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Showing content with the highest reputation on 04/13/2022 in all areas

  1. I will appreciate if it will be possible to buy all costumes in the web shop, becouse most of all is not possible to get in game >.<
    1 point
  2. If this is the formula for spotting a SW then maybe look at some of the issues around this. Spotting Distance (meters) = Detection - Concealment If Spotting Distance is +50 you can always see that player. SW's have to put 2pt in fade just to use the skill tree, those 2 pts give the SW +10 in concealment in fade only. The PU when they use conceal they get +15 in concealment with 2pts. The WH and PU with detect gets a min of +20 detection and only need 1 skill pt to get it, the SE that gets +25 with 1pt, and ME gives everybody +23 including concealed SW's. With matching skill pt to skill pt and pt 2 skill pts for these players - WH +24, PU +25, SE +30, and ME gives everybody +24. Those who invest with just 1 skill pt in detection will give players in a 1 to 1 pvp the PU and WH will have +10, ME +13, and SE +15. Do the math for those who match SWs skill pt to skill pt. However in pvp it will give +43 to SWs, DEs, MEs, PUs, and CBs, with WHs getting +63, and SEs getting +88. That would result in spotting distance for everybody to be +33m up to +77 and they only used 1skill pts to get it while the SW used 2 and renders fade utterly useless at that point spread. The SW lvl 55/50 mech is their saving grace of being able to fade to give the SW +40 concealment making everybody have +3 detection, while the WH gets +23, and SE is still up there at +48 in arkana and that is far exceeds +50 when they mech. For lower levels the SW doesn't get the added mech concealment so the concealment to detection is broken at lower levels. Players say that the SW shouldn't be able to conceal themselves and have high attack, but I also feel that if players can see the SW they should also have lower attacks as well not maintain a 2 to 1 advantage in skill pt loss for SWs to them. Mind you the SW, CB, and DE all get the benefits of detection without losing any skill pts for atk or def. The SW can't invest in concealment to have it work in pvp, and from what I gather the game is large group PvP driving not 1 vs 1 and characters should be built around large group PvP not 1 vs 1. Currently there are a few characters that are skilled for large group PvP while others are skilled for 1 vs 1. The SW has been skilled for 1 vs 1 pvp which is under skilled for certain aspect especially the concealment and you can just forget completely about the concealment in large group pvp all together. From what I gather, the SW is supposed to be an assassin class, but how can they be an assassin if in PvP they can't conceal themselves? I swear that if somebody says that it's not fair for the SW to be a hidden assassin then you might as well not force the SW to use fade or any concealment to use certain skills since they think it's not fair for us to be a hidden assassin. While the SW should be allowed to target and kill 1 player at a time with a conceal skill tree, we shouldn't be able to kill multiple players in a row. So, there should be a change in skill CDs for a SW to go in kill and leave before they can kill again.
    1 point
  3. Okay I get that people often give criticism without giving constructive criticism. There is a big difference between "you did ___ well, but I think that if we tried ___ it may help" and "you need to change this." I am trying to be completely respectful here and give positive feedback along with constructive criticism. First though I must present why I feel that going back to Aeria level 54 skills is not a good idea. As a frustrated team the idea of just undoing all of the hard work over negative feedback doesn't mean that there are not things correct. All passives were basically useless except medic move speed, SW conceal, and passive HP are what was and will remain useful if we change skills so dramatically. The changes to damage mastery, passive HP/SP, defense mastery, etc. have been nice. The passive damage was nerfed once, and it should probably stay the way it is now. Dots are going to be useless on PU and probably WH too. We won't have dot reduction debuffs, and we have ancient dot reduction jewels. Dots themselves were such low level on PU that they were not even worth putting points into. Now they are something we need to kill the most tanky DEs and CBs. The changes to dots were good. On the other hand, dots are too OP at times. While I even admit that, most medics are not using the ignis buff that gives dot reduction and plasma resistance, along with a cleanse and move speed buff. Maybe by removing the greek fire and plasma AOE skills as prerequisites would make it easier for medics to tap into that skill, before we go around nerfing PU even. Let's take a look all the classes and what they can do together. We need a way to stack more crit void. Maybe make adjustments to amara buffs for defensive pvp stats? The damage we have for mobs is also nice for this level cap. I plead with you all not to jump the gun and revert our skills all the way back. Medics will become all mighty as we will lack a lot of useful skills for killing them. Major Mech skills are so awesome I love them. As someone who has a geared level 65 SW and PU, I would much rather you come make adjustments to those classes than to reset everything. I still think it is a good idea to readjust medic requirements and benefits from ignis buff before nerfing PU dots. However, I strongly feel that the team has done well enough on the skills that we do not need a major adjustment. We have our random stats and jewels set up for this game. ASB is dead, and VSB is becoming quite different, but that does not mean that changes are wrong. I think most of the changes that VSB has from ASB were put there for good reasons, and going backwards in a game that is starting to get some new players and active PVP is not a good idea. There is so much to cover as far as what, why, and how changes are to be made. I am not going to attempt to address each of them right here. This post has become long enough and I thank you for taking the time to read it. I again ask the development team to please not do this, and go ahead with changes by class.
    1 point
  4. Let me help clarify the reason of the free gear. It wasn't to replace the gear for that level only to help players through the start of that level and onto the next where they don't want to stick around and want to keep moving on. The gear was created so that you can still farm for a more permanent gear that would be better for you to pvp and pve in that level cap. The free gear allows for the pve, but if you faced somebody that got the gear set for that level cap and enhanced it to the max, it will be a tough competition for the player with the free gear to win against the player who went for farmed gear for that cap. The idea was to help players have an easier time making it through each level cap as well as an easier time farming for gear for that cap should they choose to stay there. The daily quests was to give an extra exp bonus instead of farming the hell out of the mobs trying to gain exp. Though there are ways to help players gain experience faster than doing the normal mob farming at that cap and quests, they are there to help the players who want to take their time through each level and see progress over seeing no progress and just repeat. These dailies are something that the level 60+ cap has, through they are pretty redundant after you get to lvl 65 with 100% exp, they are pretty much useless along with the rewards since players usually skip the thought of using pve uni gears and just go straight to the pvp gear types. I mean why waste trying to enhance pve to +12 when you are going to want to switch over to the pvp gears anyway since the pvp gears have the exact same stats as the pve and have the added pvp bonus stats. So, they could do a better job with the dailies and rewards for the 60+ cap. The reason they created dailies for the higher level players to go back to the lower level maps was to help show that the server has people in it so that new players could see it's not dead.
    1 point
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