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Bash

VGN GM
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Posts posted by Bash

  1. "Wing Transmog" item is already semi-functional on our test server. I've just not gotten round to finishing it up.

    The idea is simple:

    • Obtain Wing A.
    • Obtain Wing B.
    • Purchase "Wing Transmog" item from NosMall.
    • Place Wing A in slot 1, Wing B in slot 2, speak to NPC.
    • Select Option, confirmation pops up.
    • Wing B is destroyed and Wing A now has appearance of Wing B.

    Few kinks in the system was that when trading it would break the item so I never got round to fixing this part. It's a simple fix but other things keep popping up.

    • Like 2
  2. 13 minutes ago, JevilChaos said:

    nope its not because if i click on gm bash i whisper to bash

    Why would it be <Channel: GM> <Channel: 8>? Why would I pm you of all people out of 1000s? Come on common sense please.

    • Haha 2
  3. 10 hours ago, fhoenixeterno said:

    Bash galactic being, astral monster , the true illumanite noscope, the 360 master, the ruler, the old one, the tifon , the alfa and the omega, the first and the last one , the infinity itself  wtf is that bullshit of getting 1m fame and  the missions plus lvl 83 to trade  also another friendly and respectful question  is  get that requeriments in one account i can make another characters and trade with then ? have good day and a nice cup of tea 

    You missed "Deathbringer" but, I'll answer your question anyways,

    As it stands, right now you need to do it on every account. It is character based lock not account.

    • Like 1
  4. Just now, Silly1 said:

    I'm not saying we need a 3rd, 4th, 5th server like the official ones did. All im saying is that i think it would have a positive effect if theres a 2nd server for newer players to feel good when they finally get a 6+8 weapon, not like the 1st one where you're nothing if you don't have 8+10. 

    Maybe im just getting nostalgic about the old days.

    There would have to be significant differences to even be considered. One idea we had in the past was to create an "Iron Man" kind of server where you had to do everything yourself. We just don't think it would be appealing given the direction this game has ended up.

    • Like 1
  5. Just now, Silly1 said:

    I have no clue how much Gold u get by buying it from other people, all i know is that when u want to spend money, just wait for onyx wings to be in the mystery boxes and if u get lucky u get a bunch of gold for your money.

    I don't think anything within in the game needs to change, it's just the players thought process that needs to change.

    As popular as Onyx Wings are they're not the only big selling item we have. Infact other items have sold better.

  6. 20 minutes ago, Marley420 said:

    My friends also not want to start playing because of this tradelimit, i want to give them some sp for easy start, but not possible..

    Could be an easy start by simply doing the requirements. Either way it's not going to be removed they can enjoy giving plain text passwords to incomplete emulators or a doomed official server.

  7. You can socially interact once you complete the requirements. Most games have trade locks for instance until you reach x level and those games are normally 20+ hours of farming to get to said level. These requirements don't take a long time and if it's that much more important to you to "socially interact" then this would be more of a priority than buying your way through every road stop during your experience.

  8. 9 hours ago, Dheus said:

    It's known for everyone that some items are really hard to get to pass a1 quests and be able to trade again, it's a pain to do those quests with everyalt, I have aprox 4-5 alts, and some people have like 10 or more.

    I was doing quests with my "main alt" and I literally ran out of seeds so I cant join TS, and as I'm lv 90, it's impossible to get them by killing mobs, how the fuck I am suppousted to pass a1? I have to make other fucking alt to kill danders and get seeds? this system is ridiculous.

    I think a good idea would be that if someone who already can trade should have the right to let other people do the same thing And if that user is banned, for any number of reasons, the person who made him or her able to trade should be banned too. In order to avoid troubles the user who is being endorsed shall not be able to do the same thing. 

    We've already improved the rates of certain items and even helped with other parts. We won't be touching this anymore than we have. Sorry you have to play the game.

  9. Hey all,

    Just a heads up in regards of processing times. We will collect all requests and process them once per week (usually Mondays).

    Also understand that if the item was expired at May 1st 2019 we will not recover it.

    Thank you.

    • Like 1
  10. Hey all,

    It's come to our attention that more than just a few people have lost some items in the NosBasaar. We were originally assuming these were expired items but it seems a bug may have happened and we will fix it for you.

    If you've lost an item from the NosBasaar wipe that is of significant value. Please put a ticket in and we will investigate what might have happened.

    You have until 30th June 2019 to put a ticket in and then we are no longer handling this request.

    Some things to note:

    • This only applies to those who lost items from the NosBasaar WIPE, not anything after.
    • You must display your ticket containing the following information:
      Spoiler

      Character Name:
      Item Name(s):

    NOTE: If you had already placed a ticket please create a new one following the above outline.

    Thank you.

