so I might be more able to say how Holy Blade has an impact on having fun in TW but now it doesn't mean its going to be fun all of sudden but would surely make it slighlty better right now. But in the case Holy Blade and Mecha Ares were not that strong anymore no matter what build this would really leave opportunities for others classes but thats not whats all is about as I mentionned supports being lowkey too strong seeing the buff they bring to DPS so it would in fact probably stay a most SUPPORT party which is fine to me as long that another most DPS party can compete. Theres a ton of changes that can be done, either nerfing others aspect on the game such as the one you mentionned or slowly nerfing classes and making everything fair (healers/support included). I don't want this thread to end up on a repeat talk though I get your point.
  9. Pretty sad, in fact lol I think that adressing others stuffs beside the class would work the best for the game and this has been brought in Losque's topic but the mystery question is how to adress that without fucking the whole game. Also adressing only the DMG Taken would mean that some classes would really stand on top again but it would atleast make some others classes playable a bit more. Probably not the best but as far as I know, some people still make work classes that are not judged being the best. If only DMG Taken were going to be adressed then some classes might also need to be nerfed aka HB. Nerfing Holy Blade would definitely make it more fair but now is it going to be fun anyways? Mecha Ares is probably going to take over more than it used to be but there would still be more potential for others class to be tried out. imo Lv100 cap was the funniest even though some classes aka DE were too good but it was pretty fun to wipe people and not being fighting for 10 minutes so now the game has pretty much lost of its dynamism (moving crystal, fight, move crystal wipe) but its just due to lack of people in PvP which might be due to how the game is right now. But its really hard to adress that problem now there is so many DMG Taken reduction from weapons/trophies in addition to skills that make the game a little bit weird. Its also so easy to cap every stat on the game there is a lot of stats you can give up on to be more tanky and without losing any DMG. I'm thinking about the Body Gem that lowers M-DMG Taken by 2%. Something you would think about using if you had to take care of more than Holy and Fire resistances on the game.
  10. Thanks for your reply. I am not going to jump on a 1v1 arguing about what happened on the game or what you think happened on the game because this is not the right place for it. This has first of all nothing to do with the fact than I enjoy to play AE more than any other class as you seen me playing Holy Blade against you (SD vs Garden) lol and the DMG difference when we had Holy Blade and when we had not was pretty much obvious. I remember a lot of tws being No Holy Blade 0% WR vs Holy Blade 50% WR. Plus you say that I am trying to nerf mecha when I just mentionned that nerfing the class would just be an alternative to leave others class a chance to compete. Saying that Holy Blade does not one shot a lot is not true lol if you compare that class to any other DPS classes, the one shot ratio comparison is just insane LOL. (I think you missunderstand because sometimes the fights last 5 minutes but even there is always someone getting crazy bursted out of nowhere but gets revived so the fight do not end). You also said that its not Holy Blade dealing insane amount of DMG to people with 70 holy res but 20 resistances which is not true at all lmao there is so many times I played HB where I litteraly bursted out people with no debuff on them and there is also many videos you can find where that happened (With ED/LW in pt) Regarding AE being good then I was pretty much complaining in Stardust about AE being META back in the day because this was the only class being played as DPS (sometimes Mecha Ares). Everyone would just run AE and boom boom in TW but as you guys were outnumbering most TW, this class was fun enough to play at some point in order to compete in 10-13 vs 20+. The fact that you could stay in range was really making the class . High DMG and safe at the same time making the possibility to wipe more than a party with only 10. You just have to accept that Holy Blade got too strong right now and its not because no one was playing it while you were that it was not insanely good at that time but it even got stronger right now plus the DMG on the game keep on increasing with release of new gears aka awakened weapon for this content. But as I mentionned earlier there are classes that overshine others and back in that time AE was overshining every other class in term of DPS value. It did happened that I one shot someone on AE with lightning storm lol. Another reason why this hasnt been played is because the class gameplay does not please everyone and now everyone is just forced to use it to win. (or mecha ares) I can relate to AE before its rework, most people who talked to me about the class said it was either too hard or they didnt like the gameplay even though I was doing fine on it but no one was forced to play and no one did play it actually because it wasnt insanely broken enough to being forced to play it. I would like to state however that this is not just me randomly complaining after been through a couple loss on the game. Even back in Stardust when we were winning at some point, we were still complaining about how boring was to play Holy Blade and Mecha Ares. Just letting you know but your answer is typically the reason why no one like to argue or make any post on the forum about what could be better for PvP. now this is pretty much funny that you brought AE Ice being broken and I am not going to argue about it this is just you trying to find a good point to score lol. You're free to use it and tell me whats up lmao. The nerfs asked here is just in order to make the game more fun and as I said, this is me and some others people opinions but now there is the possibility that some players like the current meta of running 2 DPS Classes and 8 support lmao This been just sharing opinions and I hope this would not end up in bad terms as this is just like in order to make the game better and now if you do want to share opinions you're free to just simply do it but this hasn't been made to settle scores. PS i do have the video where I got one shot while on ae while having Insight buff but now it just sounds like its going to end up like childish arguing and proving eachother things to see who is not lying
  11. alright LOL I'll leave you thinking on this as I thought my idea made its sense but i guess not LOL
  12. I think the most craziest is the fact that you gain both DMG Reduction and DMG increase. You could use any other class that buff Mecha Ares for sure and I think Shielder/Blade Acrobat or Annihilator (but you already use it) would probably be on that list but beside Shielder there is no other class I can think of that grant you this much DMG and Tankiness at the same time. + Elegant Dancer is a way better support right now if you look at the overall kit of the class which includes debuffing party, CC skill, dmg immunity allowing you to deal more DMG and being tanky at the same time.
