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Vanela

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Posts posted by Vanela

  1. Hey,

    I just thought its a good idea to create only 1 Trophy collection per account. So that any of your characters has the same progress in Trophy collection. Right now you have to open up your boxes, and transfer the trophys by your warehouse. 

    So I guess, since trophys aren't characterbound, the collection shouldn't be aswell.

     

    Greetings :)

  2. Welp, as I said. Using a .dll isnt the same as implementing functionalitys into a game? Ofc you can use link librarys in your sourcecode, but why would you do that especially only for the dmg showings? Doesn't make sense to me at all.

    So no, I am not retarded. I just see things as they are. You are talking about a third party library, and I am talking about implementing the actual functionality within the sourcecode (whatever way it might get implemented at the end). :D

  3. 1 minute ago, Squizzy said:

    So you saying the people who made the link library recoded the whole game?
    My point is, i'm sure theres ways around doing such a thing without recoding the whole game.

    I've never said such a thing xD I just replied to your post regarding you saying its easy and not time-intense. 

    So you obviously blamed people for not knowing, but you also don't. Whats the point tho?
    Btw: What ways are you thinking of? :)

  4. 1 hour ago, Squizzy said:

    rly bro is not that deep, i just tell someone stop talk about things they dont know anything about, i didn't claim to know all this extra shit about a .dll i rly could care less oke?

    Welp, you did claim for yourself that it can't be that hard to do such things, as there is someone who already has done that by a link library :D

  5. On 6/22/2019 at 7:01 AM, Squizzy said:

    How would you know how long it takes? I'm 99% sure you have 0 clue what you're talking about as per usual
    If someone has done it to remove the cap using a .dll then i'm pretty sure it probably wouldn't take long at all

    Sorry, but that triggers me. You know what a .dll file is right?

    Don't blame people first, and then write nonsense yourself.
    If you think that this is wrong, then pls feel free to publish your own dynamic link library for it and explain us how easy it was :)

    Ah and btw: Injecting a .dll file is not the same as implementing one ;)

  6. I know this Topic is kinda "old".

    Still I want to "re-open" it.
    I totally accept the point that this function is unnecessery since there are GS's.

    Still for me there is a great use for it (Hint: Act 4!). Since I reported some players (Speedhacker in Act4 for example) and I couldn't provide any evidence because you are not able to see any names in act 4. This function would be extremly nice to have in Act 4. So maybe implement such a function for act4 only.

    My Idea of it was something like:

    - Click on the persons character
    - In the Action bar -> Red Button "Report"

    reportv1khb.png
    - Dialogue Window -> Choose report reason
    - Describe it

    reportwindow7ckv4.png
     

    Don't mind me being creative :P
    Best regards ^-^

  7. Hey everyone! :)

    I think that I don't need to explain this suggestion a lot.
    My Idea was to implement a title for finishing the main storyline.

    Title Suggestion:
    - Storyteller

     

    If you have any "Naming" suggestions for such a title please comment them below.

    @Bash I would appreciate a short info if this is actually possible to implement.

    • Like 2
  8. On 2/1/2019 at 11:07 AM, Perse said:

    If you have no time, buy erenias boxes and you will earn a lot of claws/manes. There is a lot of time that FC is pretty much dessert, so just don´t go when there is caligor or raid and probably there is not going to be nobody on glace.

    Indeed.

    If you can't farm it, buy it in NB. You can still spend your money on the NosMall and buy boxes with the earned money tho ?‍♀️

     

    ------------------------------------------------------------
    Best regards and happy playing,
    Vanela ^-^

  9. On 2/4/2019 at 3:38 PM, Nayxa said:

    Yes, it will when everything is added to the original game of course 

    Else can u wait and see how it goes , in the case that they finish the martial artist then im sure that in time it will eventually come here soo this isnt exactly a date for it but approximate 2020 or 2023, this year if they are quick 

    As GF sucks at time and making xD

    Yes it will be added. But your point with "GF sucks" is not right. The GF can't do much about it, since NosTale is developed by Entwell. :D

     

    ------------------------------------------------------------
    Best regards and happy playing,
    Vanela ^-^

  10. Against that.

    You can just create your second skillbar while using "Tab" or the "1" "2" buttons on the skillbar. I don't see a need of this. ~

     

    ------------------------------------------------------------
    Best regards and happy playing,
    Vanela ^-^

    • Sad 1
  11. Hello there! :)

    I am aware that Costume Fusions can only fuse costumes of the same "costume type" like Unisex, Male and Female.

    In my opinion blocking the fusion from Male costumes with Female costumes is perfectly fine. But I don't understand why fusing Male/Female with Unisex costumes should not be allowed.

    For Example: Fresh Mint Costume with Frostwarrior effect~

    Since it doesn't give you any advantage in any way I hope it can get implemented if the community thinks it's a great idea! ^-^

     

    Feel free to leave your thoughts below! ^-^

  12. In my opinion its a great idea. For me, mentioning that bot users can abuse this is not a factor to decide on. If you would take that as your only option to make choices on, than your game would be unplayable.

