Jump to content

Bash

VGN GM
  • Posts

    2,244
  • Joined

  • Last visited

  • Days Won

    366

Posts posted by Bash

    Live!

    eec_launch_logo_small.png

    The server has now been moved to "Live" version! We are no longer in a beta state and are now focusing on the progression of the game and it's content.

    We want to take our time to thank everyone involved with Beta, everyone getting involved on the forums and fighting it out in-game. It's been our pleasure to release this game and we hope you all continue to support it as so.

    You can find a list of all the changes to the game here:

    We've also issued a Beta Package for all players who managed to reach level 30+! You can claim this package here: https://ee.classic.vendettagn.com/event.vgn

    Have a great time and thank you again for all your help!

    Bash and the VGN Team.

    • Like 6
  1. On 4/7/2020 at 5:35 PM, naru said:

    And how long you guys will let us play the lv 60 cap ? 2 weeks again ?xd 

    You need to change your attitude in all fairness. Our launch plans were always to launch as 60 cap and I suggested doing Beta as 55 so everyone could be excited for launch knowing more content was coming. We don't intend to do a 2 week content gap at all, so I'd recommend changing your attitude it's getting old.

     

  2. I think everyone needs to respect the fact that the goal here isn't to produce a 5 second hype. If something takes long to farm it allows you to be excited about a drop for once, this itself brings value to your efforts.

    The main issue we have on our awaken server right now is because of these mechanics being forced to be present. Jordan will spend months on a dungeon and new gear, fine tuning everything to then watch someone complete everything within a couple days of it's release. That isn't fair and it doesn't allow us to take a step back as we are having to jump straight back into a new patch. A lot of games seem to be doing this and it's causing a lot of problems and when finally a game does this it's then complained about because "it's too hard, I don't have the time for this" and then forced into making it easy so that same person can demand new content "because there's nothing to do".

    As for the game being like Aeria? That's total nonsense. You get 20% of what we give from Aeria (if that) for your money and they give harder rates for their stuff. You shouldn't be expecting to be max refined within the first 5 days of a games release.

    • Like 4
  3. 3 minutes ago, Kibo said:

    You're right. So in that case, should rates be lowered how they used to be? That's another thing to discuss.

    We have to see how the next line of content unfolds with everyone. If we identify a problem we can certainly fix it for the next content that's for certain. Our main objective is to keep this game as close to classic as possible but introduce some of the features that made the game better. In the end biggest problems this game had was Mimic and then being forced to Awaken Classes because of how OP Mimic was. So as long as we keep away from content like that it shouldn't be a problem if we add our own spins to certain vanilla stuff.

    • Like 3
  4. 59 minutes ago, Kibo said:

    Those absolutely were the final nails in the coffin, no denying that. And if its too difficult then that's reasonable.

    I just feel that content involving item hunting is important and if anything the single player dungeons made it honestly too easy to obtain important trophies in the upcoming caps that were desirable and a challenge to work for originally. Not sure if this is possible but maybe there could be a compromise of dungeons close to the cap being set at unlimited without a single player mode. I don't know! But I definitely see your perspective better now.

    The issue is as well, the drop rates themselves for said items even at vanilla rates is too high. You will be done and dusted with content before it's even had a chance to settle if this was set to unlimited. I've never been a fan of limiting dungeons here btw, it's just unfortunate that the drop rate and the way the equipment system works in this game is made this way and thus has to result in such features to control it.

  5. eec_launch_logo_small.png

    Vendetta Gaming Network is excited to announce the launch of Eden Eternal Vendetta [Classic]!

    Back in 2015 we launched our very first Eden Eternal Private Server, it's been an amazing ride and will continue being so however, with the launch of Classic WoW it's created the question "Will we ever release a Classic version of Eden Eternal?". After months of people asking we've decided to listen and give it a go! We've proven we can be trusted with our longevity and we've proven we're more than capable of delivering a great experience of Eden Eternal!

    Website Link: https://ee.classic.vendettagn.com

    eec_launch_001.png

    Since this is a Classic Experience, we have no reason to make the game super easy. The idea is to bring back everything that came with what made this game so great!

     

    = Beta Information =
    We're currently in Beta phase, please read the following information:

    Note: It's important to know that your character progress WILL NOT be wiped!

