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Kaizou

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Posts posted by Kaizou

  1. 13 hours ago, channel said:

    time to shut up kaizou you make meme for 10 all resistance. all archer  player agree  about that because they playing archer and you don't. in my post i don't ask nerf mage, so in 1v1 is change nothing  if archer get 10 more resistance.  if add 10 more resistance to archer it just for saved them gold from crafting fernon shoes and sealed  hellord.

    all player know you are rekt by ryuma that why u hate archer and think theyre are op, yeah 1 player with 7kkk bow is op but not all archer.

    I'm done replying to you as you have nothing intelligent to say.

  2. 1 hour ago, Zenasso said:

    btVBGN7.jpg

    This is a seer...Useles say that during the caligo 20 people had to intervene to kill him.

    I saw a similar case....ah right the war

    A stupid shield of mana during 2000 buff and even without is a war with attack and impossibility to miss.

    Useless say about mana and spell because with books you cant waste your mana.

    Let's see what a mage can do with double overall defence and see what an arche do: DIE bad!

    Everyone that said that mage is balanced are mage.

    I realy hope bash add this 10 res and maybe nerf that damn seer for balance the meta of this game.

    Cuz 10 are are just a little help vs the gods...i mean the mages.

     

    In Frozen Crown everyone is able to be fully buffed and have a lot of different attributes that increases your defence, morale and ress, just like that seer is, then in the screenshot that's either dracula set or rage mode that's activated which increases defense by 50%  and damage by 50% in PvP. The same way that Seer is super tanky is the same way an Archer with triple sader b hawk atk pot holy b and wkb buffed will deal tons of damage to anyone not equally buffed up and potentially 1 hit a lot of players, judging a class for their performance with full buffs doesn't equivilate to how the class is as a whole.

    Also how can you 'not' waste mana because of hp/mp books, just because my mana got larger, doesn't mean its infinite and doesn't get affected when an opponent hits me or when I use skills that can possibly reach 1,000 MP and over, if you're fully buffed then you're going to take less damage in general which then equals less mana being taken from your shield. Then with WKB or energy pots everyone's Health and Mana is largerly increased to abnormal amounts, that and the fact that each class gets x2 hp in pvp maps such as fc.

    Then it's not only Archer class that has to suffer ress loss because of going to double defense builds as we also take the risk of  not having enough ressistance if we don't use a ressistance shelled armour.

    Replying to your next statement ' everyone that said that mage is balanced is mage' well its also only archers asking for a buff, what is the point in making that point.

    It's also Archers that are the one's asking to buff archers and nerf mages, but maybe in this day & age the other mage specialists just aren't on the level of Seer and Dark Gunner, using anything else just isn't as viable and puts you at multiple disadvantages in situations that your specialist doesn't cater to, but I don't talk about it because I know there are other options to use, which the majority of the mage player base saw and made their decision, Volcano SP may be my favourite but I admit that it' gotten me a lot of losses just due to the casting times, when I'm in Rainbow Battle every second counts and that is heavily true for pinging crystals and moving around the map, as when I try to attack an enemy who's about to obtain one, I have a long animation to use before my skill actually takes effect on the opposing player, but I know that's because of my sp, and so the wise solution would be to switch to an sp with faster casting times better movement speed and one that has better utility to move around the map, and as you guessed it, that sp for mage is seer.

    And if we're going to talk abour nerfing seer, then why don't we also nerf assasin because it can 1 hit?

    Why don't we remove any debuff that removes mana?

    Why don't we remove freeze from ranger?

    As if I were to ask for these changes, then it would definitely make me look like the bad guy, but I don't ask for them, I just adapt to what I have to deal with.

  3. 4 hours ago, Zenasso said:

    I Guess are talking about frozen crown and rainbow battle because in pvp the sin and dh can fight against the mage\seer

    Wk is probably the wrost sp against a mage expecially vs volcano and seer

    Scout in frozen and rainbow is the best weapon for the anticritt buf and the possibility to do damage.

    The damage of the mage isn't a problem. If a mage is strong ok i die fast, but if i have a good attack and you same why you need to have even a good defence and the impossibility to miss me?

    The problem is the defence.

    If the archer can kill someone fast and die in the same way the mage cant!

    You cant miss and have a good damage even with 200 res and plus a mana shied with a dumb % that garants to be cannons with a barrier

    This is because a person can like the ranger or the destroyer and must not be affected by the fact that in the half consisting of three classes one of them is unbalanced compared to the other two.
    Yet I would like to pass a magician.
    But if I start selling all my work as an archer I'll end up being a mediocre mage that can not do anything (I prefer to play the archer and run away from the wizards and expecially from the damn and unbalanced seers).
    Many GS and top players are mage and and lord it in rainbow battles).

    But what game do you play? A ranger is an sp bases its strength on the critics and on the luck of the malus loses against someone who has an anticritical similar to the scout and counts on malus and stun (and various drops res).

     

    I'm talking about thos specialists in general because they all have abilities to counter seer.

