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Webster

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Posts posted by Webster

  1. 1 minute ago, Bash said:

    It's definitely something we'd like to introduce some day.

    Problem is though, no one wants to do something without a reward and when theres a reward it means it will be abused somehow so it limits us hence why we only run RBB on certain times of the day so we can limit the abuse.

    I can ensure you i would spam that even without rewards

  2. I personally would enjoy to be able to play some offmeta sps, so if there are no rewards there shouldnt be a rank aswell. I mean we got rbb for ranked and rewarded pvp.

    However it could be a great opener for pvp tournaments where you are able to include certain rules and therefore it would be kind of a ranked mode aswell.

  3. Oh this one sounds like something i could really enjoy :D

    I got like 1000 ideas for this immediately, if you dont mind ill just list some up for discussion:

    • Arena of talents map, really great scale for 1v1 fights
    • A function to challenge people in your friendslist (like a private match)
    • As soon as you enter your cooldowns are resetted (if you are a 1v1 player you can relate, high cooldown buffs/skills are quite annoying to wait for)
    • Tarot-effects, pets and maybe some commonly declined items (like blackout hat or amulet of attack power) are disabled
    • 30 seconds time to prepare for the 1v1 whilst unable to move
    • You got to wear the sp before entering queue so you cant counter your opponent
  4. 20 hours ago, Squizzy said:

    I think the biggest issue with seer is the combo not the shield. I still rape seers but the problem is that they can just spam combo and do 10 hits in 1 second + onyx procs so you just get destroyed. 

    With high enough magic dodge you got to be a bit unlucky to eat a long combo, also it doesnt hurt that much if the seer doesnt hit the blue debuff thingy (forgot the name). So yeah, really powerful spell, but not what makes seer op imo

  5. 1 hour ago, Apofis said:

    (As the official server):When i reach level h38 and i take books, will i notice a really "step level", and my dmg/tank ability grow?

    Books make a huge difference, you will notice it, its a 100% must have.

    1 hour ago, Apofis said:

    (About Sps): i bought a scout 99+13 bcs on the official one ppl needs scouts on erenia, btw i noticed after that they prefer Dh. My question is, is it worth to prefer DH or RENGER against scout for zenas marathons?

    Im not entirely sure, but scout reload really deals a lot of damage especially with buffs, DH got the elemental damage tho. Anyways it shouldnt be a problem to find a team with scout, atleast it wasnt one when i used to do zenas (i just assume you mean zenas instead of erenia).

    1 hour ago, Apofis said:

    (About Pets): i usually run across Nosville with my Darko (LV.96) and my kliff ( level 80 atm), but i see that new featured pets are developed in this server, with brand new buffs for me. I also noticed that a PSP for kliff (shinobi,aegir,maru) is worth like 100(less or more)kk each... Is worth to spend those amount of money and are em usefull for joining marathons?

    For pve you should get yourself a fibi frosty, its still overall the best pve pet. Partner SP's are pretty useless, if you got the gold left you can buy one but its really not that necessary.

    Your set sounds really solid for pve tho.

    • Like 1
    • Thanks 1
  6. 8 hours ago, Kaizou said:

    Iron Skins cool down is 30 seconds, you're not really as vulnerable as a mage due to the fact that swordsmans have  the highest hp & defence value by class + morale, since we mages have the lowest hp value, losing our shields means game over instantly and there's actually been a lot of times where I wasn't able to reload my shield due to a stun or the numerous buff remove skills from DG, which can still take it away again leaving me vulnerable for at least 15 seconds for my cool down.

    A lot of people also forget that we're legit squishier than Archers without our shields so being able to reload it back on time is very crucial.

    I'm not gonna talk about Seer balances as I know it's a sensitive topic these days.

    However for class balancing, I still do believe changes can make an impact, there's always going to be rng in this game but that doesn't mean having better sp's with better skills wont change anything,

     

     

    I wasnt talking about the ability to rebuff the shield, just the value of it

  7. Nostale PvP is impossible to balance because of all the luck factors.

    Seer just feels so unfair cause most of his strength comes out of his manashield which is permanent, has a low cooldown so it can be rebuffed at any time (not like iron skin for example that can be stolen by a dg, leaving a war vulnerable for 30-90 secs) and also works vs softhits.

    So, if you nerf something about seer please just nerf the shield, damage reduced by 40% is just crazy

  8. +15 base damage isnt that significant, but keep in mind that you also get more hp/mp with higher energy sl.

    S%-Dmg however is way more impactful. When you reach the "endgame" your base stats will be very high, so %-Dmg will boost your damage by quite a bit. Combined with soft and/or crit you can reach absurd damage numbers.

  9. 8 hours ago, Bloodevil said:

    Further suggestion:

    -You can call both your teammates ONCE every match: meaning that if player A is fighting vs player B they can both call their teammates MAX 1 time each. 2 reason for this suggestion:

    1) I'd like to encourage comebacks

    2) I'd like to discourage the invisible+call my team strategy since it's the equivalent of a metastatic brain cancer in real life

    My concern is that you wouldnt have to organize your calls anymore as everybody would just spam out his 2 calls. Right now you gotta have a thought process behind your calls as it can be pretty gamewinning to call the right amount of players at the right time. I personally really liked that aspect.

