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ΣvilTεrεsα

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Posts posted by ΣvilTεrεsα

  1. 42 minutes ago, GoddessSand said:

    Shadow projection doesn't counter Opponents with ME's Acc/Ch-acc buff it barely scratches at them. 500 Ch-eva vs 20% ch-acc just reduces them down 5% and when dealing with numbers between 80~100% it doesn't make that much of a difference if a player has 100% and you take away only 5% of their ch-acc.

    ME PTs not only get the Def buffs but the offense buffs too while PTs without MEs have no improved Offense or Defs and are that much weaker in BGs.
     

    I think they should make the ME acc/ch-acc buff only 15% and the eva/Ch-eva 1000 to give a 5% increase to the ME over all. That is if both sides have a ME with both buffs.

     

    not sure if you have checked on Shadow Projection skill on this patch, but maxed Shadow Projection gives 13% ch-eva now

  2. 5 hours ago, BesTweaveR said:

    LET'S TALK FACTS about few things: some Debuffs, class wise:

    Sentinel: debuffs -3300 void, up to -7000 resists (ironic PU max resists are around 5.1k - some 3k if ghost set), -200 def

    most end game SEs that i seen use only lvl1 gatling storm in this patch,which give -5% void debuff for 6sec, most probably increase it to 4lvl at best which gives -8% void for 8,5sec, so most SEs run with -18%-21% void debuffs combo , this mostly because we need get hp passive high to survive most encounters and we cant really sacrifice our slows and buffs, highest useful resist in debuffs we have, do get to -55%(atomic) after that comes -46%(Gravity) and rest are -25%, im not gonna talk about that -70% particle resist because no sane se use any those skills in pvp because they take too many skillpoints and not really that useful with rotations, so that -70% particle be useless for se to use

  3. 16 hours ago, GoddessSand said:

    I did leave out the level 40 and 50 rare mechs. Though level 40 rare belongs somewhere between lvl 35 unique and 40 unique and level 50 rare is between 40 unique and 50 unique. The reason I left them out was because they may be slightly more powerful than the under level unique, they are 1 skill shy of what the unique mechs have. So, while the level 40 rare mech is more powerful than the level 35 major mech, it lacks 1 skill that could off set of keeping to the major mech over using the level 40 rare. Same with using a level 50 rare is slightly more powerful than the unique lvl 40, it just lacks that 1 skill in my opinion to justify using the level 50 rare over the level 40 unique.

    Unique Major mech is more powerful than any rare mechs and 30lvl unique mech is more powerful than rare 40lvl mech, here list how much mechs do have in dmg when using same gear stats, toon is full +12 and full atk passive on but not end game toon because +60lvl make dmg negative in skills :https://i.imgur.com/CgNhRxm.jpg ,unfortunately didnt had 40lvl uni mech and AH didnt had one so didnt get data from it, making Unique kilocrystal (10%) drop from dungeons could help lot new players since they wont be running with thousands of gold in their pockets to buy those from AH while they lvling and gearing forward end game and once they enter Ancient Temple they need have better mech than 20lvl rare shit, unless you using SW that wont need use mech of 80% of time in PvE since it do good dmg without mech and buffs make it godlike in PvE, but most Classes depend on mechs when need burst bosses or even in SpaceShip you wont kill mob packs without dying(gonna lose more exp than gain) if you dont have good mech even if you could have +10 gears and you not over dungeon's lvl, since ellis now +49 entry it will take lot of time new players lvl up from nemesis unless they waste lot of their boosters to get +54lvl(unlike we veteran players that know when is good time use boosters) or they join guild and use guildhall glitch and skip 30% of game's content

    Though again I was referring to unique mechs really are only best if they are going to pvp and thus would be a reward for pvping. 

    sure it is fine if Unique mechs themself drop from BGs, but how you expect new players get unique mech if no one goes in BGs, sure in AH can be unique kilocrystals but they are way too Overpriced for new players and only end game players can get them now.

