ΣvilTεrεsα

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ΣvilTεrεsα last won the day on March 25

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  1. Cairn's and Behemoth's titles should not be for 39lvls since they break balance between classes there Those may not seems so bad as alone like that but Giant title on +12 geared 39lvl WH could break so much class balance in that lvl cap, even now most classes with full +12 gears expect PU hit 1-100 phy dmg hits on with skills on +12 geared 39lvl WH when it have buffs on, for example here my +12 geared SW's dmg with uni envoy set and max atk passive on +12 geared WH that use buff. Wh did able out heal my dmg with 35lvl hp pots which is insane when im full +12 with uni envoy set and before anyone say that try attack in fade mode when it not buffed, all what WH need to do is look map for rival dot before you even close target and try to fade and if it vanishes it will know that there sw and be alerted and buff up and they on bike so they able ruin your possible rotation with cap that bike make when you try attack moving bike, even if you able start rotation on wh you wont able get even 40% hp off since stun/disable duration so low so it able easily buff up, so if +12 39lvl WH get that Giant title most classes could not able do anything against it, and for Elementalist title it could make +12 40lvl pet 39lvl medic pretty much unkillable since increased Healing Rate 5% is lot for that lvl cap.
  2. no im not talking about Athena's Fang of the Asp since plasma resist debuff wont increase dot's dmg, it could need dot reduction debuff for that, i am talking about kumari, epona and yesod's resist debuff skills that have 6sec duration that you able spam every 2-3secs for example here SE's Enrage is 2sec cd and -1.5k resists debuff, Yesod have same amount in resist debuff in mech skill with 3sec cd and Epona have lower resist debuff than other 2 but still with low cd too, in 1vs1 fights these could not seem to be that bad but when you see that peoples able spam these in mass pvp every 2-3sec it just make it bad, and for 55lvl major mech these new debuffs what mechs have make it so broken for 59lvl cap when peoples there able use these in that cap in pvp too
  3. i think those new debuffs on major mechs are big mistake, it makes mass pvp more bad when peoples able spam 2-3sec cooldown resist debuff skills on major mechs, not sure why did you guys decided put them on lowest cd skills on mech, all these new debuffs that major mechs got just unbalance game more and make changes that you done for classes more meaningless, these new major mechs were huge turn off for me when i did see their skills, one reason why i do not even bother log on game these days anymore.
  4. i did read whole thing and since you seems not see it, i did make it more visible for you, it doesnt matter what other peoples write there when GM is one who decide this thing and GM have said that they dont have the capacity right now to achieve a launch, maybe you should be one that read what GM said, and they opened on this month Eden Eternal Classic so you guys wont probably see them launch any new games anytime soon before they absolute sure that they able handle more games than current ones that they already have.
  5. GM have clearly given his answer in "any chance of a private grand fantasia??" post so there no point force them for different answer, no matter how much you guys know about game.
  6. was bored so did record Tartarus solo hard mode bosses(all expect bloodcat or whatever it name is in 70lvl) with Sentinel, i used wizard/ghost accessories and one killer ring, my EVA in bosses were +35% with buff and -15% unbuffed so bosses did hit almost all times and with debuff that reduce acc( i had lvl1 Evaporate -7% acc that did only last 7 secs on boss) so most times my EVA was +42% with EVA buff and without buff -8% with debuff on Bosses. anyway here clips what i did take: tested 1st without hp crisis, and then when boss had like 70% hp i started use them since normal pots didnt able keep up with dmg what boss did, i can safely say that if used them at start my hp could been almost all time in 80-95% on this boss. not sure if needed kill that mob in middle room before go boss or if i just had bad luck with boss buffs since it did take much more time than normally when i done it. 3rd boss i did do like we do normally in Ancient Temple, didnt really need look out for 2nd boss mob and just focus on main boss. last boss was not problem too, only needed just look out for 6 adds when boss go to 1min buff since those can do more dmg than boss to me, so just save photon trap for those mobs. dungeon did take around 50mins for me while clearing all mobs that needed to get bosses
  7. i guess only sw have problem with eva debuff, se do just fine even with 85% base eva in solo hardmode Tartarus, here some pics i did take on my se, i did just literally stand there killing boss didnt really need move at all expect in 3rd boss only time i moved when needed go to some resist color
  8. i think one thing that should be lowered from DE is Frenzy skill's Phy Atk% and Ch-Atk% ,those are way too high if compare it to other classes max attack passives, it probably could be fine with those numbers (+140%) if there was not that +80% Crit-ATK with it too, anyway when DE buff with frenzy it get like x2.5 times higher dmg than any dps classes when they have maxed atk passive, for being Tank class that little too much really
  9. 30lvl Unique Mech only drop from Turnpike 30-39lvl, only other ways to get is use Uni kilocystals or buy it from Auction House from other player
  10. you right, they need fix numbers from skill simulator to right, it says 13% in there but in game it 5%
  11. not sure if you have checked on Shadow Projection skill on this patch, but maxed Shadow Projection gives 13% ch-eva now
  12. most end game SEs that i seen use only lvl1 gatling storm in this patch,which give -5% void debuff for 6sec, most probably increase it to 4lvl at best which gives -8% void for 8,5sec, so most SEs run with -18%-21% void debuffs combo , this mostly because we need get hp passive high to survive most encounters and we cant really sacrifice our slows and buffs, highest useful resist in debuffs we have, do get to -55%(atomic) after that comes -46%(Gravity) and rest are -25%, im not gonna talk about that -70% particle resist because no sane se use any those skills in pvp because they take too many skillpoints and not really that useful with rotations, so that -70% particle be useless for se to use
  13. Why dont just lower exp requirement to lvl up for 60-65lvls?
  14. One thing that could be good to add on dungeons(30-65lvl) drop table is unique kilocrystal (10%), it can be low rate to drop it, for new players that could be so big help to try upgrade uni mech, uni mech right now only drop from BGs and it have pretty low drop rate and almost always BGs(30-65lvl) be only 1vs1 so it could be pretty hard for new players get uni mech, uni mech play so big part on leveling progress and in PVP that many dont even realise it, trying do dungeons while leveling and gearing forward end game without uni mech is gonna be very frustrating for new players or even trying pvp because they wont have chance against players that play forever in certain level caps that have uni mech, im fine with uni mech to drop from BGs but it shouldnt be that only PvPers can get it, PvEers should have chance get to make one farming dungeons that could drop Unique kilocrystal (10%), what they could use to upgrade their shitty rare mechs to better