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Posts posted by Bash
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Hey all,
We're just applying a quick maintenance so we can send Rainbow Battle Season One rewards out to everyone.
Thank you!
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- Fixed a bug causing the server to crash.
- Fixed a bug with speakers showing "incorrect symbol" error.
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- New "Martial Artist" Class is now available!
So after careful analysis and review of this class, we believe this class falls short in every area of the game. We've decided to take this class in our direction with it being at early stage. We hope everyone likes our approach on this class and if you have any suggestions on improving the class please do so via the suggestions section.
- Requirements for creating Martial Artist is one Level 99+30 character.
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Modified the basic resistances of the following Martial Artist Specialist Cards:
Spoiler
Draconic Fist
Fire: 14
Water: 2 -> 3
Light: 10 -> 5
Shadow: 10 -> 8
Movement Speed: 2 -> 1Mystic Arts
Fire: 15 -> 4
Water: 30 -> 16
Light: 20 -> 7
Shadow: 10 -> 3
Movement Speed: 2 -> 1 -
Modified the following skills of the "Draconic Fist" Specialist:
Spoiler
NOTE: If a change is not noted then it will remain the same as the original. We are only noting our changes towards the skill.
Jab
Base Stats
[modify] Attack Range: 1 -> 2 cell
[modify] Target: Select One -> Around Enemy in 1 cellAdditional Stats
[modify] Fire element is increased by 20 -> 100.Beast Claw
Base Stats
[modify] Cool time: 5.0 -> 6.0 seconds
[modify] Consumption MP: 80 -> 20Additional Stats
[modify] Melee attack is increased by 700 -> 650.
[modify] Fire element is increased by 30 -> 330.Claw Swipe
Base Stats
[modify] Attack Range: 1 -> 2 cell
[modify] Consumption MP: 150 -> 60Additional Stats
[modify] Fire element is increased by 35 -> 200.
[modify] There's a 80% chance of leeching (PLAYER_LEVEL *5) -> (PLAYER_LEVEL *10) HP from the enemy.Claw Hold
Base Stats
[modify] Target: Around Enemy in 2 -> 3 cell
[modify] Consumption MP: 90 -> 70Additional Stats
[modify] Fire element is increased by 35 -> 350.
[modify] Attract attention of enemies within 2 -> 4 fields.Haetae Energy
Base Stats
[modify] Target: Around Friends in 3 cell -> Select One
[modify] Consumption MP: 300 -> 215Applied Buff (Haetae Energy)
Base Stats
[modify] Duration: 180.0 -> 300.0 secondsHaetae Leap
Base Stats
[modify] Consumption MP: 280 -> 120Applied Buff (Bestial Sprint)
Base Stats
[modify] Duration: 4.0 -> 5.0 secondsBite
Base Stats
[modify] Attack Range: 7 -> 4 cell
[modify] Target: Around Enemy in 2 -> 3 cell
[modify] Cool time: 13.0 -> 15.0 seconds
[modify] Consumption MP: 150 -> 140Additional Stats
[modify] Fire element is increased by 40 -> 400.Flaming Yo-yo
Base Stats
[modify] Cool time: 0.8 -> 0.6 seconds
[modify] Consumption MP: 10 -> 0Additional Stats
[modify] Melee attack is increased by 20 -> 100.
[modify] There is a 8% -> 3% chance of causing Slight Burn -> [new] Weak Dragons Torch.Knuckle Buster
Base Stats
[modify] Target: Around Enemy in 2 -> 3 cell
[modify] Cool time: 30.0 -> 12.0 seconds
[modify] Consumption MP: 280 -> 80Additional Stats
[modify] Melee attack is increased by 80 -> 250.
[modify] Fire element is increased by 777 -> 600.
[modify] There is a 80% -> 35% chance of causing Short Blackout -> Paralysis.
[modify] There is a 40% chance of causing Burn -> [new] Dragons Torch.Flame Swing
Base Stats
[modify] Cool time: 25.0 -> 18.0 seconds
[modify] Consumption MP: 250 -> 140Additional Stats
[modify] Melee attack is increased by 70 -> 300.
[modify] Fire element is increased by 700 -> 650.
