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Jordan

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Everything posted by Jordan

  1. Could maybe try to increase them a bit if this is still the case. But I will add the game is a bit iffy with reset ranges and it either has them or doesn't in most cases. These mobs I found to be better with a reset range to kinda force the intention of completition (The pigs more so than the slashers). After investigating the lag it would appear that a lot of the lag comes from too many people doing things in the same location. Now I am unable to finger point the exact solution but we may need to either upgrade the server machine or maybe look into making a channel thats similar to the Territory War channel where the raid takes place on. I have noticed though and I assume you have by now that doing it on the less popular channels and with around 15-20 people is more ideal to combat the lag at the current moment. But we are looking into fixes for this. Well its always on a timer when his core changes. But with how the game is designed the countdown skills are between 1 and 3 skills that are all on seporate cooldowns based on his HP %. So sometimes you can catch the countdown skills between cooldowns. This is how the game works and there isn't a lot I can do about this other than play with the delays. You may have noticed a similar feeling with the Abyss boss Leonic and his stone activations. ------------- People will get faster as time goes on and maybe after the hype dies down and people are less inclined to do it maybe some HP nerfs can come in. Most people in the entire history of EE have never really taken 25 people to the 25 man dungeon except for maybe 75 cap on official when Borsey was done for no reason other than fun. The dungeon was designed to be done in groups of maybe 15 and more people just make it faster. The mechanics are a lot simpler in this dungeon and are mostly focused on being player gated and not difficulty for the very purpose of being doable by anyone who has a decent set of gear. This dungeon has the added bonus of having no RNG to the statue where as the Level 95 does. So if you do the math interms of statues you need 20 people per legendary statue per week. So with 10 active players and some other peer players thats twice a week you have to do the dungeon to get a statue. I put a lot of thought into guild sizes and how to balance the statues around this. But in the end if people want to take the route of 95 statues then I have nothing against that either. Yes this did worry me a fair bit. But then I realised that one fault of the run was that it was done on channel 1 like 1hour-2hours after maintenance with a big patch. So the amount of players online and the channel being one of the more popular channels was probebly a big factor in this. I will say this though. If any more runs are laggy make sure to note down the details of the run such as classes people playing, and the channel. As there could also be other factors at play that could be assisting in creating the lag.
  2. Awaken has the bigger playerbase as of the moment, which if you where playing back in 2017 that will likely be where you already have a character.
  3. Jordan

    Patch v42

    Dual Coloured Eyes You can now set your characters left and right eyes to different colours! This update is available to all races and supports all of our custom eye colours that where added in Patch 16 and Patch 17! Available via Makeover Cosmetics Set and Character Creation menu. Damage Styles You can now change your in game damage visual styles! You can choose between several X-Legend games damage visuals! We may add more custom ones in future! To update the damage visual head to the UI Settings tab in the Settings window! Guild Repair Skill It's finally here! A much requested feature of being add the Guild Repair button to your skill bar! To add it to your skill bar you will find it torwards the bottom of the Regular Skills in the Skill Window! Room Expansion You can now expand your Room Warehouse an additional 3 times! We have adjusted the pricing of expanding the room to be more balanced between levels. We have also adjusted the UI and fixed a bug with it! Nice Quality!
  4. Jordan

    Patch v97

    Dual Coloured Eyes You can now set your characters left and right eyes to different colours! This update is available to all races and supports all of our custom eye colours that where added in Patch 73 and Patch 74! Available via Makeover Cosmetics Set and Character Creation menu. Damage Styles You can now change your in game damage visual styles! You can choose between several X-Legend games damage visuals! We may add more custom ones in future! To update the damage visual head to the UI Settings tab in the Settings window! Guild Repair Skill It's finally here! A much requested feature of being add the Guild Repair button to your skill bar! To add it to your skill bar you will find it torwards the bottom of the Regular Skills in the Skill Window! Room Expansion You can now expand your Room Warehouse an additional 3 times! We have adjusted the pricing of expanding the room to be more balanced between levels. We have also adjusted the UI and fixed a bug with it! Updates We have reduced the cost of Elemental's Battlefield trophies from 200 Ocean Elemental Stone's to 120! Bug Fixes We have fixed an issue with Achievements in the new 25 player Raid Note: I think you must still hit the boss to recieve the achievement. Nice Quality!
  5. Jordan

