GoddessSand

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  1. GoddessSand

    65 cap still crit attack or chakra?

    Also, I'd still say to build two different sets because if one using only one set you might fail against a player built to defend your build, but if you build two when you find that you aren't getting any where with that one then switching to a second can prove successful.
  2. GoddessSand

    65 cap still crit attack or chakra?

    Can someone also clarify the PvP atk bonus if it goes on physical and ch-atk or just one? Or is it just something completely different?
  3. GoddessSand

    Level 60 cap suggestions

    I would also like the dog tags for level 60+ to be able to make them PvP medals.
  4. GoddessSand

    Level 60 cap suggestions

    Just to put things in perspective, medals take a while to get but players have been selling their medals for 600 gold, but even at 500g a medals 152 medals needed and would cost 76,000g if you were to purchase all 152 medals if and only if they averaged 500G each. That would mean one would have to spend $130 US dollars in AP and sell 1G to 1AP to be able to buy enough medals. I get that they need money to run the server, but currently they are asking players to spend about $600+ US dollars for rich players who can only spend 2 hours a day to play to get the gear, but that is dependent upon players being able to sell $600 dollars of AP items which is over 3 million of in game gold sales. I don't know about you, but I don't know how one is going to be able to gather 3 million in gold from farming to buy AP from AP sellers. This is why I ask to increase a players capabilities to get medals. I also in response to those about the farming and abusing the mobs for solo players, first would be to increase exp gained from mobs that are not aggressive. That way players can't gather a large group together, next find mobs that are spread out so that the multiple players will be too spread out to gain sufficient exp in a pt. Sure 2 or 3 players may make use of this, but they wouldn't be gaining exp like a full on 6 player pt, which is still helpful when players can't find 6 people to make a pt. One such mob would be the scorpions in Amara. They are spread out, not aggressive, and can have an increase in exp from them only. It is just a thought but maybe a consideration or make exp gain greater in DMHM solo instead? Let me explain something about this. lvl 60+ players can't enter TA for a jackpot drop and those who are refusing to level up are capitalizing on this while end game players can't get these from a dungeon which is why I say to add them to DMHM or the new dungeon.
  5. GoddessSand

    Patch 97 Bug Reports

    They don't. It tells me they they are the wrong level, but that's for the weapon so far that I can test.
  6. GoddessSand