    • Like 1
  11. NT_GENERAL_CHANGES.png

    • Trade Limit has returned:
      Spoiler

      Mage, Swordsman and Archer
      *Must reach level 83.
      *Must complete Act 1, Scene 6. (This includes the Quest Line not just Time Space).
      *Must have 1,000,000 reputation.

      This applies to the following trade features:
      Player -> Player Trade
      Personal Shops (buy and sell)
      NosBasaar
      Cuarry Bank
      Drop Item
      Pick Up Item (If dropped by another player)
      Access Family Stash

      NOTE: The above restrictions do not apply to a Martial Artist. Adventurers are unable to trade at all.

    • All EXISTING players level 94+38 or higher have automatically skipped the Trade Limit requirements.
      NOTE: Any new players will have to do the goals as normal. Only existing players could skip this. Any existing players that were not 94+38 also must do all the goals.
       
    • Upon levelling to 20, 40, 60, 80 and 90 you will be reminded to claim your Level Up package from Armored Bash.
       
    • Increased the drop rate of the following items:
      Spoiler

      Old Pickaxe
      Blue Herb
      Ore
      Vampie Pellet
      Cereal Grains

    • Increased the gathering rate to 100% for the following items:
      Spoiler

      Wheat
      Blossom Tree Fruit
      Fragrant Grass
      Iron Ore
      Deep Well
      Sniffer's Nest
      Fragrant Grass

    • Cooldown of skill "Capture" has been reduced to 15 seconds.

    NT_BUG_FIX.png

    • Fixed a bug that caused Channel 1 to crash over the weekend.
    • Like 12
    • Thanks 14
    • Haha 3
    • Confused 2
    • Sad 3
  12. The issue with balancing is, it's always one persons opinion over another.

    If you change a game too much it can overcomplicate things, with balance our vision could be much different to yours. Right now as you said you can do x and y but what happens if we do a and b? You won't agree and this sets a bad balance between community and us.

    No one really knows the balance of a game truly, only the original devs can and they ruined that by implementing % based stats. Soon as % becomes a thing and RNG becomes a thing balance can never be truly aligned.

    So it's not a case of us not wanting to do it. We just don't see the power in it right now not when there is already a live server doing balance changes or planning them.

    • Like 2
  13. 16 hours ago, hollowknight said:

    First of all I want to make clear that I'm just a player experienced with all the ways of farming in this server (from pts to fernon) so everyhing will be based on my own experince doing pve. I know that some prices are really high and I undestand that these changes were made to mitigate this issue and maybe that will work, but I just want to suggest/discuss other options.

    The main issue with erenia/zenas raids are that you get a really high profit when u sell them (like 80kk/h with 2 accs) comparing to how much u make if you decide to open them (30kk/h max? and like 30 claws/manes?). So why not reverse the changes that were made to c25/8 gear (or even improve a bit the loot from boxes) but make erenia/zenas raidboxes not tradeable? This is how it works on fernon and it seems to be working pretty fine. This would also encourage (well, or force tbh) to farm by their own if they want to perfect their sps (either doing erenia/zenas/fernon raids of going to UL) and would solve the problem of the overpiced boxes.

    Regarding to shining blue souls, I also think that this change should be reversed. We were able to make around 55kk/h (more or less, including that you level someone for cash) and this doesnt really sound like a crazy way to make money (for example, in erenia you could make 80kk/h). With the souls at 160k/u this amount is reduced by 5kk more or less and even if its not so much money, we have to consider that the souls were the 'secure' way to make moeny in 6.2/6.1; because you wont be able to find someone to boost for cash always, or probabling you won't loot avengers each hour.

    And well this is a bit off-topic maybe, but I think the fernon raid should be changed a bit to make it more profitable. It's the hardest raid of the game by far (to make decent amount of raids/h i mean) but it doesnt feel as rewarding as it should be (IMO, ofc). So why not increase the amount of claws/manes you obtain (for example) to make it slightly more profitable (as you have to 'invest' a good amount of money, to be well geared for this raid)

    Again, I'm not saying that these changes were done to 'fuck' players and I know that everyhing was decided as the best way to solve the problem and it might be the best option, and not what i've just said. 

     

    You make some good points and we're aware of the current state of certain raids. For the longest time though we've been stuck with dealing with a lot of the in-game issues that go on from day to day. It holds us back from being more creative but you've made some good points and I'm sure once we get a better understanding to the way the game is going we can make some decisions towards this.

    • Thanks 2
  14. 9 hours ago, Ultimate said:

    Actually, I do not even get how bots can be a problem concerning auto-pickup. In all case, they'll drop everything.

    And the goal for this patch was "So now we won't have to worry about exploit" if they still do it will mean that the whole patch is useless.

    Don't put words in our mouth please and use it to sound even more idiotic than you already do.

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