    WK isn't the worst, you have a 80% chance of a level 4 debuff that cuts 70% of the opponents mana. Then elemental downing which is a level 4 debuff with 100% chance of activation which reduces 70% light ress, other than missing and possibly negative effect items there's a good chance these debuffs will land which is a solid method to defeat mages.

    The reason mages don't miss is because the majority of our specialists have the longest cool down times in the game, when use or miss a skill, we wont get it back for a good amount of time, or in a 1v1 situation it'll be highly unlikely that the PvP will last long enough to use it again, thus lowering the chances of missing so we actually have a chance at landing important skills and debuffs.

    The difference in our attack and defence is that mages are suppoused to have and still technically have the lowest hp amount, the mana shield is the only thing keeping us from being squishier than archers due to our lower hp pull while giving us an opportunity to kill the opponent before either our health or mana runs out, which balances out the fixed consistency of our damage as it takes more time for us to kill an opponent. Which is why the current problem with defence is not really the fact that the mana shield is stronger than those before it, but because we have almost equal health to archers and we're all using end-game equipment which largely affects the performance of our sp's. I do agree that Mind sink is annoying but I believe the specialist wouldn't recieve as much backlash if we didn't all have as much health as we do now, but to be honest I believe its more the case of the fact that we're using the best shells in the game with all our buffed c45/c48 equipment as from c30 and under, players never had a problem with the specialist due to classes being where they were meant to be.

    Then the difference between archer's having weaker defense and better damage is that you have the best opportunity out of all classes to deal enough damage that would drain mage's mana by a significant amount, the damage we take may be reduced but it comes at a heavy cost of mana, and our skill usage isn't cheap either, meaning that you could potentially win a fight vs a mage by draining their mana to 0. Thus having more than one way to defeat a Mage.

    Then replying to your last statement, ranger has short cool downs and many chances to stun the opponent, then having the speed advantage from wind walker allows the specialist to not only gain more % damage from hawk by furthering away, but also avoid the majority of skills from a Volcano as Volcano relies heavily on closed range combat for its most important skills, the difference in me switching to Tide Lord is that my skills aren't so heavily based on close quarters, I have long range stuns and sleep that allows me to get a free tsunami hit in if I land it, and I have a 60% chance to stop all critical hits for 15 seconds from my Feeding Time skill (the shark) which is all beneficial when going against a SP that isn't easy to hit close-range, which was my ideology of what I did to counter the ranger sp.

  4. Just now, Zenasso said:

    And i guess it's hard to undestand that the mage have both!

    Why we need to play with hight risk hight rewark and mage can play like low risk and "i can hit people with a ton of defence cuz nobody use the dh or the wk in pvp?"

    Mage is ubalanced

    The seer is another class with how much defence and attack have

    We just ask 10 res to build armor with double overall defence and can play against seers and mage with a lot's of defence and shadow gem

     

    It's not my fault that you dont want to use your time to invest in a wk, sin or dh and it's not my fault that you're playing scout. It's basically implying that because there's a Specialist Scout has trouble with, I'm going to ask for changes so that the Scout specialist has an easier time against it, instead of thinking of how I could change myself to win, this mentality is a big problem if you want to get far in an mmo with multiple outcomes, builds and items that could be used.

    When I use Volcano against a ranger, the ratio of losses is normally higher than wins as my specialist is at a disadvantage, therefore I changed to Tide Lord which was better suited against the specialist, I didn't ask to nerf ranger because my Volcano isn't good against them, I changed my sp, and started winning more oftenly because of my own decisions which changed the outcome.

    Complaining about Mages damage shouldn't even be a topic when they're programmed differently, you know for a fact that our damage is kept at a medium variable and stays consistent throughout a PvP, we're not going to suddenly burst a 20k crit and neither is there any other way for our damage to change unless we can reduce ressistance.

    If Mages have everything, then I don't understand why anyone would even bother with Archer class, if everything is so easy and we deal more damage than Archers, why don't you change class and see how big your damage is without reducing ressistance.

     

  5. 5 hours ago, Flock said:

    Well archers, why do you want more resis or +180 all resis if you can 1 shot all people?

    Stop cry for more resis, archer op, so nerf archer buff mage/swordman lol

    I never said anything about nerfing archers.

    Neither did I say anything about buffing swordies and mages.

    This whole topic is about buffing archers defences but it's always taken out of context, your class has damage over defence, simple and easy to understand, I don't know why I have to explain every detail about how your class works and the risk/reward factors when its the players decision to play what they want to play. If you want more defence, then don't go to a class which has its main criteria focused on full damage and nothing else, play another class that specialises in tanking if you want to tank.

