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warbeast667

Eden Eternal Support
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Posts posted by warbeast667

  1. 1 hour ago, Jordan said:

    I've mentioned this before, but at the current state, level 70, 75 and 78 sets are all viable options in normal class TW.

    yes all set lvls are viable lvl70 awaken agi set for heavy lvl75 for light dps classes and lvl78 cloth for healers and 75 for mdps

  2. well tbh the main reason battle mounts will never see the light of day is due to classes that morph themselves access their skills (druid/ares) or morph cc's like conju worm or those morph t's. tbh when i've done tw's the people that aren't playing the capping game and are actually fighting other players tend to use either the +10 elemental res or 7% dmg reduction on their fused 25% atk pet

  3. tbh a change i want to see on lw if we keeping up the dynamic with ed & lw combo is have their holy skills have some interactions like with dance blessing if someone uses poem of protection they also get 10% m-dmg reduction but idk if that would be too over bearing

  4. 1 hour ago, Rin said:

    If we really want to complain about a class though, it should be something that has NEVER been good in any form of content, like Rakshasa. Rework Rakshasa to something closer towards a PDPS version of the current AE

    yeah rakshas bad as well but pls no thunder elemental treatment i don't want to be taking a 600k crit in strike dmg instead of thunder dmg on def seal paladin ._.

  5. 12 minutes ago, Jordan said:

    So does adjudicator's Light of Truth. What Cure doesn't have is KP that gives it more healing so overall each skill of Life Worshipper should heal more than a cure. Just like Light of Truth.

    18 hours ago, warbeast667 said:

    yeah but this thing heals %hp after so many cast and doesn't have a cd

    12 minutes ago, Jordan said:

    Yes but how much more utillity does the class provide with its heals? Battle Hymn at level 100 grants the party 11.5k P-ATK while healing them too. The primary use of a Bard on Eden atleast was as a buffer support not a healer, even before I reworked every class if you said you where building a healing Life Worshipper people would call you stupid. Now it's quite capable of healing as for the most part it has a rotation of skills to use, yes maybe it wouldn't be your primary party healer but it's not useless either.

    totem surge on any dps above 100k atk provides 30k atk when the totem with it lives near them

    11 minutes ago, Jordan said:

    Yes but if it's buffs where so good that it wasn't out classed then if we didn't nerf the healing then the class would be broken. You can't be the best buffer in the world and still a good healer

    i don't mind the healing being that low when it's tied to buffs but when it has a somewhat high cd for something that's important for keeping people alive that isn't a full restore like soul chaser song (tbh my main complaint about the class is specifically this)

    20 minutes ago, Jordan said:

    Atleast for PvP. Anyone who says Life Worshipper isn't a good class especially paired with the Requiem Set needs to head to Sakura and test more classes. Because I can assure you in that regard you are wrong.

    tbh it has nice buffs for pvp since you're constantly moving and pvp teams being big enough to throw in ed but with how many people run double cale or xtal frag with conju holy skill, master fencer buff eating combo (normal and holy skill one), and angel of justic aura (which tbh might work well in this meta due to the rise of def seal paladin in pvp) you don't get to keep them long ._.

  6. w8 karen sleep doesn't go through immunities like every other hoo boss? now try healing on lw against something that isn't a brick wall. i been trying to like lw but i also hate having to go all out on gearing this thing to be the side character of any other healer that just slapped on an orange 108 healing set and using lvl95 mace,rapier/shield combo

  7. out of all the healer classes i've played this is essentially the red headed step child. here is some of the reason why i think lw is terrible as a solo class

    • all skills have a lower base heal than cure
    • all healing skills have a 5 cd (if you're not counting the heal over time on the hp buff)
    • has no aoe cleanse
    • unless paired with an ed the buffs it provides usually get out classed
    • is a 2h healer so it's actually the squishiest healer due to no access to blocking if they want to use their skills

    the only saving grace this thing has is soul chaser song and the proc effects of it's weapon type has

