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Posts posted by Psion's Booper
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She's been found, aha! Yes!
I hear you though! I'm glad you responded to this! It may seem like something small, but it really does quell the personal worries! I'll be sure to keep it all in mind and will patiently await your return for our epic battle(s) once again.
Always take care of yourself first for sure though🙌! Hope IRL stuff settles sooner than later too; here's sending my best wishes to you! Sending positive vibes your way ~ 😃
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Hi Vivi! @Vivi
I'm not here to talk about EE Maintenances or anything, I just noticed I didn't get to yell at you this week, so now I miss ya!
SO IMMA YELL HERE CAUSE DA' SYSTEM SAID I CANT DO IT PRIVATELY /O/!
..I hope you're doing okay though if something's up!
I'm just some random player on Eden Eternal, but I know people get busy and stuff with like..life. (I'm OBVIOUSLY terrible at this kind of talk, being me.)
We're all pretty in the dark as to what's going on so y'know..yeah some of us are wondering of your whereabouts and hope you're doing okay!
Hope to see you soon for pre-maintenance item-linking battles 😄
- Psions/Judgement/Malevolent/GodIChangedMyNameTwiceNowOmg
..Honestly, I didn't really know where to post this since-
"Vivi cannot receive messages." >:V HECC U MALEVOLENT
- Love,
♥ VGN Forum System ♥
But no seriously, someone find our awesome, lost maintenance lady and make sure she's okay kthx
I also hope that all other VGN Staff members are okay and well. Although it's not said enough, we all do appreciate what you do to keep these games up and running!-
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5 hours ago, Jordan said:
Correct me if I'm wrong but the somewhat purpose of this was to give them more room to rely on PoD for PvP scenario's. Since that way you can be -10% down on Cast SPD.
PvP and PvE are not the same thing. I was talking about the PvE cast speed on the set. You could even add PvE M-Crit Rate +2% it doesn't really matter to me. I just feel as though giving excessive amounts of cast speed to healers is more of a waste than making them heal more o-o; As it stands, even with the awaken 110 set, most of my healers with just a shaman buff and some potions have over 120~130% cast speed. So..adding 10% to that is..beneficial how? Other healers, as you should say, have generally the same stats at this point in the game. I wasn't speaking about cast speed on the set pieces/bonus, but the new "PvE this-that-andtheother" stat. Almost literally no healer nowadays takes the pod cast speed buff. Why should you if you have completely overcapped castings lmao? PvP -DMG Taken is perfectly fine. Anyone in this broken PvP meta needs more -dmg taken, but in PvE, more beneficial stats like g-healing, wis, m-crit, etc is better whether if it's a boss that reduces M-CRIT Rate or G-healing or not.
If you don't crit, hey-hey, you got more g-healing/wis to back up that non-crit heal.
If you have more cast speed, hey-hey, your already-insta cast just got even more insta-cast, ayee~ `_>`
..See the difference?
..And I don't really care about ruining the response, it's beyond me at this point. When multiple things get ignored, one tends to get annoyed after pointing it out multiple times without answer. But at ANY RATE..On to things that actually matter now in 2021..
Another thing. Esh-Baal has been ignored pretty much all the way up until this point. So like the MP situation, I'll just stick a small reminder here. Is there a reason she's so slow or can she be sped up? Literally 90% of the posts here talk about her ..her..'speed' and people in-game want her to be sped up or letting her catch to the chase.-
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I think PvE Cast Speed +2% on healer sets is useless. Healers doing abyss dont really need CST SPD because 9 times out of 10, they're already overcapping. Why not PvE G-Healing 2% or PvE WIS 2%? Something beneficial. And no. I'm not DEMANDING this. I'm asking. Since, apparently, me asking or suggesting simple things are now commands.
That's all I have left for this game. Thanks for 'listening' and thanks for the patch. 🤷♂️
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ok cool but the mp on the set tho
Bro.
I've noticed this was ignored like..3~4 times now and its high-key crazy. I don't feel like writing a paragraph anymore. Just tell me bruh. Straight answer, please. In the end it don't make sense, but omg. -
On 1/3/2021 at 4:24 PM, Jordan said:
I can't sit here and spend 2 months on content and then 2 weeks later end game players are already asking for whats next.
