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Everything posted by BesTweaveR

  1. I meant for Yoshua, I quoted him lmao.
  2. Is there any error that is shows as it closes? such as XIGN related issues ? Update your DirectX files, make sure your Graphic card is updated to last driver/software. Can you post your PC's specs?
  3. about the skill reset bug, just use 1 skill reset, it will help you complete your "bugged" quest and you will also get 2 more skill resets from it.
  4. Hielo hielooo, Io sono italy, italy2. Benvenuto.
  5. It's a bit outdated again now as another patch was released, but still useful in some ways. @Puffetto
  6. Just make sure that the BGs are going to have something worth enough to join them then. Also I wouldn't consider putting SGs in bosses as faction balance is impossible to obtain, RGs are losing 90% of bosses since 2-3 months. Now unless that changes, the way RGs are they would see it just as another bad upgrade, thus another reason to not have interest in the game.
  7. Need better SG rate from Safeguard replicubes: I'm pretty sick of this, I had stacked around 50 to get a total of 8 SG. Then I miserably failed to enhance 6 times to make a +11. Got +11 on 7th and failed to +12 on 8th. This is so discouraging and transmitting a quit feeling. Then I stacked again: In this video you see me opening 25 replicubes to get 2 SGs. It's too low SG rate, then I ofc failed 3 times because I had 4 in total. And hardly anyone joins BGs so it takes forever to stack those many.
  8. I've read a bit of last 2 pages' posts, and for what I've read people are just bluffing over everything on this thread regarding the classes' balance and their PvP usefulness, what more not do to fool the higher management into getting this game more unbalanced lmao. All this manipulation. Not worth wasting my time.
  9. I'm a bit tired of giving advises, I guess it's rather time for our GMs/GSes to use their own genius to bring up something. Currently I'm so uninterested that I don't even feel like checking forum: I can already imagine what could be going on.
  10. I did not read all and will not, as im going on vacations. However this randomly caught my eye, setting melee stuns at 5m are a stupidity atm. I'll give you 1 example about why: Whipper's mech immolizing skill 'All fall down' has 12m aoe, and lasts 5 sec. You will never be able to stun. I would say to set all classes melee stuns to 10m. It's not a big distance and it's not making them ranged atks. Meters are relative in game, do not seem them as in reality. I disagree mostly with all the rest about PU except mech stun and wildfire range matched. Will explain why later on once I'm back from holidays.
  11. Bra, there's already a way in game to get urself look completely naked while wearing all the gear. But what's the point? trying to get vivi involved into full perverseness with asking that?
  12. Let's fix the medic and make it weak again: please add extra +2000 void + 3000 ch-eva and add Firing Squade on ME class with SE detection like 5 min I'm sure everyone agrees already, especially panties @Bikini
  13. LET'S CONCLUDE THIS PU FIGHT HERE: Everyone knows already about all the issues regarding this class, right now we people are just trying to untangle the agglomerated nebula of PU under every aspect, a thing that would just keep causing more discussion and fight for no reason as everything that had to be said is already done so going any further is time wasting, now let's rather focus on getting the things finalized and hopefully a fixing patch is coming before 15 December 2019 because a pigeon told me that @Norleras @Daddy @Bikini @saphira92 @NoRunNoGun @Vivi are working super hard to make it reality, right right? 'cause otherwise let's cook that fakamada of piggeh Meanwhile let's do something more interesting:
  14. That is hilarious to me and makes me laugh, I totally wonder who you've ever 2-3 hit. Can you give an example on this 2-3 hit killing that you did? To my experience pre-patch considering enough accuracy for ME it required PU's almost 1 full rotation, against CB 1.5 rotations, against WH 1-2 rotations, against DE 1-2 rotations, against SE 1 full rotation, against Sw 0.5 rotations: all this considering all those classes not buffed. If you think of these classes fully buffed than PU's lack in acc and ch-acc killed no Se, Wh, De, Sw, Cb is those roations. Only ME could be still killed 1v1. Pre-patch PU was doing ok in mass PvP in terms of survivability, now it just sucks, whenever you'll decide to go PvP you can feel the WH, SE, SW, DE, CB. Try to kill them with equal numbers PvP. there was a small Ch buff on the passive as a a small compensation and place holder in regards to see how strong buffing plasma tree as much as was done would take to account pu's damage aswell. As it sounds some of that will be coming back hopefully not to much as personally I still agree with Heaven, Pu's combo for a long time have been too simple a brain dead, but that's up to the GS's on how much of that they feel they need to give back. PU's combo was sad in past, now it's better, but it's gotta get fixed to make PU as it has many issues, if you are curious enough to know which, you can read all the posts back so I do not feel writing over and over again the same things. On a flip side I did see a mention of how there's not really many Pu skills with added benefits, and well, that's true and false at the same time, we have a whole atomic tree with speed debuffs, plasma with DoT and 2 skills with addition crit, though I do agree seeing those at a maxed out point is like never gonna happen, not sure if maybe those 2 skills could be something to maybe look over on Pu? or Maybe as going on what Luna was saying adding another debuff stat to Penetration? was personally thinking adding a Crit Eva debuff to it Compared to other classes, PU surely has no disables, which are not required either. Other than that all classes have a speed boost which PU lacks badly and that makes it suffer in PvP a bit. Also to give you another example just at info level: if you played ASB you might know that PU's crit rate is exactly the same since cap 54. while for other classes it's been increased. What I need is PU to have atleast a slight chance to be able to affront the SW, as so far againt a SW the PU is just pork meat, SW slices PU is 3 hits without even going in mech. SWs' advantage on PU is just too HUGE. Answers in red
  15. That's how I felt the few times I joined BGs.
  16. Hah! Noob! I'm in the same situation.
  17. You think I'd choose farming that dungeon instead of hanging out and have some quality time?
  18. You are crazy AF Zene, I did not even make all pet chips lv 2 on my first toon italy2 lol, i said fug off to those pvp def, def, ch-eva lol
  19. Halving it's requirement would be good. New players can better match the perfectly geared players as so far too many difference are there: besides unique jewels, there are also now ancient jewels and spanner that take atleast 1 year of waiting for anyone willing to finally have same gear pieces like most OP players, and if you miss it, it makes it 2 years if still not going to miss it. Also lot's of players play more than 1 toon because it's FUN to try other classes and play them, it personally made me stay in this game until now while otherwise also I'd had quit long ago. It's a huge reason to continue because it indeed brings back excitement for playing this game. I'm playing this for 3 years and yet i have 0 unique jewels, and same as last year I've missed this event due to family visit so I'm also not fully ancient spanned yet. So yeah, halving pet chips requirement would help, especially for medics because what you've experienced like most other medics shall no longer be that way since the original amount was too wrong considering medics capabilities.