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Bash

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Posts posted by Bash

  1. NT_MAJOR_CHANGES.png

    • New "Martial Artist" Class is now available!

    NTV_P33_001.png

    So after careful analysis and review of this class, we believe this class falls short in every area of the game. We've decided to take this class in our direction with it being at early stage. We hope everyone likes our approach on this class and if you have any suggestions on improving the class please do so via the suggestions section.

    NT_MARTIAL_ARTIST.png

    • Requirements for creating Martial Artist is one Level 99+30 character.
    • Modified the basic resistances of the following Martial Artist Specialist Cards:
      Spoiler

      Draconic Fist
      Fire: 14
      Water: 2 -> 3
      Light: 10 -> 5
      Shadow: 10 -> 8
      Movement Speed: 2 -> 1

      Mystic Arts
      Fire: 15 -> 4
      Water: 30 -> 16
      Light: 20 -> 7
      Shadow: 10 -> 3
      Movement Speed: 2 -> 1

    • Modified the following skills of the "Draconic Fist" Specialist:
      Spoiler

      NOTE: If a change is not noted then it will remain the same as the original. We are only noting our changes towards the skill.

      Jab
      Base Stats
          [modify] Attack Range: 1 -> 2 cell
          [modify] Target: Select One -> Around Enemy in 1 cell

      Additional Stats
          [modify] Fire element is increased by 20 -> 100.

      Beast Claw
      Base Stats
          [modify] Cool time: 5.0 -> 6.0 seconds
          [modify] Consumption MP: 80 -> 20

      Additional Stats
          [modify] Melee attack is increased by 700 -> 650.
          [modify] Fire element is increased by 30 -> 330.

      Claw Swipe
      Base Stats
          [modify] Attack Range: 1 -> 2 cell
          [modify] Consumption MP: 150 -> 60

      Additional Stats
          [modify] Fire element is increased by 35 -> 200.
          [modify] There's a 80% chance of leeching (PLAYER_LEVEL *5) -> (PLAYER_LEVEL *10) HP from the enemy.

      Claw Hold
      Base Stats
          [modify] Target: Around Enemy in 2 -> 3 cell
          [modify] Consumption MP: 90 -> 70

      Additional Stats
          [modify] Fire element is increased by 35 -> 350.
          [modify] Attract attention of enemies within 2 -> 4 fields.

      Haetae Energy
      Base Stats
          [modify] Target: Around Friends in 3 cell -> Select One
          [modify] Consumption MP: 300 -> 215

      Applied Buff (Haetae Energy)
      Base Stats
          [modify] Duration: 180.0 -> 300.0 seconds

      Haetae Leap
      Base Stats
          [modify] Consumption MP: 280 -> 120

      Applied Buff (Bestial Sprint)
      Base Stats
          [modify] Duration: 4.0 -> 5.0 seconds

      Bite
      Base Stats
          [modify] Attack Range: 7 -> 4 cell
          [modify] Target: Around Enemy in 2 -> 3 cell
          [modify] Cool time: 13.0 -> 15.0 seconds
          [modify] Consumption MP: 150 -> 140

      Additional Stats
          [modify] Fire element is increased by 40 -> 400.

      Flaming Yo-yo
      Base Stats
          [modify] Cool time: 0.8 -> 0.6 seconds
          [modify] Consumption MP: 10 -> 0

      Additional Stats
          [modify] Melee attack is increased by 20 -> 100.
          [modify] There is a 8% -> 3% chance of causing Slight Burn -> [new] Weak Dragons Torch.

      Knuckle Buster
      Base Stats
          [modify] Target: Around Enemy in 2 -> 3 cell
          [modify] Cool time: 30.0 -> 12.0 seconds
          [modify] Consumption MP: 280 -> 80

      Additional Stats
          [modify] Melee attack is increased by 80 -> 250.
          [modify] Fire element is increased by 777 -> 600.
          [modify] There is a 80% -> 35% chance of causing Short Blackout -> Paralysis.
          [modify] There is a 40% chance of causing Burn -> [new] Dragons Torch.

      Flame Swing
      Base Stats
          [modify] Cool time: 25.0 -> 18.0 seconds
          [modify] Consumption MP: 250 -> 140

      Additional Stats
          [modify] Melee attack is increased by 70 -> 300.
          [modify] Fire element is increased by 700 -> 650.
          [modify] There is a 60% chance of causing Slight Burn -> [new] Weak Dragons Torch.