  13. I actually thought of a way to include this on the game, I am just going to leave it here, who know you'd maybe get an idea out of it lol. Heres what I thought about. I'm going to give you an example to give you a better picture so lets say I want to awaken my Demonic Radiant Staff to Awakened Radiant Staff. To make it awakened, I have to use my Demonic Awaken Stone on my Demonic Radiant Staff and it will become Awakened (lets not mind the EXP). Whats happening is that my weapon actually transform into another staff aka Awakened Demonic Radiant Staff. The skin changes, the icon changes, the gear upgrade/fortifications/enchants/gems remain the same. So the idea here is to actually make something alike this Demonic Awaken Stone. So i guess you could make it in sort that the stone transform your staff into a new other staff with a new Icon but keeping its caracteristics but you might also have to deal with the archive as it might be an issue with archiving the staff if its transformed into another unless you make another archive category or add the transmogrified weapon somwhere. Or either make many stones that would correspond to every skin like below but that probably take a bit longer to realize. Thats something that would definitely work after seeing how that awakening weapon process work. I guess it would just need a moment of reflexion on how to bring this on the game. (rewards, through grinding, item mall?) Anyways, thanks for looking into this. I'll be waiting for sure
  14. alright RicadoPain, thanks for sharing your opinion. So you said here that Mecha Ares seems fine and I do agree with you at some point which is true it has many defaults such as the fact that your armor can get removed and also its sometimes tough to put bulwark on or you might just fail it and be useless for 30 next seconds. However I don't think the DMG are fair but that only happen when its fully buffed and played around such as the classes you used in this party posted in my original post. Separetely, all the classes in that party are fair and not one them is insanely strong but I think that the fact that you can get both DMG and Tankiness by running ED/LW is really too strong and get coupled with Mecha Ares really well right now and if it is that strong everyone can just run it but it kinds of suck that you HAVE to use these classes to win right now. I am not going to talk much about Arch-Elementalist, i guess you said pretty much everything even though I tried to play it in a party after its nerf but nothing really came out of it and I think Jordan would come up with some self made changes. i just didn't feel to suggest something that might come out too broken or a buff that would make the class META instantly. I just wish it could just be playable but not insanely good like it used to be. Now regarding Holy Blade, I was also wondering why the class gets more tanky while in the air lol it kind of do not make sense that the class gets DMG increased by so much and tankiness also. These 30% DMG Taken are the reason why the class is such hard to kill now. I think that lowering DMG increase by just a little bit is a must. ED and LW are not going to get nerfed i guess but if these were not played anymore and Holy Blade DMG was nerfed, Holy Blade wouldnt have so much impact on the game at all. Thats why I came out with ED/LW nerf because that would mean that Holy Blade and Mecha Ares do not need to be touched or see just a little bit. plus running 8 supports and still being able to wipe this fast with such crazy DMG is also insane.
