Jump to content

Jordan

VGN GM
  • Posts

    2,629
  • Joined

  • Last visited

  • Days Won

    273

Everything posted by Jordan

  1. Game doesn't support account based quests from my knowledge. The only way to achieve this as of the moment would either be with a website box or daily login changes since they're account based. Also I get why you suggest this but I think if the coin rate itself is too bad then improvements need to be made there rather than just something to encourage it since it should feel rewarding to do the quests which clearly I haven't done the best job with since last event apparently. I do think maybe adding some more single completition quests maybe next week would be a good start but I'll look into it more. I mean you say this but then actually give a good well structure post thats easy to understand and clearly points to what you wanna suggest. So clearly you do know how to respond without sounding like an ass or commanding lol. The pictures break the structure of your post and break up the text. You saying "Ohh god, 30 tokens is too much farming" is much easier to say than taking a picture of something and then doing all this "... This ... This". It's just fluff and nonsense. They don't add to the topic and they add no more context to the post than you literally writing that you feel the grind is heavy. But i mean the above quote literally explains both the pictures without even needing to look at them, that is my point. As for your actual post though. I'll look into some changes to make for maintenance next week and if I feel necessary maybe extend the event 1 more week depending on the outcome. I understand why you have complaints about the grind/tokens as now that I've looked into it more I have noticed some flaws that where missed when I originally made it.
  2. Well I'll consider the suggestion. This was all I asked for in my last post. However, I will like to call upon the fact of what you said about me in game chat a couple mins ago since someone was so kind to share a screenshot of what you said in guild chat. I never said deal with it by any means did I or even allude to not changing it. Just I got the impression from the OP's response that they may have been suggesting that last year was some how different and just clear any air I stated the facts. They where like this last year and although someone did mention last year about the boss rates I don't recall anyone mentioning the quest box rates. So I was just clearing something up. So rather than the snide comments in game thinking that people don't share everything with me just say, can we please have the rates increased or more chests or something. Just like you did here, minus the end part: --- Also please don't take this personally against yourself. I see a lot of people say stuff in gamea and then say something else to my face this was just the first opportunity I had where the message in game and the forum post aligned well enough to comment on it.
  3. Because its tradable. Nothing else in the event asside from the furniture is tradable. Prices are steeper this year but that was because last year they where made extra cheap since 5 year event is a milestone number. So maybe they're a little steep? Also would like to put out there that the rates are the same as last years events as when making the boxes I used them as a reference. The only difference I will state is the prime and alpha boxes have had the max coin removed from them and had its rates added to the missing versions. They where special for the 5 year event. This is why these will probebly not return unless I find away to implement them into the content. I'm not going to argue over this but if you have some constructive suggestions please reply with them clearly and not just random ellipsis/italics/bolds and just state: Here is my suggestions: 1. Change this or adjust this. 2. Update this, or reduce this. Also if the screenshot doesn't provide something that words cannot explain please do not bother with them as again, just creates confusion and mess like the above. Thanks. Could be wrong since his post is a mess but, I don't really think the amount quests is the problem other than what @SmolShibe mentioned about how many bosses where required to be killed. Last year had 13 Daily Quests and this year only has 4. It also had 13 single completion quests and this one only has 3 (Unless you include the upgrade stone which makes it 4). The whole point in the daily quests is to reward you for doing things that you might not do day to day. Especially if you take the chance to help newer players with stuff like 100 trials and 110 trials. --- Thanks for feedback if anything I will take this to the next event.
  4. Jordan