[modify] There is a 60% chance of causing Slight Burn -> [new] Weak Dragons Torch.Blaze
Base Stats
[modify] Target: Around Enemy in 1 -> 4 cell
[modify] Cool time: 35.0 -> 22.0 seconds
[modify] Consumption MP: 350 -> 180Additional Stats
[modify] Melee attack is increased by 85 -> 450.
[modify] Fire element is increased by 1200 -> 950.
[modify] There is a 35% chance of causing Interrupt Move -> [new] Dragon Glare.
[modify] There is a 60% -> 40% chance of causing Fatal Burn -> [new] Fatal Dragons Torch.Dragon Energy
Base Stats
[modify] Target: Around Friends in 3 cell -> Select One
[modify] Consumption MP: 300 -> 215Applied Buff (Dragon Energy)
Base Stats
[modify] Duration: 180.0 -> 300.0 secondsAdditional Stats
[removed] Fire element is increased by 10.
[removed] Fire resistance is increased by 10.
[added] The furious skills of the Draconic Fist are increased by (PLAYER_LEVEL/3).
[added] Hit rate of melee attacks is increased by (PLAYER_LEVEL*2).Side effect: after 1.0 seconds
[added] Increases PvP attack power by (PLAYER_LEVEL/14)%.Dragon Leap
Base Stats
[modify] Consumption MP: 280 -> 300Applied Buff (Shimmering Flame)
Base Stats
[modify] Duration: 4.0 -> 30.0 secondsAdditional Stats
[removed] Melee defence is increased by 500.
[removed] Ranged defence is increased by 500.
[added] All defence powers are increased by (PLAYER_LEVEL*2).
[added] Movement speed is increased by 1.Crossfire
Base Stats
[modify] Attack Range: 10 -> 7 cell
[modify] Cool time: 40.0 -> 35.0 seconds
[modify] Consumption MP: 480 -> 350Additional Stats
[modify] Melee attack is increased by 75 -> 350.
[modify] There is a 20% -> 35% chance of causing Severe Burn -> [new] Dragon Glare.
[added] There is a 60% chance of causing [new] Fatal Dragons Torch. -
Modified the following skills of the "Mystic Arts" Specialist:
Spoiler
NOTE: If a change is not noted then it will remain the same as the original. We are only noting our changes towards the skill.
Moonlight Absorption
Base Stats
[modify] Cool time: 180.0 -> 60.0 secondsCrescent Moon Dance
Base Stats
[modify] Cool time: 20.0 -> 30.0 seconds
[modify] Target: Around Enemy in 2 -> 4 cellAdditional Stats
[modify] Melee attack is increased by 700 -> 770.Lotus Leap
Base Stats
[modify] Target: Around Enemy in 2 -> 4 cell
[modify] Cool time: 90.0 -> 60.0 secondsAdditional Stats
[modify] Water element is increased by 800 -> 900.Lotus Snare
Base Stats
[modify] Target: Around Enemy in 2 -> 4 cell
[modify] Cool time: 180.0 -> 60.0 secondsAdditional Stats
[modify] Water element is increased by 1000 -> 1300.Full Bloom
Base Stats
[modify] Target: Select One -> Around Enemy in 4 cell
[modify] Cool time: 240.0 -> 160.0 secondsAdditional Stats
[modify] Water element is increased by 1500 -> 1600.Gathering Petals
Base Stats
[modify] Cool time: 180.0 -> 60.0 secondsApplied Buff if under Enlightenment (Bed of Lotus Flowers)
Additional Stats
[removed] All defence powers are increased by 20.
[added] Defence is increased by 20%.Shadowless Legs
Base Stats
[modify] Target: Select One -> Around Enemy in 2 cellAdditional Stats
[modify] Water element is increased by 300 -> 500.
[modify] There is a 60% -> 70% chance of causing Featherweight.Applied Buff (Featherweight)
Additional Stats
[modify] Movement speed is increased by 5 -> 4.Lunar Eclipse
Base Stats
[modify] Cool time: 150.0 -> 90.0 secondsApplied Buff (Crescent Moonshade)
Base Stats
[modify] Duration: 30.0 -> 15.0 secondsBound by Moonlight
Base Stats
[modify] Cool time: 60.0 -> 35.0 secondsWithstand
Additional Stats
[modify] There is a 100% chance of causing Withstand -> Opportunity to Attack.Shockwave
Applied Buff (Internal Injuries)
Additional Stats
[removed] All additional stats.