  15. Well thanks for your reply. You've said that the party from the first video look like a 8:2 on support to DPS which is not true as Mecha Ares, Blade Acrobat, Master Fencer and Arch-Elementalist were all 4 dealing a good amount of DMG plus CA being a good DMG class back in that time. Heres the scorebord at the end + the battle recorder by 11:40. You can see that all the 4 DPS I mentionned have pretty close DMG even though Battle Recorder isnt the most reliable thing to prove that but we still can see how CA has way less DMG than the others for the reason that its not as much dealing AOE damage than the others 4 DPS even though we could still add this class as DPS to the list and make it 5:5 on Support DPS. If you compare this class to reaver then reaver is a real debuffer lol plus CA still got 21 kills. . On the second video, I agree it was pretty much 7:3 Support on 3 DPS and I do not have battle recorder or scorebord at the end to show it better but the DPS classes were definitely Mecha Ares, Arch-Elementalist and Equilibrian. I am doubtful about adding the Battlefield Poet to the list as it used to be very strong back in that time DMG and Debuff wise. As for the comments towards the meta damage dealers. // Well there is definitely something wrong going on the game in terms of DMG when I mention that you really get one shot too often by Holy Blade and now Mecha Ares. Everyone just bet on their Mecha Ares and Holy Blade DMG and play support class for them but it does happen that you get one shot even with 70 resistances on and no debuffs. I already got one shot by HB once on AE while I had Insight from Adjudicator and 70 resistances lol. Seeing the DMG Potential it does not even feel like others classes are allowed to play in your party as it would just deal less DMG and why use others DPS classes such as Master Fencer/Blade Acrobat when you can simply use many times the most DMG classes aka Mecha Ares/Holy Blade. * Individually, I don't think Mecha Ares is that problematic but Holy Blade, certainly. To talk about Elegant Dancer and Life Worshipper, these classes have always been here on the game and being left used just times to times, I remember using it back in NoFear with MoneyTeam pt (2020) so I think that sliglty Nerfing Mecha/Holy Blade plus ED/LW would be the EASIEST way to make the game better but there is probably other alternatives and it becomes pretty hard to find the issue with all these high stats and DMG increase. Nerfing those classes do not mean that unused classes would suddenly become META though but have a more fair chance of competing. Now the reason why i didn't not mention Holy sage is because Holy Sage cannot stack 2 Blessings and get both CC Immunity (you can still get the other buff) at the same time so if you were to place 2 Holy Sage in the same party, this would mean that you would either sacrify FEAR immunity or KD Immunity and i guess using the Anti FEAR is better for the only reason that KD Immunity cooldown last 1 minute and Fear Immunty cooldown last 30 seconds so this would decrease the CC by a lot. I'll try to come up with any future PvP video that show how the game looks like so you can have a better picture of it plus thanks for looking into AE.
  16. My suggestion was just including weapons and not costumes weapons and I also did not mention an application of this feature for the sets since your set do not interfer with your character while you play so it might just be too much plus the sets dont have a skin but just an icon to work with. (i guess for the effects but it sound a bit too much but its not something i am against lol. ) so I just gave out my global idea of what could be done but now there is probably many ways to bring this on the game either going through a whole grinding or just buying it from Item Mall but anyways I'm pretty sure Jordan could find an idea of how to include this on the game. Thanks for your reply.
  17. Hello everyone. I have been thinking about a feature for the game and I want to know if its possible and it would be a pretty good feature for the game as its not a secret, a lot of people play for aesthetic and it would be awesome for people to choose their weapon skin and not being down to the point of using a weapon that they don't like. Add a skin weapon changer on the game which would be purchasable via Item Mall or any other way if you have something in mind. Such a whim, I think it would be good for the Item Mall. Let me explain! There would be different items such as : Staff Skin Changer Gun Skin Changer // These are just example and there would be a skin changer for every kind of weapon that goes from Lv115 to Lv125 as they're currently the most used weapons. Lets for example say that I have this Awakened Angelic Radiant Staff weapon equip and I want it to have Primary Fury Wand. I would put my Awakened Angelic Radiant Staff into Arcane Box and fuse it with Staff Skin Changer and this would show me all the others skin option then you would just have to select the skin you want. This would keep the fortifications, gems, gear upgrade and enchants on your weapons. * I just took Arcane Box example to make it simpler to explain, anything other system would work so far. There is a lot of weapons that share the same skin but have different color so i guess what could be done for the selected weapons is just taking all the weapons skin from the golds weapons that goes from Lv50 to 120 and maybe also add Awakened weapons skins to the list as I guess some people would rather pick awakened weapons skins as they have pretty good looking effects for some of them. To make sure its clear, when I mention Skin Changer, it means the skin weapon on the right part of the screenshot and not the icon which is on the left part (below the character). Now its up to you if you also want to change the icon of the weapon but I think it'd be better if we can see what weapons other people use and not having to hover to see. I do not think this would take so much time as I know you prefer to focus on what is not necessary and not time consuming for not worth much. This is a feature I thought about and I'm sure it would work quite well. This feature would also match with the others features in the game such as the Damage Style Changing Text Feature which was not necessary neither but a good amount of people enjoy playing with it.
