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Jordan

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  1. Jordan

    Patch v37

    Adventure Realm We've added some new daily dungeons to the game. These dungeons are once per account completable dungeons that can be accessed in Aven. These dungeons give some really nice rewards including guaranteed Eternal Coins, Honor Stars and Crystal Cross Medals. To access the Adventure Realm head to Aven (X:455, Y:372) and speak with the Adventurer of the day! Shaman Class Update We recieved feedback a while ago about the Shaman class and after some discussions I decided the best course of action was to revamp the class. I will be stating clearly here this is not becoming a class balancing game where every week we're doing updates to classes. However, there is one or two other classes I will be looking into over the next couple of weeks and may or may not make some changes to. The goal here is not to nerf anything but simply bring up a class that would otherwise wouldn't be used. Vendetta Starter Weapons You will recieve a quest upon hitting level 40 that will give you a full set of Custom Vendetta Starter Weapons that will level up with your character every 5 levels until level 70. The stats of the weapons will be equivalent to a gold weapon of the same level at +10 fortification. The weapons cannot be fortified or gemmed but will grant Resistances, Movement Speed, EXP and Class EXP. Altar Updates Just as a reminder I will be reiterating the Altar Changes that where made last week here. However, as mentioned last week there is now a conversion for Tradable Viridian, Ultramarine and Coral Lucky Safety Stones using the Arcane Box. The current ratio is 2 Luckys to 1 Halcyon. This may change in the future though so it's best to exchange your stones while you can! Simply put the Lucky's into the Arcane Box to convert. Drop System Changes We've updated to use the updated Drop System that includes player specific drops and auto-looting. Added Class Drops to the 70-S Trials for Eden Crystals, Eternal Coins and Honor Stars. We've updated Flame Ash from Volcanic Altar to contain NT Halcyon Stones instead of Halcyon Formulas. We've updated Mutant Monster Expedition Reward Box to contain Virdian Lucky Safety Stone, Ultramarine Lucky Safety Stone and Coral Lucky Safety Stone x3. Guild Towns Added Material Merchant Alice and Material Merchant Susie who will sell Fame Materials directly from Guild Town. Added Collecting Expert Hanga to Guild Towns! Note: Also updated him to use the Trade System. Added Pickaxe Merchant Phio, Gardening Gloves Seller Ri and Crystal Ball Dealer Aidey to Guild Town. Racial Crafting Zumis can now access the level 80 Racial Crafts at level 75. Ursuns can now access the Luminary Glyph at level 75. Anurans can now access the level 80 Racial Crafts at level 75. Note: The level 80 Essence enhancement has been removed. Achievements/Crafting Updated all Orange 1-65 Rings and Necklace crafting formula's that where below 50% success rate to be 50% success rate. Update all Orange Capes War Stone requirements to match the Awaken Server. All Level 3 Potions now have a 100% success rate when being crafted. Updated the following crafts to give Guild EXP x4 and Building EXP x5 and will take 2 seconds to craft: All level 20 Orange Rings and Necklaces. All level 23 Orange Armors. All level 20 Potions. All level 20 Farming, Mining and Summoning blueprints. Note: I know some of this was previously implemented but some things where missed/skipped. Misc. Updates We have performed some fixes to Teleport Skills such as Dimension Jump and Pulling Skills. We cannot know for sure if any and all issues have been fixed but it feels better in testing so we assume that it's been improved at the very least. Removed the Christmas Event Related Content. Updated Warrior, Knight and Templar Glyph Translations. Updated Thief, Martial Artist, Blade Dancer and Samurai Glyph Translations. Updated Hunter, Engineer and Ranger Glyph Translations. Updated Cleric, Bard and Shaman Glyph Translations. Updated Mage, Illusionist, Warlock and Luminary Glyph Translations. Updated Certificate Dynamic Body I & II to be P-ATK instead of Parry. Updated Certificate Powerful Muscle II to be 25% instead of 15%. Updated Certificate Holy Inspiration II to be 25% instead of 15%. Updated Certificate Sorcery Knowledge II to be 25% instead of 15%. Updated all Certificate Translations. Increase the Free Portal stone buff to last until level 70. Reduced the Crystal Cross Medal cost for the Awaken 65 Weapons. Updated EE Top 10 Players Award and Top 10 Players of the Month Award to contain Ultramarine Sublime Safety Stone. Updated Elysian Golden Giftbox and Elysian Silver Giftbox to contain Halcyon Stones rather than formulas. Increased Arena HP to match Territory War HP. Updated the EXP in the Book Quests in Searing Valley, Sunrise Plains and Devastation Realm. Updated Recommended Events buffs to be granted as a consumable item. Updated Recommended Events to always have the Courageous Vigor buff available. Departure Crystal now only requires 1 Fame in Andrew Mining. Memory Tome and Heroic Trait Transformation Tome can now be stacked x999. Bug Fixes Fixed the Tool Tip for Class Stress. Fixed the Description for Gem Pouch. Updated the Captcha Dialog Text. Fixed Guild Manager Heldin text issue. Fixed the placement of the Vendetta Upgrade Stone in the Auction House. Fixed a typo on the Formula:Recovery Lv7 formula. Updated the Icon for the 200 Eternal Coins. 🐢 Nice! 🐢
  2. Jordan