Idunno about you, but Haven's patch came out in July 2020 and I just finished it in January 2021. And that's being somewhat consistent about running (with maybe 2~4 weeks of a break period). Maybe it's RNG. Maybe not. Some people have better rates and better luck than others (There are people I know who aren't even done with weapons yet and they've been more active than me of all people!)
A few people I know have gone nearly 4 days without an essence because of the way that NEED/GREED system works. No one likes that. NO one wants that. I was very appreciative on how you buffed the essence drop rate in Haven a patch after it came out and it made a wonderful difference. I really think you should consider doing the same for this patch as well because of how essences re distributed and are set up for different set / set pieces. (Unlike Haven's patch, we don't have 'BLENT" essences this time. Needing more specific ones that are in high demand makes this patch all the more painful. And because of the nature of how things are, people rather hold onto them than trade them. Your argument to this is probably going to tell us to wait and be patient, which yes, I understand, but no one wants to go days without making any progress essence wise to their set. I myself have gone a couple days without an essence on 2 characters as well. And if you've done core, sitting there waiting for Esh-Baal's slow ass to walk down to the entrance it can get annoying.)..Also..I'll ask again
Why does the Evil Conqueror Set give MP +3388. It's not a Typo and literally gives such when it should give HP similar to the Light CRIT DMG (Dark Ninja) set. It should give HP similar to the awaken 110 Rampaging Fire Dragon set. Having lower HP with higher level equipment makes no sense to me—and before you ask—yes it makes a difference in game play to have nearly 79k HP as opposed to your normal 85~87k HP.
So, that being said.. Can we please change +3388 MP to +3388 HP? Maybe? Bruh, it could be +2000 HP and that'd be much better than having my MP bar destroyed by Moderately High MP skills + a 3% MP per second toggle. C'mon now.
New Feedback
Willow Boss (Stygian Peak) - The fire debuff that takes -20% HP per second that Willow Applies can still exist on players outside of the dungeon and should be removed upon dungeon exit.
Thank you for fixing the D.O.T that Esh-Baal leaves, the status removes itself upon exit as it should!
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Well. Since we can't have that...🤷♂️🤷♂️
Can we PLEASE CHANGE the MP + 3388 On the Evil Conqueror (Lv115 Heavy Set) set to HP? Maybe Remove that MP stat all together?? It makes absolutely no sense at all to have EXTRA MP when all your classes are 120. With that set, as a halfkin, my toggle on Berserker literally sucks 1,300~1,400 MP per second. We don't have any Lv3 Ultimate MP potions, we only have 2 usable / stackable MP potions and sometimes it's not enough. I'm not saying make the game easy, but let's not also make the game make no sense..
Awaken Rampaging Fire Dragon (Lv110) gives, guess what? HP.
Evil Conqueror? MP
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2 hours ago, Rin said:
Great post Trancer! The only thing I would want to reinforce is the same point Judgement made about the 114 fame accessories. They were just given to us this patch specifically for new players, and actually have pretty good effects and combos.
Also, players should be careful with using the basic resistance gems from Aven. They're good for early things like TK sets, but players should remember that they aren't a substitute for real gems once you actually get better gear. In many ways, better players will consider them a crutch or a trap. Use them early on and only early on. I break every time I see someone in an awakened set using basic gems.
Yeah! People who usually come to me for gem advice usually get told to only use Basic Gems from Urn only for their beginning phase. Once they get that set awakened and everything they should've had plenty of time to scape that gold up for Courage Strike Gems (PDPS Exclusive), Intuition Amplifier Gems (MDPS Exclusive), or Compassion Heal Gems (Healer Exclusive).
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Level 8 Gems are going to ALWAYS give better (higher) resists and extra beneficial stats that can make your character much stronger.
- The Game is a grind heavy experience and should be treated as such. But the reward in the end is really great imo!
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Level 8 Gems are going to ALWAYS give better (higher) resists and extra beneficial stats that can make your character much stronger.
