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BesTweaveR

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Everything posted by BesTweaveR

  1. How many classes can solo a DE atm? Your burst is double and you can kill. Your cirt atk probably surpasses that of a hybrid PU, Frenzy adds up +8000 crit atk +4500 crit rate which is same at PU Firing Squade, but DE gets extra +2000 crit rate actually, and DE's Armageddon adds +4500 crit atk and +4500 crit rate. This makes DE a full tank but also in other terms a PU, as mentioned in earlier post currently DE's got a much better burst than PU. Because of OP skills as Armageddon, Cynosure, Eye of Storm, Wheel Impact etc which deal great damage. Unlike DE, PU has no attack skills that add Crit Atk, but 2 that add Crit Rate only, however we can't max them: Demolition asks for 15 skill points and Mighty Impact 10, in comparison DEs' Armageddon requires only 4 and gives greater effects. A PU that goes fully crit atk build including crit atk jewels, is pretty useless considering it has no acc or ch-acc to stop SE, SW, ME, and with such build besides physical miss it often misses also stuns over high gravity resisting classes such a DE, ME, WH. I've tested it fully and that happens. Not to mention the tragedy against a SW with such build: PU is the new Jesus. Since last patch till the current the Hybrid PU seems to be the only way to make it a bit useful in terms of damage, at least you know you will not just miss but hit, even if maybe a little damage but it will happen. That is why I always told a Max DMG built PU is useless (because it's efficacy comes only through ME support). While in current patch a fully CHK built PU just does not have enough burst and does half the damage of a Physical built PU LOL. Go test it, because I did. However, the current PU is absolutely not even close to be an anti tank class.
  2. What would that even mean when actually 4 combos of my PU with max buffs and cluster lv. 2 against your DE I could only take off 60% of your HP with Max Crit Atk set, and 40% of HP with max Chk set, over various attempts. No to mention your DE would 2 hit me dead whenever my stuns get over, despite your DE being under my Enfeeble effect.
  3. I can agree with you that not all max some skills that I mentioned indeed everyone have their own builds ofc, however my point was just to highlight that compared to other classes PU has way less debuffs.
  4. I believe there were only 4 people handling the class balancing: 2x Me, Sw, Se players. No whipper or Punisher player at all.
  5. Bit late. Not really into stone paper scissor
  6. To count on 1 single skill? so a single target? It feels quitting even more certain. LET'S TALK FACTS about few things: some Debuffs, class wise: Whipper: debuffs -1400 gravity and -4600 all other resists, it debuffs -4300 void (adding mech), -1270 def, immobilizes and disables too. I dun wanna talk about stuns. Sentinel: debuffs -3300 void, up to -7000 resists (ironic PU max resists are around 5.1k - some 3k if ghost set), -200 def Shadow Walker: debuffs -3800 resists, -5000 crit void, -320def (ironic PU def is around 656), -2600 void Defender: debuffs -2800 void, -2300 eva, -1400 ch-eva Cyberblade: -110% Phys/Chk atk -2800 crit rate and -1800 crit atk, -886def -2000 void -2900 resists -400crit eva, -10,000 eva, -6500 eva Medic: all buffs lol (I hope this gives an idea to GSes) Punisher: -2900 void -2900 resist -2000 DoT reduction -1700eva that's it. In conclusion PU has the lowest debuff, and actually also the lowest self helping buff if you check. PU does way less burst than any class atm, even DE has 2x PUs' burst. These are all single or 2 skills summarizing, rests assure everyone has their own builds, but class wise these are the debuffs you get.
  7. Bad idea, would be a false statement and fooling the players around.
  8. I agree with all that, only thing is that PU's ch-acc max is set around 265% which is the lowest between al classes to have any surviving chances against a Sw even if you build your PU solely to try withstand a Sw trying to stun 1/3 of it's stuns, despite the new Mind over Body buff
  9. It indeed is good. @kingzan78 if you need help look for me
  10. I have never experienced any problem at all using manual pointing, indeed it is a lot helpful to include certain area of ground to be affected to get more targets in it, now removing the manual pointing would act as a nerf to this class as many targets would not be hit by these debuffs. If for anyone it's a problem playing with manual pointing I simply suggest an evaluation of their skills bar/tab to make it more effective, I presonally can manually point and use those manual skills very effectively withing the range of minimum possible waste of time, humanly speaking. I can help out if anyone needs, but do not remove manual pointing lol, also as you said: those are helpful to discover a Sw, so removing would be another nerf. I suggest more practice rather then changing the manual aim.