    • it's quite user friendly on  leveling and drops that aren't 110t worldboss stuff
    • it's alot more active than aeria was especially after reset but that might be due to chat being for all 1-120 levels
    • while the cash shop isn't really needed to progress quicker since base exp/cp r8 on here is at the cap of aeria there are still some items that premium currency is needed to get like legendary pets (tbh you can just buy it for a ton of gold though so np)
    • depends on how late game it is because while things like 110t wb accessory and t drops are still dry drops in later things like abyss and haven are plentiful but are sometimes annoying to run

    now for pros and cons

    • with higher exp rates you might be over leveled in some spots early game while still trying to finish quest lines
    • you get free portal stones til lvl81 and garunteed 100% forts on all lvl80 and below gear (with the exception of lvl90 tk stuff)
    • while yes the player base is active not all of them speak english
    • while lvl2 and above charms aren't really a drop the daily log in provides a ton of random lvl2 charms and you can use coins for lvl3 random
    • while it is easy to level and get gear to go into end game there is still that awkward transition from tk into regular gear
  8. no to the hidden items even during pvp just due to the fact people will complain about a class being op even without the weapon type it boost like thunder ae running around using a shield, templar blade, it's huge aoe, and 1% hp at 5 cast to melt people without having to build much if any dmg

  9. so with esh-baal 2nd phase melting people not prepped on fire res, i tried maul's slime and now they're surviving it. i'm planning on getting sarcastic sounds for esh-baal's 2nd phase so that healing would be easier. adju and totem master can use their heals with 2-handed mdps items, and guitars, but they don't have access to their holy skills with 2-handed items. can you implement their holy skills into 2-handed items so that we can use them with the hoo guitar procs?

    • Thanks 1
  10. 3 hours ago, Reikan said:

    One issue doesn't necessarily forbids the care about the others. Berserker, Executioner, Blade Master, Asura, pretty much all the PDPS classes do have a Gap Closer, but the "issue" on these classes is the kiting from targets. We have massive AoE classes on PDPS too, they just aren't as efficient as Mecha / New Arch-Elementalist, but that doesn't mean you can't go PDPS. There were players using Master Fencer/Bard/Blade Acrobat for AoE combos and it did work. Strike is still good on PVP, specially after the AOJ buffs (Yes, the class was heavily buffed towards DPS in PVP but nobody seems to know about it yet). Ranged classes are PDPS too, and a Pierce focused comp can do PVP really well. Best cappers are PDPS, and capping has a fundamental role in PVP.

    Overall, comparing the usage of PDPS/MDPS, you'd have MDPS classes being used in 2 bosses and in ~30min everyday (During TW) + the GVG times at weekends, against PDPS being used pretty much 100% of the time in PVE. With the new Arch Elementalist, we now have the option to use it for farming, so it did give us a good, refreshing air.

    Imagine yourself being a Mage player in every other MMORPG. Then you reach VGN, have to build 3+ PDPS classes and play it for 2~3 months straight, just so you can take part in content, in order to gear your desired class that you're going to use for 30~40min per day. Why would you play a game like this, if there are so many others where you can just play your desired class from day 1?

    the gap closers are buggy af which has a good chance of you slowly running at them, and a good portion of pdps aoe's that aren't from the ranged classes usually being casted at the player's feet which ends up with the melee person getting swatted away before they get in range. tbh aoj as a class doesn't really fit into a team comp, but rather just a counter for healers or another source of buff eating with the aura. while yes ranged classes are pdps, but the classes that got nerfed outside of zerker can't really do much since most of the class stuff can't affect xtals (for obvious reasons). which raises the question why didn't the assassin get nerfed at all since they are a need in both pve and pvp. (if it does get nerfed change -def from 5% per a stack to 4%)

    now with the pve aspect i actually love what they did with ae, and with the nerf/ new bug to ba is actually better to run dungeon farming in thunder stance with thunderstorm's dmg amp and ms boost along with a permanent magic burst. i'm also loving the chance stun being it's own skill which is comical to disrupt cast whenever it's off cd. while we are on the subject on neat classes that are useless 80% of time we need to rework them instead of nerfing their counterparts. tbh i would love to play lw, druid outside of drive by monke, or beast tamer but what use do they provide? 

    • Like 1
  11. 8 hours ago, Herakles said:

    This already exists "Moving Mouse" that prevents you from missclicking and cancelling your heal.

    i think she means sometimes when you trying to stay in 1 place and spam heals sometimes your character starts running, or if you cast ever so slightly past the cast range they will walk all the way over there and cast on themself

    • Like 2
  12. while everybody is going on about pve g-heal or m-crit I'm wanting -malice because times that I've healed against sakuya I run all 4 -malice certs on tm that damn fox still gets aggro'ed on me quite a bit, or yet pve mp cost reduction since most mp regen trophies don't go off by cast except for the newer ones which don't give as much mp regen as wolf meat

    • Haha 1
  13. coming from my time helping new players get up there it isn't just gear that they have a problem with. for instances i helped this person do their shaxia quest to get the reps and 12 lvls later they were still weak because they didn't know the 2nd bar of exp on quest rewards was class exp

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