  6. On 2/22/2019 at 5:25 PM, Odisseo said:

    So i'm gonna write here my thoughts about this Whole discussion.

    to put it simply i believe each part of the game is dominated by a certain class by building the way it's supposed to be built however all of them can deviate their builds to perform into the other game modes as efficiently as its dominant class (sort of)

    RBB And Frozen crown: Mages triumph due to mana shield super tankyness super high innate res reduce

    Pvp: Archers extremely high dmg stealth high crits 

    Beef fights between families composed by huge amount of players : Swordies due to their high hp pool high defence  higher chance to % the 3 recovery items (erenia,dracula,groovy)

     

    So Kaizou's point is agreeable to some extent, although i myself believe that the shadow gem was a mistake and kinda disrupted the game balance due to the fact that this futher improved a Mage's strenght in team battles rbb etc, Mage is definitely too strong in these game modes EVEN THOUGH It's supposed to be slightly better than other classes. i also think mages need a nerf on the Seer specialist as it is  way too strong in pvps, I'd probably nerf the damage reduce from 40% to a 32-33% (it sounds weird because all buff percentages's final number ends with 5 or 0) and reduce the Mind sink duration by a second the other sps are fine

    Regarding Nyet's point about archers having to sacrifice a single shell effect to be able to function in team game modes such as rbb and frozen crown to some extent, he is right and wrong at the same time

    Right because we lose access to the S Antimalus/Overall def option to survive to mages that utilize a res reduce set  and double dmg therefore reducing basically everything at the same time effectively reducing the time we're actually alive and doing dmg..

    Wrong because let's say that an Archers triumphs in pvp by building the classic full dmg build due to the fact that since we are against a single opponent we can dish out our 240+% of resistances effectively removing elemental damage, a key part of the mage class, we can't be strong everywhere.

    Kaizou was actually smart to use the Whole resistance reduce set to win in team battles because basically nobody has the means to counter it due to the extremely high cost of the resistances and the extra armor just for rbb.

     Gameplay wise mages are balanced but realistically who has 50kkk to spend on all sets of armor, resistances, etc to have a great performance in all aspects of the game? 

    Having said that i believe that archers do need that 10 all res increase in order to level the playing ground and allowing us to not completely deviate our build for rbb/beef fights.

     Or simply revamp the shadow gem into something more balanced. or by changing how the forgotten hero M books work ( from 6k to all classes to 6k sword, 4k archer, 3k mage.

     if more than one of these changes go through mages would be unusable so it's hard for our dev to choose the right choice. 

     let me know if you do agree with me

     

     

    I couldn't agree more with this statement, each class is good at different things and cant be the best at everything. Although if Archer's recieve more ress, then I believe Swordsmans should keep their x chance of x damage on their crossbow and that the ress amount would be no more than 5%

  7. 13 minutes ago, channel said:

    kaizou u really stupid, you just think about you ass, because you have down resist equipment you think is a bad idea to do that.

    and  what  about  if  you don't play down resist ? if  they add 10 more resistance is just down maybe 1-2k damage from you, because is  impossible  to have 180all resistance  for an archer and you down 100+ be logic man.

    we need this resistance for C28/c48 armor. Exept hp, all  bonus stats is useless vs a  mage. 

    And other  class not  happy go make new suggestion  for  you class.

    Here we go again, very well thought-out argument and not just bashing me personally because I have a different view of things, and my argument isn't 'because' I have ressistance reduce equipment, it is the argument that you cant have your cake and eat it too in terms of damage and defence.

    Also from your second paragraph it tells me that you don't know how ressistance reduce works.

    Then your last paragraph is suggesting me to do what you're doing right now, very ironic.

  8. 1 hour ago, Nyet said:

    @Kaizou Your main point is that there are other things archers can use to benefit them against res reduction. But that's also the main problem, being expected to sacrifice 150 enh dmg, crit chance etc. from an archer trophy just to survive vs res reduction is a bit stupid.

    On top of that it's been mentioned archers are forced to use resistance tunics, they could easily be a tanky class if they weren't forced to use it just to survive, using 2x def would be much better. I think the issue isn't that there aren't other possibilities to increase res but the sacrifices that archer class has to make far more than mage / swordy just to survive at all. Which seems to be what you aren't understanding, your res can get reduced as a mage, yes but you're using a 2x def robe, if an archer used that they'd be hit 20k autos by an ele volcano with a good shell.

    Your expectation of an entire class to sacrifice trophies / shells just to LIVE is a bit dumb in my opinion, no other class has to make such sacrifices.

    On top of that just to take a consensus, all the people that have said no to this are mages so far, so that points out something pretty obvious which I said earlier, an archer buff which can be perceived as a mage nerf is just going to be hated due to the huge majority mage users on this server. Being someone that mained mage before archer, it's a very easy class to become very strong with, too easy in my opinion. 

    That is a sacrifice only based on if you as the player chose to make the Archer Stone in the first place, meaning it's only an indirect sacrifice if that is the trophy you chose to use and not a direct hit to Archer classs in general if you wish to use this trophy or not, not every player or Archer may be going for pure damage trophies and not every update/release can come by without changing other things in its path. Same way that the Rainbow trophy is sort of an indirect hit to the Shadow stone, so I'm already planning on which trophy I'll use if my opponent's ressistance is safe because of that trophy.

    + With a trophy that increases ressistance, more Archer's can choose to use their trophy slot for ressistance in order to have a different type of armour stat and therefore more options become available, this is your ticket to having the double defense tunic you desire while versing multiple players, but other than that if you were a player who only planned to participate in 1v1's, none of this would really matter as its really all down to the players preferences and what they are willing to do in order to get to where they want their character to be.