    Beta will only last 2 weeks and we will be into our Live version pretty quick. We will be using our time during Beta to iron out any issues found and to have open discussions with everyone on certain features being made available. Please remain active on the forums in order to participate and have your say on some important areas of the game!

    The following official content will be enabled:

    • Level Cap: 55
    • Guild Level Cap: 5
    • Fame Cap: 4000
    •  Available Classes: Warrior, Knight, Thief, Martial Artist, Blade Dancer, Hunter, Engineer, Mage, Illusionist, Warlock, Cleric, Bard, Shaman
    • Available Trials: Baltaroi Core, Veninfang, Tasos Channel, Shale Cavern
    • Territory War 2.0
    • Archive All & Save
    • Gear Swap
    • Arcane Box
    • Racial Skills
    • Status Assistant
    • Mail System Upgrades (Select, Collect and Delete All)
    • Upgraded Backpack Manager
    • Auto Sort
    • Max Guild Level
    • Recommended Events

    eec_launch_002.png

     

    = Launch Plans =
    As it was explained above, we will be launching pretty quick. We're using the beta phase to iron out any last minute issues and then we will be straight into launch. With launch comes new content and a lot to be excited about!

    The following features will be made available upon launch:

    • Level Cap: 60
    • Guild Level Cap: 6
    • Fame Cap: 9000
    • Class Release: Templar, Samurai
    • Trial Release: Crimson, Century, Manor, Eroda, Morticora
    • Map Release: Decayed Swam, Highlands, Cyclone Basin, Vipers Forest

    eec_launch_003.png

     

    = Custom Changes =
    Everyone knows we like to add our own changes to the game. That won't end and we have a huge variety of changes available that we hope everyone will appreciate.

    Here is a list of some of the custom changes we've applied to helping create a better Classic experience:

    • Doubled all weekly Performance Caps (Territory War, Arena and Monster Conquest Stress)
    • Class Restriction Debuff reduced from 20 -> 5 seconds
    • Sakura Island buff matches Territory War buff (really good for testing PvP)
    • Chat Filter removed
    • Global Peer Chat (Players of all levels can speak to each other)
    • World Boss respawn time is now 1 hour
    • Pet limit increased from 10 -> 30
    • Guild Warehouse size increased
    • Archive Search Feature
    • UI Changes (Hide your own Damage settings)
    • Cost of levelling guilds past 6 is 55,000 (This is for future patches)
    • Captcha System to aid against botters
    • If you disconnect within a Dungeon or Trial you can reconnect back inside
    • Optimization changes that were applied to our current version has been applied here
    • Guild towns only require 3 logins per week to keep the town
    • Senior Molding Master & Famous Forger duration is now 7 days
    • Alchemist & Master Alchemist duration is now 7 days
    • Craftsman & Master Craftsman duration is now 7 days
    • Miners & Master Miners duration is now 7 days
    • Farmer & Master Farmer duration is now 7 days
    • Unable to change class buff bugging can be fixed by teleporting to Aven
    • Territory War will be reset every Monday
    • Players can change class whilst in Arena
       

    eec_launch_006.png

    We're giving away a Starter Package for everyone for free! Once beta has been complete everyone who has reached at least level 30 can claim their Beta package! Last but not least, everyone who has logged into our current version within the last 60 days of Eden Eternal will be gifted the "Veterans Package"!

    Claim all packages and future packages here: https://ee.classic.vendettagn.com/event.vgn

     

    = Future Content =
    The content doesn't stop there! It's important to let everyone know we already have made huge plans to have level 65, 70 and 75 content split up and enjoyed in it's form and released over time.

    To explain this a bit better, once the 65 cap is ready to be released it will include Witchcraft Forest, Gemsis Ridge and Shiver Peak. Later dates you will experience the Trials and then later after that Awakened Weapons will be released with this. The content gives us space and allows you all to enjoy what is in front of you and we hope you all understand and appreciate our decision on this.

    It is our promise to you all that this version of Eden Eternal will not ever experience the Awakened Classes. We will also not be intending on producing a lot of "custom" content. The idea is to present the game as it was and we do not want to interfere much at all with that experience.