     

    • Like 1
  4. One thing that could be good to add on dungeons(30-65lvl) drop table is unique kilocrystal (10%), it can be low rate to drop it, for new players that could be so big help to try upgrade uni mech, uni mech right now only drop from BGs and it have pretty low drop rate and almost always BGs(30-65lvl) be only 1vs1 so it could be pretty hard for new players get uni mech, uni mech play so big part on leveling progress and in PVP that many dont even realise it, trying do dungeons while leveling and gearing forward end game without uni mech is gonna be very frustrating for new players or even trying pvp because they wont have chance against players that play forever in certain level caps that have uni mech, im fine with uni mech to drop from BGs but it shouldnt be that only PvPers can get it, PvEers should have chance get to make one farming dungeons that could drop Unique kilocrystal (10%), what they could use to upgrade their shitty rare mechs to better

    • Like 2
  5. new random stats that could be interesting have to make different builds could be :

    Resistances (Gravity, Plasma,Voltage,Atomic and Particle) lowest random could be +1,4% Gravity Resist and highest +3,0% Gravity Resist and then there could be random that give all resists +1,4%~2,5%it could be useful have this because how much some classes decrease resistances with debuffs.

    Movement Speed (Move SPD) lowest could be +1 Move SPD increase and highest +2 Move SPD increase.

    Player Vs Player Void (PvP Void) it could good have this for counter part for PvP ATK, lowest could be +1,8% PvP Void and highest +2,7% PvP Void, note that this could be for +60lvl gears lowest and highest random, sure you notice they lower than PvP ATK(2,4 lowest and 3,6 highest) random stats but notice that PvP ATK only goes for 6 random slots(weapon, gloves and bangle) at max, so PvP Void could go on 8 random slots(KG,Shoes,Suit and Helmet), so PvP Void could have lower so they could get same amount when maxed all slots.

    Reduced Physical Damage (Void) lowest could be +100 Void(1,0%) and highest +200 Void(2,0%), this could be pretty useful now that every dps classes have so high dmg thank to new ATK passive.

    then lets talk about skill stones, for some current skill stones could good to have counter parts that buff you instead that it debuff target when use skills, for example:

    Skill Stone [Exhaustion] This Skill can be added to a weapon, granting the weapon a 7% chance to decrease the target's Move SPD by 25 for 5 seconds.
    counter part >>>
    Skill Stone [no name] This Skill can be added to a weapon, granting the weapon a 7% chance to increase the User's Move SPD by 25 for 5 seconds.

    Skill Stone [Destruction] This Skill can be added to a weapon, granting the weapon a 10% chance to deal an additional 800 damage over time.
    counter part >>>
    Skill Stone [no name] This Skill can be added to a weapon, granting the weapon a 10% chance to heal an additional 800 heatlh over time.

    Skill Stone [Disturbance] This Skill can be added to a weapon, granting the weapon a 3% chance to decrease the target's Ch-ACC by 100% for 3 seconds. 
    counter part >>>
    Skill Stone [no name] This Skill can be added to a weapon, granting the weapon a 3% chance to increase the user's Ch-ACC by 100% for 3 seconds.

    Skill Stone [Blindness] This Skill can be added to a weapon, granting the weapon a 3% chance to decrease the target's ACC by 100% for 3 seconds.
    counter part >>>
    Skill Stone [no name] This Skill can be added to a weapon, granting the weapon a 3% chance to increase the user's ACC by 100% for 3 seconds.

    Skill Stone [Collapse] This Skill can be added to a weapon, granting the weapon a 5% chance to decrease the target's DEF by 300 and Protection by 2000 for 3 seconds.
    counter part >>>
    Skill Stone [no name] This Skill can be added to a weapon, granting the weapon a 5% chance to increase the User's DEF by 300 and Protection by 2000 for 3 seconds.

    i used rare Skill Stones as example in this but i am sure you get picture what im trying say with these.

     

    • Like 1
  6. On 30.3.2018 at 1:28 PM, Filomena said:

    Nuuuuu. You are too strong to compete to anyone, that's why you're boring. You should start fight in lingerie only, maybe something changes.

    Well it not my fault that most my opponents were weaker :/, even maxed geared dont make you good if you dont learn your class first and how other classes work so you able counter them in any situation, maybe is only you that think that i was boring to fight because there been lot players tryed search me without that i need go search them :P or come get me even from fk base if i been in map :D, anyway there no coming back to me anymore to vsb, i have already given my all gears away and characters deleted and im not gonna come back even if new patch comes, im finally free from Curse called Scarlet Blade :P.

  7. My Cursed Ones sleeping eternal dream, no light reach in darkness where they sleep, no more glorious battlefields for them to fight,victims free from terror and pain, what Cursed Ones did bring, no more adventures for them to do in glorious Chromia, in darkness they sleep their eternal dream. RIP ΣvilTεrεsα, PvPTrainer and that nobo FreeKnight :D

    gZkNBXS.pngmDq4BWq.png

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