    Swordsmans and Mages do also have to make these sacrifices, 10% ress doesn't equate to negating all 4 elements reduces in arena and fc, ressistance is more heavily dependant on the Specialist Card's base ress, the perfections and possibly any extra ress options on the shell. There is also ressistance hats and costumes, hermit tarot, cloud runes, pets that provide ressistances which all work in arena and I also considered these early on in my gameplay as I prepare for every outcome, then pets such as Navy Bushtail/Fibi : 10% water ressistance, Ares 10% light ress, Erze/Ninja Bushi 10% shadow ress, Inferno 10% fire ress, you should really consider the in-game possibilities first.

    And yes your last statement is true, just the same way its only Archers asking for their tunic to be buffed, then your last statement on strength is still subjective on the players knowledge of the game and knowing how to utilize their own class to do what they want it to do in my own opinion, which always has a limit set by what class the player chose to play.

  9. 7 minutes ago, Zenasso said:

    Realy?

    You can continue use shadow stone r8 and reduce to 20 and we need to up a new throphy to r8 for still 10 res and lost the possibility to use another throphy like the shadow stone or the stone of destruction?

    hight dodges is useless vs the mage and 3k hp are realy useless if a mage can down your res easy.

    Maybe 10 res is too much but 5 res is a good way to improve the archer def.

    The archer armor c48 have +100 dodge in the stats and -100 magic def....I think this is senseless...

    Is better give to the archer 100 magic def + 5\10 to all res

    -50 dodge(the orange effect) And in this case other archer and swordman could miss less.

    We can balance the def of the archer instead have a class with good def and dodge vs archer and swordman but weak against mage damage and res down.

    But i think that we need this res up cuz in frozen crown and arena during the fights or clashes between more people with more elements the archer always makes a bad end

    This is just an idea to improve the archer armor and balance the defence class.

     

     

    If someone is ress reducing you, then yes investing in the ressistance trophy would be a good idea as well as using other items that increase ressistances such as hats and costumes, if your class doesn't have something, then you should seek ways to get it without always blaming mage for existing and other things that exist in the game which also have to be earned in order to be used. The Shadow Stone didn't come with my class, if I want to reduce that extra 20% ressistance, I have to go out my way and make it myself, so if you need that extra 10% ressistance, then it would seem wise to also make it happen yourself.

    Dodge isn't useless as it helps against other archers and swordsmans, that's 2 classes it helps against and that's extra misses that could be the potential between you staying alive longer or dying quicker against them, but because 1 class doesn't miss you're saying its a completely useless stat. Mages don't deal critical hits and have short cool downs on the majority of our specialists so if we were to have a hit rate we would rarely land any skills or debuffs, and every skill is vital to winning a fight in PvP.

    The defence of Archer is low because it is suppoused to be low. You have the best damage, best chance of critical hits, stealth, mobility short cooldowns and speed.

    Swordsmans and Mages have lower dodge than Archer class and we don't have an additional dodge stat, so our dodge isn't better than yours as you claim it to be, and the additional dodge stat is also an exclusive to your class.

    Frozen Crown is another example of you preparing your character for what you lack, you're allowed buffs in fc, so if your low on ress there, you can create mage alts that increase ressistance such as BM, RM, Holy and DG, no one is stopping you from using multi-clients to your advantage, as everyone can use full buffs.

     

     

  10. 14 minutes ago, Nayxa said:

    is a 3vs3 and the chances of getting a alt is low.

    If u mean by act 4 its cause u compared those two , even though its a 3vs3 not a faction vs faction

    That wasn't the point of what I said, the point was that you can get insulted and blacklisted no matter where you go and what you do. And that the opposing player will go out of their way to target you and find your username.

  11. 14 minutes ago, Zenasso said:

    The problem is that: There is no written anywhere that you have to enter in these battles with the best of the best. And even a single time that you enter and "ruin" the challenge you could be persecuted forever by truly ignorant and vindictive people.

    I know that someone  has already suggested to accepted in the Rainbow Battle alone the c48 + players to prevent being seen in c30 weak and that would lead to an inglorious end.
    I already have some suggestions to fight bullying inside the server (like the arena, raids and the Frozen Crown, but for now i think that the RB is the crown of the bullying problem).
    I am a c50 but I have received threats and insults from players slightly stronger than me.

    This is caused by the fact that the Rainbow Battle prizes are certainly coveted by the players (especially for Jennifer's hat).
    With this suggestion we are going to protect the game of a person who is perhaps even convinced to win but for a defeat could find himself going to hell in the rest of the activities by PvP.

    To be honest the PvP community in general is extremely toxic, even in frozen crown you'll get users on the opposite faction who whisper you through an alt on the opposite side just to insult you, but they're not exactly breaking the game rules if they choose to personally have a problem with you.

    I also suggest that it'd be best to participate in PvP events when you believe your equipment is up to speed with everyone else as each member of the team can be the deciding factor between a win or a lose, besides if you really want to earn rewards from this event, it would be a good start to appear to matches with an actual chance of staying alive and dealing damage to the enemy.

    Otherwise you'll end up with no rewards and carry other players down with you. - Not to be harsh.