    Patch v91

    Guild Towns Added Material Merchant Alice and Material Merchant Susie who will sell Fame Materials directly from Guild Town. Updated Collecting Expert Hanga to use the Trade System. Note: With this change we have removed Hanga 2.0. Made some adjustments to the position and rotations for Phio, Ri and Aidey in Guild Towns. New Player Changes To accompany our changes in the last patch as mentioned we have some more changes that have been made to improve the experience for new and returning players. This should be the last changes that we make for the time being. Achievements/Crafting Updated all Orange 1-90 crafting formula's that were below 50% success rate to be 50% success rate. All Level 3 Potions now have a 100% success rate when being crafted. Updated the following crafts to give Guild EXP x4 and Building EXP x5 and will take 2 seconds to craft: All level 20 Orange Rings and Necklaces. All level 23 Orange Armors. All level 20 Potions. All level 20 Farming, Mining and Summoning blueprints. Awaken Weapon Level 100 Reduced the following Trial Coin material requirement: Formula: Holy Blade: 20 -> 15. Formula: Healing Spirit: 60 -> 40. Formula: Swamp King's Cloned Heart: 40 -> 30. Formula: Sniper Enchant: 30 -> 20. Reduced the following Dimension Soul Token material requirement: Formula: Messiah's Hammer: 40 -> 20. Misc. Updates We have performed some fixes to Teleport Skills such as Dimension Jump and Pulling Skills. We cannot know for sure if any and all issues have been fixed but it feels better in testing so we assume that it's been improved at the very least. Removed the Christmas Event Related Content. Corrected incorrect prays for Robust Amaris. Updated the size of all Patch v90 pets. Updated Warrior, Knight and Templar Glyph Translations. Updated Thief, Martial Artist, Blade Dancer and Samurai Glyph Translations. Updated Hunter, Engineer and Ranger Glyph Translations. Updated Cleric, Bard and Shaman Glyph Translations. Updated Mage, Illusionist, Warlock and Luminary Glyph Translations. Updated EE MVP Award and Player of the Month Award to contain Corona's Heartflame Lv120. Updated EE Top 10 Players Award and Top 10 Players of the Month Award to contain Ultramarine Sublime Safety Stone. Bug Fixes Fixed a bug with Libra's Understanding Stone. Fixed the icon on Leo's Pack Boy buff icon. Fixed Celestial Corridor Boss Achievement Text. Updated Haven of Oblivion Essence Text. Updated Bundle of Energy Gogo's Dialog. Fixed Nasci Boss Achievement Text. Fixed an issue with Soul Trader Shyman's Trade System. Fixed icon issues with some of the pets and mounts. Fixed the placement of the Vendetta Upgrade Stone in the Auction House. Fixed the placement of Ormormu's Heroic Mount in the Auction House. Updated the Captcha Dialog Text. Fixed a typo on the Formula:Recovery Lv7 formula. Updated Guild Manager Heldin's Dialog. Nice Stuff!
  3. I'll re-evaluate the bosses skill set for future. Demonfire Immunity will not be removed.
  4. Information Hey everyone, as you can see with our Eden Eternal Awaken Patch v90 we did a big overhaul on the game to improve the experience for new players, returning players and even current players. Now that the Holiday period is coming to an end I will now be doing a similar process to Classic. Our goal is to make the game more accessible to newer players and returning players which should hopefully benefit current players too. We expect to launch this patch next week so for now I will just post some information on some of the things we will be looking into: We want to give players who are new/returning some gear so that they can easily access the higher level content without feeling like a dead weight. We want to making the character leveling experience better. We want to improve the experience for crafting and racial crafting giving it some nice QoL changes. We want to make pod farming your buffs and recommended events easier. Plus many more small QoL changes. However, being vague is quite boring so I'll give you two pieces of information. We will be adding the updated drop system that Awaken Server has (Auto Looting and Player Specific Drops). We will be creating some new custom daily dungeons that will give some really nice rewards to help people farm things such as Eternal Coin's, Honor Stars and Cystal Cross Medals. Feedback [GS]MrDoudou has been handling suggestions for this patch and some of you may have already been contacted by him to provide feedback. So if anyone has feedback they would like to give please contact him directly so he can pass it to me. You can usually find him in game with that character name. Changes This Week! Although our patch is next week we will be performing some changes this week that do not require a patch to be made! Crystal Altar Updates Based on the feedback we felt it was time to move on from the Lucky Safety Stones. As the levels grow higher the more important having maxed gear has become. So we will be moving to Halcyon Stones on the Crystal Altar. Coral Lucky Safety Stone -> Coral Halcyon Safety Stone Ultramarine Lucky Safety Stone -> Ultramarine Halcyon Safety Stone Viridian Lucky Safety Stone -> Viridan Halcyon Safety Stone Note: Please do not discard your Lucky Safety Stones as we will be adding a conversion for them next week with the patch. We also have heard your feedback. Eternal Coin's should be in bigger quantities on Altar! 129 Eternal Coins -> 200 Eternal Coins Safety Stone -> 50 Eternal Coins Gem Altar Updates Based on feedback we have made the following adjustments to the Gem Altar: Corona's Extract Lv65 -> Corona's Extract Lv70 Corona's Essence/Stardust Lv60 -> Lv65 Corona's Essence/Stardust Lv55 -> Lv60 Corona's Essence/Stardust Lv50 -> Lv55 Corona's Essence/Stardust Lv45 -> Lv50 Corona's Essence/Stardust Lv35 -> Lv45 Lucky Safety Stone x1 -> x2 Power Scroll Lv80 -> CP Charm II Guard Scroll Lv80 -> EXP Charm II Ranking Reward Updates Based on the above Safety Stone changes we have made the following adjustments to the Ranking Rewards: EE Top 10 Players Award Ultramarine Halcyon Safety Stone -> Ultramarine Sublime Safety Stone Top 10 Players of the Month Award Ultramarine Halcyon Safety Stone -> Ultramarine Sublime Safety Stone Note: The box text will state Halcyon Safety Stone till the patch. We hope you like this information!
  5. STATUS: ONLINE The server is now coming back online. You may now log into the game again! Thank you for your patience! Update Information: ~~~~ The server will be undergoing weekly maintenance at this time. During this period, you will be unable to log onto the servers. Thank you for your patience while we complete our weekly fixes.
  6. STATUS: ONLINE The server is now coming back online. You may now log into the game again! Altars have been updated as well as mystery boxes. Preview of the mystery box items can be found in the forums as well as in the archive in-game. We've updated the following ranking rewards: EE MVP Award Corona's Heartflame Lv70 -> Corona's Heartflame Lv120 Player of the Month Award Corona's Heartflame Lv70 -> Corona's Heartflame Lv120 EE Top 10 Players Award Ultramarine Halcyon Safety Stone -> Ultramarine Sublime Safety Stone Top 10 Players of the Month Award Ultramarine Halcyon Safety Stone -> Ultramarine Sublime Safety Stone Note: The text for these boxes will be updated next week along with some more QoL changes that where skipped in Patch v90 due to time. Thank you for your patience! ~~~~ The server will be undergoing weekly maintenance at this time. During this period, you will be unable to log onto the servers. Mystery boxes will be unavailable during this time. The boxes will remain unavailable until Maintenance is over. The Mystery box changes will be posted on the forums after maintenance is complete. During this downtime, the Crystal Altar and Gem Altar will be changed. Thank you for your patience while we complete our weekly fixes.
  7. Although Judgment covered a lot of things I thought I'd just comment the difference between 95 Trials and GoP. GOP whether for the most part outdated is a very optional piece of content and wouldn't really contribute to the success of a newer player. I would actually say its better not to have GOP gear until the rest of your character is ready for it and your achievements are done. There is a lot of good accessories that you can get in the game that are more beneficial when starting out. Trials on the other hand give weapons and better armor, these are very important for the success of a new player especially since Awaken 95 Armors can be done very easily.
  8. Hi All! Just informing you that our Eden Eternal Awaken server is currently experiencing some issues and will be down while we resolve the issues. We will update you here once it is resolved or if we have any status updates! Sorry for the troubles!
  9. Jordan

