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Fitch

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Posts posted by Fitch

  1. 7 hours ago, Birbonius said:

    This can be decreased with a single feature that SoulWorker has: You can choose different titles for effects and showoff.

    In that game titles are numbered, so i'll give you a quick example:

    Best titles are usually 97 and 137, but i want to use title 86 because it goes well with the other cosmetics i chose for my char, so i just click on the name of 97 or 137 to choose them as effect titles and click on the Tick (✓) right beside 86 to choose that as the cosmetic title.

     

    I don't know if it's hard to implement such a thing, but if it were to be made it would prevent the "everyone has the same" problem (when there will be more titles to choose from, ofc currently it's easy to see only Raidical and Rainbows). Of course this would've to be made after Nayxa's suggestion were to be accepted, although i agree that if titles start giving buffs they will become a forced grind as there will be people requesting them to add you in raids and guilds, as low as that bonus may be. It happens for Tarots and equips, and it happens in SoulWorker too, it is just a fact.

    That concept makes sense, however it would be a lot of work to implement a system like this just for small buffs, I just don't see it working that well. 

  2. On ‎12‎/‎5‎/‎2018 at 2:55 PM, Webster said:

    The "complete 1000 raids of your choice" title exists already.

    My idea was to give players who like to do specific raids a title they can show off and, even further, players who like to grind alot a really badass title

     

    Was looking back at the thread and saw this and had a cool idea,

    If you completed the 1000 raids , we could choose multiple versions of the title.

    Since the name of the original title is 'Raid Destroyer'  we could unlock all the raid versions like:

    - 'Fernon Destroyer'

    - 'Chicken King Destroyer'

    - 'Slade Destroyer' 

    etc... Once again adding to my previous statement of 'This game needs more variety'

  3. 2 hours ago, Nayxa said:

    What if we get some buff?

    Like +250 MP kinda stuff?

    Would be pretty pointless to be honest. keeping them cosmetics is the way to go because it'll be boring seeing everyone using the same title for its buff. There has to be variety to keep the game fresh. I'm already getting bored of seeing the 'I'm Rich' title.

     

  4. 16 minutes ago, AnimaLibera said:

    Complete Fernon with 4 players. That sounds really challening and awesome aswell. Im looking for it :D 
    I will add some more later with a bit more specific Titles and Desricption.

    Looking forward to seeing what you come up with! Always nice to speculate and to see other peoples creativity come out.

  5. A nice idea could be completing raids without necessities such as:

    - Complete Zenas,Erenia,Fernon with no buffs 

    - Complete Fernon with 4 players

    - Complete Fernon within 5 Sword Pulls

    - Complete Erenia/Zenas with 8 players

    Havent got names for these but its definitely challenging and could be chill trying to complete it with a couple fam members or randoms. 

    • Like 2
  6. 1 minute ago, Seeya said:

    Why not make some more Nayxa exclusive titles? "Shoutbox God" - Spam shoutbox with over 1k messages

    "Post Hunter" - Make 20 Useless threads in one day

    Bash already said, he will add some more titles, and can we not just leave it at that? 

     

    True but it is nice to speculate and come up with new ones ourselves.

    I only one I can think of as of now is: 

    Title : Bling Bling

    Obtained by: Putting on a full set of Phenomonal equipment

  7. Clearly Nostale Vendetta is not dying due to the amount of users logging in, as people have said above, all channels seem to be fairly active. Although I have heard that Official is looking into getting private servers removed, which I hope isn't the case. The players of official seem to just be mad that VGN is the most populated nostale server right now.

  8. 2 hours ago, TheHealersGod said:

    if we increase it to 10,000 we will click 100 time to make it full, so 1000 is still fine.

    10,000 was only an example. Pretty much anything more than 1000 would be great.

  9. 5 hours ago, Bash said:

    It's possible but I disagree on it.

    The game needs more human interaction and less automative controls especially in a game that is full of bots.

    Would increasing the loyalty to maybe 10,000 be a better alternative?

    The main issue is having to stop what you're doing to feed your pet, then do it again every time your pet dies 10-15 times. If it was set to 10,000 theres still a sense of human interaction and people will have to stop less often.

    Another idea could be the potential for loyalty to actually regenerate when you have your pet by your side, but as you said, its less human interaction that way.

  10. +1

    7 hours ago, TheHealersGod said:

    or make the pet food give 1000 loyalty instead 100.

    Loyalty caps out at 1000, so a better alternative is to have infinite loyalty

    Or as Mich suggested, disable the system altogether

  11. 1 hour ago, Rippes said:

    Yeah i noticed it too, after 6.2 update if you compare the attack speed of the basic attack of the death reaper, when 6.1 was still the last update, death reaper basic attack was way faster and now it feels waaaaay slower and it is.

    But, i went to the official server, and even there is fucked up, and his basic attack is slow like our server. So think there is a change in 6.2 patch that makes his auto be this slow

    That's crazy, they must've reverted it on official then. I don't see why seeing as Reaper is one of the worst SP's in the whole game. It needs the swing speed because any pvp with him feels sluggish.

    its really sad to see an SP be abandoned like this, Its never used in either PvP or PvE so why ruin him even more? I just hope something is done about him, same with SP's like Blue Mage and Gladiator.

  12. At an attempt to make Death Reaper viable continues, I've come across another problem.

    Finally got my Death Reaper from Caligor today, went to level it up and found out that the updated Swing Speed AND the Basic Alternate Swing from official isn't even on this server.

    Hopefully this can be implemented in a future patch?

     

  13. Me and a few other people have been wanting to make this post for a while now.

    Not using skills on beasts has become the norm since it made its way on the official servers. 

    But has anyone actually tried de-bunking this? I just find it weird because no other Mini-boss or Boss requires you to NOT use skills (unless its a debuff).

    @Bash is there any way you could find out whether this 'theory' is true or not?, If its just a myth then Laurena raids will be much faster in the future.

    • Like 2
  14. It would be cool to see equipment that has buffs (pre-recent patch) but they are randomized when betting like shells are.

    Obviously these buffs shouldn't be too broken but it adds more RNG to the game and we all know that RNG = replay-ability 

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