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sicat

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Posts posted by sicat

  1. On 7/2/2020 at 9:03 PM, Beau said:

    @sicat What he's saying is that SW can easily cleanse DOTS it's not about the rotation Im pretty sure once the player's start their rota there will be almost no gap, it is pretty much common knowledge about chaining stuns, stop throwing stupid comments.

    err... ummm... he missed my point. You too. Has nothin to do with dots. I was only givin away hint, i.e., dun give us chance to counter. Cuz it didnt seem like he, with his own ability only, want to prevent us from castin ghost walk durin pvp. I mean if ya dun want us to cleanse yer debuff durin pvp, then stun/disable us to death before we can cast ghost walk without callin for nerf.

    If there's no gap on his rota that get no chance to cast ghost walk, then there's no need to make ghost walk dot cleanse exclusive. No point in cleansing after when we're already got killed.

    On 7/2/2020 at 9:03 PM, Beau said:

    Also there is no strategy involving PU vs SW.

    • EVA Based PU cannot evade SW due to ACC buff.
    • CV Based PU will still be too squishy for SW.

    While I cannot argue against that... I'm more on beefing up PU than nerfing SW. Not its tankyness but its detection. I suggest add +40 detect on mind over body but in return nerf cocoon down to 20 detect. That would resolve the issue of SE + current cocoon being too op. That 25 sec of 20+40 detect should be enough deterrent against most SW yet not as effective as SE's permanent 89 detect . SW wanting to prey on PU will have to invest heavily on concealment sacrificing significant dps and abilities.

    on the second thought... 60 detect + in plain sight is reaaalIy scary. So maybe just scrap that idea.

     

     

     

    btw

    On 7/2/2020 at 9:03 PM, Beau said:

    The cleanse on Ghost walk was recently and secretly added not even announced in change logs.

    define stupid comment xD

  2.  

    6 hours ago, Sabin said:
    On 6/28/2020 at 7:08 PM, sicat said:

    Ya dun seem to know how to fight sw. Pardon my rudeness but ya seem to want to bring our fighting standards down to yer level. SW counterattacks, thru ghost walk, is a relatively recent phenomenon (tho sand and luna must be doin it long before), thus if ya fight sw the conventional way, then ya bound to get whooped. We neither got beefed up aside from the 800 crit-atk from precision nor ghost walk improved. We still as fragile af. We just learned new strategies. Ya shud do the same. Again, pardon my rudeness.

    its funny how yall SW just jump on opportunity to tell how squishy you are so u deserve more damage. as if giving passive damage and 2 debuffs not enough. plus they got to cleanse themselves on arkana mode. its kinda pathetic to see all of the SW crying here. 

    ...I dun recall wanting moar damage. Well, I might actually did before I learned to play this class and that's probably a year ago.

    there is a skill called poisonsmoke. use it and see how tanky you get.  

    i have never seen any SW complain about having fucked up high damage. all you people say is you deserve high damage because of the squishiness, 

    ...same goes for PU back then. No DE ever complained about being too tanky too, ya know. Nor was there any WH complainin bout em being too accurate in disablin fully buffed SW? We all bitch about each of our classes' weaknesses all the while sayin nothing bout our strength and that's pretty normal. Bitchin bout one's own inability to deal with other classes... now that's not normal. 

     

    On 6/28/2020 at 7:08 PM, sicat said:

    And why the heck would ya not prevent SW from using ghost walk to begin with!? Izzit our fault that ya let us cleanse yer debuff!?

     

    i have not said about removing ghostwalk here. i am just saying ghostwalk to remove the DoT exclusively. listen here: SW are not the only squishy class in the game. CB SE PU are squishy too. but SW is better because they can hide and cant be stunned in escape artist. 

    Lemme remove the subtlety of that statement. What I'm, sayin is that your rota suck. If' yer chain of attacks involve allowing SW to cast ghost walk, then it's not our fault that we can counter ya. Please overhaul yer strategy before callin for nerf.

     

    On 6/28/2020 at 7:08 PM, sicat said:

    Ya cant hit a fully buffed SW. A fully buffed invisible SW is out of the question. If ya feel an invisible SW is about to charge, bike away instead of tryin to blindly shoot enfeeble into an empty air. And ya dun need the debuff from enfeeble to beat an SW to begin with.