    Patch v36

    Christmas Event The event will end on January 13th 2022 <Ice Fairy> Melody has arrived in Aven! Note: She respawns every 3 hours. For those who are unfamiliar with our Awaken Server's event dungeon Vendetta Treasury we have brought our Winter Replacement to Classic too! You can expect high EXP and CP gains with monster levels that cater to your own levels! Want to level a Tank, Healer or Support class? Don't worry we provide you replacement skills where necessary. You will also be rewarded with some goodies on completition! Speak to Snow Cave Explorer Steven in Aven (X:289,Y:461) to Enter! We're also giving away some free goodies on our event page! Click Me! Make sure to check out our ongoing forum event for the Christmas Season! Promotions We will be enabling the Diamond Altar on Thursday including enabling some new Mystery Boxes! Mystery Boxes Darker Seraph Wings Mystery Box Bright Seraph Wings Mysery Box Uriel's WIngs Mystery Box Chainsaw Mystery Box Bear Hammer Mystery Box Leporine Nimbus Mystery Box Cerulean Leporine Nimbus Mystery Box Rainbow Leporine Nimbus Mystery Box Flower Melody Mystery Box Idol Star Stone Mystery Box Starlight Luna Rock Mystery Box Diamond Altars Winter's Curse Cestus and some returning costumes Note: We will also be increasing the top row Eden Star Diamond on the Crystal Altar to 3 instead of 2 for this event only! Updates We've now enabled Class Drops in 65, 70 and 75 Trials! We hope this helps anyone struggling to get their pre-awaken weapon drops! Along with class drops we've also enabled 120% Weapon and Armor Grades again! 🎄 Merry Christmas 🎄
  10. Jordan

