So far things have improved with the lvl cap, but I would suggest somethings.
Remove all uni kappa gear drops from Amara and add clusters and napalms for lvl instead as well as jewel box. It really makes no sense to keep uni kappa gear as drops in this map though it makes sense for rare and magic ones for players to use to enhance as well as salvage. Though if you want to keep uni gear, why not add a generic salvagable uni gear drop like the uni half decomposed helmet obtained from the achievement instead of kappa gear, but make it a lvl 60 item that gives clusters, naplams, jewel boxs or a chance of SG?
Hounds - remove all Blue prints and skill stones, and lower the difficulty to kill and/or increase hexweave drops. Blue prints and skill stones should be more of a main boss drop than a mid grade boss like hounds and those in Ellis. I think adding some pve/pvp medals here instead of uni gear would be better if you want to maintain the difficulty of the hound. I also say add clusters, napalms, and jewel box because really that's what I end up getting by salvaging the uni kappa gear.
Mobs - in general can use some tweaking with drops, though it is interesting how mobs used to drop hexweave packages and now only 1 of the 3 hexweave types. I would like packages back on mobs, but that is up to you. Have some of the smaller groups of mobs give more exp while decreasing their difficulty for the solo players to farm. Yes, it can be far better to farm exp with a PT, but for a solo player to be able to get at least 15% exp from a small group more suitable to them can be better than searching for players farming exp in a much larger capacity. Even 10% an hour with boosters I think would be nice for a solo player to get up till lvl 62 when they can then do new dungeon.
Bosses - with the removal of uni gear also adding like I said clusters and napalms as drops to them as well as pvp and/or pve medals.
Well, I would assume or guess to know that you are aware that drops there aren't all that great including drops from the boss. All, I've been able to do is farm exp, which is pretty much all there is to do. Would be nice to be able to attack spies, but they don't seem necessary and probably should just either be made so we can attack them or removed all together. I want to recommend creating some mobs for solo players to farm for exp that allow them to do so at a good rate when they can't find a party, but I also don't recommend putting these mobs in large groups, just a small group for single farmers is good.
Well, hearing from players that dungeon needs some work on drops tables. I do recommend removing uni costumes and weapon skins from The Archeron and placing them in either the new dungeon or DMHM, because that is a key reason that many RG are not leveling because once you level you can no longer do Archeron and even once you do level after you have reached a certain level Archeron can no longer be completed and drops are void. Which is why I suggest removing these uni costumes and skins from them and placing them in the new dungeon.
If one should have uni kappa gear in this map only maybe make the mid grade bosses in this map more difficult and put the uni gear with them instead of having them drop in Amara. But do not have them drop in mass numbers like the hounds. More like how much would drop in a solo run of Archeron also with that same drop % chance.
Mobs are too great to kill and they drop team medals. I would think it being a lvl 60+ bg that they would drop medals that are of use like the pvp or pve medals for gear, which include medals dropped from vanguards, towers, guards, urka, Life support, and Chest. Also, to remove all remaining lvl 59 and lower gear and put new gear for level cap in it. Remove all alpha and beta hexweaves and replace them with the new Gamma hexweaves.
Again it drops team medals and should be more of the pvp/pve medals. Also remove all alpha and beta hexweaves and replace them with new Gamma ones. Remove all gear lvl 59 and lower and put only new gear for level cap in it.
RG's seem to remove themselves from them, but I recommend adding SP and Turnpike.
SP - To keep afk players there for rewards, remove medals from a reward system since they can farm them in SP if you add them. Also, to force players into the field add guard that walks back and forth between spawn area and a point away to where if you are in the spawn area too long it will kill you and add points to the other side. However, I do see a problem with this as many players that are winning, will use that opportunity to bully players who are farming knowing full well that they will have already lost the battle and just want to farm because pvp for them is pointless.
There are so many places that we were getting the beta ones, but the gamma ones are harder to get as they don't drop where beta used too. For instance I don't see them dropping in Janus, Mobs don't drop them, I haven't heard if they drop in the new DG, and they aren't dropping in mass amounts like betas were at hounds even though hounds were made to be killed with a team but the beta drops don't compensate for the high player numbers needed.
New gear thoughts
I know that the new gear has been considered to be more difficult to obtain, but from my understanding those who have more time during the day can obtain this new gear easier than those who only want to spend an hour or 2 a day playing. Sure you might think that these players wouldn't need that gear, but really they do and when they are only dedicated to 1 or 2 hours pvp will become harder and harder for them and might eventually quit due to the high difficulty it becomes to play against others because they can't level or farm the new gear as much as others might. Just a thought and maybe a consideration to lower the required medal amounts for gear, especially the pve gear since it could still be useful in pvp till one can obtain the pvp gear at that time.
I wasn't sure about putting this in the feedback for the patch or just make a suggestion here, since really this is a suggestion than a thanks for the new map, but still thanks for the new maps.
Oh, and dog tags lvl 60+ can you add a dog tag officer that can convert them to medals?