      Blaze
      Base Stats
          [modify] Target: Around Enemy in 1 -> 4 cell
          [modify] Cool time: 35.0 -> 22.0 seconds
          [modify] Consumption MP: 350 -> 180

      Additional Stats
          [modify] Melee attack is increased by 85 -> 450.
          [modify] Fire element is increased by 1200 -> 950.
          [modify] There is a 35% chance of causing Interrupt Move -> [new] Dragon Glare.
          [modify] There is a 60% -> 40% chance of causing Fatal Burn -> [new] Fatal Dragons Torch.

      Dragon Energy
      Base Stats
          [modify] Target: Around Friends in 3 cell -> Select One
          [modify] Consumption MP: 300 -> 215

      Applied Buff (Dragon Energy)
      Base Stats
          [modify] Duration: 180.0 -> 300.0 seconds

      Additional Stats
          [removed] Fire element is increased by 10.
          [removed] Fire resistance is increased by 10.
          [added] The furious skills of the Draconic Fist are increased by (PLAYER_LEVEL/3).
          [added] Hit rate of melee attacks is increased by (PLAYER_LEVEL*2).

      Side effect: after 1.0 seconds
          [added] Increases PvP attack power by (PLAYER_LEVEL/14)%.

      Dragon Leap
      Base Stats
          [modify] Consumption MP: 280 -> 300

      Applied Buff (Shimmering Flame)
      Base Stats
          [modify] Duration: 4.0 -> 30.0 seconds

      Additional Stats
          [removed] Melee defence is increased by 500.
          [removed] Ranged defence is increased by 500.
          [added] All defence powers are increased by (PLAYER_LEVEL*2).
          [added] Movement speed is increased by 1.

      Crossfire
      Base Stats
          [modify] Attack Range: 10 -> 7 cell
          [modify] Cool time: 40.0 -> 35.0 seconds
          [modify] Consumption MP: 480 -> 350

      Additional Stats
          [modify] Melee attack is increased by 75 -> 350.
          [modify] There is a 20% -> 35% chance of causing Severe Burn -> [new] Dragon Glare.
          [added] There is a 60% chance of causing [new] Fatal Dragons Torch.

    • Modified the following skills of the "Mystic Arts" Specialist:
      Spoiler

      NOTE: If a change is not noted then it will remain the same as the original. We are only noting our changes towards the skill.

      Moonlight Absorption
      Base Stats
          [modify] Cool time: 180.0 -> 60.0 seconds

      Crescent Moon Dance
      Base Stats
          [modify] Cool time: 20.0 -> 30.0 seconds
          [modify] Target: Around Enemy in 2 -> 4 cell

      Additional Stats
          [modify] Melee attack is increased by 700 -> 770.

      Lotus Leap
      Base Stats
          [modify] Target: Around Enemy in 2 -> 4 cell
          [modify] Cool time: 90.0 -> 60.0 seconds

      Additional Stats
          [modify] Water element is increased by 800 -> 900.

      Lotus Snare
      Base Stats
          [modify] Target: Around Enemy in 2 -> 4 cell
          [modify] Cool time: 180.0 -> 60.0 seconds

      Additional Stats
          [modify] Water element is increased by 1000 -> 1300.

      Full Bloom
      Base Stats
          [modify] Target: Select One -> Around Enemy in 4 cell
          [modify] Cool time: 240.0 -> 160.0 seconds

      Additional Stats
          [modify] Water element is increased by 1500 -> 1600.

      Gathering Petals
      Base Stats
          [modify] Cool time: 180.0 -> 60.0 seconds

      Applied Buff if under Enlightenment (Bed of Lotus Flowers)
      Additional Stats
          [removed] All defence powers are increased by 20.
          [added] Defence is increased by 20%.

      Shadowless Legs
      Base Stats
          [modify] Target: Select One -> Around Enemy in 2 cell

      Additional Stats
          [modify] Water element is increased by 300 -> 500.
          [modify] There is a 60% -> 70% chance of causing Featherweight.

      Applied Buff (Featherweight)
      Additional Stats
          [modify] Movement speed is increased by 5 -> 4.

      Lunar Eclipse
      Base Stats
          [modify] Cool time: 150.0 -> 90.0 seconds

      Applied Buff (Crescent Moonshade)
      Base Stats
          [modify] Duration: 30.0 -> 15.0 seconds

      Bound by Moonlight
      Base Stats
          [modify] Cool time: 60.0 -> 35.0 seconds

      Withstand
      Additional Stats
          [modify] There is a 100% chance of causing Withstand -> Opportunity to Attack.

