-I think implementing class drop to the game is a bad idea, and this is coming from the unluckiest player when it comes to RNG but I'd still want things to be hard to get. I don't understand why are you guys complaining about % on weapons when it's applicable to all weapons and to everybody, If you think magic skeleton 120% is better than a 120% level 60 staff then go ahead and farm your 120% magic skeleton,There are 55 weapons that will be better than 60 but that doesn't mean all 55 weapons are. some classes will scale better with higher matk/patk. Now the only issue when it comes to that is 65 120% weapons might have more matk/patk than awakened and in that case I am sure Jordan can tweak awakened weapons patk/matk to make it higher, or make 65 gold % gives less matk/patk than awakened, when we get to this part anyway.
-When it comes to purple weapons, I think it should be implemented to the game, some classes doesn't have any decent procs therefore purple weapons will make up for it. I'd like to mention 120% gold gives more matk/patk than 160% purple. so you may use a purple weapon while you farm your 120% gold weapon.
-Safety stones should remain unchanged imo, and keep higher % stones to be rare. What's the point of max forting everything then sit in Aven and actually play the game for 30 mins a day? (TW) Why can't we just always have a room to improve? Keep RNG stones common and high % stones rare and then everyday you'll log on you will have the room to improve your stats and actually play the game instead of afk until TW then eventually most players quit because it makes no sense to commit to a game that you play only for pvp. If you don't like this part then go ahead and play awakened classes server.
-Capping crystals is getting easier everyday as players are gearing up so I don't think that's worth mentioning for now.