    LOL talk about strategy here. i am not asking enfeebel to beat SW. i am saying to use it to counter SW atk. 

    and you can hit a fully buffed SW. (please dont cry about it too now). there is poisonsmoke thats 15 y in distance for that. 

    about bike idk how long can you bike. or how far can you bike in a BG. SW kills other DPs class in 3 shots. cant yall see the broken damage here? yes SW need high dps but not this fucking high. 

    Again. Please overhaul yer strategy. I have already given away too many hints to beat our class.

     

  3. Ya cant directly send AP to anybody. When people say they wanna buy AP they mean to buy AP items using gold.

    The usual transaction goes like this. e.g. We need pet chips which the server sell for AP. We have gold but no AP, thus we cant buy those chips directly. We ask real-life wealthy players to purchase those chips usin their AP. We trade those chips from em using gold.

    Buyin/sellin AP for 1:1 means 5K AP worth of items = 5K gold. Tho profiteers in consignment usually sell AP items twice or thrice its value in gold.

  4. back to sw cleanses. Two eponas taking turns cleansing their allies in mass pvp would keep everyone's attacks rolling. It's counterintuitive to play the class as support but SWs are actually far better mass cleanser than medics. That 10s cooldown on Clench makes all the difference. It only works of FK's tight formation tho cuz RG's are usually scattered.

    • Thanks 1
  5. *cough* *cough* exploit mail system for extra space *cough* *cough*

    TA = needs two extra backpacks. But no need for those extra if ya only pick valuables.

    DMHM = needs no extra backpack. Just bring mech, legendary passcards, mereholt transmitter, rapid pots, and cp pots. Leave out all the rest. All loot from the said dunjun will fit in the default permanent inventory.

    DTO = needs all three backpacks for full runs. Will only need extra one for boss runs.

    DS = needs two backpacks for full runs. Will only need extra one for boss runs.

    TTNMS = needs one extra backpack. But dun run this dg. It's not worth it.

    TTHMS = no need for extra backpack. Just bring mech, pots and cyberclusters. Leave out all the rest.

    Ya actually dun need backpacks for all those dg. The trick is to systematically mail away loot to open up space in inventory. Shame for not contributing in server's income tho.

  6. tl;dr

    Jerks will be jerks. Wag yer fingers on em and they'll just become even bigger jerks. Try mocking em instead.

    I'm using my toons to jump on the loosin side. The fulfillment of assassinatin  members of the zerg is quite addictive. For the price of not being able to loot nor win sg, the fun is all worth it. I aint tellin ya to do what I do. I'm just sayin that there are other ways to enjoy this shitty game.

  7. 10 hours ago, Sabin said:

    look at it this way: SE PU CB.  SW can slice those chars like a Cake. SE Exhaust skill helps SW to tank but if u notice every SW uses ghost walk in their combo right now for Shadow Strike. Exhaust skill gets removed when Sw uses ghost walk. so its like SW never got exhaust skill at all because of ghost walk. same goes to punsiher's enfeebel skill. with that ghost walk for SW combo the enfeebel skill gets removed. same with CB's supressor shout. 

    Ya dun seem to know how to fight sw. Pardon my rudeness but ya seem to want to bring our fighting standards down to yer level. SW counterattacks, thru ghost walk, is a relatively recent phenomenon (tho sand and luna must be doin it long before), thus if ya fight sw the conventional way, then ya bound to get whooped. We neither got beefed up aside from the 800 crit-atk from precision nor ghost walk improved. We still as fragile af. We just learned new strategies. Ya shud do the same. Again, pardon my rudeness.

    Ya need not much to kill an SW. High ch-acc would help a lot but what ya actually need is proper timing. SW is still ultimately no match against SE. Just not many SE are willing to be fully anti SW. I've also seen PU tanky and clever enough to counter SW. Not sure bout CB cuz cant use saitama as reference but I've encountered one that is too tanky for me w/o supressor shout.