      Shockwave
      Applied Buff (Internal Injuries)
      Additional Stats
          [removed] All additional stats.
          [added] No attack possible

    • Modified the stats of following Martial Artist items:
      Spoiler

      Divine Fist
      Base Stats
          [modify] Damage: 628~710 -> 728~810
          [modify] Hit rate: 485 -> 655

      Additional Stats
          [modify] Reduces the enemy's elemental resistances by 20 -> 22.
          [modify] All element energies are increased by 185 -> 210.
          [removed] There is a 7% chance of causing Heaven's Gate.

      Champion's Armour
      Base Stats
          [modify] Melee Defence: 589 -> 714
          [modify] Ranged Defence: 510 -> 673
          [modify] Magic Defence: 477 -> 652
          [modify] Dodge: 477 -> 566

      Additional Stats
          [modify] Damage from critical hits is reduced by 55% -> 65%.
          [modify] Maximum HP is increased by 6500 -> 7500.
          [modify] All elemental resistance is increased by 10 -> 12.
          [removed] There is a 2% chance of causing I'm a Champion.
          [added] Probability to receive critical hits is decreased by 18%.

      Magic White Tiger Token
      Information
          [modify] Item Name: Magic White Tiger Token -> Guardian's Token

      Base Stats
          [modify] Level Requirement: 25 -> 45
          [modify] Damage: 421~569 -> 521~669
          [modify] Hit rate: 462 -> 505
          [modify] 10% Chance of 100% Critical -> 12% Chance of 120% Critical

      Additional Stats
          [removed] All existing stats.
          [added] Increases damage with a probability of 12% by 35%.
          [added] All attacks are increased by 200.
          [added] All element energies are increased by 120.
          [added] Reduces the enemy's elemental resistances by 16.

      Sealed Goddess Fist
      Base Stats
          [modify] Damage: 622~715 -> 642~735
          [modify] Hit rate: 480 -> 580
          [modify] 20% Chance of 200% Critical -> 18% Chance of 200% Critical

      Additional Stats
          [removed] There's a 5% chance to ignore 5% of the target's defence.

      Rumial's Holiness
      Base Stats
          [modify] Melee Defence: 539 -> 589
          [modify] Ranged Defence: 499 -> 529
          [modify] Magic Defence: 408 -> 413
          [modify] Dodge: 477 -> 485

      Magic Red Phoenix Token
      Information
          [modify] Item Name: Magic Red Phoenix Token -> Sealed Elkaim's Wrath

      Base Stats
          [modify] Hit rate: 462 -> 452

      Additional Stats
          [modify] Increases damage with a probability of 10% by 55% -> 35%.
          [modify] All attacks are increased by 200 -> 150.
          [modify] All element energies are increased by 10 -> 100.
          [removed] Defence power in PvP is increased by 5%.
          [added] Reduces the enemy's elemental resistances by 12.

    • Updated the following item's sell prices to 15,000,000 gold:
      Spoiler

      Rumial's Holiness
      Sealed Goddess Fist
      Sealed Elkaim's Wrath

    • The following item's will now drop in Erenia and Zenas raid boxes:
      Spoiler

      Rumial's Holiness
      Sealed Goddess Fist
      Sealed Elkaim's Wrath

    • Updated the following item's sell prices to 30,000,000 gold:
      Spoiler

      Champion's Armour
      Guadian's Token
      Divine Fist

    • The following item's will now drop in Fernon raid boxes:
      Spoiler

      Champion's Armour
      Guadian's Token
      Divine Fist

    • Added Martial Artist's Major Trophy.
      NTV_P33_004.png
      NOTE: You can obtain this Trophy the same way as the other Major Trophies. Collect the 13 Minor Trophies and turn them in to MoJo JoJo.