     

    1 hour ago, ChavezSempai said:

    I just will change the part of 99+48 to do AoT only to AoM, cause that's the biggest problem right now... People just playing against 5 more alts and get the free rewards. AoT need to keep right now, cause is a good way to lvl up.

    Do ppl really use it as a way to level up? Serious question.

    In that case AoT could just stay the way it is and the changes apply to AoM instead.

    8 hours ago, Bloodevil said:

    I also like @Kaizou idea of introducing a 1v1 version of AoT, I think they could coexist and it would make possible to play even with few people (Fernon time for example)

    I personally dont like that, nostale is way too unbalanced for that, it would be a coinflip mode to have the counter sp for your enemy. In 3v3 you can build a comp and therefore the chance of a balanced match is way higher.

    To have a good 1v1 experience we would need a pick/ban system etc., picking in the dark wouldnt be fun at all im pretty sure.

    _____________________

    As for the rewards:

    Dont take em too serious, was just a basic idea how it could look like. If AoT gets reworked the staff will sort out the rewards anyways, so we dont have to discuss about them too much.

  10. Imo there are some exceptions where onyx wings arent that valuable.

    A good thing to do is to count the amount of skills your sp has that are actual "attack-skills" (so not a buff or debuff skill).

    I.e. Destroyer only got 5 "attack-skills", 3 of them got pretty high cooldown times, so i prefer elemental wings on a destroyer.

    Scout is the opposite, many "attack-skills", all of them with very low cooldown, so its a perfect onyx sp.

  11. The problem with making PvP modes accessible for 99+30 players is the same as in rbb.

    95% of the 99+30 players dont have decent PvP Equipment because they are still going to level up to +50, also there are big gaps between players with and without the a6 books, that would lead to a very unbalanced PvP environment. So the healthiest and most balanced way is to make it 99+48+ only imo.

    The rewards were just some ideas that came to my mind, the only thing i would really like to be included are the fairy essences and i think it would be great to have some "exclusive" things that you can only get by playing AoT (therefore i wouldnt like to see jennifers hat in AoT as it is kinda the rbb exclusive item).

    However i think an AoT and AoM crossover would be great.

    • Like 1
  12. Hi guys,

    so on official servers i was a big fan of the AoT, i think its one of the few things official servers did really well. Its a nice arena, needs good teamplay and got that really unique and situational mechanic to call your teammates for support.

    Unfortunately its completely dead on vgn and i think thats a shame. I know we recently got rbb reworked and that there is some work going on in the background but i just wanted to share my thoughts on how to maybe improve AoT in the future.

    So imo there are 3 reasons why AoT isnt played right now:

    1. Rewards are really bad

    2. It isnt playable in ch1 (correct me if im mistaken)

    3. Cause vgn is international the timeframe in which AoT opens is too big

     

    Here are my thoughts on how to improve it:

    • Move the AoT NPC's to the rainbow battle map on ch10, it already works as a "lobby" for another pvp mode (rbb), so we dont have ppl constantly relogging on ch1 and also the map isnt that empty anymore
    • Change the timeframes to 1 hour each but it opens 3-4 times a day (so all timezones can participate), 1 hour is more than enough to complete the 5 daily matches even if you are a little bit late
    • Make it 99+48+ only like rainbow battle so alt abuse gets harder (and use same punishments for non-equipped players like in rbb)
    • Remove all the stupid AoT exclusive potions
    • Remove the debuff you get when you got 3 players of the same class so you actually can wear your sp's
    • Rework the rewards (i will go into detail in the following)

    So for the rewards it should basically be like 1 Goldmedal for a win and 1 Silvermedal for a loss. Goldmedals are used for the "attractive" rewards, Silvermedals for some simple consumables or sth like that, so intentional trolling doesnt get rewarded.

    Unlike rbb where we get random rewards out of every win i think it would be nice if you could grind for the reward of your choice in AoT.

    I was thinking about attractive rewards for a PvP mode, something every PvP player wants to have. The coolest thing that came into my mind is the fernon fairy: really great improvement for your pvp build, but so frustrating to grind for (i dont even think you would ever be able to grind for it on your own). So it could look something like this (keep in mind its just a first thought and that you can get a maximum of 5 medals per day):

    Goldmedals:

    1 Medal: 1 essence of turik or sellaim/eperial/woondine (so with 50% winrate it would take 160 days to grind for all essences for 1 fernon fairy)

    1 Medal: 2 Rainbow Pennys

    10 Medals: 1 Abyssal Essence

    100 Medals: New Years Lucky Pig

    150 Medals: Maybe the new wind wings

    200 Medals: Afro Hairstyle + Colorbomb (not sure if its the correct name for it, would be an idea for an "exclusive item")

    500 Medals: Spiky Hairstyle + Colorbomb (also not sure about the name)

    I would appreciate it as a way to get these rare hairstyles as there is no other way to get them right now

    Silvermedals:

    Pretty much consumables only, like runes or potions

     

    So yeah, these were the things that came into my mind, would appreciate any kind of feedback :)

     

     

    • Like 10
  13. 10 minutes ago, Bloodevil said:

    I think one of the reasons that brought up to this situation where there are big groups of people that hunt 1-2 players is indeed safe-hitting.