    Patch v90

    Information Hey everyone I'm pleased to announce the wait is over and the newest content for Eden Eternal Awaken is here! We have lots in store for this pre-christmas update including New Content, Christmas Event and many New Player related updates. 🎄 Merry Christmas! 🎄 Celestial Corridor Celestial Corridor is the newest content to hit Eden Eternal Awaken. This content is available to all players level 117 and above but is recommended for players level 120 to participate! To enter the Celestial Corridor head to Aven (X:430, Y:369)! The Celestial Corridor contains six dungeons. Each dungeon is particularly designed to make for a challenging fight for teams of five players. So make sure to prepare well before entering! There is six new accessory and trophy combinations and fourteen new weapon gems to collect! We will be opening an event in the coming days to earn some really nice and exclusive rewards! Christmas Event The event will end on January 13th 2022 <Ice Fairy> Melody has arrived in Aven! Note: She respawns every 3 hours. We have updated the Aven decor this year improving the position and rotation of all the trees! We've retired the Vendetta Treasury this year in place with the Vendetta Snow Cave! This single player dungeon is a great place to level your classes and some neat rewards! Speak to Snow Cave Explorer Steven in Aven (X:289,Y:461) to Enter! We're also giving away some free goodies on our event page! Click Me! Make sure to check out our ongoing forum event for the Christmas Season! New Player Changes After taking a long hard look at the progression of the game we have decided to make many changes that not only improve the New Player Experience but also enhances the quality of the content in question. We also plan to make some more changes to try and improve the quality that where missed in this update due to time constraints. General Changes Added Basic Class Level Stone Item to Temple Ranger Yukari in Aven (X:332, Y:267). This change will help quickly level your classes up to level 80. Allowing new players to access those all important Awaken Classes without the added grind. Increased the Free Fortification Cap till level 90 equipment. Note: We've added an exception for Awaken 95 Armor so they too can be Fortified for Free. Updated the Newbie Portal Stone buff to last until level 95. Awaken Classes Based on feedback we have created an instant complete version of every single Awaken Class Quest. These can be purchased from Temple Ranger Yukari in Aven (X:332, Y:267). We've updated the names of the Awaken Class Quest scrolls to state the name of the Class to help players who are unfamiliar with the game. Dream of Destruction We made the following changes to help new players get easier access to Holy Skills as this system is likely not to be updated again in future. We have updated the level 90 Dream of Destruction dungeons to always be an S+ Grade when completed to match the custom level 95 Dream of Destuction dungeons. Wonderland Godstones and Viroona Godstones can now directly pick the weapon of choice in the Arcane Box rather than an Unidentified Weapon. Dimension of Souls We have reduced the Boss Respawn Times from 3 hours to 2 hours to help new and current players catchup and collect those all important Enhanced Dimension of Souls trophies. Updated the following NPC's to use the Trade System rather than Quests: <Soul Trader> Shyman <Witch Doctor> Humphrey <Token Exchange> Ringo <Token Exchange> Neckles <Token Exhcange> Clark> <Token Exchange> Elder Bash Updated <Dimension Trader> Snapper to use a Trade Button rather than a quest and reduced his exchange rate from Fragmented Soul Token x6 to x5. Removed Dimension Soul's Spirit from the (Enhanced) Complete Support Potion Lv7 due to the Trade Systems limited Item Slots. Fixed the rotation of the Bosses. Dimension Trials This change was made because of the nature of the game and for the most part these dungeons have become obsolete. So we have made these dungeons either soloable for players with lower gear or lower geared parties can do these dungeons with ease. Monsters and Bosses stats have been reduced to match a Fallmyst 0/10 dungeon. Note: Does not affect the World Bosses. Awaken Armor Level 95 To preface this change I want to highlight the purpose. We want to make Awaken 95 Armors the standard of Basic Gear for up and coming players. We know it plays a key role with their Titles and we know that it is a much better option than the standard Vendetta Starter Gear. We have tried our best to make these gears almost need no assistance to obtain from other players. However, player advice is important and if you agree with this change then please help spread the word to the newer players in game and if they do need help, offer your hand. Note: As all quests are mostly the same the changes listed generally apply to all. Reduced the amount of required Dimension Soul Tokens from 5 to 3. Dimension of Soul monster specific drops reduced by the following conditions: 20 Drops Required -> 10 Drops Required. 15 Drops Required -> 8 Drops Required. 5 Drops Required -> 3 Drops Required. Dimension of Souls Boss specific drop is no longer required. Dimension of Souls Monster Kills reduced from 50 to 15. Crystal Cross Medals required reduced from 4000 to 2000. Flower Ink is no longer required. Quetzalcoatl is no longer required. Dimension Trials World Boss is no longer Required. Level 100 Trials Monsters and Bosses stats have been reduced to match a Fallmyst 0/10 dungeon. Removed Trial Coin Exchange Keres NPC from Aven and updated Trial Coin Exchange Cass to contain all the items of both NPC's using the Trade System. Awaken Weapon Level 100 Reduced the following Trial Coin prices: Medal of Completion: 50 -> 35. Enchanted Stone: 80 -> 50. Formula: Ying and Yang Stone: 30 -> 20. Dark Crystal: 50 -> 35. Bottle of Dark Magic: 50 -> 35. Formula: Gemstone: 50 -> 35. Formula: Messiah's Hammer: 50 -> 35. Evil Eye: 30 -> 20. Dragonside Ridge These changes are aimed just at Quality of Life. Updated Tribe's Madman Anhkou and Evil Witch Morana to use the Payment System. Updated Ring Exchange Ebazon, Cape Exchange Sheikhman and Nacklace Exchange Antigua to use the Payment System. Updated Potion Master De De and Ze Ze to use the Payment System. Removed Dragon Trial