    NT_GENERAL_CHANGES.png

    • Global speakers have been disabled (for now).
    • Applied many UI improvements to the game.
    • Added Item Link System.
      NTV_P33_008.png
       
    • Updated NosBasaar with new features such as Page Selection and Collect All.
      NTV_P33_007.png
       
    • Parcel Box will now refresh instead of requiring you to relog.
    • Added the following trade options to Bash NPC in NosVille:
      Spoiler

      x50 Draco Claw for x50 Small Ruby of Completion
      x50 Draco Claw for x50 Small Obsidian of Completion
      x50 Draco Claw for x50 Obsidian of Completion
      x50 Glacerus' Mane for x50 Small Sapphire of Completion
      x50 Glacerus' Mane for x50 Small Topaz of Completion
      x50 Glacerus' Mane for x50 Topaz of Completion
      x5 Draco Claw for x5 Ruby of Completion
      x50 Draco Claw for x50 Ruby of Completion
      x5 Glacerus' Mane for x5 Sapphire of Completion
      x50 Glacerus' Mane for x50 Sapphire of Completion

    • Added the following trade option to Sarakael NPC in Port Alveus:
      Spoiler

      x15 Soul Silver for x15 Cleansing Powder

    • Added the following items to the Amelia Glacia NPC in Glacernon shop:
      Spoiler

      NosMate Guardian Angel
      Partner's Guardian Angel
      Divine Health Potion
      Bell of Sweet Home

    • Increased the HP of the monster Archangel Lucifer.
    • Increased the HP of the monster Overseer Amon.
    • Increased the HP of the monster Hellknight.
    • Increased the HP of the monster Archtheridon Hellduke.
    • Added these additional drops to Archangel Lucifer:
      Spoiler

      Defensive Strategy of Lord Cuarry's Knights (1)
      Attack Strategy of Lord Cuarry's Knights (1)
      Fairy Affinity (1)
      Aurelius Roshu's Primordial History (1)
      Journal of the Akamur Merchants (1)
      Zenas' Ring
      Zenas' Bracelet
      Raid Seal: Audience with Zenas x3

    • Added these additional drops to Overseer Amon:
      Spoiler

      Journal of the Forgotten Hero D (1)
      Journal of the Forgotten Hero S (1)
      Journal of the Forgotten Hero J (1)
      Journal of the Forgotten Hero M (1)
      Journal of the Unknown Hero (1)
      Erenia's Ring
      Erenia's Bracelet
      Raid Seal: Audience with Erenia x3

    • Removed the following drops on Overseer Amon and Archangel Lucifer:
      Spoiler

      [Beginner] PvP Damage Boost
      [Intermediate] PvP Damage Boost
      [Advanced] PvP Damage Boost
      [Expert] PvP Damage Boost
      [Beginner] PvP Defence Boost
      [Intermediate] PvP Defence Boost
      [Advanced] PvP Defence Boost
      [Expert] PvP Defence Boost
      Ancelloan's Weapon Production Scroll
      Ancelloan's Secondary Weapon Production Scroll
      Ancelloan's Accessory Production Scroll

    • Respawn Time is now random (between 45 minutes -> 3 hours) for the following monsters:
      Spoiler

      Hellknight
      Archtheridon Hellduke

    • Removed "Trophy Piece" System.
      The Trophy Piece System has ruined the initial design of why we invented Trophies in the first place. We have decided to remove it and it will not be returning.
       
    • Increased the rate of obtaining a Trophy from a raidbox by x2.
    • Added missing costumes from Costume Fusion.
    • Added the following items to the Hero Equipment Downgrade option at Teodor Topp:
      Spoiler

      Sealed Goddess Fist
      Divine Fist
      Magic Blue Dragon Token
      Guardian's token
      Sealed Elkaim's Wrath
      Magic Black Turtle Token
      Rumial's Holiness
      Champion's Armour

    • Added the following items to the Upgrade C25-28 gear to C45-48 at Teoman Topp:
      Spoiler

      Sealed Goddess Fist -> Divine Fist
      Rumial's Holiness -> Champion's Armour
      Sealed Elkaim's Wrath -> Guardian's token

    • Updated the Pet "Snarl" with the following changes:
      Spoiler

      Skill (Berserker Frenzy)
      Base Stats
          [modify] Cool time: 300.0 -> 90.0 seconds

      Buff (Berserker Frenzy)
      Base Stats
          [modify] Buff Level: 3 -> 5

      Additional Stats
          [modify] Movement speed is increased by 3 -> 2.
          [removed] Increases damage with a probability of 100% by 50%.

    • Updated the stats of the following cosmetic items:
      Spoiler

      Viking Helmet (Permanent)
      Additional Stats
          [removed] Water resistance is increased by 10.
          [added] All attacks are increased by 5%.
          [added] All elemental resistance is increased by 5.

      Puppet Master's Hairpin (Permanent)
      Additional Stats
          [removed] Fire element is increased by 5.
          [removed] Shadow element is increased by 5.
          [removed] There is a 2% chance of causing Fossilisation.
          [added] All attacks are increased by 5%.
          [added] All elemental resistance is increased by 5.

