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GoddessSand

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Posts posted by GoddessSand

  1. On 11/26/2020 at 2:15 AM, Tropical said:

    Enocia? Barbirion? Mereholt used to be the player hub. Because of the club and all npcs being there. It dissolved a bit because it's missing direct connections to new areas, and important npc are everywhere whereas some of the new npcs are missing in Mereholt.

    As a hub with all facilities Mereholt is good because getting there gives new players a first great feeling of achievement. There you can check out all the npcs and there is even a quest line to intruduce the new npcs (ik, the latter is true for almost every map but later maps are more or less just repeating it).

    Just don't throw everything at new players right at the start. Playing through the game you need progress, without it the game is shallow. Same goes for base gear. Instead of giving gear for free by quests I'd rather like to see more ways to get the real gear with reasonable effort (for ungeared players).

    The idea wasn't to allow every new player to use all the NPCs. It was to make it so that older players have to go lower cap maps to use NPCs there. That way people see the game is populated and players aren't staying in the maps that are only good for their level. Like removing NPCs for enhancement out of Amara, Viledon, Nemesis, Caregate, and Ellis so that you have to physically enter a pve map to enhance and people can see you are there. Could also remove it out of Barb and mereholt, so players go to Enocia and just use the one there. With the coming level cap increase, it would make Enocia very populated because of people enhancing gears as they get them if they were forced to use the Enocia NPC and all others become unusable. 

     

    • Like 1
  2. The Utlity skills for SW doesn't share CDs, but I rarely use either in the first place since they are horribly ineffective at lvl 65 except jack of blades which is only good as a one time use when you want to use flare and attempt to get as many people as you can before everybody kills you and is pretty much a last resort kamikaze skill. They could add another level to those skills that you have to not only be a specific level to get but also use RP like the other skills to get. That is as long as the amount of RP required isn't overly expensive to use like many of the other items that they require RP use for.

    • Like 1
  3. What if there was a pool that showed up every 2 min that gave the DoT True pain that was really high in spawn areas and in order to clear it out would be too enter the PvP zone of the BG? It would have to happen every 2 min just so that the SW can use their fade skill before entering the BG. Then have it that anytime you die to the True Pain the other side gets a point. It needs to be high enough to kill tanks and medics, but last long enough for the player to jump down into the Map as well as allow people to respawn and gather in spawn area to enter as a group instead of one at a time. Though currently BGs are mostly players killing towers and chests then afk till it's over because it's 1 vs 1. I do assume that in the next level cap you would make it so that players would be encouraged to join BGs for specific loot.

    • Like 1
  4. 3 hours ago, Larrissa said:

    I’ll be honest, right now it feels everyone is sort of jumping in front of the gun.
     

    It's not that we are jumping the gun, but wanting to make some points of concern that the staff needs to consider. People are treating it like any other change and that when they have had years of changes and not making people happy with the change people want to make them aware of where things got screwed up so that they don't keep repeating the same mistake. Most of this comes down to players wanting their class to be the class to win it all.

    Personally I don't really think that the SW should be the class to win it all and would be okay with having the SW atks nerfed if it meant giving the SW more protection so that the class can last longer than a few seconds in pvp with players being able to naturally take down the SW through our buffs. I'm for the SW being able to kill 1 person at a time and not 3 in a row unless they can be killed really easily or are just KSing.

    I'm also for allowing tanks and ME to last through a complete rotation as long as they don't go back up to 100% HP 1 second later when they can use skills again. I'm also not for players who can last through a rotation while buffed and kill others while they are buffed. I get that those buffs aren't supposed to fully stop you from getting killed, but when you watch a player get attacked by 5+ people and not see any damage done to them and they don't have a ME or are using any skills other than buffs and heals is so very wrong. Well, the same for the lone ME as well when you have 5 people attacking them and they maintain 100% HP just by healing is also wrong. People shouldn't be that unkillable especially when you switch to a different class and that class is dead in 3 seconds while they are fully buffed. A player's buff should work as intended and only countered by those who sacrifice some other aspect of their skill tree to get but not so much that it breaks either class.