[added] No attack possible -
Modified the stats of following Martial Artist items:
Spoiler
Divine Fist
Base Stats
[modify] Damage: 628~710 -> 728~810
[modify] Hit rate: 485 -> 655Additional Stats
[modify] Reduces the enemy's elemental resistances by 20 -> 22.
[modify] All element energies are increased by 185 -> 210.
[removed] There is a 7% chance of causing Heaven's Gate.Champion's Armour
Base Stats
[modify] Melee Defence: 589 -> 714
[modify] Ranged Defence: 510 -> 673
[modify] Magic Defence: 477 -> 652
[modify] Dodge: 477 -> 566Additional Stats
[modify] Damage from critical hits is reduced by 55% -> 65%.
[modify] Maximum HP is increased by 6500 -> 7500.
[modify] All elemental resistance is increased by 10 -> 12.
[removed] There is a 2% chance of causing I'm a Champion.
[added] Probability to receive critical hits is decreased by 18%.Magic White Tiger Token
Information
[modify] Item Name: Magic White Tiger Token -> Guardian's TokenBase Stats
[modify] Level Requirement: 25 -> 45
[modify] Damage: 421~569 -> 521~669
[modify] Hit rate: 462 -> 505
[modify] 10% Chance of 100% Critical -> 12% Chance of 120% CriticalAdditional Stats
[removed] All existing stats.
[added] Increases damage with a probability of 12% by 35%.
[added] All attacks are increased by 200.
[added] All element energies are increased by 120.
[added] Reduces the enemy's elemental resistances by 16.Sealed Goddess Fist
Base Stats
[modify] Damage: 622~715 -> 642~735
[modify] Hit rate: 480 -> 580
[modify] 20% Chance of 200% Critical -> 18% Chance of 200% CriticalAdditional Stats
[removed] There's a 5% chance to ignore 5% of the target's defence.Rumial's Holiness
Base Stats
[modify] Melee Defence: 539 -> 589
[modify] Ranged Defence: 499 -> 529
[modify] Magic Defence: 408 -> 413
[modify] Dodge: 477 -> 485Magic Red Phoenix Token
Information
[modify] Item Name: Magic Red Phoenix Token -> Sealed Elkaim's WrathBase Stats
[modify] Hit rate: 462 -> 452Additional Stats
[modify] Increases damage with a probability of 10% by 55% -> 35%.
[modify] All attacks are increased by 200 -> 150.
[modify] All element energies are increased by 10 -> 100.
[removed] Defence power in PvP is increased by 5%.
[added] Reduces the enemy's elemental resistances by 12. -
Updated the following item's sell prices to 15,000,000 gold:
Spoiler
Rumial's Holiness
Sealed Goddess Fist
Sealed Elkaim's Wrath -
The following item's will now drop in Erenia and Zenas raid boxes:
Spoiler
Rumial's Holiness
Sealed Goddess Fist
Sealed Elkaim's Wrath -
Updated the following item's sell prices to 30,000,000 gold:
Spoiler
Champion's Armour
Guadian's Token
Divine Fist -
The following item's will now drop in Fernon raid boxes:
Spoiler
Champion's Armour
Guadian's Token
Divine Fist -
Added Martial Artist's Major Trophy.
NOTE: You can obtain this Trophy the same way as the other Major Trophies. Collect the 13 Minor Trophies and turn them in to MoJo JoJo.
- Global speakers have been disabled (for now).
- Applied many UI improvements to the game.
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Added Item Link System.
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Updated NosBasaar with new features such as Page Selection and Collect All.
- Parcel Box will now refresh instead of requiring you to relog.
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Added the following trade options to Bash NPC in NosVille:
Spoiler
x50 Draco Claw for x50 Small Ruby of Completion
x50 Draco Claw for x50 Small Obsidian of Completion
x50 Draco Claw for x50 Obsidian of Completion
x50 Glacerus' Mane for x50 Small Sapphire of Completion
x50 Glacerus' Mane for x50 Small Topaz of Completion
x50 Glacerus' Mane for x50 Topaz of Completion
x5 Draco Claw for x5 Ruby of Completion
x50 Draco Claw for x50 Ruby of Completion
x5 Glacerus' Mane for x5 Sapphire of Completion
x50 Glacerus' Mane for x50 Sapphire of Completion -
Added the following trade option to Sarakael NPC in Port Alveus:
Spoiler
x15 Soul Silver for x15 Cleansing Powder
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Added the following items to the Amelia Glacia NPC in Glacernon shop:
Spoiler
NosMate Guardian Angel
Partner's Guardian Angel
Divine Health Potion
Bell of Sweet Home - Increased the HP of the monster Archangel Lucifer.