Trader Zigglet NPC from Dragonside Ridge and updated Dragon Trial Trader Zig to contain all the items of both NPC's using the Trade System. Monster Stones Note: Due to similarity in items, the names have been shortened. Basic <Type> Stone to <Type> Stone Lv1 reduced the Basic Enchant Crystal required from 5000 to 2000. <Type> Stone Lv1 to <Type> Stone Lv2 reduced the Basic Enchant Crystal required from 9999 to 6000. <Type> Stone Lv2 to <Type> Stone Lv3 reduced the <Type> Enchant Crystal required from 5000 to 2000. <Type> Stone Lv3 to <Type> Stone Lv4 reduced the <Type> Enchant Crystal required from 9999 to 6000. Haven of Oblivion All changes in this category are aimed to increase the speed in which new players can obtain and maximise the Haven of Oblivion weapons. All Haven of Oblivion dungeons will now be open every day. You can now use pets in Battle Mode within Haven of Oblivion dungeons. Reduced the crafting materials of all Specific Essences from 5 to 3 but increased the Blent Essences required from 5 to 7. Reduced the Faded Essence Arcane Box trade from 8 to 6. Reduced the Burnt Essence Arcane Box trade from 5 to 4. Reduced the Clean Essence Arcane Box trade from 8 to 6. Reduced the Frozen Essence Arcane Box trade from 8 to 6. Reduced the Aged Essence Arcane Box trade from 6 to 5. Reduced the Cynical Essence Arcane Box trade from 5 to 4. Reduced the trade price of the Oblivious Bag from 50 to 35 Silenced Souls. Reduced the trade price of Cerulean Bag from 150 to 75 Silenced Souls. Reduced the trade price of Delicate Bag from 150 to 75 Silenced Souls. Reduced the trade price of Claret Bag from 150 to 75 Silenced Souls. Reduced the trade price of Bright Bag from 150 to 75 Silenced Souls. Bug Fixes Fixed an issue with Celestial Arrow skill Heavenly Disarm where it did not affect Magic 2HD Weapons. Fixed an issue with Battlefield Poet skill Wave of Sleep where it did not deal Nature DMG as stated. Fixed a text issue with Leg Gem: Heretical Power. We updated the loading screens on imported maps to add some faded overlay. 🎄 Enjoy yourselves 🎄
  11. Well altar is the cheapest method as there is a lot of ways to get Eden Crystals free/cheap and often times people will roll altar just for a bit of fun with their Mystery Box excess and will sell the costumes for somewhat cheap. You can also roll Gem Altar which uses gold to get costumes although this updates less frequently and there is selected costumes in game that you can get from various different content that can then be upgraded to full legendary costumes using the cash shop item. If you don't want to do gacha then the simple solution would be to try and buy from other players using money you earn from selling cash shop items or farming in game.
  12. The cash shop is constant and only gets updated when there is new items that need to be put there. The crystal altar rotates a few times a week and our Mystery Boxes that are purchased from our website are rotated once a week.
  13. There is a number of MDPS classes that would be able to compete with the current party setups of today a lot of it is down to people not really trying to do so. Yes one can argue that the vast majority of the MDPS classes just simply aren't worth using in PvE but same can be said about a lot of PDPS classes too. People have come to the conclusion that PDPS is the way forward and the only way to do it so a lot of people demand that thats the way the party has to be. So unless people who are considered reputable try it and show people that it can work it will forever be this way. As for Conjurer although I know you've clarified. There will never be a need for this class in PvE as the primiary role for the class is debuffing and with boss fighting being long there is no need for it. However, Demon Taimer on the other hand would pay a crucial role in most MDPS party setups as it works well in both -Fire and -Dark setups which one could argue is the best 2 PvE party setups with Arch/GM.
  14. I'm rather busy at the moment to go to specific about each boss but just to clear up what True Resistance means its basically is as you said an absolute. So if a boss has 40 Fire True Resistance then that means their Fire Resistance will never drop below 40 pts no matter how much resistance drop you throw at the thing. It also gets applied on top of normal resistance so if you have 60 pts Fire Resistance for example and 40 pts Fire True Resistance then you have 100% Fire DMG reduction. So if you add all that and look at what Draconem's Passive states. So he has 70 pts All Resistance and 40 pts True Resistance. Making all his resistance 110 pts total meaning he reduces 110% damage (Basically 100%). So you must use -Resistance Reduction for atleast 11 pts to make his Resistance 99 pts meaning he will then take 1% damage. Additionally you can only reduce his resistance by 70 pts which would leave him at a total of 40 pts and anymore than that would be futile. Hope this clears up.
  15. Main Patch Content Hey everyone, I know it's been a while since Eden Eternal Awaken has had any new PvE content. Here is some of the stuff that we've been working on and hope to bring to you soon. These dungeons are designed to be fun and challenging and have had a lot of work and design iterations made to bring not only new content but some new skill designs to make the bosses challenging. We really hope you enjoy once its released! Misc. Information We have listened to new players complaints and even veteran players input on how its hard to get through the later stages of the game when you have nobody to carry you through content. So we've taken a lot of time to revise the entire games content from level 80 onwards, this not only includes changing content but also revamping the systems to be more user friendly. We wont go into too much detail yet on the changes made but we have done a lot of work on the following content: Awaken Classes Dream of Destruction Dimension of Souls Dimension Trials Awaken Armor Level 95 Level 100 Trials Awaken Weapons Level 100 Dragonside Ridge Monster Stones Haven of Oblivion We do plan to look at other areas of the game in future but this should be a good start in getting players into the game without the requirement of being carried constantly. We thank you for playing Eden Eternal!
  16. Jordan