    Patch v41

    Archive Update In the release of the latest Awaken patch we have updated the Archive to add a ton of new features. We are also bringing these features to the Classic server as we overall think that these features make the Archive better in every way! We decided rather than crowd the top of the archive more to add new features we have added a filters sidebar to the right of the Archive. This also allowed us to expand the amount of rows visiable at any given moment. The new sidebar has the following updates: The checkboxes have been update to have a more accurate description. Added the ability to filter items based on the grade colour. You can now filter the search results based on the Item Level. And finally, you will be happy to hear that we have now improved the Archive Search box to now be no longer case sensitive! You want to find a dragon? type dRAGON 😁 Level 80 Trials Based on feedback we have implemented a buff to assist players in completing the level 80 Trials. Please provide me with feedback on how well the buff assists you guys! Daily Login Bonus There will be a daily login bonus active for the next 3 weeks and will close July 14th 2022. Altar Update Following a recent update on the Awaken server we have implemented a similar system where rather than getting gathering tools of a specific level you will recieve a token than you can exchange for a gathering tool of any level. This change has been applied to both the Crystal Altar and the Gem Altar! Guild vs Guild Map Update We provided an update to the Awaken server custom maps to improve the visual quality. We have also provided this update to the Guild vs Guild map as this is imported from Aura Kingdom. Territory War Schedule Update We have updated the Territory War on weekdays as requested to 1 hour earlier. Territory War on weekdays will now open at 4pm Server Time. Client Upgrades Some of you might wonder why we had such a big asset patch when we've had bigger patches in the past that have been a quarter of the size. So I'm going to try my best to explain things without going too technical. We had a number of duplicate assets and unused assets in the game left over from previous versions of content. These files may have only been small but after a while they start to add up, this goes for the base game files too so I have removed a lot of the duplicate assets which you may notice the game is now around 500MB smaller even though you just had a huge asset patch including new maps and monster. We have also optimized custom content to include features the game didn't originally support, which reduces the amount of assets being loaded at any given moment. As Classic does not have as much custom content as the Awaken the benefits to this patch are more limited. Guild Town Improvements We have done the following updates: Increased Mine and Farm durability to 400. Increased Altar, Foundry, Alchemy Lab and Magic Pool durability to 300. Have a pleasant day!
  6. Jordan