    Patch v32

    70-S Trial World Bosses Have Arrived! This week we're finally releasing the 70-S Trial World Bosses! Changes We've added Greatsword Bonus to Papineau, Giles and Kekabu Combination's! We've updated the translations to each combination for improved clarity! Mutant Monsters Have Arrived! This mutant monsters will arrive this week in Beluga Bay, Wetlands, Valley of Kings, Avila Volcano, Golden Plains and Arid Wilds! Quest Changes The daily quest will now require 10 Broken Red Crystal Shard's each mutant will provide 5 of these. The Mutant Monster Expedition Reward Box has now been updated! Recommended Events We've added a new custom Recommended Event each day that will reward you with 2 Eden Crystals for killing the specified Mutant Monster. So make sure to keep your eye's peeled for when they arrive! Updates! The Zumi Racial Item Fireworks will no longer appear on screen when you have your Max FX Setting disabled. Updated the Icon's for the Blazeblight Cestus'. Credit: Aeri. Promotions We've enabled the Diamond Altar this week! We've also added some new Mystery Boxes that will be available till September 30th 2021. Wanderland Alice Mystery Box Royal Blade Naga Mystery Box Aryn Mystery Box Blessed Royal Sword Mystery Box Electric Guitar Mystery Box Moonflower Wing Mystery Box Bunny Backpack Mystery Box Lightning Airship Mystery Box & Black Steel Airship Mystery Box That's all for now!
  5. Jordan

    Patch v86

    Happy Anniversary! Happy Sixth Anniversary to Eden Eternal Vendetta! <Royal Blade> Naga has arrived in Aven! Make sure to take her out to collect some cool prizes! <Anniversary Event> Doudou has some quests for you to complete for some rewards. <Anniversary Event> Mikitotefu will exchange any of your Sixth Anniversary Coin's to prizes of your choice. You can claim the Happy Anniversary Box from the websites event page for the duration of the event! We will also be running a server wide EXP and CP boost +200% while the event is running! For this week only we will be updating the Legendary items on Crystal Altar every day! Anniversary Event will run till September 30th 2021! Updates Updated the Azure Night Bow Recolours to improve the quality! Updated the Ink Jet Wings to improve the quality! Updated the Sunset Blaze Wings to improve the quality! The Zumi Racial Item Fireworks will no longer appear on screen when you have your Max FX Setting disabled. Updated the Icon's for the Blazeblight Cestus'. Credit: Aeri. Updated assets on the Login Screen to improve the quality! Fixed the Anniversary Alpaca Ornament so that it can now be shown in the preview window. Bug Fixes Fixed an issue where Equilibrian skill "Sickle of Darkness" could stunlock enemies. Happy Anniversary Eden Eternal Awaken!
  6. Didn't see it till now. Please provide evidence via ticket on this matter and I'll look into the course of action. Thank you.
  7. 100 Trials have been nerfed several times in various different aspects and I do not feel like they are currently in need of been nerfed further at this current moment in time. Joining a guild makes it easier to not only find a party for content but also find a competent party to complete the content with, if you wanna sit there and make things harder for yourself and try and solo everything or find peer parties then be my guest. But don't expect me to nerf "Multiplayer" dungeons to fit you because you don't want to join a guild or make a party. Same as above for the 25 Man dungeon. It's literally a dungeon designed for 25 Players and you're complaining that it takes too long to solo. There's not really much more to comment on... Eitherway I don't really want to get into a debate about this as I nerf content quite a lot when I feel is right.
  8. As mentioned by @Herakles it's not possible. We have a lot of custom and new content that simply would need translating for people to understand. Since we do not have dedicated team members to translate the content we would not release a patch or option to change the language.
  9. We do not advertise what is to come as its better to focus on the work to be done rather than announce something and then have it all come crashing down last minute due to bugs or issues that might become apparent later down the line. Since if we announce next week will be xyz patch and then wednesday night we discover a bug with the patch then we will end up disappointing the players with delays. That being said in regards to patches the expected patches are somewhat apparent as in terms of content we follow the release schedule of the official server for the most part so atleast content wise as a player you tend to know what to expect or can ask one of the community members of what came next on official.
  10. If you mean completely solo then no not really, the dungeons that has the best gear are party mode required and although you can most of the time beat them without the required number of players most cannot be done solo. However, if you don't mind partying with people but don't want to become part of a guild or anything then you can probebly get peer parties but it's always better to find a helpful guild and team up with people who are more consistent as it will save yourself the hassle of headaches and you will advance quicker.
  11. No it does not. But if it did it would have been better to just write all skills +15% DMG rather as each element has a specific skill buffed.
  12. Gravitation and Weightlessness stacks have been unremovable for a long time. The class is at this point because it was made harder to play. Before you'd gain stacks from one skill that where consumed on the other skill so basically doing the basic jump and shoot combination you'd rarely need to build any stacks. So the class was just very braindead. Edit: Just before you suggest reverting the change and just making the stack consumption higher, been there done that didn't change a thing. The class was still played after being nerfed too its just now there are better options and there is nothing really wrong with that. The Gravity Manipulator was arguably the best magic damage classs for the last 7 years or so, so not all that bad to have a change of pace. But I would argue that the class is still playable by all means and is probebly still one of the good choices for solo players to use in PvP (Not saying its the best, just decent).
  13. Jordan