    And why the heck would ya not prevent SW from using ghost walk to begin with!? Izzit our fault that ya let us cleanse yer debuff!?

     

    10 hours ago, Sabin said:

    well when i was playing PU . the main issue was casting enfeebel and missing it on faded SW. 
    and u got it wrong. 100% acc/ch-acc is perfect against invisible SW that are about to charge(most SW charge with both buffs on and it sucks to get missed on the only def buff that a punsiher had so it will be like gamble for punsiher. they have to hit it right by guess to survive or die if missed.). for visible SW punishers can just stunn SW with ease. 

    Ya cant hit a fully buffed SW. A fully buffed invisible SW is out of the question. If ya feel an invisible SW is about to charge, bike away instead of tryin to blindly shoot enfeeble into an empty air. And ya dun need the debuff from enfeeble to beat an SW to begin with.

  8. 1. There are web shop that sells mystery boxes and in-game shop that sells this-and-that but none of which sells items that instantly makes yer toon tough and strong. It's still p2w but not as direct as ya might think. Ya can't buy the good stuff from the server but ya can instead buy vgn points (unsin real-life dough) and sell it to players for gold which ya can use to buy the gears ya need. Ya can't buy instant lv-up items but ya can bribe endgame players to power level ya.

    3. No need to complete those quests unless ya have ocd. There aren't many new players around, thus less lowbies. Actually, there are plenty of fully geared lowbies. Be thankful they're not around cuz most of em are such immature that they would make ya regret palyin sb.

    4. Hold <shift> while draging-and-droping those naraks into an empty slot in yer inventory.. This would enable ya to divide stacked-up items.

  9. 6 hours ago, Sabin said:

                 -Remove Cleanse form Ghost Walk from SW. add DoT removal (let the skill only remove the dots because it doesnt makes sense for SW to be able to clean themself while evading all the stunns and atacks since ghost walk is op when maxed. but having only DoT removed will make SW not too op against other classes)

    As if SWs aren't fragile enough... As if the number of debuff removed aren't nerfed enough...

    How am I going to escape a pinch if I cant cleanse those slows and other debuffs? It's a bug or maybe it's just me but as far as I have observed ghost walk only makes SW difficult to target but doesn't make SW difficult to hit. The addidtional eva/ch-eva on ghost walk is actually unreliable cuz aoe, traps, and "delayed" attacks still hit as if there were no increase in eva/ch-eva at all. Had to cast ghost walk while escape artist is still up to ensure a successful getaway. Anyways, the point is that it is pointless to escape with ghost walk without the cleanses.

    8 hours ago, Sabin said:

                 - make 100% Acc and Ch-acc on Enfeeble skill. (the whole point of it is to defend against SW that charge with full buff. SW's pierce PU in 3 shots and enfeeble is the only lifeline against SW. )

    Perfect against visible SW. Absolutely useless against the invisible ones.

  10. Was enticed by the prospect of PU beating TT hard mode under 20 mins, thus I leveled up my farmer PU only to find out I'm too nub to do it. :(

    Need to know which gear, randoms, jewels, accessories, and skill build would do the job.

    Tried to cast "in plain sight" but it wasn't as effective as sw's ghost walk in resetting agro. 

    Thanks in advance.

  11. Before everything else lemme say thanks a lot for making those cool items available in-game. Highly appreciated!

    But there are just some stuff I dun appreciate that much. One is the cost skill reset nt. Great for the cost of 2K gold and 50K rp but the additional 50 battalion medals makes it not worth it. Let's haggle. Maybe 2.5K gold, 75K rp, and 5 battalion medals would do it. Heck, make it accessible for lower levels by putting that npc in enocia and vary the medal requirements like 200 silver medals, 100 gold medals, 200 valor medals (cuz valor is easy to farm), and 50 team medals. Right now, at some points, it's wiser to discard a toon and create new than to purchase/use skill reset.

    If not for the medal requirement, that skill reset would be an excellent Gold Sink commodity cuz endgame players (the greatest contributors to inflation) uses plenty of em. The in-game economy is stable right now but it doesn't mean that it has recovered from the flooding of gold from the previous events. Kindly drain off some gold from endgame players via skill reset!