    Patch v96

    Elemental's Battlefield Elemental's Battlefield is our newest 25 player raid dungeon ready to be taken on by those who dare! I would like to point out that I think this is one of the most visually appealing and natural flowing dungeons we have ever created. I hope you all get to appreciate the visuals as this one really knocks it out of the park! Rewards You can collect rewards from two sources with this dungeon. The first is by completing the mainline quest which will appear in your unaquired quests upon reaching level 120. The second is once you have completed the mainline quest you can then complete the daily quest which you will recieve from inside the dungeon from <Abyss Elite> Marvin (X:444, Y:643). Guild Relics The main object of the new content is to provide guilds with some brand new and improved guild town relics! Based on feedback over the years on our last relics we have removed all RNG from the process of obtaining the statue you want. So whats new about the current statues? Well we wanted to increase variety for guilds so we have created a new system thats similar to the original chess dungeon. You must exchange Flame Elemental Stone's with <Fire Dragon Princess> Oriel in Abyss for one of four blue grade statues. You can then fuse two of these blue grade statues together to get a golden grade statue. These golden statues will have the combined stats of the two statues merged. Note: You cannot merge two of the same type statues together, they must be two different types. Special Title To celebrate those who complete the raid in the first week of release we have added a special title for people who complete the main quest in the first week. The title granted is Elemental Manipulator and it will be give upon completion of the mainline quest. This will be removed from the quest on Thursday 30th June 2022! Content Revamp Aura Kingdom Maps! After doing some hard looking at the games custom content I found that certain areas where not quite up to the current standard and quality checks of the game. So we spent some time going over things and improving the quality of the content that wasn't up to our current standards. The first improvement comes as a graphical update to the majority of Aura Kingdom imported maps. We felt like these maps looked really bad incomparrison to some of the other imported content so we did something about it! Full list of maps that where improved below! Patch 44 Improvements! In addition to the above content changes we also felt like the level 95 to 108 could do with some improvements. So we overhauled a lot of the content have the design be a little more fluid and consistant throughout. This includes but is not limited to: NPC Models are more consistant and match the map. Monster areas have been thinned out so there is less overcrowding. Quest dialogs have been re-written to be more consistant. Monster and NPC's have been adjusted within the map to improve the map flow. Note: Dungeons have not been changed (Don't worry, Palace of Dreams is still the same as it was)! Note: I didn't manage to finish redoing all the book quests as of yet, so if they're blank or seem unreasably high amounts of monsters they will be corrected in the coming weeks. Abyss Portal Updates When making the Elemental's Battlefield I wanted to upgrade the boring old portals to have some flavour. So we have upgraded all the portals in Abyss and linked to Abyss to to match the theme. Archive Update After recieving some feedback from players in game and passed to me from @MrDoudou we decided on revamping the Archive a bit to improve the experience when searching for items. We decided rather than crowd the top of the archive more to add new features we have added a filters sidebar to the right of the Archive. This also allowed us to expand the amount of rows visiable at any given moment. The new sidebar has the following updates: The checkboxes have been update to have a more accurate description. Added the ability to filter items based on the grade colour. You can now filter the search results based on the Item Level. And finally, you will be happy to hear that we have now improved the Archive Search box to now be no longer case sensitive! You want to find a dragon? type dRAGON 😁 Client Upgrades Some of you might wonder why we had such a big asset patch when we've had bigger patches in the past that have been a quarter of the size. So I'm going to try my best to explain things without going too technical. We had a number of duplicate assets and unused assets in the game left over from previous versions of content. These files may have only been small but after a while they start to add up, this goes for the base game files too so I have removed a lot of the duplicate assets which you may notice the game is now around 500MB smaller even though you just had a huge asset patch including new maps and monster. We have also optimized custom content to include features the game didn't originally support, which reduces the amount of assets being loaded at any given moment. Although there isn't really an accurate way to give exact figures this should generally reduce game crashes that are related to the game not being able to allocate anymore memory. We are not done either! This is only half the game files optimized so far and there is still a lot more to go. I'm not sure when I'm going to begin tackling these issues as I want to focus more on content for the rest of the year but just know I'm always thinking of ways to optimize the game and its assets to improve your experience 😜 Guild Town Improvements @MrDoudou has finally convinced me to make some QoL changes to the Guild Towns! Here is a list of the changes that have been made: Increased Mine and Farm durability to 400. Increased Altar, Foundry, Alchemy Lab and Magic Pool durability to 300. Increased