    Level 60 cap suggestions

    So far things have improved with the lvl cap, but I would suggest somethings. Amara Remove all uni kappa gear drops from Amara and add clusters and napalms for lvl instead as well as jewel box. It really makes no sense to keep uni kappa gear as drops in this map though it makes sense for rare and magic ones for players to use to enhance as well as salvage. Though if you want to keep uni gear, why not add a generic salvagable uni gear drop like the uni half decomposed helmet obtained from the achievement instead of kappa gear, but make it a lvl 60 item that gives clusters, naplams, jewel boxs or a chance of SG? Hounds - remove all Blue prints and skill stones, and lower the difficulty to kill and/or increase hexweave drops. Blue prints and skill stones should be more of a main boss drop than a mid grade boss like hounds and those in Ellis. I think adding some pve/pvp medals here instead of uni gear would be better if you want to maintain the difficulty of the hound. I also say add clusters, napalms, and jewel box because really that's what I end up getting by salvaging the uni kappa gear. Mobs - in general can use some tweaking with drops, though it is interesting how mobs used to drop hexweave packages and now only 1 of the 3 hexweave types. I would like packages back on mobs, but that is up to you. Have some of the smaller groups of mobs give more exp while decreasing their difficulty for the solo players to farm. Yes, it can be far better to farm exp with a PT, but for a solo player to be able to get at least 15% exp from a small group more suitable to them can be better than searching for players farming exp in a much larger capacity. Even 10% an hour with boosters I think would be nice for a solo player to get up till lvl 62 when they can then do new dungeon. Bosses - with the removal of uni gear also adding like I said clusters and napalms as drops to them as well as pvp and/or pve medals. Dragon Valley Well, I would assume or guess to know that you are aware that drops there aren't all that great including drops from the boss. All, I've been able to do is farm exp, which is pretty much all there is to do. Would be nice to be able to attack spies, but they don't seem necessary and probably should just either be made so we can attack them or removed all together. I want to recommend creating some mobs for solo players to farm for exp that allow them to do so at a good rate when they can't find a party, but I also don't recommend putting these mobs in large groups, just a small group for single farmers is good. New dungeon Well, hearing from players that dungeon needs some work on drops tables. I do recommend removing uni costumes and weapon skins from The Archeron and placing them in either the new dungeon or DMHM, because that is a key reason that many RG are not leveling because once you level you can no longer do Archeron and even once you do level after you have reached a certain level Archeron can no longer be completed and drops are void. Which is why I suggest removing these uni costumes and skins from them and placing them in the new dungeon. Ellis If one should have uni kappa gear in this map only maybe make the mid grade bosses in this map more difficult and put the uni gear with them instead of having them drop in Amara. But do not have them drop in mass numbers like the hounds. More like how much would drop in a solo run of Archeron also with that same drop % chance. AK Mobs are too great to kill and they drop team medals. I would think it being a lvl 60+ bg that they would drop medals that are of use like the pvp or pve medals for gear, which include medals dropped from vanguards, towers, guards, urka, Life support, and Chest. Also, to remove all remaining lvl 59 and lower gear and put new gear for level cap in it. Remove all alpha and beta hexweaves and replace them with the new Gamma hexweaves. NB Again it drops team medals and should be more of the pvp/pve medals. Also remove all alpha and beta hexweaves and replace them with new Gamma ones. Remove all gear lvl 59 and lower and put only new gear for level cap in it. BG's RG's seem to remove themselves from them, but I recommend adding SP and Turnpike. SP - To keep afk players there for rewards, remove medals from a reward system since they can farm them in SP if you add them. Also, to force players into the field add guard that walks back and forth between spawn area and a point away to where if you are in the spawn area too long it will kill you and add points to the other side. However, I do see a problem with this as many players that are winning, will use that opportunity to bully players who are farming knowing full well that they will have already lost the battle and just want to farm because pvp for them is pointless. Gamma Hexweaves There are so many places that we were getting the beta ones, but the gamma ones are harder to get as they don't drop where beta used too. For instance I don't see them dropping in Janus, Mobs don't drop them, I haven't heard if they drop in the new DG, and they aren't dropping in mass amounts like betas were at hounds even though hounds were made to be killed with a team but the beta drops don't compensate for the high player numbers needed. New gear thoughts I know that the new gear has been considered to be more difficult to obtain, but from my understanding those who have more time during the day can obtain this new gear easier than those who only want to spend an hour or 2 a day playing. Sure you might think that these players wouldn't need that gear, but really they do and when they are only dedicated to 1 or 2 hours pvp will become harder and harder for them and might eventually quit due to the high difficulty it becomes to play against others because they can't level or farm the new gear as much as others might. Just a thought and maybe a consideration to lower the required medal amounts for gear, especially the pve gear since it could still be useful in pvp till one can obtain the pvp gear at that time. I wasn't sure about putting this in the feedback for the patch or just make a suggestion here, since really this is a suggestion than a thanks for the new map, but still thanks for the new maps. Oh, and dog tags lvl 60+ can you add a dog tag officer that can convert them to medals?
  7. GoddessSand

    Patch 97 Bug Reports

    Okay, so I was under the impression that Beta hexweaves should work on lvl 60+ gear. They however do not work on lota uni weapon for SW, not sure about others but that is what I experienced.
  8. GoddessSand

    65 cap still crit attack or chakra?