  12. 3 hours ago, Zenasso said:

    This is the idea, but in the practice we dont have that.

    Up to the equipe c25 that swordsman does not have the increase of damage on the crossbow (which distinguishes from the archer and the magician)
    At the c45, the crossbow has the possibility of doing high damage like archer and mage.

    The magician, on the other hand, has no real weaknesses.
    It is able to have defense and attack at the same time especially with the seer.
    The same goes for a drop in the res that in Frozen Crown and during the fights is really strong.
    Having 75% defense from the shield is like having the sacrifice of the monk.
    Combined with armor with double S% to the defense the magician becomes an armored cannon.
    Without forgetting that you can not miss enemies (compared to the swordsman and archer..).

    The archer certainly has excellent damage but as has been said to survive in certain environments of the PVP is almost forced to use a global increase in res on the armor (because now it is almost normal to see mages with the shadow gem attacking you and oneshot you or pick half of your life).
    As has been said, the archer has the worst defense but a high damage that many times is little higher than that of other classes that can count on both attack and defense.

    Adding 10 of res to the armor would help many archers to survive more 'without obviously going against those who point all on the resistance down.

    Every class and specialist is killable, you forget that mages rely on their mana which can be cut by using specialist's such as Demon Hunter and Blade, once a Mage's mana reaches 0 the mana shields MP consumption for defence no longer is in effect and then the mage takes more damage, then there's ressistance reduce, then there's the consideration of if you are in a situation or specialist that allows you to remove buffs, such as in fc with lucifer or the use of a dark gunner or even shell effects like freeze could be a possible factor into the outcome and could be used. But what I'm trying to refrain from is talking about a specific specialist again as the point of this thread was the ressistance on archer's tunic, when we talk about buffs and nerfs, everything always leads back to the Seer Specialist which is what people first think about when it comes to mages, yes seer is tanky, but I keep treading backwards by saying that these class inbalances is due to the fact that the C38 & C48 Health and Mana books creates a deviation in our classes, and that we shouldn't decide everything about the game entirely because of one specialist card even if it is annoying and overpowered due to the influx of health, as I don't like going against Seer's either and find them just as annoying as the next person. But if ressistance reduce is not a viable option, then I would also only use the Seer specialist as no other mage specialist can compare to its dps when it comes to dishing out raw damage.

    One thing I can agree on is the swordsman's stats on the crossbow, swordsman didn't have an extra x chance of x damage before the C45/C48 equip, and it still kept its pure orange enhance stats, that does count as having a cake and eating it too which shouldn't be the case in terms of balance.

    I also agree'd on archers having a ress increase which I believe a variable of 5% would be justified and not a full 10-12% as archer's armour didn't have ressistance increase before, so the argument of swordies having extra boosted damage from their orange stats would then be a contradictory if we were to take that away from them while giving archers a full 10%-12%.

    So my conclusion is that, Archer's Tunic can have 5% ressistance, Swordsmans crossbow x chance of x damage should be nerfed as it rivals both Mage and Archer's boost %, and Mage class should lose the extra 10% critical damage reduce as archer's had more than mages before the VGN update patch, which I think everyone can agree would be fair changes.

  13. 49 minutes ago, Webster said:

    No front but you should stop thinking about res reduce as a viable pvp option, it was and will always be just a method to cheat out high damage when your opponent didnt invest in good resistances.

    In a 1v1 situation i got 250-260 fire res, not even a volcano hitting all debuffs can reduce me there, but in open pvp as already pointed out archer is the only class that has to go for a single shell effect to be able to survive.

    Dont get me wrong, i dont really complain about the lack of all resistance on armour as an archer player as i only care about 1v1 situations where i dont need allres but i can see why others are complaining and i honestly think they got the right to do it, cause 10 allres in gold value is a BIG deal.

    If my opponent didn't invest in good ressistances, why is it my fault, didn't I also invest in a ressistance reduce set which costs way more than any ressistance possibly could?

    Wouldn't I also die to ressistance reducers if I don't take the time to properly invest in ressistance that would cater to my specialists?

    Is there really anyone in this game who has 180% ressistance all around? - No and that's for a reason, so the ressistance reduce mechanic isn't pointless, no one should expect to go into arena to fight multiple people and be completely fine, no matter what kind of armour you got or weapon, there is always something that will overpower what you are wearing, and another reason to why any swordsman or mage is actually tanking, is because the majority of the player base are archers, and archers don't bother with ressistance reduce, therefore rely on pure damage in fights that include multiple elements, leaving the results as clear as day, if I have an armour with full enhances double defense etc and choose a Specialist like Seer, then I'm definitely not going to die easily to a full damage user, and like I said before I don't want to make this topic about Seer, but I wanted to prove that this is where you make a decision that can change the outcome of the fight, if your damage cant get through, then reduce his ressistance, find the opponents weakness, and use it to your advantage, even though I use a ressistance reduce set, I also have a full attack wand and trophy in the process, I know that ress red is pointless in 1v1's, so therefore I adapt to the situation so that it makes my win chance more likely.