    So. when people have addressed concerns or made comments, it's because they don't like their class getting shafted or another class getting too powerful because some staff member or certain people in the community think that they should be the Ace in the card deck and make others the joker. Mostly it's to point out where the flaws went so not to repeat it again.

    • Like 1
  5. 29 minutes ago, Vivi said:

    That's just the icon from the original one I copied down as a base - I just missed in updating some. It doesn't actually change though.

    I'm not worried about it as it doesn't change the stats or how the game gets played. Only funny to have it go from a SW class to WH class icon.

     

    • Like 1
  6. If this is the formula for spotting a SW then maybe look at some of the issues around this.

    Spotting Distance (meters) = Detection - Concealment
    If Spotting Distance is +50 you can always see that player.

    SW's have to put 2pt in fade just to use the skill tree, those 2 pts give the SW +10 in concealment in fade only. The PU when they use conceal they get +15 in concealment with 2pts.

    The WH and PU with detect gets a min of +20 detection and only need 1 skill pt to get it, the SE that gets +25 with 1pt, and ME gives everybody +23 including concealed SW's. With matching skill pt to skill pt and pt 2 skill pts for these players - WH +24, PU +25, SE +30, and ME gives everybody +24.

    Those who invest with just 1 skill pt in detection will give players in a 1 to 1 pvp the PU and WH will have +10, ME +13, and SE +15. Do the math for those who match SWs skill pt to skill pt.

    However in pvp it will give +43 to SWs, DEs, MEs, PUs, and CBs, with WHs getting +63, and SEs getting +88.

    That would result in spotting distance for everybody to be +33m up to +77 and they only used 1skill pts to get it while the SW used 2 and renders fade utterly useless at that point spread. 

    The SW lvl 55/50 mech is their saving grace of being able to fade to give the SW +40 concealment making everybody have +3 detection, while the WH gets +23, and SE is still up there at +48 in arkana and that is far exceeds +50 when they mech.

    For lower levels the SW doesn't get the added mech concealment so the concealment to detection is broken at lower levels. Players say that the SW shouldn't be able to conceal themselves and have high attack, but I also feel that if players can see the SW they should also have lower attacks as well not maintain a 2 to 1 advantage in skill pt loss for SWs to them. Mind you the SW, CB, and DE all get the benefits of detection without losing any skill pts for atk or def. The SW can't invest in concealment to have it work in pvp, and from what I gather the game is large group PvP driving not 1 vs 1 and characters should be built around large group PvP not 1 vs 1.

    Currently there are a few characters that are skilled for large group PvP while others are skilled for 1 vs 1. The SW has been skilled for 1 vs 1 pvp which is under skilled for certain aspect especially the concealment and you can just forget completely about the concealment in large group pvp all together. From what I gather, the SW is supposed to be an assassin class, but how can they be an assassin if in PvP they can't conceal themselves? I swear that if somebody says that it's not fair for the SW to be a hidden assassin then you might as well not force the SW to use fade or any concealment to use certain skills since they think it's not fair for us to be a hidden assassin. While the SW should be allowed to target and kill 1 player at a time with a conceal skill tree, we shouldn't be able to kill multiple players in a row. So, there should be a change in skill CDs for a SW to go in kill and leave before they can kill again.

     

    • Like 3
  7. On 11/27/2020 at 4:52 PM, enkephalin07 said:

    Naw, I get the real answer to the question, and the reason for the hostility to the question, is that you want to maintain your cherished excuse. Anyone who questions it must be an unqualified pleb!

    Source code source code source code shut down all questions with the same excuse source code source code!

    Not all reverse engineering works smoothly enough that you can recompile it correctly. All it takes is the reverse engineering and making a 2 where there should be a 1 and it screws the whole thing up and you have to go digging to find out where it was that messed up and know exactly what it should look like in the first place. Then Imagine that being done more than 100 times and you are supposed to intrinsically know at each location what is the correct code. Then you have values that if you make 1 adjustment at one spot you have to make another adjustment at another and you don't know where that other location is so you have to also dig through it.  So, like they said that they can do only so much because you touch one thing it can screw up the entire code because they don't have source code with the pseudo-code with it; let alone being able to translate that from Korean to know exactly what each line of code does.