    Trial 111

    Even though I intially planned to do content centered around normal classes there was never really much demand for it. Normal class territory war was dead very quickly so it was removed. Then with all the noise and outcry to bring it back once again it became dead even with the much better systems in place. So unless there is a really community push for this content I don't think we will be touching normal classes in any capacity. Cause I mean at the end of the day theres nothing really stopping people using normal classes on any of the currently available content. Like I know some people have done Abyss dungeons and GoP on normal classes for a challenge.
  17. Jordan

    Maintenance Update

    Hey everyone! Just a quick update, this weeks maintenance will be done on Wednesday 1st of December 2021 for all games due to staff being busy on Thursday. This change is only for this week and will return to normal next week. Have a nice day!
  18. Jordan

    Patch v89

    Updates Reworked the Halfkin Racial Spiritual Inspiration to include most Awaken Skills For the full list check the Skill Description! Dragonridge Sanctuary Formula Boxes can now be stacked x999. Added Doubled Versions of Green Miraculous Gourd (Prime) and Shadow Kitty (Prime) to the Archive. Applied the Classic Translation Updates for the following content: Bug Fixes Fixed a bug with Viper Sting where it would apply the DMG Taken debuff without Shooter Mark being applied. Fixed a text error on Dragon Knight skill Dark Drake Mode. Fixed a text error on Darkness Blade skill Dark Reversal. Fixed a text error and a bug on the Shaman Class Talent Scrying Knowledge. Fixed a bug where Elegant Dancer skill Samba would not grant Spinning Blade. Fixed the Material Amount to upgrade Bloody Red Gem Lv8 Racial Craft. Fixed the Material Amount to craft WIS Plus Gem Lv8. Fixed the name of the item Mysterious Nutcracker Doll (Prime). Lots of Text!
  19. Jordan