Farmer and Master Farmer to 7 days duration. Increased Miners and Master Miners to 7 days duration. Increaed Alchemist to 7 days duration. Increased Senior Molding Master to 7 days duration. Increased Craftsman to 7 days duration. We have also re-evaluated the pricing of the Elika Merchants: Reduced the price of Staff Forger Bacchus from 700g to 550g. Reduced the price of Shield Forger Achille from 700g to 550g. Reduced the price of Dagger Forger Ares from 700g to 550g. Reduced the price of Rapier Forger Asuna from 700g to 550g. Reduced the price of Sword Forger Arthur from 700g to 550g. Reduced the price of Cestus Forger Hades from 700g to 550g. Reduced the price of Club Forger Herakles from 700g to 550g. Reduced the price of Katana Forger Kenshin from 700g to 550g. Reduced the price of Greatsword Forger Zsolt from 700g to 550g. Reduced the price of Axe Forger Shiva from 700g to 550g. Reduced the price of Hammer Forger Thor from 700g to 550g. Reduced the price of Bow Forger Ulysse from 700g to 550g. Reduced the price of Gun Forger Neteus from 700g to 550g. Reduced the price of Guitar Forger Osyn from 700g to 550g. Reduced the price of Grimoire Forger Dylos from 700g to 550g. Reduced the price of Mace Forger Itris from 700g to 550g. Reduced the price of Pike Forger Izanami from 700g to 500g. Reduced the price of Sickleshot Forger Deimos from 700g to 400g. Reduced the price of Heavy Armor Forger Beowulf from 1000g to 800g . Reduced the price of Light Armor Forger Karna from 1000g to 800g . Reduced the price of Cloth Armor Forger Enee from 1000g to 800g . Reduced the price of Potion Enchanter Omis from 500g to 300g. Reduced the price of Potion Enchanter Izanh from 500g to 300g. Reduced the price of Gem Enchanter Emos from 1000g to 500g. Reduced the price of Gem Enchanter Tases from 1000g to 500g. Reduced the price of Enchanter Zeris from 1000g to 700g. Updates and Bug Fixes Updated Blade Master skill Resilience to no longer need a specific weapon to be equipped to be cast. Updated the Character Info screen text to be more clear. Improved the quality of the Snowy Christmas Sleigh & Warm Christmas Sleigh. Fixed the text on item Isolda's Forgotten Gem Stone. Fixed a bug with Icy Charm Ring where it was giving LCK instead of AGI. Made Legendary Costumes for the following Prime / Alpha Costumes: Fixed several achievement and titles (List Below) And we done! That was a big one!
  7. Make sure to verify the game to make sure you hvae the full patch. Also do the following if your still having problems after verification:
  8. Information Hey everyone! We are releasing a pre-patch today for the upcoming update this Thursday! Due to size of the patch we are pre-patching a big chunk of the patch today so that on Thursday you will have a much smaller patch during maintenance. If you would like to download the patch later in the day or overnight, you can run the game using run_game.bat or run_game_classic.bat. These are located in the Eden Eternal Vendetta folder. This patch is mandatory for Thursday's patch so we recommend you download it before Thursday maintenance. There is a couple of mounts that may have broke due to the patch. This is because the game requires the server to be patched too. These will be fixed during maintenance. More information about the patch and its size will provided in the patch notes! Thank you!
  9. As you can see from the following patch notes: You can infact get the Advanced Elysian Devil Soul from every single box from the island except the Elysian's Bizarre Bucket which is pretty self explanitory why. We have also massively increased the rates when implementing these changes. I don't really think taking this discussion further at the time is worth it as if you don't do the research before making suggestions/complaints it comes across more as "I don't like it" rather than "this is a problem". You can get it from the Elysian Treasure Chest which you can get like 20 of a day if you max out on all the bosses. You can also get it from the Golden Bucket which there is 6 possible chances to get a day and obviously the one chance you refer to as the Ultimate Chest. Edit to clarify: You can get 20 a day per character who attacks the boss, vs the other 6 and 1 chance which is single and not per character. So your more likely to get it from the Treasure Chest.
  10. Well the original intention behind Elika was never really to be the be all end all method of aquiring merchants but rather just a pay for convenience sort of alternative. I didn't want to remove famous forger farming from the game nore did I want to make merchant boxes and such completely irrelevant either and from what I have saw in the past few years was that was still a thing. Maybe with the latest improvements to Elika it may have pushed her more than ever since when I originally made her I was still learning about the game and it was more of a mashup than anything but now its a consistent list. So I'm not sure. They also don't use guild funds on purpose as they do help bring gold out of the server as aside from a guild trying to level up guild funds are pretty irrelevant. As for the Miners and Farmers I can look into it. I've always been under the impression atleast that it wasn't really a necessary change as they're basically free (above comment). But I guess it could be a hassle for someone maintaining multiple guilds to have log in alts and put them up.
  11. As mentioned in ticket to who ever asked I must be provided evidence that the active guilds agree to this change. A screenshot from leaders will be sufficient enough.
  12. Could you provide a video showing the process you open the game and the directory of the game folder so we can get an understanding of at what point the error is occuring and also to see if there is anything missing from your games directories.
  13. Jordan