    We will however, be creating custom events and making the game fun in it's own way. As the game grows with age we could possibly re-visit the idea of introducing custom gear and such, but as of now we have enough content and release dates to keep you all happy!

     

     

    Anyways, I hope to see everyone getting involved during and after beta. It is important we start this server on the right foot and we look forward to re-creating some amazing experiences we all loved with Eden Eternal!

    Thank you, Bash and the VGN Team!

    • Like 15
    • Thanks 8
    • Haha 1
  6. eeclassic_preview001.png

    Progress so far on the Classic project has been successful. I'd like to thank everyone so far involved for their amazing efforts and we are really steam rolling through this to deliver a true Classic experience.

    eeclassic_preview002.png

    eeclassic_preview003.png

    eeclassic_preview004.png

    We hope to be providing more previews and information this week!

    • Like 8
  7. 1 hour ago, Beau said:

    LOL,  okay good now if you can get  directly the mac address of everyone it will be easier no need to worry about the IP we can we it straight in such a way that players can only log 1 account per MAC address. This 48 bit register code can only be accessed if are connected in the same LAN connection, when the information travels, that information is sent to your network adapter and when it is passed to the router your PC's mac address is then removed, when your router send information further into the upstream to the ISP then it contains your router's mac address, when your ISP try to communicate through other networks in the internet it will always contain the ISP's MAC address and the cycle continues, to make it short your own MAC address can NEVER go further than the first networking equipment, To make it worse the new ipv4/ipv6 protocol always makes sure that there is always a node or a server connection that handles 2 different connections  trying to communicate with each other to ensure no direct contact is made, it serve as a middle man where I can leave my information there for the connecting party to pick up. This make sures anonymousity all the times. That mac address you rEverSe EnGinEerInG might be the mac address of the last router before I can connect to your server. Routing will always dictate the path and the further a single player is from vendetta the more jumps it need to connect to your address. 

     

    But ignore the long lecture,  I am waiting for you to do it since you said you already reverse engineer the whole thing. 

    Re-read what I posted...

  8. On 3/22/2020 at 11:08 AM, Beau said:

    That MAC address identification is  almost nearly impossible as every piece of card is registered differently if you go wired it has it's own, if you go wifi it also has its own unique MAC,  plus there is the manufacturers who mostly uses identical architecture for their products. Best thing is stick with IP manipulation. But I dunno Im here to play not to work. 

    MAC Address is one of the easiest to manipulate due to it's format, when you're identifying hardware I've seen in the past clients using machine name, ip/mac and then signature of hdd. This data is then hashed and sent to help match and identify accounts to one another, how did you think I found that out? Reverse Engineering.... I then could manipulate this output by changing any of the 3 listed areas voila bypass. You can suggest encryption or any form of data handling and again if it's in the client it can be found, again someone who states to have high enough credentials should know and understand this as it is not 2005 anymore.

  9. 27 minutes ago, Beau said:

    Well atleast you understand the point of what I am saying now there are ways but we just cant,  well if these average script kitty can easily bypass these stuffs then we are fucked without anything at the management's disposal, guess we can really settle out with these things are atm,  yeah I work and play, we're in the same line of work and the pay is good to the point Im only waiting for the company's back pay been working for years and it is getting boring,  hence why Im finding a niche game to play. 

    It does not matter if the said player's father is using a WH and his mother is using a Medic as long as we can limit the use of toon at 1 PC at a time, it is okay. Atm they can let their toons sit inside BG,NB,AK and switch on the fly by tabbing.

    If you work in this line of work then you can understand that hardware identification is a hard ask as again it can be manipulated all very easy.

  10. 1 hour ago, Beau said:

    It is true that you can use VPN to change IP,  the point of it tho is to make sure 1 account is logged in per IP, it doesnt matter if they change IP multiple times, bypass country restriction and software instance limitation is different. If youre a bit confused let's put it this way,  program the launcher so that you can only use 1 SB at a time from there we can just pick off people who still try to violate.  That last sentence is like you saying "since we cannot stop people from finding ways to bypass our security then lets just leave it that way ez pizi", come on bash get serious. 

    I'm at a loss for words right now, I've re-wrote this response about 10 times to not try rub off wrong, if I do I am sorry.

