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warbeast667

Eden Eternal Support
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Posts posted by warbeast667

  1. tbh from my time farming partial enchants 1 thing stuck out to me the most, same level partial enchant chest not in the same back pack space. i can see if it was like oh i got 5 partial chestI here, 8 partial chestVI here, and 3 partial chestII here, but nope i got 3+ rows of partial chest trying to get lvl1-2 partials. can we make them stack like potions before we open them?

    • Like 3
  2. welp first time doing an actual run of dragonside sanctuary and compared to abyss dungeons this is alot more easier.... why!?

    for ds the hardest part for me was human eis which tbh isn't much when you realized she's a suped up version of diane in hoo but with minions, and maybe thunor and that's just due to the field that drains hp and mp.

    now for abyss 3 of these demons have insta kill mechanics, one of which is especially annoying due to a cc combo thrown in before hand that can hit the spawn, and another one where if your pet despawns while in combat with it will set it off instantly. tbh the third one isn't bad you just lure the other bird through a portal and into the murder circle, and watch it evaporate while the cc doesn't go through immunities unlike a certain fox's... >_>

    • Confused 1
  3. 2 hours ago, SmolShibe said:

    And lastly...does any1 actually use the def/parry/block certs? I cant find any legitimate use for them...
    Like, def helps reduce a boss's basic atks against u, but only if it crits., cuz ur alrdy cap 55% as pdps PvE meta.
    In PvE, ur kind of supposed to go full dmg certs anyway? and in PvP with so much phys shred around, if I needed phys shred I wud probably just take phys res +5% certs
    Meanwhile, theres so much Parry/Block in the game, I dont see a good use for Parry/Block certs.
    Yellow Def >>>> hp 10%
    Yellow Parry >>>> crit rate 10%
    Yellow Block >>>> Wis 15%
    Orange Def >>>> ele res 5%
    Orange Parry >>>> acc 10%

    tbh all these except for the block cert change sound great, but if you're a healer without using the real defensive abyss set like guardian knight or breath of life you most likely going to be below 40% block r8

    • Like 1
  4. 40 minutes ago, Jordan said:

    Thats gross, could be done could be interesting for hammer (no so much mace), not sure what this one actually means xD, broken haha, fuck no (reflect can go away).

    hammer for dps shielder and zerker because of green giant and mace mostly for me wanting to use 100 awaken mace on shielder. for gk b4 the hs got reworked it would apply both bonuses the attack skills gave with toggle meaning it would  have the frost flourish knockback with current ice knight's blessing effect if it kept this effect. for old samba i mean the aoe cc instead of wis/dmg reduction.

    45 minutes ago, Jordan said:

    I dont really think any of the 85 or 95 weapons have anything interesting to them really. I know there was the guitar that was op back before it was nerfed but the rest is kinda meh. Not a terrible idea but ultimately wouldn't change anything.

    tbh that was placed on here due to seeing enhanced dos and ta stuff but yeah a majority of 85 weapons aren't used unless you an ed but 95 weapons are still widely used for healers and ba

  5. i'll start the ball

    certs:

    luminary certs: crit heals now proc the cast spd buff, and all cast proc the mp cert

    cleric cert: 10% mp is now g-heal

    pdps certs: a pdps version of luminary cert but for atk spd (don't know where it would go though)

     

    classes:

    awaken mimic: it's existence

    zerker/shielder: hammers and maces added to weapons it can use it's skills with

    gk: hs works like old hs with the new toggles giving a ranged knockback

    lw:  soul chaser song cleanse 5 debuffs when it goes off

    ed: old samba is back

     

    gear/misc:

     

    enhanced 85/95 weapons

    +5% g-heal on fire meteor

     

    that's all that i could come up with

    • Haha 1
  6. tbh with 110t's when they first rolled out you had people with 95 awaken gear or 100 gear doing fine especially if they had a hs or totem master with the maul t's. for monster stones these things are bonus gear so i wouldn't expect much, but if you throwing in other procs like disarm tienro t or death fighting staff (which is ironically a lvl50 orange club) they start to stack up and add insult to injury

  7. tbh i doubt it's people looking down on healer t's but that there's already so many options people aren't feeling up to the 35 soul grind like illustio's offering has the skill heal amp, willow one-eye's broken soul has the overall healing boost with the +35% g-heal boost, and some healers like groing full crit heal so you also have sluaw's wicked eye, viserion's fang, and alucard's medallion

  8. 54 minutes ago, SmolShibe said:

    I agree with the pod buffs as well.

    There's been recent phenomemon of ppl just using conju, going full movespeed set up, and then just cheesing/disengaging.
    Im not against guerilla warfare as that is my main playstyle in TW, but ppl dont use conju in teamfights to cc as much as using it as a 1v1 ambush cheese class, which is a tad bit unhealthy in my opinion, because that offers little counterplay aside from grabbing a healer, or it just forces u to also play conju, which turns it into a League of Pick/Ban situation, except here we cant ban.
    I think both conju CC and the cap movespeed in TW need to be nerfed to something more reasonable, like losing 0.5 seconds and dropping cap speed to 185%.

    Healing is also a bit oppressive tbh, even tho healers lack agency, ppl just squad up with an army of healers, it just makes group fights tedious, stat checky, and repetitive.

    yeah conju is such an unhealthy class even if you got an item to morph you out of worm morph like alpaca gem it has another long cc, but even if you do survive the 3 sources of dot you can't catch them since they got  capped ms even without mount. now for the healer thing it's quite simple people either try to deal with healers with a ton of cc or dmg but not both so if you cc them for like 2 minutes but have no dmg they'll just survive though shield blocks, and if you are focusing on dmg they will just heal as much as you do dmg since nobody is stopping them

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