    Developer Updates

    Teaser Image
  14. What settings are you changing and have you tried launching the game changing no settings and closing it and seeing if it still breaks. One thing I know can break the client.ini is if you change the chat tabs to have spaces in them, it doesnt break for everyone but I remember a number of people having issues with this.
  15. Jordan

    Developer Updates

    Developer Updates Hey everyone! This thread is to update you all on some of the upcoming content coming in 2022 that we have planned and are working on for Eden Eternal Awaken! As per usual we will not go into lots of detail about the content as things may or may not change during the course of development but also we like to leave some things to be a surprise on release day. The first piece of content to expect is a new dungeon that will be the new source of Guild Town Statues. This content is the current focus in development and an expected ETA would be safe to say somewhere in the next month or two. We've made lots of progress and quality changes to this content so we hope that is reflected when it is released. The next piece of content that may be included in the above or released after is an updated to the One-Eye Roger system. We wanted to make this system a little more fun and have more inclusive rewards for both players trying to do their enchant achievements and players who have completed them already. We have some more content in the planning stages. We will give more information about that at a later date. That is all we have to update you on for the moment but I may update this thread in future with some images or information. P.S Many thanks to @MrDoudou for helping with designing and testing the new content.
  16. STATUS: ONLINE The server is back online. You may now log into the game again! Thank you for your patience! ~~~~ The server will be undergoing weekly maintenance at this time. During this period, you will be unable to log onto the servers. During this downtime, the Crystal Altar will be changed. Thank you for your patience while we complete our weekly fixes.
  17. STATUS: ONLINE The server is now coming back online. You may now log into the game again! Altars have been updated as well as the in-game mystery boxes. These mystery boxes are located in the Item Mall on the "Limited" tab. Thank you for your patience! ~~~~ The server will be undergoing weekly maintenance at this time. During this period, you will be unable to log onto the servers. During this downtime, the Crystal Altar, Gem Altar and Item Mall Mystery Boxes will be changed. Thank you for your patience while we complete our weekly fixes.
  18. Jordan

    Patch v40

    Updates Updated ranking rewards for the upcoming ranking reset to contain Level 80 Heartflames, Stardust and Essences! We have updated the Vendetta Training Armor and Weapons to now level until Level 75. Added NPC Viscount Alec to Aven for the quest L75. World Boss Attack. Updated the text in the Arcane Box for the Safety Stone Selection Token. 😁 Have a Nice Day! 😁
  19. Jordan

    Patch v95

    Elysian Island Updates We have taken some feedback and made some changes to Elysian Island. Our changes are mainly aimed at rewards and more specifically the Elysian Souls. Rewards We have created the Elysian Island Wyvern which can be obtained from the Elysian's Ultimate Treasure Chest, Elysian Treasure Chest and Elysian's Golden Bucket. We have added the Advanced Elysian Devil Soul to the Elysian Treasure Chest. We've increased the rates of all the Elysian Devil Soul items. Full List of Changes The Golden Wyvern The Golden Wyvern is a new collectable mount that we have added to the game. To collect the Golden Wyvern you must collect the pieces from different areas of PvP within the game. Once you have collected all the pieces visit Temple Knight Amos in Aven to exchange for the mount! Here is the location for all the pieces: Golden Wyvern Tooth can be obtained from the Elysian's Bizarre Bucket. Golden Wyvern Claw can be obtained from the Elysian Treasure Chest. Golden Wyvern Spikes can be obtained from the Boss Specific Boxes from Temple Arena. Golden Wyvern Tail can be obtained from the Sealed Temple Treasure Chest. Golden Wyvern Wing can be purchased using PvP Tokens. Misc. PvP Changes Schedule Changes We have made some adjustments to the PvP Schedule to expand event availability to players from more regions. We have change Elysian Island on Monday and Friday to open at 2:30 PM server time. Due to the above change we have also moved Normal Class Territory War on Monday and Friday to open at 7:30 PM server time. PvP Token Changes We have made some adjustments to PvP Tokens. PvP Tokens now costs 25 PvP Token Fragments. Eden Crystals now costs 3 PvP Tokens. Molten Steed now costs 75 PvP Tokens. Void Steed now costs 75 PvP Tokens. Updates Updated the Devastation Dimension and Vingot Lab Trophy Effect Descriptions. Updated the 70-S Trial Trophy and Ring Effect Descriptions. Updated all Level 80 Gear Effect Descriptions. Added a number of new back and weapon costumes. Bug Fixes Fixed a bug where Material Merchant Alice and Material Merchant Susie would charge Guild Taxes. Fixed a missing Shield Blueprint on Shield Forger Achille. Fixed a text error on Assassin skill Sudden Stab. Fixed a text error on Adjudicator skill Dragon Strike. Fixed a text error on Totem Master skill Old School Rain. Fixed a text error on the Deter Jewel and Blockade Jewel. 🐰 Happy easter 🐰
  20. Jordan

