VGN GM Jordan Posted April 18, 2018 VGN GM Report Share Posted April 18, 2018 Hey everyone, just a small patch to fix some of the problems that occurred with the last patch. The Normal Class TW fix was a fail and I will work on a better solution for that for the upcoming cosmetic patch along with the Holy Sage skill and such. Thank you! Changes Normal Class TW HP fix has been reverted due to a bug that causes players to be able to use Awaken Classes. Note: A fix for this will come with the cosmetic patch. Key drops in "Gates of Pandemonium" have been made blue items so they can be rolled on. Class Changes Shielder Skill "Endless Fury" Cooldown reduced to 6 seconds from 12 seconds. Note: This was how it was intended, I just didn't realize the mistake till it was pointed out. Archive Update Arch Iron Robot II has been added to the archive. Bug Fixes Asmodeus is now immune to Demonfire as intended. Cerberus is now immune to Demonfire as intended. The remaining tower potions are now disabled in "Gates of Pandemonium" as intended. Pets are now disabled from combat mode in "Gates of Pandemonium" as intended. The "Hurricane Glyph"'s Slo-mo effect now works correctly. Fixed the "Dark Night Evil Wings" texture bug that occurred with the last patch. Text Fixes Fixed the description on the skill "Light - Divine Shield". Fixed the description on the "Gates of Pandemonium" bosses to state they're immune to Demonfire. Fixed the description on the "Gates of Pandemonium" crafting recipes. Have a Nice Day! 3 1 2 Link to comment Share on other sites More sharing options...
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