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Posts posted by warbeast667
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that's what i'm guessing because if the bear's fear goes off at the wrong moment boss will have immunity to it when the fear does need to happen
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so does group provoke that's why they have a glyph that makes it generate alot more malice when used
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for lvl8 gem crafting you just buy the blue prints from guild towns and craft them in an alchemy pool and enchanted gem is a lvl60 racial craft from the frogs
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tbh from my time farming partial enchants 1 thing stuck out to me the most, same level partial enchant chest not in the same back pack space. i can see if it was like oh i got 5 partial chestI here, 8 partial chestVI here, and 3 partial chestII here, but nope i got 3+ rows of partial chest trying to get lvl1-2 partials. can we make them stack like potions before we open them?
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1. for rat/frog bk racials zumi is +5% parry and +5 elemental res and aunarun is +10% atk spd
2. wait that's still a thing?
3. copy paste kp i'm guessing
4. this i'm curious about as well due to the other greatsword having more viability since holyblade is both mdps and pdps
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if it does work for all sweet jeebuz +15% dmg to thunder storm on an already heavy hitting class
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smh judgy now i'm going to have to double ta trophy on top of the tk combo on zerker b4 the fix
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tbh what happened to gm is basically what happened to shielder jordan slightly nerfs it and tries to make it different then someone digs up an abandoned class to fill that role and actually better than before the change (in this case holy blade instead of paladin)
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i'll keep that in mind and hopefully it was just a cale proc when hit below 30% hp, but on a fun side note i found out lw buffs work on kage and crolla so now we can see those big guys run at them with near 900k hp gaining 2% of it per second with some p/m-atk
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today i learned that soul chaser is unusable if you already have a knock down immunity on you. not just the knockdown immunity, but also the heal meaning if a reaver is in play on enemy team there goes your trump card unless you have an elegant dancer in your party
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welp first time doing an actual run of dragonside sanctuary and compared to abyss dungeons this is alot more easier.... why!?
for ds the hardest part for me was human eis which tbh isn't much when you realized she's a suped up version of diane in hoo but with minions, and maybe thunor and that's just due to the field that drains hp and mp.
now for abyss 3 of these demons have insta kill mechanics, one of which is especially annoying due to a cc combo thrown in before hand that can hit the spawn, and another one where if your pet despawns while in combat with it will set it off instantly. tbh the third one isn't bad you just lure the other bird through a portal and into the murder circle, and watch it evaporate while the cc doesn't go through immunities unlike a certain fox's... >_>
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2 hours ago, SmolShibe said:
And lastly...does any1 actually use the def/parry/block certs? I cant find any legitimate use for them...
Like, def helps reduce a boss's basic atks against u, but only if it crits., cuz ur alrdy cap 55% as pdps PvE meta.
In PvE, ur kind of supposed to go full dmg certs anyway? and in PvP with so much phys shred around, if I needed phys shred I wud probably just take phys res +5% certs
Meanwhile, theres so much Parry/Block in the game, I dont see a good use for Parry/Block certs.
Yellow Def >>>> hp 10%
Yellow Parry >>>> crit rate 10%
Yellow Block >>>> Wis 15%
Orange Def >>>> ele res 5%
Orange Parry >>>> acc 10%tbh all these except for the block cert change sound great, but if you're a healer without using the real defensive abyss set like guardian knight or breath of life you most likely going to be below 40% block r8
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40 minutes ago, Jordan said:
Thats gross, could be done could be interesting for hammer (no so much mace), not sure what this one actually means xD, broken haha, fuck no (reflect can go away).
hammer for dps shielder and zerker because of green giant and mace mostly for me wanting to use 100 awaken mace on shielder. for gk b4 the hs got reworked it would apply both bonuses the attack skills gave with toggle meaning it would have the frost flourish knockback with current ice knight's blessing effect if it kept this effect. for old samba i mean the aoe cc instead of wis/dmg reduction.