    And how is ressistance reduce cheating, it is a mechanic in the game, and its even engraved on mages specialist skills, I'm not using any program or bugging the game in any way to use elemental damage, and therefore you're blaming mages for using the games mechanics to our advantage because the majority of the player base refuses to adapt to what they are fighting and rather request changes that work only in their favour.

     

  14. 1 hour ago, channel said:

    good you need grind 2 years for get  good  equipment, but much mage in arena get end equipment you need. or in arena its  impossible  to do 1v1 , all time2vs1 5vs1 and for an archer its impossible because miss overall resistance, i prefer they add 100 dodge to mage and remove their 12  resistance and i don't ask add 10 resistance to archer again  ;) , i no have money for make fernon+ketos s6 when mage need just fernon+kertos s5. balancing gold  for  make resistance ?

    I also get ress reduced, but no one actually reads my posts it seems.

    The first thing I commented on is that archers have less ress for a reason, but that is so hard to understand because you chose a class with the weakest of defenses, and now you complain about its weakness. Mages and swordsmen aren't 100% focused in damage, and therefore have better defenses, why would we remove our stats just to make you happy.

    Why don't I ask that mages get critical damage? Archers and swordsmen have crits.... so why not mages?

    You see, you cant have it all, every class needs to have something that the other doesn't have, or else we'll all just be the same.

     

  15. On 2/20/2019 at 3:05 PM, Nyet said:

    Pretty much what was said here, I clarified this in my comment earlier by saying it's not plausible on archer to have anything aside from overall res on a tunic if you plan on doing PvP.

    Yet the other classes have the ability to go 2x def on top of their defence buffs due to their res increase. Don't really see how that's hard to understand.

    @Kaizou The thing you're missing is that archers HAVE to sacrifice a stronger stat to even survive, whether or not they are meant to be "the lowest defence class" the reason you can tank and have the ability to is your high res stats allowing you to build "perfect" eqs which are 2x def, archers don't have that possibility, ignoring the defence buffs.

    Even if I use a double defence set I am at risk of being reduced and I fully know that risk, I still fight users who are able to reduce me and have lost battles to those who have been able to reduce me, and it is because I use double defence that I lack enough ressistance to fight other ress reducers, but most players aren't going to go out there way to get a ressistance reduce set because they always focus on full damage and nothing else.

    Users like Fire  are examples of people who use the Shadow Stone and reduce ressistance with Renegade that destroys any player that lacks in light ressistance, but the majority of players aren't going to invest in such an expensive set, and aren't going to reap the benefits they could've had from the countless fights they could've had in the past and present.

  16. 7 minutes ago, Webster said:

    Lets break it down in a simple way.

    Missing all resistance on archer armours leads to a need for an armour with s-all resistance for open pvp.

    While swordsman/mage with the best resistances can barely reach the magic ~180 allres number without having to use an allres armour, archer is forced to use one to prevent himself from getting demolished by elemental damage in open pvp.

    So the downside isn't only that archer has to spend more gold on good resistances, it's also that he needs to use an effect on his armour that puts him on a massive disadvantage, while swordsman/mage can play the s-def/hp-rec/anti-effect variations.

    And PLEASE stop comparing the equip we got here to the equip on officials and any kinds of "intention" of it, we fucking have shadow gem here ?‍♂️

    The points here I understand, you stated clearly the reasoning behind archers needing ressistance increases and justified the reasoning for it which is what I was asking for, and that archer is forced to use a certain shell stat rather than having the freedom to use any shell stat. That was a solid reasoning and I can see the obvious problem for it which could be a reason for Archer to have some sort of ressistance increase attribute to their shell, but I still don't agree to archers having the same variable amount of ressistances as not everyone can have their cake and eat it too, I'm not against Archer class but I am against making ressistance reduce a pointless mechanic, if it cannot be used, then it should not exist.

    I also didn't compare official servers to this argument, I simply gave my response that why is it now that my class is at fault for an item that came after it and is accesible to everyone to use and that the ressistance reducing mechanic is now being detested because it works in mage classes favour more than it does to other classes, it was not mages decision to implement it, nor am I not going to use it if it benefits me and I made a build a way that the game allowed me to. It is one of the only methods Mages have to deal effectively stronger damage than normal, and without that, I would be another Seer user spamming blade changer because my damage alone on other specialists without ressistance reduces wont be enough to kill someone in Rainbow battle before his team-mates respawn due to our unchanging damage numbers.

  17. 2 minutes ago, channel said:

    we lost kaizou, long time   you not  going  in arena , you pve 80% time 20% time  rainbow battle , you not have top mage equipment for  see how  mage doing hight damage when archer have 200+% resistance, double defense. so just imagine he just miss 5 resistance ?? 

    so the better solution ' because mage player crying like a dander) is making fairy affinity c38 for 20 all resistance if  bash can't change c28/48 archer armor stats again.

    Again you result to childlike remarks when you cant get your point across.

    'Crying like a dander' because I justified my points.

    And the reason I'm always in PvE is because I cant afford to nosmall in order to progress, I've played NosTale for years since I was still going to school and till this day so I'm not talking without the knowledge to back it up.

