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ChavezSempai

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Posts posted by ChavezSempai

  1. 2 hours ago, Nayxa said:

    24H first time then 3 days then 1 day ban

    This is NOT so, the mute is more really because of the seriousness of the offense. Harassment and Staff disrespect are paid mostly with 3 days of mute. In addition, we often give a couple of hours mute for light things just for the person to reflect.

    Harassment: 

    utTsX07.png

    Mute Rules:

    fLc9zUV.png

    2 hours ago, Gimax said:

    Since I got muted by a mad GS, I noticed there ain't any informations related to your mute.

    When trying to say something, it just show the message of a packet that has been blocked, that's it. May adding information related to the actions blocked?
    Also adding to those messages a timer, or a small UI under character information somewhere which shows you your time until it expires. May as well the reason why you got muted including into the messages. Atm I as example have no clue for how long muted etc.

    If the gs does not notify you of your mute, you will know that it is 1 day, although it is common for a GS to inform you that you will be muted and for how long it will be.

     

  2. Really I do not see that this is so, since many changes are being made progressively and above all reworks to things that perhaps do not receive as much daily use or maybe there are people who do not even know / knew them.
    Since the release of Act 6.2, the increase of players has been very high, to the point that the channels exploded with so much activity (A bit literal at the beginning).

    So personally, there is still Vendetta for a good time and it would be best to enjoy the now while we wait for us to see what are prepare the Staff for future patches.

  3. 6 minutes ago, Nayxa said:

    Its a bit different of the other posts , cause it involves weapons and other things...Yes this was just an fail to see the options of the others, to make this post better... as i think new ways to make this first part into the game while  the second(weapons ect) exposed to give me further ideas to get this second part in-game.

    Anyway i won't blame you, as im thinking to add those to those who kill the final boss which is Fernon solo with a bit of changes and changes to the equipment

    As i said, its just to seek what people want to see and what not  

    I'm going to move this to the section that belongs, since a suggestion must be complete. If what you expect is feedback from the community, it should be in General Discussion.

  4. 33 minutes ago, Mich05 said:

    Actually I'm lvl 94 doing act6 exp for c25.  Manily I prefer doing it SOLO with renegade or monk (6.1/6.2) and I have fibi + kliff with me. Which psp would be the best for kliff? I have aegir buff S, but... is there a better psp?

    Both Aegir and Maru serve to shine as a sword, although personally prefer the maru to avoid damage.

    34 minutes ago, Mich05 said:

    One more question: which equip should I equip him with? 90fake with no rariry since partner equip has no rarity and no shell? or 90/92 +8 even r0?

    The sword of the 90 fake does more damage than one of the 92 and almost the same as a 95 to +8. I would recommend just upgrading a bit of rarery to that sword and it will be enough. As for the shells, do not focus on that now, when you're +25 you can think about that. (I lvl up to +30 without shell).

  5. I'm glad that I have seen such good responses, thanks to everyone for your suggestions and participate in this thread.
    I'll leave the thread open since I would like to continue compiling all the ideas that are possible.

  6. First, you have this guide post where they mentioned a little about having a good equipment:

    If you want something to PVE you must define where you will do it, although if we have to rely on an end-game you surely want to do it in Act 6 or Act 6.2.

    Now, what should we consider in a shell?

      Things you can not miss:
       - Enhanced damage > 100
       - S Damage %
       - Crit Dmg% (If you are an archer).
       - Damage to Evil %
      
      
      The rest that you can have, it's better for mob:

       - Crit Chance % (If you are an archer).
       - Elemental propertys.
       - Light Property (In the case of SP light).
       - Water Property (In the case of SP water).

    You have to keep in mind, that I have not added the SLs to this, since they are very necessary for this. I left the previous post so you can guide yourself with that and so you can build a good set according to your SP.

  7. The idea has a good concept, the problem is that with so much damage that we have currently can make the game very broken and this would surely bring a total rework of the defense in the game.

    The ideal would be to rework those options that are currently basically empty and more useful options could be placed for the users.

  8. 2 minutes ago, Tusera said:

    Hello @Bash I'm new and dont really know how the patch system works. I saw a thread where someone said its every thursday but no patch happened. I'm confused now and I'd like to ask if there is going to be a patch today to fix some things? I don't know if this is the place to ask this,sorry. You can delete this post if you want

    At the moment it is working in the patch and we do not know with exactitude if come today or not, this already mentioned by Bash in a post previously. The maintenance is stipulated for every Thursday, that is true but sometimes we have certain eventualities that cause it to be delayed a bit, but always in favor of the improvement of the players' game.

  9. Good day people!

    Currently I want to receive a bit of feedback from all the players in the community.

    What do I want to know exactly?

    - Which areas of the game you notice that have been abandoned a bit.
    - Things you would like to see in the game.
    - What is not valued.
    - What use could we give to 'useless' stuff?
    - What is it that hooks you most of the NT?


    All this and any suggestions you have, leave it in the post.

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