    Knowing that you can just safe-hit without being killed (or rarely killed) gives you the "power" of being disrespectful and act like an ass just for the "fun" of it. If safe had always have a cooldown i'm quite sure these kind of players wouldn't have existed.

    Why? Well cause if you act in a way that brings everyone against you you won't be able to play without getting constantly killed and i'm quite sure that nobody would like that.

    Who know me know that I'm not really into these dramas between fams, I honestly don't care about a signature under the nickname of a person and I'm always stunned to see how seriously people can take it. Still, I do care about players' behaviour and guys, please, don't act like innocent cute baby rabbits, there is a reason behind you being ganked 10v1. I know that, you know that, everyone knows that, you just like to make people mad in order to have more people to kill when you're in arena.

    I'm not saying you shouldn't be allowed to do it, you're free to make the whole community hate you, but you can't expect to have a fair fight once you're hated by everyone. Why should be fair? You made your bed, sleep in it.

    You don't want to be permakilled by everyone? Apologize and act more friendly towards people.

    I agree with this suggestion, it shouldn't be possible to be advantaged in numeric disadvantage, you can still fight and have fun in arena, fight and die, being killed doesn't remove the fun from arena. Being immortal by abusing safe does

     

     

     

     

    I never felt my feelings about sth were better explained ever before.

    Exactly this

    • Like 1
  14. 11 minutes ago, Bash said:

    The problem I see though is splitting arena up. You guys asked for more PVP stuff we gave you Rainbow Battle and hardly no one has bothered with it but a select few. You would rather sit and argue amongst each other in arena backstabbing each other. If Rainbow Battle wasn't so good then offer solutions to it but no one has, they've just abandoned it. The rewards are fair and for 10 minutes of your time in a game every 2 hours is not much to ask for people who "really want more pvp content". So we're a little less inclined in focusing PVP content and more just finding a way to make Rainbow Battle more fun as the effort to produce it was a lot of work.

    The way I see it is the rbb rankings, everyone claims to be a great PVPer and for that reason they should have signed up and got their ranks to prove they're good enough. Take away the safezone and safehitters guess what? You're really not that good at PVP and protecting your ego is more important than actually just playing the game for fun.

    Correct me if I'm wrong but that's how I see it.

    Imo trashtalking and backstabbing is also partially caused by safehitting for named reasons.

    I guess the main problem with every PvP content we got is class/SP balancing in general, we got 24 specialists, but roughly 6 of them are played. But since you dont wanna balance sp's until official does that wont change. Whenever you enter rainbow battle its just seer, seer, seer, war, scout. Sometimes you might catch a ranger or dg but thats pretty much it (i still enjoy rbb tho, cause its some fresh air and, as mentioned, no safezone there).

    Dont get me wrong, i dont want to front you, its just my honest opinion about your question.

  15. 12 minutes ago, Bash said:

    The issue I have with this and the main reason I haven't added it (as it was discussed in the past if you remember) is because this only benefits big groups of players or families. It would essentially make Arena a big group dominant area and that takes the fun away for the smaller groups.

    I can understand your point, but its not like it only is used by smaller groups to fight bigger groups. Safehitting is used by any kind of player, no matter if he is stronger or weaker or in a small or big group.

    Usually the possibility of safehitting is even the reason many players get cocky and start beefing with large groups of players, because, well, they can just safehit right?

    Another idea i got is to "rework" the family arena. Its not really used atm, pretty much only for some 1v1's when theres too much going on in normal arena. Just completely remove the safe buff of family arena so its a place for players that just wanna fight, i personally would really enjoy that, cause i dont care about my K/D or sth, i just wanna have some fun in arena

  16. I dont understand the thought process of some people.

    Its pretty simple: If you are weaker than your opponent you probably lose, if you are outnumbered by your opponents you probably lose. You arent supposed to be able to win situations you normally lose by safehitting. As i said, it happened to get so fking normal to safehit nowadays that people dont realize how illogical it is.

    Do you get invincible in real life when 10 people are after you?

    • Thanks 2
  17. 2 hours ago, Nyet said:

    Add a timer to safe, bring back buffs + partners + parties + pots + consumables (Attack pot + oil) as an alternative, archers can't beat a seer 1v1 without safe 99% of the time, especially if there are multiple people hitting you, just further increases the imbalance of an SP that is already beyond broken.

     

    Same how everyone is now going to swordsman since archers have a tough time vs warrior, class disparity is already appalling this will just make it worse in a PvP aspect.

    Class balancing is a whole other thing, cant use that as an argument to make safehitting reasonable imo.

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