  11. Point is that you get your chance to bike away or run away with buffs that help you to escape. Only thing PU had was fade to count on to escape which is now broken.
  12. That relations thing does not work, It was never meant to be that way, the original logics/relations between classes were widely differerent to what those've been narrowed to.
  13. PU's fade is useless now, to guarantee that it could not fade in PvP against SWs (on 1 man request) and bike away you took off this class's only surviving possiblity in times of bad moments, now fade is like a bug that happens even in PvE so often that it's almost a useless skill. SWs can still fade and bike, it does not make it fair that Sw also can bike away in the same way. Not just bike away but also walk away with ch-eva, eva and speed boost. So it's not fair at all this change to PU's fade It was a good skill to be used when you were on Firing Squad and players attack you, you could atleast fade and wait a bit on CDs and counter attack. Now I'm spending 1 skill point on a skill that is ''half bugged' and has nearly no use, hoping to be able to bike away from mobs before anyone of those goes in attack animation.
  14. Just to let everyone know It's been updated to match with the current patch for now.
  15. I meant the new Overkill animation. And no it wasn't because of lag.
  16. Did not test Overkill that much so far, but last animation used to cause a dead time making it buggy sometimes during PvP especially against classes that can fade, so Sw and Pu, it would not let you use other skills while you successfully stunned via Overkill your enemy causing stun waste. About reflect: If really there has to be a solution for it and any less than 60% is useless, maybe there could be created sort of a reflect void added to classes gears or passive/defensive skills.
  17. Supposing it will solve the issues with some dps, that does not solve at all the issues with it's arkana attack skills gaps, cds, skill points requirement and especially any survivng. you are 2-4 hits for all classes also without stunning, u from distance.
  18. I also enjoy to play a PU in Arkana mode, but since last patch until now there's not much option left, now it's in some ways even worse because the number of skills required to max some skills and theirs CDs haven't been looked at all. Technically the numbers of 'skill points/skill points required' for some skills (atomic - plasma) and the CDs on some skills still make you choose the first column despite it's not a prerequisite for Overkill anymore.
  19. Edit: Added in green more infos, edited for a better explanation in green as making a new post was going to take longer.
  20. Dude, have you ever played PU? I see 16 posts registred on 18/10/19. And go read my post again till you understand.
  21. Dude, you get 10 sec surviving. And you missed the whole point of it. Pu does not have high hp nor damage no surviving, nothing of that even if put 0 skills in attack skills to max defensives, Try play a PU before talking! Glass cannon is all you keep recalling and I wonder how's that even possible now? Look at the reality. PvP wise Sw is way more effective and you in previous posts are asking for more tweaks to make it a god class.
  22. PU was already the weakest in terms of arkana damage, also DoT skills you are talking about were left behind mostly due to too many skill points requirement for them to be used, as overkill was a prerequisite in first line. Atomic column still requires too many skill points, both DoT and Atomic have long CDs on them, even if you ditch passive HP to go for cocoons, you would end with either dead times due to no attack skills to use, either to cover the gap you would get the basic attack skils from first column: which have no damage even now. For all those reasons DoTs or Atomic builds are still useless. You see PU still good for the fact that you can still PvE, but get the POV of PvP, then you will see the difference.