    I'm sure that you think because hackers can reverse engineer the game to make adjustments to cheat that the GMs can do the same to add new content. The thing with hackers is that they are doing it to isolated situations and making adjustments to specific codes. To add new content they have to add all new code lines that has to be complied and work with the game as a whole. Vivi already tried adding new BG maps, but when she did, it screwed up the BG system because there's more to it than just adding a line of code. We got lucky to have Suer, DV, DS, and Seona Spawn DG added to the game, but that doesn't mean she can just start adding and changing the game without consequences because the source code is needed to identify exactly where all the places needs to be changed. It can take a person years to find out where they keep screwing up without source code that it isn't even worth the time and effort to do for a game that has so little player base.

    • Like 1
  8. 5 hours ago, Norleras said:

    Assume --> Ass + U + Me ---> By assuming you're making a piece of shit out of all parties.

    Naw, I think when you assume something that you end up making an Ass out of U and leave Me out of it. Though I heard that it was you make an Ass out of U and Me.

     

    • Like 1
  9. Quick point, the reason that you aren't allowed to convert them is so that you do things to get passes for the DGs at your level. If you want to run a 60+ DG you need to enter a BG, kill a boss, or some other task. They don't want players skirting those tasks and just run DGs.

    I have done so many of those tasks however that I gathered so many pass cards that I can run dgs for months without running out. Mind you I don't run DGs every day. I could do 2 runs of each DG a day, I would probably run out some time around mid of 2022. That's without converting pass cards. The part where you still need the standard pass cards for higher levels is to complete both guild quest to level/rank up your guild as well as run them for achievements. It takes 5 runs a day for 10 days to complete a DG achievement and depending on the DG will depend on how many pass cards you need to enter. The newer DGs just require 1 of the legacy or TT pass cards, but the older DGs requires anywhere from 1 to 7 of the standard pass cards I believe before you can enter. That means to complete 5 runs a day you should have at least 350 pass cards to get 1 DG achievement done. At least that's what I think the highest amount you need to enter either The Archeron, SS, or AT. So, don't be so hasty to disregard the standard pass cards. If you think you don't want to get those achievements, that's fine, but it's easier to get those achievements than some others if you want some of the achievement point achievements that give you the title like The One or The Infinite.

    So, the converting these cards aren't really in the best interest of the game when you want players to participate in certain activities.
     

    • Like 1
  10. On 11/21/2020 at 8:53 AM, Archangel said:

    Fix urka again. He already up when AK Starts.

    Well, there's I think two things that they can do to fix that. 1) move AK back 1 hour to it's normal time or 2) move Urka spawn time up an hour to match AK's start time.

    • Like 1
  11. On 11/25/2020 at 3:10 AM, Beau said:

    Free gears wont matter if people just gonna abuse guild house bug anyway. In order to fix things up you will need to patch that bug and I think most of the players will complain about it.

    Bugs becomes a feature if devs doesnt fix it asap and it becomes a norm in the community.

    Guild hall bug just like dual logging was better for the game more than it hurts the game if it even hurt the game in the first place. When they removed dual logging it didn't even solve the biggest issues with it only pissed off other players trying to power level their own character to a level at which they want it to play. These players already have the means to gear their characters at the level in which they want them, so ya free gears are useless to them and I can attest to that since I have several characters at different level caps that aren't using the free gears.

    If you think that fixing this bug is going to fix the game, you are wrong because there are several players who don't want to go through months of questing and exp farming to level another character to end game. Besides that I am pretty sure you would have to have source code for that since guild hall isn't the only map one can power level a player in as it can be done in Suer and DV as well as Viledon and Amara.