    Patch v39

    Level 80 Content Today we are releasing the level 80 content! Unlike previous content releases we are releasing the level 80 trials today along with the class drops! We have also updated all the level 80 content gear translations like the previous patches into my format for extra clarity on what all the gear does. Updates and Bug Fixes We have added Eden Eterna Classics very own client opening video that contains video clips and images from Eden Eternal Classic server! We have applied the width update to the backpack/bank that Awaken has to help players with smaller screens! Fixed a bug where Material Merchant Alice and Material Merchant Susie would charge Guild Taxes. Promotions We will be running some Mystery Boxes available from the Fashion tab on the Item Mall. Hairdo Mystery Box Magician Jenny Mystery Box Mei Mystery Box Tarot Mystery Box Crystal Staff Mystery Box Malefis Spirit Wolf Box Divinis Spirit Wolf Box Liquis Spirit Wolf Box 🐰 Happy easter 🐰
  21. The problem with classic is theres a very mixed opinion on what classic means. Some people wanted 75 cap and wanted the game to never surpass that (With the likely case of people wanting more content being either downscaled to 75 cap or new content made for 75 cap). Where as others just wanted a server that didn't have Awaken classes. So its a hard decision to make to 80 cap and no one has really shown interest in going past 75 cap until this very post. So basically here is the question being put now to the community. Please ask your guild friends or other in-game friends to comment on this thread their opinions on the matter and we can see what direction people want us to head into next.
  22. Jordan

    Patch v94

    Hello Kitty Updates We have updated the Hello Kitty content! Note: This will not effect anyones existing costumes! We have updated the archive sorting so that all costumes are located together! We have updated the name of Candy Man/Lady to its correct name of Melody Tailcoat/Maid. We have added the missing costumes Male Weeding Suit! Kiki & Lala Xmas Suits! Kiki & Lala Pop Star / Summer Dress! Kiki & Lala Literary! Melody Duke and Duchess! Bug Fixes Fixed VGN custom bosses on Recommended Events! Added missing Blueprint: Invader's Fire to Sword Forger Arthur. Fixed the legendary stats of Upgraded Treasure: Pumpkin Lollipop. Added Frost Crystal Great Blade (Legendary) to the archive. Fixed the ordering of the Holiday Events achievements. Text Updates Updated Certificate Translations. Updated Halfkin Skill Aurora Shield translations. Updated Halfkin Skill Sacred Shield translations. Fixed text error in Gravity Manipulator Skill Balanced Gravity. Fixed text error in Blade Master debuff Shreaded Armor. Added Boss names to Commander Joe's Enhanced Zodiac Token Exchange. Fixed text error on Sagittarius' Glorious Cape. Fixed name and description on Fantasy Popsicle Stick costume. Fixed name and description on Provoked Katana costume. Fixed name on Michelle's Twin Hairdo (Legendary). Fixed name on Male Ghostblade Hairdo (Legendary). Fixed name on Female Ghostblade Hairdo (Legendary). Fixed description on Fluffy Kitty Claws. Fixed names of the 4 Trials Guardian's. Misc stuff: πŸ™€ Kawai! πŸ™€
  23. 1. Pretty sure if we removed captcha people just guna macro it. 2. This would be a time consuming change but possible. 3. This was sort of intended this way but as a whole Daily Login needs some looking into. 4. The problem with this is that it will just lead to alt queing and there is not much that can be done to prevent it. The only way I would consider buffing the arena rewards is if we can find a solution to make arena active first. As nobody guna start quing for 30 EC's unless the arena itself is enjoyable. The medal idea is kinda cool but I'm not really sure what to design it like as peoples heads be getting pretty crowded if they have 1v1 medals, gvg crown and nctw swords. Idk if you have any suggestions to add on that front. 5. Have to look into it. 6. I have a few in mind but 10v10 and MBA there is no point wasting time on as these modes would need pretty large changes to make them even remotely interesting. Miki had some suggestions for this but I haven't had time to look into it yet. 7. Could be a change thats worth looking into but like point 4 I don't think this would be enough to make 3v3 interesting and might make it less interesting as atleast from back when I used to do 3v3 myself. A lot of the people doing it tended to be randoms soloing and if you where to pit them against a premade party then they are just going to get smashed no doubt about it. Although, saying that it would increase the competativeness between partys and guilds but knowing the player base you'd end up with people avoiding certain groups that they know they cannot beat. 8. Maybe. 9. Can look into it. --- 1. Thats a given tbh. 2. Idk it would probebly be future Monster Stones if anything they're not really the problem. 3. Humans are a pain because of how they're setup, the material has to be unique for each. So for every human racial we add we also need to add new materials. Thats one of the biggest factors of me not doing racials at the moment. (On the note of this someone game me some good bear ideas, so that could be possible at some point).
  24. If you could go into more detail as the game already has PvP at end game and its one of the things a lot of end game participate.
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