Note: The following post represents a personal opinion based on being active in PvP for the past year or so. Hello
I've been waiting for the new patch to come so you'd have less on your plate for this post, and tbh it was worth waiting for the patch, it's great. ?
Classes suggestions: Dragon Emperor: Before the new level cap nobody complained about DE being "overpowered", players just seemed to misunderstand the concept of recieving 10% more dmg when you're 5 levels behind. Probably DE was mostly felt as "OP" because it's easier to stay on targets, Sooner or later everybody will be 120 so that shouldn't be the issue anymore. therefore I'd suggest to
revert some of the nerfs that was done, NGL 50% patk DoT is too much, so you could keep the current DoT % but
-revert the matk/patk changes to DEL
-Allow DR to be used while mounted, It's already annoying to put up DEL during a battle because your dragon will just get melted, so it doesn't make sense to demount to buff up and mount again in an endless battle.
-If none of the above is considered could you at least consider giving Pike gear upgrade the option to upgrade p-atk and matk ---- Paladin: Class does really good damage, only issue is, it's probably the easiest class to kite, therefore I'd suggest to
-add movespeed KP. ----
Shielder: There are two points that I'd like to address 1st point: This class needs to get reworked, like literally completely changed, Shielder is the very old ED. It's almost impossible to play a TW against parties that has a shielder without having a shielder yourself, Same exact situation with the old ED, so someone literally has to stand on top of his teammates for 30 mins, and do NOTHING but afk on top of his dps for the 40% damage reduction( at least old ED had to recast the ref buff), I understand that you gave the class more skills but nobody is going to use them unless they want their backline to wipe, so a frontlining class has to afk on his backline for 30 mins, I am sure you can understand how unpleasant that is right? It's pretty unlogical how important a shielder is yet how boring it is. Nobody wants to play it, zero gameplay, afk class. therefore I'd suggest:
-If you think the dmg reduction is important for the state of pvp atm, then sure but PLEASE turn the class into an actual support, some support buffs that actually needs to be casted every 10 secs or something, maybe turn the whole class into a range class with some decent debuffs, Give the class some gameplay that'd actually make sense, because running CC trophies and diving on enemy targets while yourbackline stays unprotected doesn't make sense.
-the second option would be to completely remove and rework TItan's barrier then it won't be a priority to afk on your back line, but tbh then the class is probably another executioner aka useless. 2nd point) -Nerf Titan's barrier. If you're playing pdps and you're hitting someone with -40% dmg reduction + other supports -DMG such as GK or Paladin you are going to do negative damage, please reduce it. ---- Rakshasa: you have to keep up 3 stacks of focused energy to do any damage and it only lasts 10 seconds with 2 secs cooldown, which isn't really useful when you're cc'd every 3 secs, you lose your stacks , so you're spending more time trying to get your stacks rather than actually doing damage therefore, I'd suggest to -remove cooldown on focused energy and make it last 30-60 seconds.
-reduce monstrous blow cooldown from 10 seconds to 5 seconds (Imagine conj's lightning dragon having 10 secs CD, same idea) ----
Holy Blade: A hybrid class that's meant to be hybrid, Just like DE, Therefore I'd suggest to
-add p-atk KP next to the matk KP, with a ratio of 1-2 so it wouldn't be too "broken" ---- Demon Tamer: The only thing about DT is if the pet is dead it's literally nothing, therefore I'd suggest to
-Turn DT pet into a buff
-Or buff the pet ( although I can't really see many ways to do that) ----
Lethal Arrow: Without a doubt Lethal arrow is the best 1vs1 class with no competition, a good LA will never lose a 1v1. DoT is too strong, however besides that class takes too long to do dmg,therefore I'd suggest to -Nerf DoT on LA.
-Buff dmg, which can be done by making it easier to get the +dmg on Lethal wind storm, less stacks, more dmg maybe. (transfer the class's power from DoTs to skills which will allow options for counterplays in 1vs1 and will keep the class relevant in team fights) ----
Devil Hunter: Too reliable on auto attacks, doesn't have enough skill rotation, if one or two of the skills get blocked you're screwed, therefore I'd suggest to
-Decrease CD on Steady Shot Volley, Distracting Shot. from 4 secs to 2 or at least 3 secs (Quadruple volley CD rmains the same or increased to 5 secs instead of 4 if the other skill's CD drops to 2 seconds instead of 3) ----
Annihilator: Will never have enough damage to be considered as a wiping class, will never be a dps support class because there is better unless It's for capwar assasin support, Therefore I'd suggest to
-Replace the Optical camouflage patk with +damage. Same idea as mecha then it will be used more often, I highly doubt that It'll be broken considering mecha isn't really "broken", Anni still has to go through defense, mecha doesn't. It doesn't matter how much patk you'd get from the stacks on Anni, you still won't do enough damage. ----
Reaver :Literally the most annoying, unfun class to play against, To the point where if you're outnumbered there is no counter play.The class itself is pretty balanced, but due to the existence of CC trophies, no matter how low the % on them, with maximum elemental damage they turn into 100% proc rate on reaver, so in order to tone that down I'd suggest to
-Increase nightshade's CD to 20/15 seconds instead of 10 seconds ----
Equilibrian: A class going from S tier to D tier after the holy blessing nerf. before nerf the class wasn't the greatest team fighting class, was sometimes pretty useless in party dmg wise, but it was insanly OP as GM support and to chase kills and 1v1, was pretty much a MDPS assasin, to make this class playable again I'd suggest to
-Holy blessing remain nerfed but add more damage to Sickle of darkness then it can be used as smiter (change double hit to triple hit) We have so many classes with spamable triple hit even instant casting triple hits and they're not broken, so I really don't think changing sickle of darkness to triple hit will do any harm
( You can put weapon requirment on sickle of darkness to be staff if you think shield mace will be too op with a buff like this) ----
Battlefield poet: One of the greatest dps support classes in this game, however it really does have potential to be more than just a support that runs awk agi set and TK combo. So that is really up to you if your plan was to make it a dps support then it should remain the same, if not then I'd suggest to
-Change Melody of mana from 50% triple hit to 100% triple hit. ---- Holy Sage: The anti-fear skill is still somewhat bugged, sometimes it doesn't go off even when you're literally ontop of your team
, -Cure heals too little, I think it'd be nice to give it a buff. ---- Adju: I can't really say much about that since I'm not a healer, but I am pretty sure anyone that play both adju and gk will agree that when it comes to the "amount" of heals, Adju falls last with HS. GK>Totem>adju>HS, which kinda doesn't make sense considering that GK is way tankier than adju. therefore I'd suggest to
-Buff adju's amount of healing a little bit ---- That'd be all, I could post in the future some ideas on how to make the completely dead classes in pvp be somewhat relevant, but for now I'd rather try to save the current ones from joining them.