    Patch v31

    Vendetta Starter Armor You will recieve a quest upon hitting level 30 that will give you a Custom Vendetta Starter Armor that will level up with your character every 5 levels until level 70. The stats of the armor will be equivalent to a gold armor set of the same level. The armor cannot be fortified or gemmed but will grant Resistances, Movement Speed, EXP and Class EXP for the 5 piece set bonus. Path of Destiny We have enable the Path of Destiny to Eden Eternal Classic! We have updated all the icon's to match our custom icon's from the Awaken Server and updated the text on several of the buffs and spaces to improve clarity. We have increased the gold obtained from Money - Monster Invasion, Money - Runaway Monster Rampage and Money - Accidental Discovery +10%. We have adjusted the rates for the Eternal Coins and Alpaca Golden Token's. We have lowered the Honor Stars gained from 50 to 35. Eden Gem Altar We have also enabled the Eden Gem Altar to Eden Eternal Classic! The Eden Gem Altar will only update once a month and only the costumes and mounts will be updated. Note: Since we plan to update it with Ranking Reset, we will NOT be updating it next week. Updates Added Fortified Stats Reset Scroll to the Loyalty Shop for 80 Eternal Coin's. Increased the rates of Class Drop's in the 70 Trials & 75 Trials. Added Destroyer Demon Sword to all last bosses in 75 Trials. Added Blueprint: Destroyer Demon Sword to all first bosses in 75 Trials. Added Glimmering Fairy Wings & Resplendent Fairy Wings to the Archive. Added Azusa's Fans & Sakura's Fans to the Archive. Happy Stable Server Day!
  14. Unless I'm missunderstanding this post this doesn't appear to be the case. I just tested this now on the live server and the results I got where that it was working as normal. The only caveat I found with this was that it would reset the Knockdown Debuff to the 8 seconds. https://imgur.com/a/tuNvITh Image 1 was taken just before I casted the Soul Chaser's and Image 2 was taken just after being healed and you can see that the debuff duration was reduced from 1min+ to 8 seconds. If you could provide a video of this and maybe look into things such as Glyphs and KP that maybe affecting this. Edit: Remember for Soulchaser to take affect you have to be attacked after falling below 30% HP and not just going below 30% HP. You will know when it's ready to take effect as another buff will appear in your buff bar.
  15. 1. I don't see why not @Herakles 2. I'd have to work it out because they only really released this system when they where already planning to up the grade of costumes so by design it's abusable. I'd have to take a look on how to do the Bind on Equip thing as it might be a little messy and leave room for error. They will be, they where added very last minute which is why they are missing.
  16. I mean it's just how they thought was best to calculate healing whether it be wrong or right.
  17. Well DS became 2 years old yesterday. Since then there has been 2 new sets of armor (110 Awaken and the Abyss Set's) and the Haven Weapon's (Not to mention the large array of trophies that have been added). A lot of these gears also feature resistance dropping which is super important for DS. Like an example of this was Eis' Dragon Form. Abyss was never suppose to be hard and in my personal opinion instant kill mechanics don't make it hard either (just anoying). It was just suppose to be harder than something like a trial would be where you can turn your brain off and auto run. Honestly speaking in combination with the Awaken classes and the current gear you'd be hard pressed to actually make something hard as there is such a wide gap between the top of the game and the bottom of the game. Like when Haven came out the party I had testing just blew up almost every boss except Karen in seconds. But upon release I saw a lot of players struggle with some of the bosses just because their coordination for their gear was lacking (Stacking -Res etc.).