     

    • Like 1
  12. 5 minutes ago, Archangel said:

    i can't read it anymore It's always about sw sw sw. It's damn it waiting for what will come. and stop kindergarten and personal attacks. -___-

    Well, you didn't need to comment here and to you what is a personal attack? I don't recall calling anybody names and telling people that they are wrong is not a personal attack, it's just saying that they are wrong. If you can't accept being told you are wrong, then you are acting like a snow flake. Players just point out where each other are wrong and not calling people names, unlike another certain somebody would be doing right now if they were allowed on the forum. 

    • Like 1
  13. 31 minutes ago, Beau said:

    I played alot againts good SW and struggled alot before I get to the point where Im currently am.

    The only thing I want to point out is that SW doesnt suck in any possible way and If the reset happens and SW get nerfed heavily I will be one of the first players to stand up and make a thread about it.

    Which is why I made the thread now to hopefully prevent the need to make more changes to skills later. From what I know there are a lot of players that spew off anti SW rhetoric and how the class needs to be nerfed. The Lvl 54 cap skill tree has several flaws in it that should be addressed. 

    Discussing current skill tree is pretty moot point because this skill tree is being destroyed as skills will all revert to what they were back at lvl 54 cap. Though my only issue with the current skill tree with the SW is the lack of decent ch-eva/eva buffs amounts due to every player and their mother having ch-acc/acc buffs in some natural use of an attack or defense buffs with them. Discussing any aspect of this skill tree when it's not going to be used is pointless.

    • Like 1
  14. 3 minutes ago, Beau said:

    It is basic decision making every good player do, if you say you cant do atleast that then sucks to be you i guess.

    Well, please enlighten the SW players how we should be playing an Assassin class without being assassins? Unless you say that we can be assassins and then show us what that looks like?

    I don't even know why I am bothering to discuss this with you when you don't play let alone play using the SW class to even know what the hell you are even talking about saying that it's the player who just sucks not the class.

    • Like 1
  15. 4 minutes ago, Beau said:

    "If" ME "sacrificed" points for that detect and only if "ME and PU" are present and not everyone is SE nor a good one for that matter. You cant just instantly assume SW sucks and ME or PU are around to put detect buff, if that's the case you will automativally know when not to engage and when to engage, it will also depends on how you play it.

    Well, you are assuming that the SW can do all that you say it can without issues and you are wrong. And in the level 54 cap ME's, PU's, SE's, and WH's used detect skills to one degree or another often maxing them out.

    • Like 1
  16. 9 minutes ago, Bikini said:

    SWs were actually pretty strong at 54 cap it's 59 cap they were crap in. My take is looking at SW in a 1v1 perspective they're probably the strongest class in the game but that isn't true for mass pvp where they struggle to get anything done like most melee classes. Only way to really play SW in mass pvp without mass feeding is to just play a more support dps/cc role, stay further back protect medics or be a CC bot and just spam aoe disables/stuns and get out.

    Which isn't supposed to be the role of the SW class. They are supposed to be able to get to the other side atk and get out. Most of the time they get there and die making the SW class useless.

    • Like 1
  17. So, how many players like the current AK times since they changed from the original time?

    Yes they are different. AK time before DST used to be 8pm Tuesday my time and 8am Saturday my time. When DST happened it made them 7pm Tuesday and 7am Saturday my time.  But when they reset the AK times they moved it to 9pm Tuesday and 9am Saturday.

    Though the Saturday times is better for me because I can get more sleep, the Tuesday time I think effects players in Europe more though it does cut into me going to bed earlier.

    So, what is everybody's view on the current AK times and do they need to move it back 1 hour?

    • Like 1
  18. What if every NPC for enhancing, AH, jewels, etc... was removed from every map and placed in Enocia base. Okay maybe not every NPC, but ones that are all found in Enocia any way can be removed from the other maps except for guild hall access, item merch, and Pon as well as keeping any NPC in place that has a quest line attached to it unless you can change the quest line. You would need to add the jewel NPCs and Random stat NPC to Enocia since they aren't in that map. The idea would be to have players go to Enocia so that it can have a more populated map for the new players to see the game isn't dead as well as get players in other level caps to see there are more players than just them.