    AH sells uni laser scanners 200g-500g each which I think is highly overpriced. That uni laser scanner pack sold by npc makes each scanner costs 300g + some rp. Feels like it just made it officially recognized that uni laser scanner is "expensive"... and still inaccessible for lower levels. Now that sounds more like "Sod off, lowbies!".

    And SW lingeries' stats sux compared to other classes'. 

    SW Tears of the Spider Queen 300 Eva 250 void 800 HP 700 SP
      Kiss of the Spider Queen 300 Void 3% HP 800 HP 700 SP
      Carboret 300 Cheva 250 void 800 HP 700 SP

    Dunno bout other SW's but mine have no use of those %hp and void. How bout small amount of crit-rate/atk, move speed, dot reduce, or resist? Or maybe 5pts conceal if that's even possible.

  12. 23 minutes ago, GamiaQ said:

    1. if the dungeon boss is level 10, does the drop rate change if a player is level 5,6,7 or same level with the boss or gap 1-2 levels against the boss?

    Right now it's the same quantity and quality of loot regardless of the difference in levels. Both lv1 and lv19 toons get the same garbage from killin a lv10 boss.

     

    29 minutes ago, GamiaQ said:

    2. is there any level restriction where a player can't get any drop from dungeon boss drop?

    Should be within ±9 level difference. e.g. lv18 boss still gives loot, gold and exp if killed by until lv27 toon. A lv28 toon killin the same boss gets absolutely nothin.

    • Thanks 1
  13. 1. Punisher - This class got the highest dps combined with aoe skills which are excellent for farming and leveling up. Decent level of void/def but the ability to reset agro makes it one helluva survivor in pve. But the thing is it's great offence is it's best defence that enemies already dead before they can inflict significant damage. Downside: ya need lotta cp pots for it's mech.

    2. Shadow Walker - The best single-target dps class. Very efficient in the sense that ya need not to mech up cuz certain skill builds makes arkana mode deal higher dps then mech. In case of getting into a pinch, this class has the notorious skill that grants 10 seconds of invulnerability and has another skill that resets agro better then punishers and at the same time cleanse harmful debuffs. Has the ability to go invisible and sneak past enemies and go straight to bosses and high value targets. Downside: Has 3 aoe skills but not really that effective in killin multiple enemies, thus may not be fast in leveling up. Requires keen management of survival skills as it is very squishy without it's self eva buffs.

    2.  Sentinel - Decent aoe dps skills set especially Photon Trap. Squishy but has debuffs that blunts down single enemy attacks so you receive greatly reduced damage and such skill comes really handy in a boss fight. Downside: Photon Trap can only be learned lv43+ so ya get a kindda meh dps on lower levels.

    dunnu bout cyberbladez, whippah, and defenduh but I'm pretty sure that medics will go down the bottom of any list

    • Thanks 1
  14. Caergate mobs drop RP chips too. Ya can also farm RP from guards in Janus but hope that your opponents wont interfere. Ya can also hunt spies and do daily kill quest in Mereholt to get RP chips reward. All of these aren't worth the effort tho. Better move on to higher levels.

    Ya can enter Villedon lv38-39 and farm RP all you want from mobs. Those RP mobs are far apart from each other so you'll have to kill em one by one.

    lv40-49 is where the easiest RP mobs to farm. By easiest I mean they are tightly packed in spots so you can lure em then kill em all at once with aoe skills.

    lv50-59 is the fastest way to reach daily RP cap if ya can stand against those mobs. They give 450 RP each unlike those from the lower levels that only give 200 each. They can also be lured and killed with aoe skills. Thing is that these mobs are quite badass. They have relatively high DPS and can pull & stun like whippahz. If ya get stun locked by the bunch o' mobs ya lured, ya ded.

    lv60-64. The mechanics is the same as in Villedon except the mobs here give 650 RP each.

    • Thanks 2
  15. 1 hour ago, InRealWorld said:

    I don't see anything wrong from those players, they only follow the rules of the game or the game mechanic or governments constitutional law (lol).

    more like they are abusing what are not covered by the rules of the game or the game mechanic or governments constitutional law (lol).

     

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