  18. None of this would really change the class and how its played to be quite honest with you. Many classes have buffs that gate their power that still get played or got played in the past and personally I think this class is on the borderline of being a class people would play. I think the main issues come from more that what does this class do that is better or equal to other classes that are played. Just making a buff permenant or almost permenant would not change this as although in my opinion the class is good as it is. It's whether or not its as good as something like a Mecha or an Arch. I think if you're actually an enthusiast of the class then you could build it and play it in a TW/GVG and not be trolling. But unless you make it overpowered it will never be more than an enthusiast class. I personally was a Dragon Knight enthusiast way back in the day and if I was playing now I would probebly have played it as I personally designed this class to how I myself would have enjoyed it taking the best parts of Dragon Knight and adding the Awaken spin on it. So although I pesonally agree that maybe some buffs could be on the table of possibilities... I think the change you suggested will not change anything as 15 seconds of downtime isn't really an issue on a buff that lasts 25 seconds. Suggestions like this worry me as the HP of all pets across the board are increased in TW/GVG and someone who is suggesting balance changes should know this before suggesting a balance change towards this. ~ As a note to anyone and not just the OP. It is very important to try things out multiple times before making balance change suggestions. As I see all the time on this forum and in tickets people suggest balance changes and yet have no clue at all. Like for example a friend of mine reached out in tickets and had a huge rant about the healing classes in the game last year or so when Glacial Knight got changed. Although I normally don't allow this but since I knew the person well enough I made them build each healer on a test environment and asked them to in a way prove that the healer classes where bad. They could not find a single change that they would make to any of the classes after testing all of them (Except Druid's Animation being laggy which has been sort of fixed now to the best I can do). So just goes to show that it's important to test things before actually thinking of ways to buff/nerf it so you have a true understand on what makes the class weaker/strong and what could be adjusted to make it right. I know my balancing isn't perfect but I'm pretty sure I'm doing a better job than X-Legend ever did. Also don't forget that a single item can make or break a class. So it's not just as simple as looking at a class in a vacuum.
  19. I've mentioned it a couple of times because there is no reason to show it in the client. The translations or just explanation in general isn't 100% accurate of what WIS does in regards to G-Healing and P-Healing. The calculation isn't as simple as 1:1 and WIS does not actually give G-Heal or P-Heal but is used directly in the healing calculation. This is different to say for example INT and STR in which those stats directly influence your P-ATK and M-ATK. With how G-Heal is used in the calculation and P-Healing, you literally just have to count your gear and you have the value. As even the G-Heal % buffs do not actually influence your G-Heal points. They get used at different parts of the calculation.
  20. Ohh well this is a more healthy balance for the game. Running DSR is suppose to be the better option as it gives players a way to earn money. Item delievery is perfectly fine and usable if you are unable to pay for a runner or you want to do it yourself. It's suppose to be slower.
  21. I'm not 100% sure what you're asking but if you're asking for an alternative to Dragonside Ridge then there is just no point. As if its the exact same then we already have that in Alternate Dragonside Ridge and if its the same then the one with most optimal monster pulling areas will win. I mean look at Dimension of Souls. That map had several good areas to run in and only 1 was used. Then when you buffed the other 2 areas to make it compete then people stopped running the 1 and picked the best out of the buffed too. What do you mean a decent deliver system?
  22. It might have something to do with procing on the attack I'm not actually 100% sure. I'd have to take a look to verify
  23. The Elysian Devil Soul is from Elysian Island.
  24. Well it should be just +100% so if you already had +50% it should total at +150%. I cannot be certain on that but I don't really see anything out of the ordinary with it to suggest otherwise.
×
×
  • Create New...