- Increased the HP of the monster Overseer Amon.
- Increased the HP of the monster Hellknight.
- Increased the HP of the monster Archtheridon Hellduke.
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Added these additional drops to Archangel Lucifer:
Spoiler
Defensive Strategy of Lord Cuarry's Knights (1)
Attack Strategy of Lord Cuarry's Knights (1)
Fairy Affinity (1)
Aurelius Roshu's Primordial History (1)
Journal of the Akamur Merchants (1)
Zenas' Ring
Zenas' Bracelet
Raid Seal: Audience with Zenas x3 -
Added these additional drops to Overseer Amon:
Spoiler
Journal of the Forgotten Hero D (1)
Journal of the Forgotten Hero S (1)
Journal of the Forgotten Hero J (1)
Journal of the Forgotten Hero M (1)
Journal of the Unknown Hero (1)
Erenia's Ring
Erenia's Bracelet
Raid Seal: Audience with Erenia x3 -
Removed the following drops on Overseer Amon and Archangel Lucifer:
Spoiler
[Beginner] PvP Damage Boost
[Intermediate] PvP Damage Boost
[Advanced] PvP Damage Boost
[Expert] PvP Damage Boost
[Beginner] PvP Defence Boost
[Intermediate] PvP Defence Boost
[Advanced] PvP Defence Boost
[Expert] PvP Defence Boost
Ancelloan's Weapon Production Scroll
Ancelloan's Secondary Weapon Production Scroll
Ancelloan's Accessory Production Scroll -
Respawn Time is now random (between 45 minutes -> 3 hours) for the following monsters:
Spoiler
Hellknight
Archtheridon Hellduke -
Removed "Trophy Piece" System.
The Trophy Piece System has ruined the initial design of why we invented Trophies in the first place. We have decided to remove it and it will not be returning.
- Increased the rate of obtaining a Trophy from a raidbox by x2.
- Added missing costumes from Costume Fusion.
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Added the following items to the Hero Equipment Downgrade option at Teodor Topp:
Spoiler
Sealed Goddess Fist
Divine Fist
Magic Blue Dragon Token
Guardian's token
Sealed Elkaim's Wrath
Magic Black Turtle Token
Rumial's Holiness
Champion's Armour -
Added the following items to the Upgrade C25-28 gear to C45-48 at Teoman Topp:
Spoiler
Sealed Goddess Fist -> Divine Fist
Rumial's Holiness -> Champion's Armour
Sealed Elkaim's Wrath -> Guardian's token -
Updated the Pet "Snarl" with the following changes:
Spoiler
Skill (Berserker Frenzy)
Base Stats
[modify] Cool time: 300.0 -> 90.0 secondsBuff (Berserker Frenzy)
Base Stats
[modify] Buff Level: 3 -> 5Additional Stats
[modify] Movement speed is increased by 3 -> 2.
[removed] Increases damage with a probability of 100% by 50%. -
Updated the stats of the following cosmetic items:
Spoiler
Viking Helmet (Permanent)
Additional Stats
[removed] Water resistance is increased by 10.
[added] All attacks are increased by 5%.
[added] All elemental resistance is increased by 5.Puppet Master's Hairpin (Permanent)
Additional Stats
[removed] Fire element is increased by 5.
[removed] Shadow element is increased by 5.
[removed] There is a 2% chance of causing Fossilisation.
[added] All attacks are increased by 5%.
[added] All elemental resistance is increased by 5.Puppet Master's Dress (Permanent)
Additional Stats
[added] Ranged defence is increased by (PLAYER_LEVEL*1).Puppet Master's Bear Head (Permanent)
Additional Stats
[removed] Fire element is increased by 5.
[removed] Shadow element is increased by 5.
[added] All attacks are increased by 5%.
[added] All elemental resistance is increased by 5.Puppet Master's Bear Costume (Permanent)
Additional Stats
[removed] Maximum HP is increased by 800.
