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hollowknight

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Posts posted by hollowknight

  1. @Uneathen

     

    My god and I thought that NosTale community was toxic but seems like GF community isn’t any better… After Bash mentioned that he started taking a look to this project you guys start saying these things really blows my mind. Idk man but after seeing that your words represent a huge part of the GF community (as you mentioned) if I were the one about to host GF I wouldn’t want to deal with such a community.

    Also, NosTale dead game? XD when it had hundreds and hundreds of players each day after its release; this alongside the other things that you said shows that you know nothing about VGN.

    I won’t go any deeper in the EE classic situation as I’m not familiar with the game but if Jordan wanted to host that game (which was ‘easier’ than hosting a brand new game as there is another version of the same game currently running on VGN) and also the community was asking for it, sounds like the right decision regardless the numbers that it’s currently having; so don’t imply that it was a mistake.

    You are also constantly talking like if Jordan or any other VGN staff owes you anything when obviously it’s not like that.

    P.S. Its quite funny how you keep saying that ‘this is not a personal attack to VGN staff’ when that’s exactly what you have been doing.

    • Like 2
    • Confused 2
  2. Well, as everyone has noticed nt vendetta is closing so its time to say good bye. I started playing here when the game was officialy launched and since that time, I had a really great experience. It was really nice to have someone in this game that actually listened to the community and made good and fresh content even sometimes we weren't thankful enough. I also met really nice people here making this experience even better. So I just wanted to thank everybody on this community (specially my guild memebers and raid mates) for this good times and I hope we all meet again in this game in a near future~

    cya :) 

    • Like 10
    • Confused 1
  3. I'd like to suggest a little change regading to 'you farmed' flag. I think that it would be nice that relog didn't remove this flag because there are some players (me included) that prefer to open all raid boxes in the end of each marathon; and this can be an issue if you have to relog in between raids (or you get disconected) or in fernon that you are 'forced' to relog when the hour is over. Thats why if this change is made, we could open the boxes after each marathon and still be able to use the new trophy :) . I know it's a pretty silly thing and it can be solved by just openening boxes after each raid is over, but there are a lot of players that would appreciate this change imo.

    • Like 3
    • Thanks 1
  4. 15 minutes ago, Bash said:

    Because it does work, I just explained it didn't work with the custom drop rate system related to Avengers Gloves and so on.

    Stop expecting the world to drop at your feet.

    and there are plans for changing this? so it would work with the custom drops (shining blue souls, avengers, ...)

  5. I think the best idea would be to just delete both  'SP-points' bars (the orange and the purple) as it's soemthing quite pointless IMO because you won't care about it once u reach certain level but it can be a pain in the ass on the first stages of the game.

    • Like 1
  6. 5 hours ago, Gyado said:

    1)I guess is not the best way to improve frozen crown because i dont want kill a super tank war and then see him again 10 seconds later at full life.

    2)This would allow a lot of people to crown more easily.
    Every time I go to the crown I see people gathering their 20+ buff characters just to get out of the unknown land to kill 5 or 6 people.
    I believe that allowing each character to be an end in itself would make Act 4 a true PVP map like the arena.
    In which you win by the number of people and not by the number of buffs.

    I would like to remind everyone that during the Caligo in 70% of the cases coming out of the unknown land you will find a group of angels (a scout full of buffs, a war full of buffs and a scout with master wings full of buffs).
    These nice gentlemen will annihilate anyone who tries to leave or enter the unknown land.
    And this is because these people have a minimum of 10 pg alt.

    I do not want to discriminate but it is clear that 3 strong people with a lot of buffs are enough to prevent a whole faction from acting...unless they leave UL at 50.

    3)I had proposed this thing in the form of buffs of a few seconds when you wear a sp.
    So totally favorable.

    I do not agree with this.
    The problem of the wings of friendship almost always occurs when there are only a few minutes near the caligo.
    A certain DH with master's wings teleports in the middle of the crowd (and loaded with all possible buffs) he begins to reap victims without mercy.
    I believe that by simply abolishing buffs these funny guys will think twice before teleporting randomly to the heart of the enemy faction.

     

    SUGGESTION 5:

    17Fer8o.png REDS8J2.png

    Place a dark wizard (the one who applies the malus similar to that of the serker).
    On the side of demons it is not present and for angels it is always easy to invade.
    While when the demons invade that side you will always find that stupid monster to place you an absolutely annoying 5 seconds malus.