    • Like 1
  19. 1 hour ago, Beau said:

    Class is only as good as the user. 

    I can think of numerous ways how an SW can easily pick up a kill, and it can potentially kill any class easily at the current patch.

    I'd like to see you get on a SW and show us how to kill using 1 gear set maxing your concealment, and not get killed.

    Most of the SW sounds like a broken sad boi when it comes to class discussions and always try to start a pity party. Detect vs Conceal has always been 23m apart give or take when SW and SE invests on Fade and Inner sight. problem with most SW is "I don't need max fade" also the same people who complain Detect vs conceal is broken af. you need to adjust your build and there is no 1 build that fits against all classes.

    SWs aren't investing in conceal because it takes away from their DPS, the SE or any other class can easily with their detect see a SW without putting much investment into it. Like I said if a SW invested in concealment it would reduce their DPS to the point that they couldn't kill players. If you look at the skills of the ME, SE, and WH that have detect they also get increased move speed, the SW is just conceal with no other benefit. So, for them investing in detect comes with an added bonus of move speed and move speed can be pretty OP when facing off against a slower opponent. Don't even bring up the contortionist skill for the SW because nobody in their right mind adds that many non-dps skills with 1 skill focus in their skill tree.

    But here's how the detect plays out if SW's max their conceal and other max their detect.

    ME + PU detect = 85
    SW maxed conceal out of Mech no ghost walk = 66
    SW maxed conceal in ghost walk = 76
    SW Max conceal in mech = 74

    So, for every player will always see a SW with maxed conceal if the ME and PU have detect and then you add personal detects to the SE and WH and the SW can't conceal themselves worth a damn.

    But the SW doesn't use max conceal so every player just needs a slight amount of skill pts in detect and the SW conceal is pretty much a waste and only good in DGs to get past mobs. But go ahead and make your case that SW's can be really good with max concealment while they cripple their DPS for it.

     

    SW has:

    • Damage passive
    • 55% Acc/ch acc buff
    • 50% debuff across defensive stats

    These acc/ch-acc buffs are again too high and I keep saying it and I say that every player are too high in their acc/ch-acc buffs on any class. Once you go back to level 54 skill trees for the SW the Acc/ch-acc buffs goes to passive for acc and passive damage is gone. Passives at level 54 was HP, SP, Concealment, and Acc.

    This means SW classes don't need to compensate most of the time and can easily use 1 set of weapon for every class since they have buffs to cover Eva and CH Eva and external buffs such as ME,PU buffs always applies to them the same way it does to other classes, but this doesn't mean SW will always get everything their way this is why "good players" find different ways to survive against SW, that is why you still need to get weapon sets to overcompensate and prevent that from happening.

    Actually, well ya those who are using 1 gear for every class are only attacking players who are unbuffed and hiding out till those buffs are gone. The DE and ME however walks around buffed 100% of the time with the number of buffs that they have. The only time a SW shows it's face is to kill a ME or player who broke off from the group. However, for best results I don't have 1 gear for pvp because 1 gear makes me weak in protection and the other gear is weak in atks when faced off against certain opponents.

    I have a ch-acc set and a crit set.

    the ch-acc set is good for SE's, PU's, and SW's. But this set doesn't do jack against WH's, DE's, CB's, and tanky ME's.

    The crit set is good for WH's, DE's, CB's, PU's and Tanky ME's. It is only good on unbuffed SE's and SW's. However, even with the crit set it doesn't do much if anythingagainst the WH's, DE's, CB's, and ME's when buffed right rendering only useful when buffs are down. These players can take on any buffed SW if they so choose with a gear set specifically for them.


    Against Tanks: 

    -5500 CV + 51% ch reduction + SW natural ch reduction, -26% Void + SW's Natural Void reduction + Unique Ancient Void Pierce + Skill stone, this will put any tanks defensive stat low enough for you to pick them once their buff is on CD. 1 v 1 it all boils down to players skill difference.