[modify] Movement speed is increased by 1 -> 2. -
Adjusted Mimic (Mystery Box) in-game Rewards to the following:
Spoiler
Common:
Attack Enhancement Potion x5
Armor Enhancement Potion x5
Wings of Friendship x10
Speaker x20
Airwaves Blackcurrant x10
Airwaves Eucalyptus x10
Airwaves Strawberry x10
Airwaves Menthol x10
Airwaves Lemon x10
Airwaves Orange x10
Airwaves Sweets x10
Airwaves Cherry x10
Sealed Tarot Card (The Sun)
Sealed Tarot Card (The Devil)Uncommon:
Potion of Dignity
Wing of angel x5
Sealed Vessel x3
Huge Recovery Potion(Limited) x50Rare:
Wing of angel x20
Point Initialisation Potion
Lv. 8 Cellon x3Legendary:
Polar Bear Snarl Bead
Viking Costume Set (Permanent)
Colourful Jeep Box -
Reworked the following stat:
Spoiler
Provides a %s%% chance of increasing damage by %s%% if the character has a higher level than the monster. -> Provides a %s%% chance of increasing damage by %s%% to a monster.
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Released the following costumes:
- Fixed a bug causing the server to crash.
- Fixed many bugs and complaints with the current UI in-game.
- Fixed bug where if the channel was full the client would close.
- Fixed bug where you were not able to use emoticons through keybinds whilst chat is open.
- Fixed a bug where costume weapons would not additionally add the defence stats.
- Fixed Timespace chests.
- Fixed Wings of Friendship teleport bug.
- Fixed Fernon cutscene bug.
- Fixed bug with "Raid Destroyer" title achievement not progressing when completing Fernon Raid.
- Fixed weird bug where it would show random text on mini-game channel.
- Fixed a bug with the mute message in-game.
- Fixed the bug with Puppet Master's Beat Costume shrinking a player.
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They've been fixed for todays patch.
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We always do change the costumes nowadays. Mainly due to the fact we don't agree with their setup so don't worry about that.
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Rainbow Battle Season One has now ended!
We have disabled the season to begin preparing for Season Two! Expect a lot of changes during pre-season, we will also be pushing pre-season for around 3 weeks whilst we tinker with the system to make it more appealing.Rewards for Season One will be given on next weeks maintenance!
Bug Fixes:
- Fixed several bugs causing the server to crash.Patch Information:
There is a patch that has been in the works for around 3 weeks now. I can assure you a lot is being done and we apologise for the lack of activity surrounding patches. We have no information on what to expect but do know it's going to be a good one!- 5
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2 minutes ago, Webster said:
Imo trashtalking and backstabbing is also partially caused by safehitting for named reasons.
I guess the main problem with every PvP content we got is class/SP balancing in general, we got 24 specialists, but roughly 6 of them are played. But since you dont wanna balance sp's until official does that wont change. Whenever you enter rainbow battle its just seer, seer, seer, war, scout. Sometimes you might catch a ranger or dg but thats pretty much it (i still enjoy rbb tho, cause its some fresh air and, as mentioned, no safezone there).
Dont get me wrong, i dont want to front you, its just my honest opinion about your question.
We're working on ways to help make next season more fun. We hope it improves the interest but it's the same in every game just look at the state of Overwatch right now, people want to win they don't want to have fun.
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55 minutes ago, Webster said:
I can understand your point, but its not like it only is used by smaller groups to fight bigger groups. Safehitting is used by any kind of player, no matter if he is stronger or weaker or in a small or big group.
Usually the possibility of safehitting is even the reason many players get cocky and start beefing with large groups of players, because, well, they can just safehit right?
Another idea i got is to "rework" the family arena. Its not really used atm, pretty much only for some 1v1's when theres too much going on in normal arena. Just completely remove the safe buff of family arena so its a place for players that just wanna fight, i personally would really enjoy that, cause i dont care about my K/D or sth, i just wanna have some fun in arena
The problem I see though is splitting arena up. You guys asked for more PVP stuff we gave you Rainbow Battle and hardly no one has bothered with it but a select few. You would rather sit and argue amongst each other in arena backstabbing each other. If Rainbow Battle wasn't so good then offer solutions to it but no one has, they've just abandoned it. The rewards are fair and for 10 minutes of your time in a game every 2 hours is not much to ask for people who "really want more pvp content". So we're a little less inclined in focusing PVP content and more just finding a way to make Rainbow Battle more fun as the effort to produce it was a lot of work.
