ΣvilTεrεsα

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ΣvilTεrεsα last won the day on September 15

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  1. did you guys fix lingeries yet? there seems to be 2 different types same lingeries, or my lingerie didnt get stats changed back
  2. one thing i want everyone take attention are new skillstones(Stun and immobilize) that got released on this year halloween event, those should be first thing to observed how they affect both 1vs1 on every class and mass pvp, before we gonna start nerf or fix classes, since those can have so huge impact on pvp in this game particularly on mass pvp
  3. now both lingeries have same stats in game, tears of the spider queen should have 5% eva and 5move spd like it was originally when you guys did drop 1st time these lingeries to game
  4. you guys did edit only SE kiss of the spider queen and Tears of the Spider Queen stats after maintenance from guide and in game to different stats, in that guide all other lingeries have their original stats in that lingerie guide that was before maintenance
  5. can you guys fucking around with editing stats in Updated Unique 65 Lingerie Stats guide since before maintenance Tears of The Spider Queen (SE) had 500 EVA and 5 move spd in guide and in game that lingerie had same stats, and now it have totally different stats that before and it did not even have wrong stats like some other lingerie stats that showed in that menu and in game, i wasted 20k gold on this lingerie because i checked both guide and in game that it had same stats and all sudden you guess go edit both stats from guide and in game that been like that from start for that lingerie, if some lingerie stats show wrong in game you should fix them to be same as in that lingerie guide and not go edit lingeries that have been there and have not had any wrong stats in game.
  6. that one of reasons i stopped playing my SE, since it so funny hit those 1-200 phy dmg hits on tanks while they hit like truck on you, end game tanks are tanky but in lower lvls caps they more tankier than in end game, pretty much only pu able deal with them in 1vs1 there 🤣 ,and yeah i can undertand that peoples can get frustrated from this thing so no worries 🙂
  7. i dont think that even skills changes can really save this game anymore from low population when game is this dead already, even if new skill changes could bring some old players back, they could probably play 1week-1month at best and then realise that pvp havent really changed much at all, other side could just go zerg mode and kill pvp that way, no matter what skills changes it cant win against zerg really and then they realising that same things repeat again and again that been happening all time in pvp and quit again.
  8. i leave this here any SE that take Lightspeed lvl8 are either making troll build or they are noobs, since if you take it you dont have enough build any decent build with rest of points for se, sure 186 move spd is nice and all but it means nothing when most classes have pulls and charges that can close range and even PU can make that move spd to 0 if it use it all slows from 25m range and se cant even touch it, so if you start nerfing se's move spd then better nerf pu's slows too and medic's move spd since it can get it so high too
  9. i think some bosses have fake dmg that show like 24k ch-dmg hits but it dont hit me really,here pic example of drac fire breath: charon's aoe ch-dmg on dps classes is brutal even if using -55% ch-atk debuff on it, still get like +14k ch-dmg hits easily and i think 10k resists not enough to get immunity on ch-dmg to bosses since they 5lvl higher than us,so there level difference and i think that still affects on stats even in pve, you can avoid charon's aoe ch-dmg as range class being in +21m range from charon
  10. not sure if you meant +60lvl bgs with your comment since lower lvl cap(15-49lvl) battleground guards wont 1 shot characters that have even decent gears
  11. i think guards should still stay at 15-49lvl battleground maps so it could be more newbie friendly so they could still able get some cover from them if they happen to encounter alts with +12 gears and 40lvl pets and just dont get stomped ground if there no guards when they jump from platforms and start dislike pvp because of that and never go bgs again and i think map like soccer pitch(30-59) should too have guards still since it more pve kinda bg since balls gives good exp and if there were no guards WHs could just pull enemies from bases, 60-65lvl bg maps wouldnt need guards really since peoples should be pretty experienced with bgs at this point of game(if they havent powerlvled)
  12. if you read that topic that you did link, you can see there that DNC have said that have he dont have time to spend on that game project anymore and that hycker have not speak in that topic almost over year so i think they not really working on it anymore and why could VGN help with this ,since helping them could make new potential private servers to rise that could be threat to their own server to stay alive longer
  13. Cairn's and Behemoth's titles should not be for 39lvls since they break balance between classes there Those may not seems so bad as alone like that but Giant title on +12 geared 39lvl WH could break so much class balance in that lvl cap, even now most classes with full +12 gears expect PU hit 1-100 phy dmg hits on with skills on +12 geared 39lvl WH when it have buffs on, for example here my +12 geared SW's dmg with uni envoy set and max atk passive on +12 geared WH that use buff. Wh did able out heal my dmg with 35lvl hp pots which is insane when im full +12 with uni envoy set and before anyone say that try attack in fade mode when it not buffed, all what WH need to do is look map for rival dot before you even close target and try to fade and if it vanishes it will know that there sw and be alerted and buff up and they on bike so they able ruin your possible rotation with cap that bike make when you try attack moving bike, even if you able start rotation on wh you wont able get even 40% hp off since stun/disable duration so low so it able easily buff up, so if +12 39lvl WH get that Giant title most classes could not able do anything against it, and for Elementalist title it could make +12 40lvl pet 39lvl medic pretty much unkillable since increased Healing Rate 5% is lot for that lvl cap.
  14. no im not talking about Athena's Fang of the Asp since plasma resist debuff wont increase dot's dmg, it could need dot reduction debuff for that, i am talking about kumari, epona and yesod's resist debuff skills that have 6sec duration that you able spam every 2-3secs for example here SE's Enrage is 2sec cd and -1.5k resists debuff, Yesod have same amount in resist debuff in mech skill with 3sec cd and Epona have lower resist debuff than other 2 but still with low cd too, in 1vs1 fights these could not seem to be that bad but when you see that peoples able spam these in mass pvp every 2-3sec it just make it bad, and for 55lvl major mech these new debuffs what mechs have make it so broken for 59lvl cap when peoples there able use these in that cap in pvp too
  15. i think those new debuffs on major mechs are big mistake, it makes mass pvp more bad when peoples able spam 2-3sec cooldown resist debuff skills on major mechs, not sure why did you guys decided put them on lowest cd skills on mech, all these new debuffs that major mechs got just unbalance game more and make changes that you done for classes more meaningless, these new major mechs were huge turn off for me when i did see their skills, one reason why i do not even bother log on game these days anymore.