    Just decide wether you like it or not, and leave the factor of "Bot users" aside.

    For example:
    Go exp in a5.2 and drops like "Shadow Stone" cant be picked up and you need to collect every item by "Hand" because you can't spam X or let your pet collect it :P

     

    I'd like this feature in game. 

    • Like 1
  13. If you bet Act6 Equipment and did not wear it at any time, the person who buys it will not need any Parfume! If the person who sells it already weared the Equipment than you need to perfume it. For rare 8 Equipment its 325 Perfume and 100k Gold. For r7 Equipment it should be 315 Perfume (not aware of the Gold price here)(Hero EQ lvl 25/28!) and Rare 6 should be 300 Perfume! BELOW Rare 6 you'll never need any perfume to wear Act 6 Equipment!!!

    Greetings,
    Vanela

    • Thanks 1
  14. [Guide] Everything about Fairys

    Im aware of this Guide!

    -----------------------------------------------------------------------------------------------------

    Elements:

    element-feuer.pngelement-wasser.pngelement-licht.pngelement-schatten.png

    ----------------------------------------------------------------------------------------------------

    Starterfairys

    Picture - Name - Where to get - Percentage

    04.png - Fire Fairy - Timespace 25 - 0%-50%
    05.png - Water Fairy - Timespace 33 - 0%-50%
    06.png - Light Fairy - Timespace 42 - 0%-50%
    07.png - Dark Fairy - Timespace 45 - 0%-50%

    With 22.png (+30%) Max-Percantage = 80%

     

    ----------------------------------------------------------------------------------------------------

    Mall-Fairys

    Picture - Name - Where to get - Percentage

    08.png - (Grown-up)Sellaim - NosMall - (40%)0%-70%
    09.png - (Grown-up)Woondine - NosMall - (40%)0%-70%
    10.png - (Grown-up)Eperial - NosMall - (40%)0%-70%
    11.png - (Grown-up)Turik - NosMall - (40%)0%-70%

    With 22.png (+30%) Max-Percantage = 100%

    -----------

    12.png - Elkaim - NosMall - 50%-80%
    13.png - Ladine - NosMall - 50%-80%
    14.png - Rumial - NosMall - 50%-80%
    15.png - Varik - NosMall - 50%-80%

    With 22.png (+30%) Max-Percantage = 110%

    ----------------------------------------------------------------------------------------------------

    A6-Fairys

    Picture - Name - Where to get - Percentage

    19.png - Zenas - A6.2 NPC - Can have Every Single Element(But only one) - 50%-80%
    20.png - Erenia - A6.2 NPC - Can have Every Single Element(But only one) - 50%-80%
    21.png - Fernon - A6.2 NPC - Can have Every Single Element(But only one) - 50%-80%

    With 22.png (+30%) Max-Percantage = 110%

    You can get this Fairys with Production at A6.2 NPC.
    You need:
    - Fairy
    - Egg of Zenas/Erenia or Fernon (They work like Upgrade-Scrolls)
    - a few Items granted in A6.2

    If you produce the Fairy and you fail you'll keep your old Fairy!!

    If your Upgrade is succeded you can choose which element the Fairy has to be. If your old Fairy had 49% your new Fairy has 49% aswell but you can only Level the new Fairy to a maximum of 50%!!! If your Fairy is 75% your new Fairy will have 75% aswell, but can not grow anymore!

    "Why should I produce such a Fairy if I can just use a normal?"

    The A6 Fairys have different effects than the normal MallFairys! (see below)

    Zenas - 10% Dmg against Demons | Element +5 (Element of Fairy) | Defence in PvP +2%
    Erenia - 10% Dmg against Angels | Element +5 (see above) | Defence in PvP +2%
    Fernon - 12% Dmg against Demons & Angels | Element +5 (see above) | Resistance +5 | Dmg in PvP +3%

    --------------------------------------------------------------------------------------

    ATTENTION! These numbers are ONLY for Official Exp-Rates!!!

    To make it short i'll not list every single Upgrade (1-2; 2-3; 3-4; ...)
    To get your Fairy from 0% to 50% you need 80.395 Monsters
    To get your Fairy from 0% to 70% you need 297.805 Monsters
    To get your Fairy from 40% to 70% you need 275.265 Monsters
    To get your Fairy from 50% to 80% you need 385.665 Monsters

    Keep in mind that you'll only get Fairy-Exp if the Monsters you kill are +/- 15lvl of yours!

    If you want some strategies please tell me in an Answer to this Thread and I will add some!

    --------------------------------------------------------------------------------------

    Element Attack/Defense Scaling!