The way I see it is the rbb rankings, everyone claims to be a great PVPer and for that reason they should have signed up and got their ranks to prove they're good enough. Take away the safezone and safehitters guess what? You're really not that good at PVP and protecting your ego is more important than actually just playing the game for fun.
Correct me if I'm wrong but that's how I see it.
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The issue I have with this and the main reason I haven't added it (as it was discussed in the past if you remember) is because this only benefits big groups of players or families. It would essentially make Arena a big group dominant area and that takes the fun away for the smaller groups.
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It's possible to add such a feature I believe. I have noted this down but when to implement it is another thing.
Good idea!
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Adding too many rules to arena though just removes the fun of it and then we will have some "make arena great again" bullshit post about how we fucked up. So it's important we assess this fully before it's gone.
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It's a possibility to add a timer I am not disagreeing with this. We must just think the idea through properly to ensure it doesn't damage arena's fun.
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25 minutes ago, Elrond said:
Then put those buffs on Family Level 20?
I mean there are only 20 Familys who reached level 10 now. Level 20 on Familylevel would be a challenge, I guess.
Movement increased by X%?
Gold Increased by Y?
Damage increased by X% if more than 50% of the Raid Team are from the same family (yours)
Familymember capacity?
Familymap?
Special Raids?
Special Family Trophy?
Defense increased by x% in FC Raids?
A Special Skin/ Costume if in Lv 20 Family? (this gets deleted when you leave the family)?
Just a few thoughts~~
It would give incentives to level your family yea. Of course quests would be able to be done on certain levels too so.
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2 minutes ago, Elrond said:
What about making a competition about it?
Users got to send their ideas to you. The best ideas win smth limited, so they are not able to sell it. Also maybe you can restrict the rewards on the accounts. If Account A gains the achievment on Family X, Account A won't get an anchievment in family Y.
I was wanting to maybe do daily quests with daily buffs progression such as ramped up rates so you can do x, y and z and the result will be +1, +3, +5% extra gold and so on.
Then also have quests that unlock new raids that are family oriented.
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2 minutes ago, Elrond said:
Tbh I am really hyped over it. Eventho it got just a few buffs and achievments but better than none. I was waiting for this update since 2012. If you can rework this system you'll win. Win my heart :))))))
The system is definitely in a position to be customised that's for sure. But I have no ideas right now to make it fun and unless it makes people gold to sell they don't really care about it so.
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Family Mission System is not something I would get hyped over tbh. It's seriously not well thought through.
The event stuff aside from the pets, cosmetics and anything else we can use for prizes in the event is only ever going to be used. We've made it clear we intend on creating our own events from now on.
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Reminder to everyone that this Season ends on maintenance this week!
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Lol this made me giggle.
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Where are you connecting from?
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This would only benefit big groups of players or Families.
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10 hours ago, Kaizou said:
Not to be rude or ungrateful but me and a bunch of other players have been wondering if there's still a consideration for a more casual type of PvP mode such as what I suggested earlier in this topic.
Rainbow Battle is a great game mode and I'm glad it's here to stay. But a lot of players such as myself are looking for a way to enjoy PvP without having to deal with the seriousness of going to the Infinite Arena or the weight that's applied when rewards are on the line during a team-based event.
But instead a great alternative where players can register anywhere and anytime, no rewards and no penalties, just pure PvP, and as soon as two players of the same level gap register in the same channel, they could then be teleported to a map (like the Arena of Talent's map) and fight through a best of 3.
I believe this would be a great mode for NosTale as PvP at the moment is still based heavily on a feud rather than the acutal PvP it'self.
I feel no one would attend if we placed the effort as there wouldn't be a big enough reward. So it hasn't really been given any thought of. Arena is the norm for PVP in this game so it can't be made for comparison. I can try figure something out though see how it goes.
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18 minutes ago, Marley420 said:
Please we need Onyx..
We cannot keep placing Onyx Wings in the mall every month it was only 2 months ago we added them.
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We don't have any plans to release any games as of now. We've got enough on our plate with the 3 we host XD
Rainbow Battle (Season One)
in Events
Posted
Rewards have been issued!