  18. Crystal Altar ✔️✔️ ✔️
  19. After a mure reflection, me and some others people I been talking to concluded that the issue right now are not the classes such as the ones I mentionned earlier (DE, MF...) but it is on one hand some classes that overshine the others and this happen because these same classes (Mecha Ares and Holy Blade) gain too much DMG Buff from support classes. (ED/LW) I will just point out what is currently happening on the game and suggest ideas to change that. So every parties run ED/LW right now and if you do not run these in your party, you're lowering your chance of win rate by a lot in a teamfight. These classes simply decrease the DMG Taken and also the increase DMG by too much. Getting 1 hit is pretty much common right now even if you have 70 Elemental Resistances which happen very often now lol. You pretty much have a low win rate chance if you do not run ED LW in your party because these classes buff too much DMG plus DMG Taken Reduction. Lets firstly take a look on Elegant Dancer/Life Worshipper. These following buffs are the one buffing that make the party overtanky unless both Party A and B run ED/LW because of the DMG buffs. The best way to kill eachother would be both parties running ED/LW or one of these party is just not going to be able to do much. To note that you cant either kill the other party if you do not run Holy Blade and Mecha Ares in your party. These 2 classes just overshine all the others in terms of DMG. // Song of Light and Forceful Rythm are the skill from Life Worshipper. Both Elegant Dancer and Life Worshipper are fair class until its put together which make the combo class too strong increasing your DMG Taken by a lot plus increasing your DMG by also, a lot. Here a normal party nowadays that work pretty well. As you can see there is 8 Supports and 2 DPS. AE and Annihilator here are just ran to increase the Mecha Ares DMG. I guess both can still deal some damage but they're really just mainly used to increase Mecha Ares DMG. On the other hand, it is too easy to cap some stats on the game right now so everyone can afford to focus on just being more tanky even now some healers run DMG Taken reduction pet prayers now because its too easy to cap stats (Cast SPD/ATK SPD/ACC/M-Crit Rate/P-Crit Rate/Block/Parry) Everyone can legit run every double hit and triple hits towers gems + using Elegant Storm gems on the body and still be chilling with resistances plus the fact that we dont need to run resistances gems other than Holy and Fire which release a lot of slot. To make a clear suggestion, what could help is considerably nerfing Concert Buff and also slighlty nerf Mecha Ares/Holy Blade. (Lowering DMG % Buff is probably the easiest way to go) On my third hand lol I'm bringing Arch-Elementalist again as I think its not a secret that I'm an AE enjoyer and mage class is actually a type of class famous on every MMORPG and I find it shameful that the class is left to being not good enough. I'd like to state that the class can only be used as a support right now (Fire Mode for - Fire res) and the 3 others stances are left being not worth to play in a party. The closest usable stance to deal DMG is the Ice one but its still not enough to compete vs others DPS classes. (Even though Ice Stance have a DEF +7% Passive but still deal most damage due to the glyph which increase artic storm DMG +15%) I've been thinking of what could be done to make the class slightly better. Ice Stance * The skill here that could be changed is Ice Bombardment and could be turned into an instant skill double hit DMG with the debuff effect untouched and with a cooldown of 3 or 4s because you simply waste too much time stacking the debuffs as they get removed really quickly plus the fact that it does not deal any DMG. Thunder Stance * The skills that could be changed here are Thunderstorm who could be buffed back to a double hit/triple hit but nerfing the range and Lightning Bombardment where the animation of the skill could be changed to the same one of Wind Bombardment from Wind Stance. These changes will definitely not make it THE CLASS to play but just playable again. Another way to increase every stance at once is reverting the nerf on Magic Burst. To note that classes like AE/DE/MF/BP/TM/AOJ/ASURA/BA... could be better if all the things I mentionned here (ED/LW and Stats being too high) are taken into account. The last option for AE would be to revert it to how it used to be before the big rework. To show more in detail heres 2 old TW of what AE could do before its rework. Back in, the class was neither too weak or too powerful as I've seen many people trying to play it but then give up for others classes. In my opinion it was the most interesting AE with its differents KP setup, skills had combo DMG with others like DE does. * By now, the class would probably be a little bit too strong if it was just reverted to how it used to be with all the new DMG increase and buffs/stats we have on the game right now. in my opinion this is what a party setup should be looking alike with many differents classes and not 8 supports lol. (check the video) Most fun and hardest version on AE imo Also, there is a lot of people who share my opinion but no one like to make any post because of how childish this community is, we're just sharing opinions but for some people we might be trying to make the game go in our advantage lol. Anyways, everyone is welcome to react and also give your opinion about all of this.