      Puppet Master's Dress (Permanent)
      Additional Stats
          [added] Ranged defence is increased by (PLAYER_LEVEL*1).

      Puppet Master's Bear Head (Permanent)
      Additional Stats
          [removed] Fire element is increased by 5.
          [removed] Shadow element is increased by 5.
          [added] All attacks are increased by 5%.
          [added] All elemental resistance is increased by 5.

      Puppet Master's Bear Costume (Permanent)
      Additional Stats
          [removed] Maximum HP is increased by 800.
          [modify] Movement speed is increased by 1 -> 2.

    • Adjusted Mimic (Mystery Box) in-game Rewards to the following:
      Spoiler

      Common:
      Attack Enhancement Potion x5
      Armor Enhancement Potion x5
      Wings of Friendship x10
      Speaker x20
      Airwaves Blackcurrant x10
      Airwaves Eucalyptus x10
      Airwaves Strawberry x10
      Airwaves Menthol x10
      Airwaves Lemon x10
      Airwaves Orange x10
      Airwaves Sweets x10
      Airwaves Cherry x10
      Sealed Tarot Card (The Sun)
      Sealed Tarot Card (The Devil)

      Uncommon:
      Potion of Dignity
      Wing of angel x5
      Sealed Vessel x3
      Huge Recovery Potion(Limited) x50

      Rare:
      Wing of angel x20
      Point Initialisation Potion
      Lv. 8 Cellon x3

      Legendary:
      Polar Bear Snarl Bead
      Viking Costume Set (Permanent)
      Colourful Jeep Box

    • Reworked the following stat:
      Spoiler

      Provides a %s%% chance of increasing damage by %s%% if the character has a higher level than the monster. -> Provides a %s%% chance of increasing damage by %s%% to a monster.

    • Released the following costumes:
      NTV_P33_009.png

    NT_BUG_FIX.png

    • Fixed a bug causing the server to crash.
    • Fixed many bugs and complaints with the current UI in-game.
    • Fixed bug where if the channel was full the client would close.
    • Fixed bug where you were not able to use emoticons through keybinds whilst chat is open.
    • Fixed a bug where costume weapons would not additionally add the defence stats.
    • Fixed Timespace chests.
    • Fixed Wings of Friendship teleport bug.
    • Fixed Fernon cutscene bug.
    • Fixed bug with "Raid Destroyer" title achievement not progressing when completing Fernon Raid.
    • Fixed weird bug where it would show random text on mini-game channel.
    • Fixed a bug with the mute message in-game.
    • Fixed the bug with Puppet Master's Beat Costume shrinking a player.
    • Like 11
    • Thanks 1
  2. Rainbow Battle Season One has now ended!
    We have disabled the season to begin preparing for Season Two! Expect a lot of changes during pre-season, we will also be pushing pre-season for around 3 weeks whilst we tinker with the system to make it more appealing.

    Rewards for Season One will be given on next weeks maintenance!

    Bug Fixes:
     - Fixed several bugs causing the server to crash.

     

    Patch Information:
    There is a patch that has been in the works for around 3 weeks now. I can assure you a lot is being done and we apologise for the lack of activity surrounding patches. We have no information on what to expect but do know it's going to be a good one!

    • Like 5
  3. 2 minutes ago, Webster said:

    Imo trashtalking and backstabbing is also partially caused by safehitting for named reasons.

    I guess the main problem with every PvP content we got is class/SP balancing in general, we got 24 specialists, but roughly 6 of them are played. But since you dont wanna balance sp's until official does that wont change. Whenever you enter rainbow battle its just seer, seer, seer, war, scout. Sometimes you might catch a ranger or dg but thats pretty much it (i still enjoy rbb tho, cause its some fresh air and, as mentioned, no safezone there).

    Dont get me wrong, i dont want to front you, its just my honest opinion about your question.

    We're working on ways to help make next season more fun. We hope it improves the interest but it's the same in every game just look at the state of Overwatch right now, people want to win they don't want to have fun.

    • Thanks 1
  4. 55 minutes ago, Webster said:

    I can understand your point, but its not like it only is used by smaller groups to fight bigger groups. Safehitting is used by any kind of player, no matter if he is stronger or weaker or in a small or big group.

    Usually the possibility of safehitting is even the reason many players get cocky and start beefing with large groups of players, because, well, they can just safehit right?