    I grind and grind in order to get what I need, it takes me a very long time because I don't have the ability to splash money anytime I want to, instead I have to grind to make any type of progress, if I don't play for 1 day my account doesn't improve for that 1 day, I want to make multiple armour pieces that will work for different situations for PvP, I'm still spending hours grinding perfection gems and starting over when I don't get the specialists I desire, I'm still betting armours and weapons untill they finally have desirable stats, I'm still upgrading my equipment to make them +10 one day, I'm still doing laurena every day to get a full set one day. These things take time, and I rather come to fights and PvP ready, then to die because I didn't have this or that, which is the difference between me and you, I don't complain about what I don't have, I strive to go out and get it myself, I make it happen.

    • Like 1
  18. 23 minutes ago, channel said:

    kaizou did you look you rainbow  battle  video, is normal you hit c50 archer 22kk damage ? you can tank 3 player with different resistance ? so you not  the good  person for  comment this suggestion. in nostal entwell shadow stone doesn't  exist, ok ? so how archer player can just fight 2v1 and survive 5s when mage fight 5 person and survive 30s ;)

    I took the time and saved the gold to get the perfect ressistance reduce wand with all the stats I wanted.

    I took the time to invest and create an R8 Shadow Stone for the purpouse of reducing ressistance and complementing my weapon.

    I knew that it would be unlikely to have enough ressistance to all elements due to the fact you have to vs 3 different elements at a time, and I took that into consideration.

    My opponent was using a water specialist which takes 50% more damage to fire element users, water specialist's also have lower ressistances against fire element users.

    My enemies ressistance and armour shell wasn't prepared for how much ressistance I reduce, therefore he was punished for not having enough ressistance against my element, which is what happens when you have to use a mixed ressistance set, which is what I planned for.

    The opponents I was fighting were archers and their weapon is most likely based on full damage, therefore it is unlikely they will take the time to invest in a ressistance reduce set.

    My armour consists of double defence, and all enhances to negate the heavy damage I would recieve from classes such as swordsmans and archers which complements my mana shield, therefore it makes me able to tank against full damage users.

    My opponents don't have ressistance reduces and therefore I am at no potential risk from elemental damage.

    Simple, my weapon is prepared for the situation, and my armour is prepared for going against full damage sets, which is what they were using.

    Why is it that I am at fault for being prepared, when my opponent wasn't prepared for the situation, or that I took the time to invest in equipment that would be best for the situation such as in Rainbow Battle.

  19. 2 hours ago, Nyet said:

    As someone that plays arena and fights multiple people, any shell aside from overall resistance just isn't plausible, similar to how 2x damage on any weapon is the only good option. Since that's the case I'm going to be hit 10k by mages consistently i.e. seer or TL.

    Not to mention that even with sum6 kertos / vala as an archer if that's on overall 58/48/48/58 48/58/58/48 without a resistance tunic you have 140% on average for each res, with my res tunic I have around 170 on all (Average), any mage with a half decent wand reduces over that, 20% from trophy, 21% from wand, gun reduces 12% I believe? That's already 53% without even putting a shell on the wand or debuff.

    At the point where you're getting reduced to almost 100 without a shell, then combined with the fact you're sacrificing 2x defence vs full attack sps and 2x damage wands, which Res Reduction built mages STILL have, you have no ability to tank.

    It would be different if All res reduction was an S-% stat like overall / damage, then they would have to go full res reduction, but at the moment mages utilise full damage equipment and res reduction at the same time. An archer simply has no ability to survive with the current state of equipment especially in a 2v1. Yet a mage and swordsman have the ability to tank a lot more easily than archer and can output high damage.

    Mages benefit from borderline the same shell as an archer 2x dmg, enh dmg, reduce def, Res reduce if you want, yet have the freedom to build 2x defence as they have such high resistances, then on top of that there's the defence buffs.

    I simply can't see how anyone can believe mages don't do the same damage as archers at a minimum. Is 10% res for example really going to make such a huge change when mages can reduce over 100% res?

    The entire game doesn't revolve around PvP and fighting multiple people, same as weapon stats and skill debuffs, anyone will fall flat in a situation where there's multiple people on you as you cant have everything all at once, especially in NosTale vendetta when everyone has top tier equipment, it's just not possible to be this mighty player where you have perfect ressistances and an armour that tanks all types of weapon shells, everyone has to make sacrifices in order to be prepared for the situation they fear most, and different weapon types punish different armour types depending on the shell, shells 1o1.

    You also make it seem as if its only Mages that are able to use elemental abilities when it's actually available to all classes, and numerous specialists also have skills that can reduce ressistances, the difference here is that Mages can reduce the most as its a part of our class, almost all our specialists have high elemental energies on their skills and that is what it means to be a mage in NosTale, skilled in elemental and magical attributes. Nothing is also stopping you from getting the perfect shell with double damage, all ress reduce and individual reduces, it is up to you to invest and seek out such a set instead of going for double damage and reduced defence on its own, if you're not going to go out your way to get such a shell then why am I to blame when I chose the class that I knew would benefit most from it and took the time to grind and get that weapon shell in order to have an advantage, such a weapon shell isn't exactly common or cheap either, but I took my time and saved gold in order to obtain it. Then even as a mage I suffer from ressistance reduce users as some of my specialists lack in certain ressistance areas and perfections, it is up to you to seek a specialist with perfections that will sort out your ressistance needs, even if that does mean sacrificing some other stats, everything that builds your character is in your own hands.