  20. Mystery Box Magic Dragon Flame Valkyria✔️ Robust Dragon Flame Valkyria✔️
  21. I apologize, I just reread my topic and I just realized that I accidentally said that these classes were played when I wanted to say that the classes I mentionned were not played at all, in PvP. Arch-Elementalist has effectively been the strongest DPS class since it got reworked which made the game very monotome because it was almost the only class to shine. I think the nerf is justified, even if this class leaving possible to do 10v20 at some point which actually kept the game atleast a little bit enjoyable to play since the recent PvP scenario has pretty much been Stardust vs Garden with Stardust being outnumbered most of the times to not say everytime. So I think bringing in other classes by giving them a signifcative BUFF can make the game less monotome by having a larger pick of classes to PvP. I am thinking of Master Fencer, Dragon Emperor, Druid, Berserker (which recently got nerfed while the class was no where played), Gravity Manipulator (Does really no damage compared to Holy Blade), Blade Acrobat I don’t think these classes are disastrous, but physical classes haven’t been a success for a while, because they are preceded by the magic classes, (mainly, if not only Holy Blade and Mecha Ares since the AE nerf). I apologize again for my mistake in my previous remarks. [Locsta]
  22. Thank you for answering, it’s always good to share our opinions. I just want to go back to where you said the Arch-Elementalist was a Holy Blade with 25 aoe, as an Arch-Elementalist player, I disagree with this statement. Say that Arch-Elementalist is a Holy Blade on 25 meters mean that it has Holy's Blade damage but spaced on 25 meters which is not true. Holy Blade does more damage since the AE's first nerf which was about Magic's Burst granting less M-ATK and Thunder Stance also granting less DMG %. The class was very strong because several AE played in a single group which left a lot of damage. But only 1 AE can't wipe a party by itself. There's been some of situations where 1 AE did wipe "a party" because that party was not really made for PvP. I saw for example Party A with 2-4 AEs getting wiped (or dealing less damage) by Party B with 1-2 AE. (In terms of damage Party A shoulzd deal more damage.) However, I think that the class was still very strong because played with several, it was essential but I think it should still get reworked on the Thunder Storm/Lightning Stance or something should be added to deal more damage or lower resistance. The fire mode is still usable but I find it a shame to leave Thunder Stance for dead.
  23. Dear fellow gamers, I wanted to share my opinion regarding the current state of the game, which, in my view, has become excessively repetitive due to the prevalence of the same classes being played for years now, such as the Berserker, Master Fencer, Dragon Emperor, Time Manipulator... This repetition has made the game feel monotonous and significantly less enjoyable to play. Furthermore, I would like to address the nerf to the Arch-Elementalist class. I understand that this class was incredibly strong and a prominent part of the metagame. However, it provided the ability to hold its ground even in unfavorable situations. While a nerf was necessary, it rendered the Lightning stance completely ineffective in PvP due to its lack of damage output. In contrast, the Holy Blade, another class commonly seen in PvP, remains untouched. This class possesses significant power, capable of easily one-shotting players even with their resistance capped at maximum. I believe the class has an excessively powerful kit, particularly with the combination of damage taken reduction while airborne and the additional 200-250% damage increase. I would like to add to that my opinion on PvP as such. I find that PvP has become very boring and repetitive for a long time now, because the fights last far too long and the Smoke Bombs have too much impact on the game, that is, as soon as someone dies, it will be automatically reissued (This reduces the chances of being around 0 for a numerically inferior guild to win a fight) It is crucial for the game developers to address the issue of class balance and strive for a more diverse and engaging gameplay experience. By ensuring that various classes are equally viable and preventing the dominance of a few overpowered options, we can restore excitement and prevent the game from becoming stale. I wanted to share my feelings because many people leave my opinion. I encourage all players to express their thoughts constructively and engage in discussions with the game's developers. Together, we can contribute to a healthier and more enjoyable gaming environment. [Locsta]
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