  23. I've been testing more the Punisher class today and here's what I figured out: (Note that this was done considering the use of skill reset after the Halloween candies fix patch, so no extra skillpoints). It sucks as class, please revert (adding - refer to bottom of this post) or delete this fuking useless class because no one will play it for PvP anymore. You forced every PU players to go DoT skills, for the sake of now giving them a chance to make different builds.. how?? What different builds? They all have same builds. PU was 3-4 hits for Sw, Cb, De (referring to first patch released with extra skills - before Halloween candies fix etc.) while it had 36k hp full defensive set with maxed cocoons and HP. Now the PU after last patch if maxes all cocoons gets circa 28k HP. (I consider Hp/Cocoon relationship because otherwise PU would get no skill points to put in nearly any attack skill). If I ditch cocoons to get max hp because it's a damn 3 hits dead class despite 33-36k HP, because no cocoons. Now with the skill resetting due to extra skills added I find myself with 28k hp with all cocoons maxed, what's the point in maxing cocoons when i lose 8k hp? Makes sense? NO! Either max HP with lose of offensive or defensive cocoon you lose too much and PU is useless 200%. 100% useless it was already from the moment you took off passive physical damage. You gave PU a bit of Eva boost in trade of Void: if PU needs to have some high ch-acc to stun even a not buffed Sw , you made the PU go opposite of Eva because because it needs to wear Ghost set, which is not giving Eva, how does it help the PU in any surviving? (However SW anyway kills PU without Mech no matter what gear/jewels set/build but now it's even worse). Moreover to make PU not even go physical you reduced that damage, and to not let it having any surviving chance you made it go chakra builds with eva buffs. Why? makes no sense. Also, reduced void on cocoon: PU is by origin a not Eva based class! You guys added Eva just to make easier for other classes to survive better acting as supporter for them while all of those already get huge eva/void by themselves! Medic now itself can stack up to around 12k Eva and also up to 12k Ch-Eva with it's own buffs only, which is more than a PU (try get a medic inside a cocoon and try to kill it). Also, what's the point in giving 500 Eva on Mind over Body skills? How will that help with any surviving? Not even in PvE it does help in any way, why was it done? it debuffs the PU to be a 2 hit target even from distance for any class that uses it's own buffs (probably also without buffs). If I try to get maxed hp I 100% have to lose either penetration or offence cocoons in order to resist a bit more and have a chance to not be 2 hit by someone in PvP (using passive HP + defence cocoon combo). Of course then my damage will suck, it fucking sucks. Men you guys have fucked up the whole class! It's unplayable now! There are people talking on forums about PU having even more damage now, to those: have you even played PU ever? I see dudes who are SWs and also just made the accounts on forum and are talking about PU being still too OP, requesting to nerf it more, do it, because no one already is going to play it anymore for PvP. They have no idea about this class and are all about just getting this more nerfed. No one is going to play PU in these conditions, max just to farm, PvE, thanks to Eva. The day that won't work PU is dead 100%. Going Atomic build: useless, it has long CDs, it's makes it a hit and run class hoping the enemy will not stun or pull and fuk you. This column also consumes too many skill points. PU is not a hit a run class, it has the lowest speed between all classes and has no speed boost which is on all other classes! It's slow indeed, and now along with it's 0 survivng chances to any class it also has it's skills rage set to 20m. Other classes are way for flexible than PU, this class is a lot more rigid therefore, you reasoned it wrongly. Going Plasma: it sucks in principal, the idea was a bullshit, you forced half of classes to go DoT, not just PU. Killed all the fun: in game about even surviving or having a chance to survive making it even more unplayable as game, Wh, Sw, Pu all same (DoT based - Could almost add medic). How was this an improvement? all I feel is that you guys sat all this time making us to wait for the patch and did not really even consider the majority of issues you were going to cause. Seems like you guys took all the comfort and waited till the last moment and then brought up a draft of an unfinished idea to present. This column also consumes too many skill points. I see no logic in anything that has been done on PU beside changes suggested by me, nothing makes sense. You guys worked with feet. All you did was to completely change this class to some other non-existent with hopes that it will work. Only good things are: removal of casting times, increasing stun time on Overkill, change of Enfeeble animation and adding of acc and ch-acc. And all these things were suggested by me. In all game there were mostly 3 players playing Punisher for PvP always: italy2, BumpetyBoo, Drakkar. Rest use to PvP once a month and ditching it in less than 20 minutes. All of the 3 mentioned Players play this class since ever, and are complaining about it. @DrakkarUlfsark has quit PU already, I'm using it till event is over and then retiring it. @BumpetyBoo has no other option as he only has medic class other than PU, and ME is not fun for a DPS class player but soon he too will end the pain ditching the PU. (Why Medic AoEs has a diameters of up to 50m? Why can those heal up to 10 players? Why noe Cleansing and other aoe skills cal affect 6 players at lv 1?)
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