    Patch v35

    Awaken 75 Weapons We have updated all the level 75 Awaken Weapons translations to be worded to my format and additionally fixed any typo's along the way. Skytower We have added the Lucky Ducky Mystery Box as a rare drop from the bosses in Skytower! We have updated the Reward Count per boss to two Etherworld Essence's! We have increased the drop rates of the Treasure items and Mount. We have updated all the Gem translations to be worded to my format and additionally fixed any typo's along the way. Promotions The Diamond Altar will be availble this week! We have enable some new Mystery Boxes for you to purchase from the item mall! Blushy Ghostblade Ren, Jade Ghostblade Ren & Lost Ghostblade Ren Mystery Boxes Sweetheard Belle Mystery Box Streamlined Sports Car, Jet Black Sports Car & Flaming Red Sports Car Mystery Boxes Corgi, Naughty Corgi & Playful Corgi Mystery Boxes Obsius, Draca & Mithroth Mystery Boxes Chaos Wings Mystery Box Ghost Scythe Mystery Box Updates As with the content on offical, the elemental resistance cap has been raised to 70 pts. We have updated Territory War times on Weekdays to open at 5PM server time. With the Territoy War time being 1 hour later we also had to move Elysian Island back by 40 minutes to 5:40PM. However, we will be looking into maybe adjusting one of these times in the near future to help cover more timezones. Added Honor Star Chest's to all 75 Trial Class Drops and they can be Needed/Greeded! Updated Eternal Coin's in 70 & 75 Trial Class Drops so they can now be Needed/Greeded! Bug Fixes Fixed an issue with the Shura buff in Territory War so it can no longer be canceled with items. Fixed a text error on Dragon Knight Skill Dark Drake Mode. Fixed a text error and a bug on the Shaman Class Talent Scrying Knowledge. Fixed the name of the item Mysterious Nutcracker Doll (Prime). Enjoy the Climb!
  20. Its very much not in the scope of what you'd consider is worth doing. Cause you'd be reworking a lot of in game systems such as the party system and the drop system because you'd basically have to exclude members and add lots of conditions for when people join parties, leave parties and jump around in and out of the dungeon. This is what I tried to do with DS where even though the quest is daily you can enter 5 times. But I don't really think this would be necessary either. Because most people who do trials would more than likely have spaces in party already. It also doesn't really tackle the issues above mentioned by the other posters.
  21. Are they both .com or are they something else, as I've saw people having issues with none .com addresses.
  22. What email provider are you using.
  23. Yeh but theres not really a way for a solo player to thrive in PvP when this is what they're up against. And like again the capping thing you suggested is just guna suck for the group players because it will just turn PvP into a solo cap thing which on PvP threads in the past people have been asking me to try and make it the opposite of this as this happens especially in GvG format. You call it successful but it wasn't. Ive done many different kinds of content releases and the problem with the "successful formula" is that they're one and done. If they take too long then new players give up if they dont take long enough veteran players run out of content fast and walk away till next patch. With the new methods of gear farming yes its met with complaints but I've been refining it patch after patch. A lot of the negative feedback towards HoO was used to make Abyss more player friendly. The new system works because it follows the same philosophy as DS and GoP have in the past. Where you're rewarded for putting time in, even when you finish all your gear. You can help new players get gear faster and/or make a profit selling to other players. It helps stimulate the game economy moving money around for reasons other than costumes and helps those players who don't donate be able to make money without going out of their way to sell runs or constantly spam 0/10's. Yes this does open the door to just completely pay for convenience which fits you first point but to be quite honest, in the era that mobile games has built for us, people who completely just pay their way through a game wouldn't be playing the game if they couldn't do that. So if they just max out and leave, then likely chance is they would have left anyway as they tend to be people who just like the dopamine rush of maxing something. Where as new players who maybe migrated from a much more expensive server like Aeria would use the money to catch up and then join PvP at max gear (Which I know a number of players did that). This system atleast from the way I have saw from watching the game chat and talking to players has been a success for the most part. Yes I know there are parts people don't like such as the RNG of HoO (one feedback we put towards Abyss was removing large bits of RNG). But in terms of the old system, I would spend say 2 months making a patch, making trials and then within 1 month people are already asking for the next patch. This hasn't been the case with HoO or Abyss for that matter so I would consider that a successful formula. Obviously not everyone will agree with me, but server numbers and in game activity show me that this is the case. Drivers was a suggestion made to me to remove RNG from the Min Maxing. For weapons it's a bit more understandable that it can be a pain but with armor, it's not really necessary to actually bother its just completely for numeric satisfaction in most circumstances. I wont take credit for the Portal Stones as that was something that was in FNO so its nothing special. The other 2 though where semi difficult to do (Which is suprising since a lot of things are easy to do in this game, but putting waypoints on a map is not one of them lol). I have been doing this over the years. Hence the scaling TK gear, the free VL, DD and BTS trophies, the VGN Accessories, free gems, quest added at stop gaps of EXP when solely leveling from quests and ofcourse making trials easier. But theres only so much I can do because theres a player mentality of just "If its not the most current gear, then i'm not wasting my time on it". But then how are veteran players going to have a fun experience. Like last thing I changed was making Awaken level 110 Armor and level 100 Weapons a bit easier and I previously did the 95 Awakens too. But I can't really just start handing them out for free can I? Like everytime people bring specific areas of the game to me as concerning factors for new players I look into it and adjust where I can without just completely gutting it. But like even you didn't really give me something to change, you just said outdated content. Like pretty much everything below Dragon Trials is outdated aside from the odd item here and there. But without specifics I can't really change anything. As much as I used to be full intune with everything going on in game I've gotten busier and wanted less drama. So a lot of what I know comes from direct communication between people and myself or observing the game as someone not in a guild via chat, screenshots of guild chat etc. So I wont know exactly what is wrong unless someone specifically tells me.
