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Aloha

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Posts posted by Aloha

  1. You've already mentioned what you should have done instead of rolling altar. if your ultimate goal was to fort your gears, you should have simply sold your ecs and stacked on lucky ss then you can fort them.  I am not saying that having mystery boxes on this server is bad I am just saying you chose to gamble with your real money instead of just selling the ECs and bought lucky ss. I understand how expensive stones are but so are ECs, you can legit sell the ECs for 80-100 if you're patient enough

  2. On 4/7/2020 at 2:11 AM, Reikan said:

    1) Totems aren't random and they have fixed spawn points. It's up to the guilds that want control over them to spread around possible spawn points in the correct timers if they want to abuse it as a strategy.

    2) I guess you just want to show off on kills? Besides, kill count isn't a reliable power meter. I can always ask a friend to keep logging alts on guilds that are on the other side for free kills. Specially worse if the kills are counted multiple times in the same character. Might not be an issue if it doesn't affect TW results, but would be funny to see a guy with 600+ kills in the scoreboard because he and a friend were bored with the current TW.

    2)While you ask your friend to keep logging alts to take their kills he'll have 3x your kills by killing real players. 

    Edit: your point is invalid until TW dies then farming alts is a thing.

  3. -I think implementing class drop to the game is a bad idea, and this is coming from the unluckiest player when it comes to RNG but I'd still want things to be hard to get. I don't understand why are you guys complaining about % on weapons when it's applicable to all weapons and to everybody, If you think magic skeleton 120% is better than a 120% level 60 staff then go ahead and farm your 120% magic skeleton,There are  55 weapons that will be better than 60 but that doesn't mean all 55 weapons are. some classes will scale better with higher matk/patk. Now the only issue when it comes to that is 65 120% weapons might have more matk/patk than awakened and in that case I am sure Jordan can tweak awakened weapons patk/matk to make it higher, or make 65 gold % gives less matk/patk than awakened, when we get to this part anyway. 


    -When it comes to purple weapons, I think it should be implemented to the game, some classes doesn't have any decent procs therefore purple weapons will make up for it. I'd like to mention 120% gold gives more matk/patk than 160% purple. so you may use a purple weapon while you farm your 120% gold weapon. 

    -Safety stones should remain unchanged imo, and keep higher % stones to be rare. What's the point of max forting everything then sit in Aven and actually play the game for 30 mins a day? (TW) Why can't we just always have a room to improve?  Keep RNG stones common and high % stones rare and then everyday you'll log on you will have the room to improve your stats and actually play the game instead of afk until TW then eventually most players quit because it makes no sense to commit to a game that you play only for pvp. If you don't like this part then go ahead and play awakened classes server.

     

    -Capping crystals is getting easier everyday as players are gearing up so I don't think that's worth mentioning for now. 

    • Like 2
  4. 8 minutes ago, nudelholz97 said:

    Every Guild has to put in the effort to get their people geared, and get the class knowledge to do enough damage on the crystal to get their %. 

    Also one thing you all are assuming is that "people that hit one or two times on the crystal" will get their %. When you get out a system, that rewards guild diversity more than mass-guilds, you will not fight against unprepared people, you will need to go up against other fully geared people. 

    You all just assume that it will be like the current system, where you have just 2 Guilds, however you will go against 5-10 Guilds, all geared, all with a strategy, but maybe not the manpower to go for the cap on multiple crystal, or they will lose out on other crystals. 

    Regardless of the details, adding RNG system to a competitive scene isn't a good idea, TW was changed back then for a reason, and the system it has right now is not bad, we could suggest to add a player cap for each guild like 15 or whatever, to make sure we get "diversity" of guilds and suggest to add more rewards to all guilds that attends which would make way more sense than any of this.

     

      

    3 minutes ago, nudelholz97 said:

    Yo Bro, I don't know who you think that I am, but I am indeed not in Jugoito or any other big guild. Sooo.... No I am not talking about that strategy. 

    Would ask who you are but couldn't give two shits. 

  5. 1 minute ago, nudelholz97 said:

    Every Guild has to put in the effort to get their people geared, and get the class knowledge to do enough damage on the crystal to get their %. 

    Also one thing you all are assuming is that "people that hit one or two times on the crystal" will get their %. When you get out a system, that rewards guild diversity more than mass-guilds, you will not fight against unprepared people, you will need to go up against other fully geared people. 

    You all just assume that it will be like the current system, where you have just 2 Guilds, however you will go against 5-10 Guilds, all geared, all with a strategy, but maybe not the manpower to go for the cap on multiple crystal, or they will lose out on other crystals. 

    Also you are talking about strategy? Do you mean your strategy of recruting so many people into one guild that you just outnumber the other guild with so many people that they have no chance of winning? Then the other guild has to pump their member numbers to outnumber you and then you quit the game because it's unfair when others use the same "strategy" as you? 

     


    Nah I'm talking about the strategy where we beat you with 7 less people than you, don't expect another reply from me because you're both irrelevant to me and to this post

  6. 1 minute ago, Ehrenbruder said:

    So we're going to get unfair PVP again, instead of giving other people who don't want to be in a big guild a chance. Not only the gear decides TWs, the mass of guild members is also decisive.

    With a TW system like the % one, you do not punish the big guilds, because either way they will do the most damage and therefore the % are high. Small guilds will be punished and will never have a chance to participate in the TW because they won't get an TW either way OR they don't even fight for a crystal to get the TW at 8%.

    Why not reward a guild that fights against many other people to hold a crystal? It is and remains an unfair TW system where more mass gets the TW. Where is the reason to fight if I know that I can't prevail against 30 men anyway?

    People just want to win unfairly instead of having good fights. But yes, the TW reward in the 55 cap was crazy, then we just let TW die out and the mass guilds can then stay alone in the TW and sat around for 30 minutes because nobody wants to try it.

     

     

    
    
     

     

    Define a big guild, because if you think a guild with 1 or 2 parties is big then yeah sure. But if you're talking about 30 40 50, Unlike awakened classes, we won GvGs 15 vs 40 on Play Eden,  

    "People just want to win unfairly instead of having good fights" That's exactly what this suggestion is motivating. 
    I'd understand if the suggestion was "add rewards to all guilds that attend TW" It'd make more sense, but again you guys are asking to add an RNG system for a competitive pvp which makes zero sense. 
    "More Mass Wins TW" more mass doesn't win a TW, but yoloing with 2-3 people shouldn't win a TW either.

  7. So let me get this straight, I understand the situation from your PoV, every small guild has a chance to win a TW! now can you understand it from a tryhard guild PoV? 

    -A tryhard guild prepares for TW, ask players to commit and show up, create strategy, do all the fights and then at the end some guy running solo wins the TW? 
    "Every guild has a fair chance to win TW" isn't really fair considering some guilds will put in work and effort more than others.

    Hard pass. 

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