    Crit-atk is greater than ch-atk. As long as you can land a hit from a physical and ch-atk you can also get an additional crit-atk on the physical and ch-atk. But you have to have both a high enough acc and physical atk to pass through any eva and def/void to get that crit-atk hit chance on the physical side as well as you need high enough ch-atk and ch-acc to get through any ch-resistance and ch-eva to get the crit-atk hit chance on the ch side. If you build a good build with gear and accessories you might be able to get all three type of attacks in. Balancing that out is a challenge and nobody really has a complete set of new gears to make pvp against others with a complete sets to test out builds better to know which is better and GS's don't really know for sure because they most likely either can't tell you out of secrecy or they just really didn't test it all in the first place with jewels, pet chips, enhancements, and different accessories to verify best build as they might think in theory but not in reality.
  9. GoddessSand

    Battlegrounds (or lack of)

    So, GS's are allowed to make fun of normal players, but when a normal player talks back they get their comment deleted? Tygress did you read what I said or just ignore what you want too? I did say to move Siren to lvl 30 and turnpike to lvl 60. I also said that you should level up to know what a lvl 60 BG is like and maybe also bring some RG into the BG with you so you can attempt to dominate there instead of in an area where new players are easy to kill.
  10. GoddessSand

    Battlegrounds (or lack of)

    I don't understand the alt abuse? I honestly with the lack players joining on one side, I don't see a problem with players joining with alts and the patch is still too new to keep players out at any level besides the fact that a level 60 characters with gear aren't to be taken lightly in PvP. What I would have issues with are players joining BG and then exiting just after it starts so one side is down a player, though I also hope players aren't still abusing the report kick feature as well. I was in Janus last night where the second the battle started my side all of a sudden was short a player giving the other side an extra player. If players find they have two toons in the same battle then they should shut down one of the alts before the BG starts but not after even though they shouldn't be at anytime have a second character in the battle at any time.
  11. GoddessSand

    Battlegrounds (or lack of)

    Oh, so swapping BG's around this sounds interesting. I don't like Janus as a BG, too many people take far to much advantage over the layout where PU's, SE's, and ME's all stand on blocks to attack or heal and not be attacked because we can't jump up there to get them. Though Siren can be like this it is far better than being killed by players standing on blocks. If you ask me here's what I think about BG's. First thanks for the clarification and so what can be done? If lvl 60 had 2nd ark, SP, and Turnpike or siren instead of Janus would be better. How to do this. Make SP from lvl 40 and make it lvl 60 (I also think it should randomly drop either type of medals for lvl 60 cap instead of 1 type maybe? Though I prefer just the pvp medals drop from balls and not have balls drop team medals.) Give lvl 20 back janus To get lvl 60 2nd ark - Move lvl 40 janus to lvl 50 take lvl 50 2nd ark and make it lvl 60 (mind you do something with bikes to make AFK playing not win or get the chest to spawn every BG) To get Turnpike in lvl 60 Move Siren in lvl 40 down to lvl 30 Take lvl 30 Turnpike and make it lvl 60 (also can there be something done so that we don't have first to kill chest will more likely lose?) Maybe add a boss or chest in the middle after the chest of one faction is done for extra points? This could change it up for the other levels to experience a different BG than what they are used to as well maybe?
  12. GoddessSand

    Patch 97 Feedback

    Nemesis v2 is actually now just another DL/Suer map. Both can enter and use Aoe skill only.
  13. GoddessSand

    Patch 97 Feedback

    Oh, okay so Aeria must have had liveplex change source code because it used to just be turnpike and Janus at lower levels switching between the two every hour when they added SP.
  14. GoddessSand

    Patch 97 Feedback

    I don't see the problem. Isn't that the whole point of adding more Janus BG's into the game while Vivi works on the other BG's?
  15. GoddessSand

    Patch 97 Feedback

    I think you missed what I was saying. While Vivi works on the other battle grounds. Just make Janus happen every hour or 2 instead of 3 hours. When the other battle grounds are ready, then you can put Janus back to the 3 hour time slot.