    As you can see from the minimap that I posted there are two green dots. The one on the left indicates the place where a dark wizard is already present. While on the right side or on the side of us demons it is not present. The suggestion is:

    1)To remove the angels

    2)Or add one on our side.

    yes they must add this mob on fc; thats clearly the reason why there are so many angles on fc and almost no devils. Looking forward this change is made to balance things :)

    • S dmg (on wand) / dmg to evil (on wand) / SL attack/prop/(gun or wand) overall(on gun) are the main options that your weapons should have. Any armour r7+8 at least is enough, but try to find one with s-anti effects.
    • I use Tide Lord (with onyx wings) on 6.2 with 100 ele rest attack build and works fine.
    • Don't forget to bring at least wk and hb buffs (sader, vulc,... will help you too but arent so necessary)
    • As a trophy, I use shadow stone but if you havent it yet, ibrahim trophy would be the best option.
    • Fairy booster, tarot sun/devil and attack pots are the consumables that you should use.

     

           And thats more or less everything you need. 

    • Like 2
  7. An improve of rewards in pvp areas like FC, AoT, ... has already been suggested a few times but as @Kaizou mentioned, the rewards of rbb (even when we are out of season) are quite great so you can make money there.

  8. 2 hours ago, Bash said:

    Thing is, next max icon we add will be achieved and everyone will be "sick" of that as well.

    Reputation is something I don't care about in this game, people just farm alts and abuse it. It's not something you all should gloat about achieving given every single one of you have abused it.

    That's why rep system needs a rework. Its not challenging at all to get 200kk rep (even if u don't abuse alts or anything similar). So the reset + a few other adjustments as I suggested on other post, would be nice.

  9. I think we should wait a bit  first and test them to see how they actually work; because yes ,10 ress looks quite powerfull but you are losing onyx effect too (which is strong also) so zephyr could be good for some players, and onyx for others; depending on their play style.

  10. 7 minutes ago, Nyet said:

    Yes please reset everyones reputation points so more people can scream about the trade-limit when their alts were almost at 1kk sounds epic 

    forgot about that, then reset to 5kk or whatever is the minimum that you need for trading (if you have more than that ofc)

  11. 1 minute ago, Ciri995 said:

    I don't get why reputation has to be seen like a "pvp" matter/feature.

    Removing all sources of income reputation other than glacernoon for me it's wrong, as it's wrong to divide players into two categories (pve and pvp) and make two different rankings for each other.
    For me that's wrong to label everything, it makes people feel less good than others for a stupid reason.

    Well pve and pvp have nothing to do one with the other; as the gear/sps/points ... that you need for pve are different for what you need for pvp (ofc there are some common things tho). Thats why i think there should be two ranks; based on your play-style. And ofc, you can be a player interested in both; but also only in one of them. 

  12. I think reputation should have a more 'deep' rework than that; even you increase the requirments for each icon by xt10 (as rep rate is x10) it's going to be easy to get red elite anyway. My alt for example, that I mainly use for raids, has already 100kk rep.

    So what I would do is:

    • Reset reputation of every player to 1kk (if you have more than 1kk ofc, if not just leave it as it is)
    • Delete reputation requirments from SP
    • Remove the reputation that you can obtain doing raids/IC/pTS and adjust the amount of reputation that you can obtain on FC
    • Add more fame icons and adjust all of them to the new reputation rates.

    These are just some ideas and im probably missing a few things, but a rework of the reputation system could be great.

    NOTE: I understand that there are some players that want to focus on PvE and not PvP but still want to have 'cool' icons; so maybe add other kind of 'points' for pve game modes (raids, pts, ...) and adjust the trade limit to this 'pve points' instead of reputation. This way, we would have PvP and PvE different rankings; and independent one from each other.

  13. On 5/20/2019 at 10:37 AM, Nyet said:

    It is not plausible for a c30 to try farm Unknown Land for perfection stones, they will just die constantly and not gain anything, regardless of the time they put in, unless Unknown Land is an anti PvP zone this is simply not going to be logical.

    Well this is true, as a new player you will struggle a lot in UL but I dont think that perfecting a SP is a high prioirty at first stages of the game, so I don't really see this as a big problem.