    Furthermore, Archer class wasn't built to be tanking multiple people, you have the lowest defence, what can you expect to happen if you fight more enemies than you can handle, you're playing a class that was intended to be weak in defence, but then that is the complaint which is always used on forums.

    If the Shadow Stone is created with the purpouse of reducing more ressistance, then why would it be logical to buff the ressistances of the current classes, that goes completely against the point of adding the trophy in the first place.

  20. 2 hours ago, Flock said:

    And what is the reason why in the armour c48 the mage has more anti crit than the archer? Altough with the lv 90-93-96-c28 armours, archer have always 5% more anti crit than the mage, and in the c48 is it the reverse.

    Or don't you know how it applies the anti crit too?

    The armour pieces were just like how they were before, when we got the 6.2 update, Mages had 40% reduce, Archers 50% reduce on their c48 armour, but that was changed when everyone requested to make C48 equipment better, so this was Bash's decision during the changes, you can make a separate thread about this if that is what you wish to change.

  21. 3 minutes ago, Nyet said:

    @Kaizou

    Thing is IMO, what archers are meant to be doing is what you're stating, be the least tanky and output the most damage. But as an average I would say mages are outputting equal damage with the extremely high resistance reduce, or the ability to go full attack on TL / Seer, a mages damage is far more consistent than archers at the moment considering concentration of magic is much higher than hit rate for bows.

    On top of that like you've mentioned with HP books, it's hard to disagree mages are OP, they have higher HP than archers with the combination of a mana shield where it's a very unlikely possibility a mage will run out of mana they have constant damage reduction, high hp, high concentration on attacks and high DPS.

    Imo archer needs some kind of buff, with the current state of EQS, Trophies etc. taken into account it's the weakest class.

    I still disagree on Mages having equal damage to archers, it is not equal in a sense that they both do different things, one isn't less or greater than the other as they work in different ways. There's also multiple conditions before our damage can go higher than normal (I'm also not arguing to give Mage's more damage, I'm just stating my point), such as ressistance reduce, I wouldn't say it is extremely high as in a previous post I stated that our ressistance reduce on our skills was not made with the involvement of the R8 Shadow Stone in mind, this was added in long afterwards and no user requested the item but I believe it exists due to players ressistances reaching over 160% all around and possibly higher due to avenger's and act 6 ressistance, perfections and fairy affinity, and like I said before, no one likes being reduced in ressistance, but it is still a game mechanic that was made to be utilized and opens other ways to kill the opponent aside from full attack builds, therefore the Shadow Stone is what gives players the opportunity for ressistance reduce builds to still stay viable in this current meta of Avenger and Act 6 ress sets, if ress reduce was made just to be negated by ressistance, then it would be a pointless mechanic or wouldn't need to exist in the first place. So what I'm saying is it shouldn't be the opposing opponents fault for having the ability to reduce ress, but its the fact that its a mechanic to be acknowledged and not outright ignored by boosting everyone's ressistances just so they cant be reduced, making elemental reduce a pointless existance.

    Then there's the difference between my defence reduce and my opponents defence increases etc, as an example I'd say in a PvP I'd expect a Mage's damage to average around 5-7k boosts and maybe 1k-3k non boosts (from pure damage builds alone) vs a double defense user, but if I'm able to reduce 30% defence, and my opponent is using negative effects/ress increase + 30-33% defence, then my damage output could potentially reach 10k boosts and 3k-5k non boosts because my opponents defence is greatly reduced, but that is not due to the class in particular, that is due to my weapon subtracting my enemy which creates a difference in damage, but then that same 10k damage boost would remain consistent due to the fixation of mage damage rather than going up or down, so rather than the class being at fault, its the difference in equipment stats that changed the overall outcome of damage. What I do agree on is mage damages consistency which is what is unique about our class as we cannot deal critical hits.

    And yes I do agree that Mages technically have the same amount as archers in terms of HP due to our shields + the large influx of HP from the books, which is why I believe the plausible change would be to make individual books for each of our classes rather than giving all of us the same HP/MP increases in order to keep the balance, but other than these imbalances, I believe our classes would be fine.

  22. 1 hour ago, Flock said:

    armours c48: https://ibb.co/m8Z0KXH

    Your rlly can't see that the archer armour is the one that has least progressed?

    If u tell me that the archer has always had that extra dodge and the mage/swordman extra resis, when those estra resis increase x2, why does the dodge stay exactly the same?

    PD: my last post was not addressed to you, since i hadn't read it, it was only to comment

    Unfortunately I don't know how exactly the dodge and hit rate stats affects the rate of missing so I cant really comment on that as it is outside of my knowledge, Bash also changed all our C45/C48 equipment for all classes and gave them buffs, so I can only assume that there is a reason dodge wasn't changed.

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