  24. I mean welcome to the real world. This is supply and demand at its finest. So what are we suppose to do? The set scales with level, its free to fortify so you can get into a semi-decent position within the game, yes its not perfect but I mean asside from just giving you the best set from level what more could you expect? We give you trophies that are good for players who are yet to complete achievements, accessories that are good for players to help them tackle new content and theres access to free gems that again are good enough for beginners. Like asside from giving you the best possible gear from day 1 I don't know what more we can do for you. You're forgetting the fact that the game is around 12 years old and the content will reflect that. You're also catching up to players who have been playing this server anywhere from a year to 6 years. Instead of going full bold why don't you offer some suggestions based on your own experience. The game content has nothing to do with the playercount to be honest with you. I mean you can spew a bunch of nonsense about how the numbers wouldn't be like they are if we focused more on new players but yet when the server opened and everyone started at level 1 and even when the classic server opened where everyone started level 1 with less content available to catch up on. Yet the numbers where still not massive. So I'll leave it like this. If you think that the only thing thats holding this game back from being a massive game and having lots more players is the new player experience. Then sure, give me some suggestions push ideas towards me that you think would encourage new players to join the game. Rather than come here and moan about how we're not doing enough why don't you actually give us constructive ideas on what you feel went wrong or is going wrong and what could help improve this. As for this: New players should not be doing TW competitively and to suggest that it should be is absurd. It's a Territory War and the game has no stat balance mechanics. It's guild based PvP, it would be an insult if someone who started the game a week ago came in and shit on the top guilds after they've spent years perfecting their gear. As for the other comment "group nerfed". It's a group PvP event why should people be able to solo. The only thing someone who is solo should be able to do in TW is have a bit of fun hunting people down who are maybe away from the party or trying to ninja cap. They should not be able to fight with a geared group and win, that would be absurd. If it was 3v3 or something then sure, random team mates and incomplete parties but a guild based pvp event, thats madness. I also touch on the fact that you mention something like Conjurer being able to kill you without a party. Well how are we suppose to balance a game that has group PvP being its main selling point as a game and have it balanced so you can play solo PvP too. Not to mention theres 61 possible classes to play all that have their own debuffs and stuff too. Yes I would love to provide this but as I've mentioned countless times the game is old, it doesn't have systems to improve this and making systems like this are just not worth the weeks of time to make and test and refine. The only way I personally would say to fix this would be having different skills for PvE, PvP and Arena PvP. So atleast that way the skills would be balanced around those areas of the game. But this is all out of the games scope. However, this is completely off topic. As for Events. Again this is down to how the game is designed and isn't really something in the scope of something we would fix. I could maybe increase the threshold a bit but you still should be participating to a degree to be rewarded. Otherwise everyone and their mother will just stack alts and abuse rewards that may be abusable. This isn't something we can fix. It would require some forced dungeon finder method to atleast remedy the situation which quite frankly the game and most games aren't big enough for this thats why other games that have systems like this tend to be massive games with cross server play (would still have plenty of trolls). The game used to be rife with people hosting peer parties and the population count isn't different to back then either. So this is more of an internal player mindset issue where as you mentioned if you invite peer people you get trolls and ninja's and all sorts of bad experience. So players are now just sticking to either premade parties or guild only which isn't anything I can do about that. This being why I always recommend new players find a helpful guild when they join. It doesn't need to be the top guild, I see a few guilds every week when I do checks that are small but have lots of players and those guilds don't even appear to PvP. I feel like a lot of your issues from this response come from the bigger guilds dominating a lot of things and not helping the smaller guilds. But tbh this is more of an issue of players who play this game lately only care about winning. There is a difference between being a big group that win and being a small group who can be effective. I've played this game for a long time, in meta's that where worse than now. Meta's where you needed people throwing up barriers to make a party invincible otherwise people just get 1 hit healer or no healer, Meta's where people would reflect more damage than you dealt to them and Meta's where if anyone dealt less than 10% of someones HP they'd heal more than they damage. And yet not once has a stronger party of 5-10 players not been able to atleast be a factor in PvP. It's just if you have to have a chance to win the whole thing to enjoy yourself then thats not really something I can fix other than suggest you join the bigger groups. --- Overall to the pair of you. The game is very old now and the only one maintaining it is me. The original devs gave up on this game 5 or so years ago and I'm the only one who hasn't. I have a life with lots of other things to do so I can only do so much in the time I have. I honestly haven't had much time the past few months and I actually feel bad that the content I've been working on with others has been stopping and starting a lot and is still far from done. But I'm always thinking of ways to improve the new player experience but I'm only one person.
  25. I've saw how this goes and how quickly this feature goes from game changing to irrelevant quickly just down to it not being able to one shot people anymore, especially when it comes to not one shotting healers. I also don't really think there is a proper way to balance this feature that would make it not game changing as thats kinda the point. It's suppose to be a way back into the game for the losing side and can equally be used to hammer home the victory for the winning team. Although this suggestion is interesting so if I was to make any changes this might be one way to make it a little more 'fair' As for the bug, I was only recently informed about it and have yet had the chance to fix the bug. So that will be going but as I said to the person reporting it. Asside from maybe support classes this bug doesn't really benefit you as you're losing your abillity to one shot and pull people in which is infinitely better than any dps class skills.
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