    You are aware there are many programs out there that can attach a connection to just one process right? Yes it is possible we can add an IP check to the login, but just go and get any Proxy Client or VPN Client and you will see this is an option and it's very easy to use.

    I want to just say a few things:

    • We've made it clear we don't have source code so this cannot be added to the game client or game server files. NosTale for instance had this check, people still bypassed it due to using such programs (asking us to try detect such programs is also not possible, easy rename process tools are available for free and well we don't have source for the game in doing so).
       
    • You're not taking into account people who play with their family, relationship or friends in the same premises. Is it fair to them that we now lock to one IP per login? I'll also add a lot of people use public VPN services that provide better ping for video games, is it fair to them if they're on the same node?
       
    • Going back to the "We can add an IP check to Login" I said above, how do we check the connection is still active without source? The logout check is delayed by 5 minutes so if you relog you have to wait 5 minutes to even intiate this check and even sometimes your login sticks via a bug with the login server, so then people are locked out of the game now?

    I can list many other reasons why this won't work out but asking me to "get serious" is kinda rude. I'm glad this work seems easy to you, you're wasting your talents playing video games.

    • Thanks 1
  11. On 3/16/2020 at 6:48 PM, Beau said:

    I made a suggestion like this months ago, restricting access by each IP to 1 user only.  Giving restriction or granting access depending on group or subgroups of people (GM,GS, normal user). Was rejected with no explanation at all, except they just cant. 

    I don't believe an explanation is necessary though for every suggestion put forward. If you think of an idea write it down and come back to it a few days later, you will probably see it from a different eye and with the one you suggested it's not as if you're the first to ask for such a feature and perhaps it's been explained there?

    IP Blocks don't generally work, you've got huge publishers IP blocking a lot of games that should remain in specific regions. Does that stop anyone from anywhere else logging in? No it doesn't and in fact VPN's and Proxies are so easy to come by these days it's not as if it's a technical area either.

    Now we could make it more difficult for people that's most certainly an option. But this wouldn't help and those who bypass would only share such bypass and then we're back to square one. It's not as if we're sat depending on just your suggestions for content, we do actually discuss a lot of areas and options.

  12. Hey Guys,

    We've decided we are going to begin working on a Classic version of Eden Eternal here at VGN. I appreciate this was a suggestion turned down at the end of last year by myself but after several requests and a lot of nagging by Jordan I've decided to allow this project to go ahead (people can change their mind).

    We have a lot of ideas that we believe can really create a Classic experience and will be working very hard on executing this accordingly. We hope to share those ideas with you all in the coming weeks as well as screenshots and possibly videos previewing our progress.

    Now we did have a thread open that was created to ask for your opinions. Unfortunately that thread just became an area for people to just send a lot of hatred because we threaten their current project. We're sorry you had to witness that and if you have any suggestions please let us know we're all ears.

    Under no circumstances will this project affect our current Eden project. We will be designing a roadmap as well as explaining that the project will not be taken into unnecessary directions. The idea of this project is to bring back that feeling of the classic game and we hope everyone will enjoy it.

    Please watch this space as we unfold a real Classic experience.

    Thank you all, Bash.

     

    • Like 20
    • Haha 5
    • Confused 7
    • Sad 3
  13. 3 minutes ago, Mitchi said:

    @Bash We all have some bad days in the life, but dont close the server just stop the updates we need the server cuz i spend all my time in there you put until 1 week onyx in the Box and now you shutdown the server?

    Sorry bro, it's not the best action because some people will refund now via PayPal.

     

    I dont wanna hate but its sad because i spend so much time in there.

    I spent so much time doing this, I spent more time than any of you doing this remember that. This has been my life for 2.5 years non-stop. Dealing with everyones bullshit, this isn't me being depressed or having a bad day this is my life we're talking about. You all have a reason and a right to be skeptical as I am not being totally clear but honestly this is not a good time for me and I don't know if I will ever return to this again.

  14. 30 minutes ago, Nyet said:

    Copyright striked ? @Bash

     

    It's nothing related to GF, that I can assure you. I wish I could tell you but you all know what I am like about my personal life but honestly you would all understand why I am stepping away.

    To be fair, some of you have taken it with great understanding the rest of you are showing your true colors.

×
×
  • Create New...