    Good you realized this was wrong. Though these stats don't do jack against fully buffed players and the ME, DE, and WH have the longest buff times in the game.

    Assassin Role:

    Like 95% of SW in this game is an eye sore, I keep seeing them yoloing in the frontlines and try to get atleast 1 person before they die, SW is an Assassin not a suicide bomber. There are other ways like cutting people off or picking "out of position ME/PU/SE"' it always depends on the flow and the balance of the battle, You guys most of the time are on Zerg and I still see you complain in here and discord about imbalances speak volumes of your skill level as a player.

    Yes, the SW is an Assassin class, but the ME is the class that is on the other side of the front line. How do you expect an assassin class to assassin a player? Are you expecting them to KS players or wait for them to cross the front line before attacking them? The SW is supposed to cross the front line to pick off the ME or other players on the other side of the front line because the ME will just keep healing players and preventing their deaths if they aren't killed. It would be stupid of a ME to cross the front line, so the SW has to yolo to the other side hoping to pick off that player in the back helping the front line. We just often can't get there if the SE who will invest in detect so that they can get their really fast move speeds along with it. It's not like the SW can get fast move speeds with their concealment.

    The reason why most SW have had the short end of the stick for awhile now is because most of them suck as a player, no need to be polite about this one, everyone knows it. we only have a couple of good SW players around, most of the good SW I know is either inactive or already left SB. Even Larissa, not the chick, the new guy who mains SW is better than most average SW who are playing for months or more.

    Come on show us how the SW works. I've taken down every SW while they are buffed with ease when we are on opposing teams. But this thread is also about the coming skill tree changes and how the SW will get a huge nerf should they neglect several of the issues that was there during the level 54 cap not the current state of the skill tree. Concealment at 54 is crap, atks at 54 are crap, and buffs at 54 are crap. So, as a reminder go look back at the level 54 skill trees and stop talking about the current one that is also crap.  

     

    • Like 1
  20. 52 minutes ago, Daddy said:

    The 54 revert is just putting us back on the sb calculation route. All skills and gear will be updated to reflect 68 cap level of stats. Myself and Luna are very aware of the problems sw face and have no intention of making it a sucky class in the next cap. While we are going back to original sb calculations, we still will have to tweak stats and skills to ensure it works well with the current state of the game. 
     

    The dungeon can also be altered. Will just need to figure out with banana. This also gives us an opportunity to map out the acc/chacc vs eva/cheva. Luna, bikini, and I will need to also relook at detect vs conceal. Not sure if I liked asbs version of detect. It was pretty op. And also their calculations on detect vs conceal was annoying with its high numbers. I prefer limes 0-100 range lol. 

    well, your current values of detect vs conceal are horrible and not even worth using. Especially when the SW can't conceal with them if they use it and they lose valuable dps if they do.

    Not only that but there has been a large lack in actually making eva/ch-eva useful to the SW as every class easily gets added acc/ch-acc buffs with either their atk buffs or def buffs making the eva/ch-eva pretty useless. Other classes, with the exception of the PU, have better paths of tanking the SW aside from the SW being able to kill SWs while buffed, so why can't the SW survive better while they are buffed? I can't name one class other than the PU and SW, that can be killed when fully buffed. That should never be the case. The SW even has the shortest buff for surviving out of all the other classes. I'd like to see the SW have a better chance of surviving like others.  When a character can kill an SW while the SW is buffed, there's something wrong with either the buffs of the SW or the skills of the other player. Sure let the player stun us, but not be able to use a full rotation stun lock and kills us while buffed. Name another character besides the PU and SW that can't tank a player while fully buffed?

    I'm not wanting it to be an more OP than the next class, but there really needs to be some means to not make it useless to play. I've always felt that if a player has higher acc/ch-acc power, they should have lower atk power.