    On 5/20/2019 at 10:37 AM, Nyet said:

    Also as for Fernon raids, I can't see how any complaints can be made on the amount of gold the raid provides, main items from the raids sell from 100kk~800kk.

    100-800kk?? You get around 2 gears (in my personal expereince at least) out of 30 boxes (more or less, ofc) and the the mean price for this gears is/was around 40-45kk (at least before downitme, ik that prices are higher now but in a few weeks they should be back to their original price) an the other rewards (wings, crystal, manes, ...) are similar to what zenas/erenia gives. Anyways, in terms of 'pure' gold I see this raid balanced (and now with higher gear's prices, even better) I just thought that there could be other rewards; for example adding materials needed for fernon fairy crafting; or any other kind of reward that isn't gold directly. 

    On 5/20/2019 at 10:37 AM, Nyet said:

    however if it wasn't viable to do fernon raids people wouldn't be spamming them at every possible opportunity

    As far as I know, there are 3-4 teams in the whole server making this raid; so I wouldn't consider as really spammed raids; since erenia raids are much more spammed, for example.

    On 5/20/2019 at 10:37 AM, Nyet said:

    to say it doesn't seem rewarding is simply because you aren't getting the loot you want, if you got Fernon shoes every hour you did the raid it wouldn't be a complaint, it comes down to RNG realistically and certainly doesn't need to be buffed further.

    Again, I was trying to suggest other kind of rewards; not just 'lets increase the % of shoes/gears or any big gold source and make rich the ones that make this raid'. And everything that I said wasn't based on one hour that I didnt get any profit and I thought 'hey, lets yell on forums about this crap rewarding raid', of coures not; it was based on my and my teamates experience after making this raids for months.

    On 5/20/2019 at 10:37 AM, Nyet said:

    On top of which a base NPC price was added for equipment that was going for borderline no gold prior to the update, which allows even more gold from a very easy raid realistically, it's the most spam-able with minimal effort. I don't see how there's any room for complaint in those raids to be completely honest.

    As I said before, current prices are quite high for c45/c48 gear so maybe it's not the best moment to talk about them. But my main idea was that even you are lucky and make 100kk/h in one fernon hour, you are still able to make 80kk/h in a way easier raid and with much lower requirments; so i wanted to point that either erenia is too rewarding or fernons arent enough rewarding; and IMO, the first case is what actually happens.

    • Like 1
  14. First of all I want to make clear that I'm just a player experienced with all the ways of farming in this server (from pts to fernon) so everyhing will be based on my own experince doing pve. I know that some prices are really high and I undestand that these changes were made to mitigate this issue and maybe that will work, but I just want to suggest/discuss other options.

    The main issue with erenia/zenas raids are that you get a really high profit when u sell them (like 80kk/h with 2 accs) comparing to how much u make if you decide to open them (30kk/h max? and like 30 claws/manes?). So why not reverse the changes that were made to c25/8 gear (or even improve a bit the loot from boxes) but make erenia/zenas raidboxes not tradeable? This is how it works on fernon and it seems to be working pretty fine. This would also encourage (well, or force tbh) to farm by their own if they want to perfect their sps (either doing erenia/zenas/fernon raids of going to UL) and would solve the problem of the overpiced boxes.

    Regarding to shining blue souls, I also think that this change should be reversed. We were able to make around 55kk/h (more or less, including that you level someone for cash) and this doesnt really sound like a crazy way to make money (for example, in erenia you could make 80kk/h). With the souls at 160k/u this amount is reduced by 5kk more or less and even if its not so much money, we have to consider that the souls were the 'secure' way to make moeny in 6.2/6.1; because you wont be able to find someone to boost for cash always, or probabling you won't loot avengers each hour.

    And well this is a bit off-topic maybe, but I think the fernon raid should be changed a bit to make it more profitable. It's the hardest raid of the game by far (to make decent amount of raids/h i mean) but it doesnt feel as rewarding as it should be (IMO, ofc). So why not increase the amount of claws/manes you obtain (for example) to make it slightly more profitable (as you have to 'invest' a good amount of money, to be well geared for this raid)

    Again, I'm not saying that these changes were done to 'fuck' players and I know that everyhing was decided as the best way to solve the problem and it might be the best option, and not what i've just said. 

     

    • Like 2
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