    Attacker Element - Defender Elements (Percentage of Dmg)

    Light - Light(100%) / Water(50%) / Dark(200%) / Fire (150%)
    Water - Light(150%) / Water(100%) / Dark (50%) / Fire (200%)
    Dark - Light(200%) / Water(150%) / Dark (100%) / Fire(50%)
    Fire - Light(50%) / Water(200%) / Dark(150%) / Fire(100%)

    ------------------------------------------------------------------------------------

    Elementbonus & Resistances

    Every element stands above or below an other
    - Fire < Light < Water < Dark < Fire
    - An element above deals the element below +50% dmg (Light deals Fire +50%)
    - Without element you are always below every element type. You'll get 30% more dmg of every Element!

    That means:
    Fire against Dark = 50% more dmg
    Dark against Water = 50% more dmg
    Water against Light = 50% more dmg
    Light against Fire = 50% more dmg
    Fire/Dark/Water/Light against No-Element = 30% more dmg

    Elements who stay in contrast to each other deal equivalent more dmg!
    - Fire <=> Water -> Damage +100%
    - Shadow <=> Light -> Damage +200%

    Resistances above 100%(!!!) are handled like 100%!! (You will not get more Protection if you have more than 100% Resistances!)
    Negative Resistances get handled like additional Damage of the Element!

    Keep in mind that elemental damage is always ranked above the basedamage!
    To get additional damage you NEED to wear a Fairy and you need to have the right Weapon/Skills and Jewellery!

    You'll not deal additional elemental damage if you wear a weapon with (+60 Lightenergy) and wear a fire Fairy!

    --------------------------------------------------------------------------------------

    Have a nice day :)

    • Like 1
  15. Hello.

    Because many people in Nostale Vendetta don't know how the Lvl 90+ content in A5.2 works here a short Map Overview!

    Main tasks

    • Tank/Lurer: Take all the monsters except of the Minibosses. Make sure to free the Levers and Kite the Monsters at a spot where its possible (don't worry, you'll find one!)
    • Heal: Your only task is to heal the Tank at Boss or after Luring. Forget about healing DD's except your Tank is full HP, they can buy Potions! 
    • Damage Dealers: Move to the Mini Bosses and kill them as fast as you can so the Tank doesn't need to use that much Potions. 
      • Scouts use Levers(!!!) so no one needs to kill the trash before using a lever!
      • Wildkeepers try debuff as often as they can to make the Raids faster.

    Team Building

    • For Kertos and Valakus
      • 2-3 Wildkeepers
      • at least 1 Scout (for Valakus ~2 for the Egg on the Top (see picture))
      • 1 Tank (Warrior or Tank Volcano)
      • Heals (1-3 | your preference)
      • 1 Serker
      • 1 Crusader
      • DD's with water SP's
    • For Grenigas
      • about 5 Wildkeepers to kill the Minibosses faster (debuffs)
      • 1-2 Scouts for levers
      • 1 Tank (see above)
      • Heals (1-2)
      • 1 Serker
      • 1 Crusader
      • DD's with water SP's or usefull(!!) debuffs for faster killing the Minibosses/Boss

    Legend:
    Blue = Monster to kill
    Red = Lever to use
    S = Start

    ---------------------------------------------------------------------------------------

    Kertos Raid
    Lvl 90-99

    kertos.png

    ---------------------------------------------------------------------------------------

    Valakus Raid
    Lvl 90-99

    valakus.png

    ---------------------------------------------------------------------------------------

    Grenigas Raid
    Lvl 90-99

    grenigas01.pnggrenigas02.png

    ---------------------------------------------------------------------------------------

    Pictures taken from http://heracles.lima-city.de

    heracles-nosstyleX.png

    • Like 1
  16. Hello everyone :)

    In this Guide you will see the Timespaces 81-90(Nr. 1, 2, 3).

    Legend
    S = Start
    A = Exit
    M = Kill all Trash
    H = Lever
    ZF = Time-Room
    NPC = Secure the NPC
    BM = Bonus time
    B = kill Boss
    --> = Door closes after travelling through it
    Lines = Way to go

    -------------------------------------------------------------------------------------------------------------------------------------

    Timespace 81 // Level 81-99 // Seed of Power x11

    Way to go:

    ts81.png

    You will get:

    ts081-1.png

     

    -------------------------------------------------------------------------------------------------------------------------------------

    Timespace 90 Nr.1 // Level 90-99 // Seed of Power x20

    Way to go:

    ts90-1.png

    You will get:

    ts90-1.png

     

    -------------------------------------------------------------------------------------------------------------------------------------

    Timespace 90 Nr.2 // Level 90-99 // Seed of Power x20

     

    Way to go:

    ts90-2.png

    You will get:

    ts90-2.png

     

    -------------------------------------------------------------------------------------------------------------------------------------

    Timespace 90 Nr.3 // Level 90-99 // Seed of Power x20

     

    Way to go:

    ts90-3.png

    You will get:

    ts90-3.png

    -------------------------------------------------------------------------------------------------------------------------------------

    All pictures are taken from http://heracles.lima-city.de !

    hera-nos-sig.png

     

     

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