     

    • Like 1
  21. 15 hours ago, enkephalin07 said:

    I feel I should elaborate on that last sentence. Back in Aeria days, the doldrums of Babirion strangled to death the guild I was in, member by member. That wasn't just my observation; I was Captain in a Guild whose Guildmaster expressed despondency over it on a regular basis. I foresaw what was happening and begged him not to make me Guildmaster. He did that anyway when he ditched the game completely. Within 2 weeks of entering Nemesis, I quit without bothering to transfer leadership.

    Scylla wasn't implemented then, but that would have been the reward and cooldown period I needed to keep me motivated in the game. Even that wouldn't have been necessary if Babarion wasn't so shit boring.

    And you assholes had to create a daily mission to bring players back there. Good fucking job.

    Let me help clarify the reason of the free gear. It wasn't to replace the gear for that level only to help players through the start of that level and onto the next where they don't want to stick around and want to keep moving on. The gear was created so that you can still farm for a more permanent gear that would be better for you to pvp and pve in that level cap. The free gear allows for the pve, but if you faced somebody that got the gear set for that level cap and enhanced it to the max, it will be a tough competition for the player with the free gear to win against the player who went for farmed gear for that cap. The idea was to help players have an easier time making it through each level cap as well as an easier time farming for gear for that cap should they choose to stay there.

    The daily quests was to give an extra exp bonus instead of farming the hell out of the mobs trying to gain exp. Though there are ways to help players gain experience faster than doing the normal mob farming at that cap and quests, they are there to help the players who want to take their time through each level and see progress over seeing no progress and just repeat. These dailies are something that the level 60+ cap has, through they are pretty redundant after you get to lvl 65 with 100% exp, they are pretty much useless along with the rewards since players usually skip the thought of using pve uni gears and just go straight to the pvp gear types. I mean why waste trying to enhance pve to +12 when you are going to want to switch over to the pvp gears anyway since the pvp gears have the exact same stats as the pve and have the added pvp bonus stats. So, they could do a better job with the dailies and rewards for the 60+ cap. 

    The reason they created dailies for the higher level players to go back to the lower level maps was to help show that the server has people in it so that new players could see it's not dead.
     

    • Like 2
  22. With the coming of a level cap increase, what is the plans of the SW class?

    Does the community really want to nerf the hell out of the SW class? I keep hearing that SW's need a nerf, when really the SW lacks any sort of protection because everything is geared to benefit classes built around ch-resist, void, and crit-void while eva/ch-eva/crit-eva are too easy for people to get past.

    I've come to a realization that ch-eva and eva in the SW's current state are pointless with players running around with high enough ch-acc/acc that it renders ch-eva/eva utterly useless not to mention the DGs are all catered to eat through any ch-eva and eva that it makes no sense to even have it.

    I decided to go straight up DPS with very little protection since basically all there is to do in the game is farm and ch-eva/eva are pointless in TT and you can survive easy with high enough dps and ch-resist in the other DGs. BGs are normally a 1 vs 1 if they occur at all and the SW in dealing with guards in TP won't block their attacks to go straight for the chests like other classes and we need to kill at least 1 guard before the chest. After that there's no pvp to worry about blocking the other player so there's no reason to increase the def there. In NB it's either the other side has too many people and no protection will save you or your side has too many people and you don't even need to use the protection.

    With the reverting skills to the level 54 cap skill tree, which every SW can attest that that cap was pretty much a large nerf to the SW class. Yes, the SW class can deal a lot of damage, but given the state of the defense abilities of the other classes it needs too. So, when you consider the future of this class, just because players voice a hate of this class doesn't mean that the SW needs more nerfs. Players who don't even frequent the game daily or been gone for the past 2 months and greater only showing up for the event and leaving again certainly shouldn't be giving any input about what to do with the game. They decided to stop playing and shouldn't be talking about any specific class or the SW class that they never played with. There are so few active SWs any more that maybe a proper skill tree for the class could help it be a better class for players to play over choosing a PU for farming and a WH or SE for pvp, though the ME is always a good support class. If you ask me that's what the game has come down to is those 4 classes. 

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