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Showing content with the highest reputation on 06/17/2023 in all areas

  1. Thank you for answering, it’s always good to share our opinions. I just want to go back to where you said the Arch-Elementalist was a Holy Blade with 25 aoe, as an Arch-Elementalist player, I disagree with this statement. Say that Arch-Elementalist is a Holy Blade on 25 meters mean that it has Holy's Blade damage but spaced on 25 meters which is not true. Holy Blade does more damage since the AE's first nerf which was about Magic's Burst granting less M-ATK and Thunder Stance also granting less DMG %. The class was very strong because several AE played in a single group which left a lot of damage. But only 1 AE can't wipe a party by itself. There's been some of situations where 1 AE did wipe "a party" because that party was not really made for PvP. I saw for example Party A with 2-4 AEs getting wiped (or dealing less damage) by Party B with 1-2 AE. (In terms of damage Party A shoulzd deal more damage.) However, I think that the class was still very strong because played with several, it was essential but I think it should still get reworked on the Thunder Storm/Lightning Stance or something should be added to deal more damage or lower resistance. The fire mode is still usable but I find it a shame to leave Thunder Stance for dead.
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  2. Mysterious Newsboy Cap (Prime) > (Legendary Corduroy the Teddy (Prime) > (Legendary) Green Miraculous Gourd (Prime) > (Legendary)
    1 point
  3. Dear fellow gamers, I wanted to share my opinion regarding the current state of the game, which, in my view, has become excessively repetitive due to the prevalence of the same classes being played for years now, such as the Berserker, Master Fencer, Dragon Emperor, Time Manipulator... This repetition has made the game feel monotonous and significantly less enjoyable to play. Furthermore, I would like to address the nerf to the Arch-Elementalist class. I understand that this class was incredibly strong and a prominent part of the metagame. However, it provided the ability to hold its ground even in unfavorable situations. While a nerf was necessary, it rendered the Lightning stance completely ineffective in PvP due to its lack of damage output. In contrast, the Holy Blade, another class commonly seen in PvP, remains untouched. This class possesses significant power, capable of easily one-shotting players even with their resistance capped at maximum. I believe the class has an excessively powerful kit, particularly with the combination of damage taken reduction while airborne and the additional 200-250% damage increase. I would like to add to that my opinion on PvP as such. I find that PvP has become very boring and repetitive for a long time now, because the fights last far too long and the Smoke Bombs have too much impact on the game, that is, as soon as someone dies, it will be automatically reissued (This reduces the chances of being around 0 for a numerically inferior guild to win a fight) It is crucial for the game developers to address the issue of class balance and strive for a more diverse and engaging gameplay experience. By ensuring that various classes are equally viable and preventing the dominance of a few overpowered options, we can restore excitement and prevent the game from becoming stale. I wanted to share my feelings because many people leave my opinion. I encourage all players to express their thoughts constructively and engage in discussions with the game's developers. Together, we can contribute to a healthier and more enjoyable gaming environment. [Locsta]
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