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Decathlon

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Posts posted by Decathlon

  1. About the increased damage and reduction damage, the entwell did some tests, but After  this tests they changed this idea. In amy case, Maybe in future they change this effects with the effects of the equipments, because with perti, costumes, new class equipments etc... The martial artist can gets a reduction of 100% damage with a probabiity of 70% , and of they continue ti put everytimes overpower items, in future can be the chance of gets 100% of 100%. Just tight now a dark gunner can gets 100% chance of gets a critical damage:

    Base skill + buff dg + 1st martial artist sp+amora buff+beanie/cowboy+paradise gun+special Mask of Daily reward = 102% critic chance

  2. I think we need to reason and understand well what is unbalanced. Arms effects? books? or special cards? it is useless to discuss if we do not have points in common

     

    in any case, the classes in the office or not have never been balanced and are very similar to each other

     

    No One class have specific shells effect for it's personal class

  3. On 2/10/2019 at 3:01 PM, Kaizou said:

    Ohnestly this is just the results when you play on a private server, if you played official mages were one of the weakest classes, but the difference here is that everyone here is playing with max potential equipment that only a few users would be able to obtain in a real server, thus making certain specialists shine more than others, yes Seer is a tanky SP, yes its used by the majority of mage users, but that's only because it's in a ranking that is compared to the likes of Scout when our other specialists are not, Seer's mana shield in my opinion is also not that of a giant concern as mages have the lowest health pull in the game, before C38-C48 HP/MP books, no one was complaining, but this changes a lot as each class is given the same amount of bonus hp.

    Mage is in the middle when it comes to Damage and Defense, and I could see the reason for the class having a Mana Shield far greater than the others as Mages aren't suppoused to have as much HP as they have now, as in a PvP, little damage would eventually be enough to kill our class over time, thus giving a shield to match that statement as you can die very quickly in other SP's.

    So my overall statement is, the Specialist is not broken, it's just the fact that the gap was broken between all our classes in terms of Health and Mana, which was the biggest buff you could ever give a mage and biggest downfall to swordies who wouldn't have enough general damage to fight people with HP that compares to them, mages are now rolling around with almost 50k HP amounts and then add that with Mind sink, but if that same Mage had around 30-35k HP (60k-70k HP in arena), so if you did at least 2,000 damage you would only need around 30 hits to kill a Seer, then the results would be far more different and having a Mana shield and Mind sink is more justified. So personally the Specialist is not the problem, its the class gap that has been broken with the 6.2 Update with Entwell's decision to make all the books equal, which goes against the game's balancing that was in-place from the start.

    I know a lot of the archers in the community wont agree with me but this is the truth in my own opinion, Seer is not OP, the games balancing was just thrown out the window when the Champion Books came out. So Instead of nerfing one of our only viable options, every class just needs to stay in their lane when it comes to HP and MP in order to keep the balance.

    I Agree with  You, so why don't make a suggestion where Every class have their personal books witj different stats? I think it's not that hard. It's about stupid that a sword lv.99 have only a +6k hp when he has over 18k base(so an improve of 43% hps) and the mage have the same improve of a sword guy but he has only 6k of hp base( so ancora improve of more than 95%)

  4. On 1/9/2019 at 7:38 PM, Perse said:

    I have a question here: do you know how exactly work the "increase dmg"? because has no sense for me. I made for example a test with my friend (I m sordman and he is archer)

    basic atk ~ 400

    crit ~ 800

    But then, with an increased atk, the dmg goes to 8k or so, doesn´t make any sence for me.

    @Gilgames explained why there are so many difference.


    I don't know your eqs right now and the eqs of your friend, but maybe you use the c25/28 and your friend too? In this case: If his total attack is 3000 and you total defence is 2500, the damage that you recieve is: 3000-2500 = 500. After this join the crit system, that depends from his crit damage+shells+others effects - your armor crit defence+jewerlys etc... So if the crit damage is 100% the damage improve in this way:

    500 * 2(100%) = 1000.

    The difference beetween the crit and the increase damage is this: The increase damage join before of your defense, so if he has 3000 damage and 120% of increase damage it become:

    3000 * 2,2 = 6600

    6600 - 2500 = 4100

    Now if join the crit -> 4100 * 2(100%) = 8200 Damage. After there are other final improve damage like Buffs and others, but the reason why the increase damage is so power is because it's calculate before your defense.

    How you can see his basic damage is 500, but when join the increase damage it goes over 4k.