45 minutes ago, Jordan said:I dont really think any of the 85 or 95 weapons have anything interesting to them really. I know there was the guitar that was op back before it was nerfed but the rest is kinda meh. Not a terrible idea but ultimately wouldn't change anything.
tbh that was placed on here due to seeing enhanced dos and ta stuff but yeah a majority of 85 weapons aren't used unless you an ed but 95 weapons are still widely used for healers and ba
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i'll start the ball
certs:
luminary certs: crit heals now proc the cast spd buff, and all cast proc the mp cert
cleric cert: 10% mp is now g-heal
pdps certs: a pdps version of luminary cert but for atk spd (don't know where it would go though)
classes:
awaken mimic: it's existence
zerker/shielder: hammers and maces added to weapons it can use it's skills with
gk: hs works like old hs with the new toggles giving a ranged knockback
lw: soul chaser song cleanse 5 debuffs when it goes off
ed: old samba is back
gear/misc:
enhanced 85/95 weapons
+5% g-heal on fire meteor
that's all that i could come up with
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tbh i think the disarm spam is linked to the fact ae does too much dmg with no build up or res drop so now people are dropping pw's and heals for disarms and dmg reduction. i thought disarm went with the mundane immunity but that might have just been luminarie's.
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tbh with 110t's when they first rolled out you had people with 95 awaken gear or 100 gear doing fine especially if they had a hs or totem master with the maul t's. for monster stones these things are bonus gear so i wouldn't expect much, but if you throwing in other procs like disarm tienro t or death fighting staff (which is ironically a lvl50 orange club) they start to stack up and add insult to injury
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it's in the buff bar from what i seen on bosses idk if it's in the buff bar for players
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is this thing suppose to be in buffs or debuffs?
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i'm going to be blunt judgy yes it's bugged but 20+ debuffs is still 20+ debuffs but damn that is broken af
p.s. i just hope we aren't going to see battle medic ae's til it's patched
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tbh i doubt it's people looking down on healer t's but that there's already so many options people aren't feeling up to the 35 soul grind like illustio's offering has the skill heal amp, willow one-eye's broken soul has the overall healing boost with the +35% g-heal boost, and some healers like groing full crit heal so you also have sluaw's wicked eye, viserion's fang, and alucard's medallion
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15 hours ago, naru said:
The fact that the lv 75 guitar nearly allways procs after 2-3 jumps is totally unbalanced too.
i wish i had this rng instead of 2-3 minutes of jumping for a guitar proc
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54 minutes ago, SmolShibe said:
I agree with the pod buffs as well.
There's been recent phenomemon of ppl just using conju, going full movespeed set up, and then just cheesing/disengaging.
Im not against guerilla warfare as that is my main playstyle in TW, but ppl dont use conju in teamfights to cc as much as using it as a 1v1 ambush cheese class, which is a tad bit unhealthy in my opinion, because that offers little counterplay aside from grabbing a healer, or it just forces u to also play conju, which turns it into a League of Pick/Ban situation, except here we cant ban.
I think both conju CC and the cap movespeed in TW need to be nerfed to something more reasonable, like losing 0.5 seconds and dropping cap speed to 185%.
Healing is also a bit oppressive tbh, even tho healers lack agency, ppl just squad up with an army of healers, it just makes group fights tedious, stat checky, and repetitive.yeah conju is such an unhealthy class even if you got an item to morph you out of worm morph like alpaca gem it has another long cc, but even if you do survive the 3 sources of dot you can't catch them since they got capped ms even without mount. now for the healer thing it's quite simple people either try to deal with healers with a ton of cc or dmg but not both so if you cc them for like 2 minutes but have no dmg they'll just survive though shield blocks, and if you are focusing on dmg they will just heal as much as you do dmg since nobody is stopping them
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tbh the pvp exclusive pod buffs would be nice in regular tw but the main reason weekend pvp is usually dual or non existent is the lack of incentives and for tw case the reset on monday mornings
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what lvl are you compared to your friend? also shaxia reps are op since jordan added cp to them
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Posted · Edited by warbeast667
forgot to specify what to right click
try right clicking then click copy link address and then paste it into the url bar
edit: i forgot to mention to right click the download button