    Another idea i got is to "rework" the family arena. Its not really used atm, pretty much only for some 1v1's when theres too much going on in normal arena. Just completely remove the safe buff of family arena so its a place for players that just wanna fight, i personally would really enjoy that, cause i dont care about my K/D or sth, i just wanna have some fun in arena

    The problem I see though is splitting arena up. You guys asked for more PVP stuff we gave you Rainbow Battle and hardly no one has bothered with it but a select few. You would rather sit and argue amongst each other in arena backstabbing each other. If Rainbow Battle wasn't so good then offer solutions to it but no one has, they've just abandoned it. The rewards are fair and for 10 minutes of your time in a game every 2 hours is not much to ask for people who "really want more pvp content". So we're a little less inclined in focusing PVP content and more just finding a way to make Rainbow Battle more fun as the effort to produce it was a lot of work.

    The way I see it is the rbb rankings, everyone claims to be a great PVPer and for that reason they should have signed up and got their ranks to prove they're good enough. Take away the safezone and safehitters guess what? You're really not that good at PVP and protecting your ego is more important than actually just playing the game for fun.

    Correct me if I'm wrong but that's how I see it.

  5. The issue I have with this and the main reason I haven't added it (as it was discussed in the past if you remember) is because this only benefits big groups of players or families. It would essentially make Arena a big group dominant area and that takes the fun away for the smaller groups.

  6. Adding too many rules to arena though just removes the fun of it and then we will have some "make arena great again" bullshit post about how we fucked up. So it's important we assess this fully before it's gone.

  7. 25 minutes ago, Elrond said:

    Then put those buffs on Family Level 20? 

    I mean there are only 20 Familys who reached level 10 now. Level 20 on Familylevel would be a challenge, I guess. 
    Movement increased by X%?
    Gold Increased by Y?
    Damage increased by X% if more than 50% of the Raid Team are from the same family (yours)
    Familymember capacity?
    Familymap?
    Special Raids?
    Special Family Trophy?
    Defense increased by x% in FC Raids?
    A Special Skin/ Costume if in Lv 20 Family? (this gets deleted when you leave the family)?


    Just a few thoughts~~
     

    It would give incentives to level your family yea. Of course quests would be able to be done on certain levels too so.

    • Like 1
  8. 2 minutes ago, Elrond said:

    What about making a competition about it? 

    Users got to send their ideas to you. The best ideas win smth limited, so they are not able to sell it. Also maybe you can restrict the rewards on the accounts. If Account A gains the achievment on Family X, Account A won't get an anchievment in family Y. 

    I was wanting to maybe do daily quests with daily buffs progression such as ramped up rates so you can do x, y and z and the result will be +1, +3, +5% extra gold and so on.

    Then also have quests that unlock new raids that are family oriented.

    • Like 1
  9. 2 minutes ago, Elrond said:

    Tbh I am really hyped over it. Eventho it got just a few buffs and achievments but better than none. I was waiting for this update since 2012. If you can rework this system you'll win. Win my heart :)))))) 

    The system is definitely in a position to be customised that's for sure. But I have no ideas right now to make it fun and unless it makes people gold to sell they don't really care about it so.

  10. Family Mission System is not something I would get hyped over tbh. It's seriously not well thought through.

    The event stuff aside from the pets, cosmetics and anything else we can use for prizes in the event is only ever going to be used. We've made it clear we intend on creating our own events from now on.

    • Thanks 1
  11. 10 hours ago, Kaizou said:

    @Bash

    Not to be rude or ungrateful but me and a bunch of other players have been wondering if there's still a consideration for a more casual type of PvP mode such as what I suggested earlier in this topic.

    Rainbow Battle is a great game mode and I'm glad it's here to stay. But a lot of players such as myself are looking for a way to enjoy PvP without having to deal with the seriousness of going to the Infinite Arena or the weight that's applied when rewards are on the line during a team-based event.

    But instead a great alternative where players can register anywhere and anytime, no rewards and no penalties, just pure PvP, and as soon as two players of the same level gap register in the same channel, they could then be teleported to a map (like the Arena of Talent's map) and fight through a best of 3.

    I believe this would be a great mode for NosTale as PvP at the moment is still based heavily on a feud rather than the acutal PvP it'self.

    I feel no one would attend if we placed the effort as there wouldn't be a big enough reward. So it hasn't really been given any thought of. Arena is the norm for PVP in this game so it can't be made for comparison. I can try figure something out though see how it goes.

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