     

  5. Update.

    This Is not a sure update, but, i found a team where we are going to start to make a program for the damage. This should work for pvp and not for pvm, because i have to check some things for pvm. In anycase the program are in italian and maybe in future would be in english too. I don't know how many times Can take and we Need to see if we have the time to make this. We are working to create the database of All equipments and other stats of the game, because nostale doesn't have API or something like that, so we Need to re-write All.

  6. Update.

     

    Monsters Category 1(i wrote the mobs that are in this category):
    -Mandra
    -Fox
    -Vampire
    -Pawn(no stone)
    -Chicken
    -Dander
    -Seedle
    -Fire/Flames
    -Mole
    -Tower of the Magician Mobs(No plants of ginseng)
    -Jelly
    -Elf/Imp
    -Mimic
    -Garg(No Obscure)
    -Turtle

    HP Scheme:
     

    Level 1 and HP Base: 156.

    From 1 to 36:

    (HP BASE (156) + 19 + 20 + 21 + ... + 53)

    From 36 to 37:

    (Hp BASE of Level 36 (1416) +54) * x
    x = 1.2 = + 20%

    From 37 to 51:

    (Hp of Level 37 (1764) + 55 + 56 + 57 + ... 68)

    From 51 to 52:

    (Hp BASE of level 51 (2400) + 69) * x
    x = 1.5 = + 50%

    From 52 to ???

    (Hp of level 52 (3600) + 70 + 71 + 72 + .... ???)

    Where HP BASE is written, we mean HP without increases of * x of the previus lvls. If there is not the word Base, the number of HPs changed from it is followed.
     

    Monsters Category 2(i wrote the mobs that are in this category):
    -Miners
    -Koaren
    -Kenko
    From 1 to ???(maybe 99):

    They Alternate this two scheme:
    1)(x+3)/2
    2)x*2+3
    Little Differences:
    1) - The Warrior Koaren (the one with the spear) has always + 300 HP increase HP compared to all other mobs in its category, consider it a kind of buff for him. So an alleged warrior lv.1 would have: HP in his category at lv.1 + 300

    2) - Koaren Elitè, compared to basic Koaren have an increase of 20% (* 1.2) on HP

    HP in this category:

    HP under 12:

    L.1 121 HP
    L.2 138 HP +17 ([x + 3] / 2) x = 31
    L.3 175 HP +37 (17 * 2 + 3)
    L.4 195 HP +20 ([37 + 3] / 2)
    L.5 238 HP +43 (20 * 2 + 3)
    L.6 261 HP +23 ([43 + 3] / 2)
    L.7 310 HP +49 (23 * 2 + 3)
    L.8 336 HP +26 ([49 + 3] / 2)
    L.9 391 HP +55 (26 * 2 + 3)
    L.10 420 +29 ([55 + 3] / 2)
    L.11 481 HP +61 (29 * 2 + 3)

    Mob that exist in game:

    L.12 513 HP ("Happy" TS) +32 ([61 + 3] / 2)

    Hp of alleged mob if they existed:

    L.13 580 HP +67 (32 * 2 + 3)
    L.14 615 HP +35 ([67 + 3] / 2)

    Mob that exist in game:

    L.15 688 HP ("Expy Weak" TS) +73 (35 * 2 + 3)

    Hp of alleged mob if they existed:

    L.16 = 726 HP +38

    L.17 = 805 HP +79 (38 * 2 +3)

    Mob that exist in game:

    L.18 846 HP ("Happy") +41 ([79 + 3] / 2)

    L.19 931 HP ("Expy Weak") +85 (41 * 2 + 3)

    L.20 975 HP (TS) +44 ([85 + 3] / 2)

    L.21 1066 HP ("Expy" TS) +91 (44 * 2 + 3)

    L.22 1113 HP +47 ([91 + 3] / 2)

    L.23 1210 HP ("Impressive" TS) +97 (47 * 2 + 3)

    L.23 1210 HP ("Expy") +97 (47 * 2 + 3)

    L.24 1260 HP ("Miner Boss Tired") +50 ([97 + 3] / 2)

    Hp of alleged mob if they existed:

    L.25 1363 HP +103 (50 * 2 + 3) ---> Existing: Koaren L.25 1363 HP ("Apprentice Swordsman" TS)
    L.26 1416 HP +53 ([103 + 3] / 2) ---> Existing: Koaren L.26 1416 HP ("Archer Apprentice" TS)
    L.27 1525 HP +109 (53 * 2 + 3)
    L.28 1581 HP +56 ([109 + 3] / 2)
    L.29 1696 HP +115 (56 * 2 + 3) ---> it differs the Koaren: L.29 1996 HP ("Apprentice Lanciere" TS) differs of +300 HP
    L.30 1755 HP +59 ([115 + 3] / 2)
    L.31 1876 HP +121 (59 * 2 + 3)

    Mob that exist in game:

    L.32 1938 HP ("Expy Forte") +62 ([121 + 3] / 2)

    L.33 2065 HP ("Head") +127 (62 * 2 + 3)

    L.34 2130 HP ("Strong Miner Boss") +65 ([127 + 3] / 2) ---> Equal: Koaren L.34 2130 HP ("Swordsman")

    Mobs after L.34 which may exist as not:

    L.35 2263 HP +133 (65 * 2 + 3) ---> Existing: Koaren L.35 2263 HP ("Archer")
    L.36 2331 HP +68 ([133 + 3/2]) ---> It differs: Koaren L.36 2631 HP ("Lancer") of + 300HP
    L.37 2470 HP +139 (68 * 2 + 3)
    L.38 2541 HP +71 ([139 + 3] / 2) ---> Equal to:
    Kenko L.38 2541 HP ("Lancer's Apprentice" TS)
    Kenko L.38 2541 HP ("Swordsman Apprentice" TS)
    Kenko L.38 2541 HP ("Predator Predator" TS)
    It differs from:
    Koaren L.38 3049 HP ("Swordsman Elitè") of +508 HP
    Solution:
    [Hp of 37 + (139 + 3) / 2] * 1.2 = [2470 + 142/2] * 1.2 = [2470 + 71] * 1.2 = 2541 * 1.2 = 3049.2 = 3049 HP
    L.39
    L.40

    Special Mob Category 1:
    -Trunk
    - Jerico's stake.

    Trunk:
    HP of Lv.1 of the Mob Category 1 + 30000 HP category

    Jerico Pole:
    HP of Lv.1 of the Mob Category 1 + 10000 HP category

     

  7. Make more Easy the Essence maybe would give a Little bit interest on fc raids. Maybe the Essence Can Be dropped by mobs of the fc's raids and in the box with higher chance. So the mobs and the 30minutes before join in the boss maps in the fc's raids have a reason to stay here too, because they drop Better items.

  8. 7 hours ago, Squizzy said:

    Who said it had to be 400? Make it 2,000? then its more challenging?
    Being forced to do a raid you're MISERABLE doing isn't fun for anybody.
     

    +1 agree. I hate every forcing to do something. Especially because not everyone has time to spend doing the same thing many times(like me that i can log 1h every 2 weeks)

     

    I think that is better make x raids than do the same raid x times, so someone log and ican do the raid that he will do to get the title. Maybe block the special raids like the event raid. *returning to study until to 00.00 gtm+1*

    • Like 1
  9. 8 hours ago, Squizzy said:

    It's more a pvp place then a farming place, there just needs to be more incentive to pvp there, atm there is no reason to do it

     

    This is right too. But when act 4 went out, more players went here to make good gold, but when the time in relation to the gain gold has decreased compared to other places(act 5 and 6) of course who was not interested in the PVP has abandoned

  10. I think that if the players don't go in FC is because Is nothing to do here, nothing that give to you a reason to stay here. The drops are old and You don't get so many $ or other. The raids don't give to you so many $ because are only luckybased and You Need to wait 1h or 30m for an R1. The FC is older and for this reason no One goes here. When act 4 was created It was One of the best Place To make Gold. When act 5 went out, the FC starting to be left from people

  11. 1.Dev system, with the new large staff i think they Just have the beta tester.   Maybe instead of a dev server they Can make 1 week or 2 week before of the release of the new patch a 'new server' which all' char complete for see how the community like or not the new patch. But i think it's usless. It's Just an usless extra.

    2. NT Launcher Can Be interesting

    3. No interest for me, there are some good guides too about process explorer.

    4. There are some staff member that have their personal YouTube Channel, maybe they Can make videos about the new incoming features. An official YouTube Channel of vendetta network Can Be a better idea to improve the interest about All games of the Network and maybe gets new players in all games.

  12. I think it's usless know the Total of players and the player online in a game which allowe more than One account for player. Because we Can see about 300,000 accounts, but how many are not double,triple acc or similar? How @Elrond said the players that don't know this Can think that the game is dead.

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