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Hi there Trancer! Thanks for this guide, there's actually some really great points so far that I've seen but would like to note on some things I see
Rose Temple (Lv70~79 Gear cap for Temple Knight)- Most people usually ask us 'op' players for help with Rose Temple because it is a bit of a pain (understandably so!). I wouldn't recommend building mimic skills or using CCM to get skills for that specific cap because it generally won't be worth it in the end. But it's nice to see that you have a skill build in case someone doesn't find help for the dungeon(which, frankly, is a bit rare)!
Accessories for Beginners
- It can be a bit of a challenge to get accessories like Temple Knight accessories for -PHY. RESIST debuffs and such because finding a party for this content can be a bit weird depending on the time. The Vendetta Starter Accessories in my opinion are still pretty good as you get into building Elemental Resist and such but once you get done with them I HIGHLY recommend farming for the accessories in the fame maps.
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Early Game accessories don't particularly matter much, but things quickly change once you hit Level 115 and above. So farming fame in Grumond Grassland and Fallmyst Weald is highly recommended.
- While farming these maps, you can also do "Path of Destiny" to help curve the price of the wills that you'll inevitably end up buying and can get wills of your own, honor stars, and a few other helpful items!
Trophies for Beginners
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Trophies can be such a mystery for starting game! Using Sam + Guff (PDPS) or Sam + Petra (MDPS) is always a great starter, but trust me, those trophies wear out fast. As mentioned above, farming fame in Grumond and Fallmyst is a great thing to do during the 'heavy grind' phase, but also there are good trophies that you can get as a beginner from 0/2 Grumond which is "Zarloe's Blight Soul" . Ahh yes, the beginner trophy that almost everyone uses. It's a great trophy! Gives you P-ATK, health, and debuffs enemies
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Keeping Sam's trophy is pretty neat though, that thing's a great staple trophy for beginning.
- Joining a guild may increase your chances at getting help to get more prominent trophies like Ko'Harumi's trophy, or Hak'Zurk's trophy as well!
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Keeping Sam's trophy is pretty neat though, that thing's a great staple trophy for beginning.
Resist, Resist, Resist
I love, love, love that you emphasize the need for Elemental Resist. Elemental resist is a key mechanic that everyone needs to stay alive longer (or at least increase the chance of not getting clapped in both PvE AND PvP. So thank you for this and thank you for mentioning Urn in Aven. He's a great tool that I recommend most newer-to-gearing players should use!I think THAT is all I have to say when it comes to my feedback when it comes to information to your guide! It's a great read for starters and I overall think that just looking at people's gear and asking questions in peer (which is going to happen anyway with guides or not lol!) is a really great way to go. Getting other players's insight on what ideal gear for that current meta is great to have, so thank you!
- Judgement
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Hi there, Judgement here! I don't really make much posts on Forums.. But I want to say thank you for the patch. There's lots of new gear that is admittedly a bit broken—but looks great nevertheless! Here's my general feedback thus far since last early maintenance (Patch v75).
ABYSS (HoO 2.0 in a nutshell)PROGRESS SO FAR:
I will say that I have a Love/Hate relationship with this system of acquiring the materials for the new gear.
Fragments.
These are perfect in my opinion and I thank you for the easier way of acquiring them through quest, bags, and dungeon boss drop I think it's really neat (and making them un-tradeable is a plus..makes the grind a bit necessary!
Essences.
These however, are ...not so perfect. Because of the need for them as well as the fragments, I feel as though that each daily quest should give x1 of the essence as well. Much like the posts above me, essence rate is something I feel that needs to be tweaked because of how the NEED/GREED system works in-game. And sometimes going a day without a singular essence drop is really a huge let down when you feel like you haven't made much progress (I understand the patch is new, but c'mon now.)
Fragmented Abyssal Soul.
These are.. 'OK' but in my opinion can be improved. Whether if it's increasing the drop rate of souls from bosses or maybe even making x3 soul a permanent personal drop from each boss kill to each player (I feel it would make a difference because sometimes the bags can really screw your day up by getting you to 49/74 souls!), or adding it to the daily quest.
HoO 2.0 Reward Bags
... This was really confusing to me. You know? When Haven was released in July I was happy to see that we got x3 boxes/rewards for every completion. It did make it a bit less grindy, but still real grindy in the end. Abyss dungeons however? 1. A bit heartbreaking! I feel like since we have even LESS runs with this place that the reward gets tweaked as well? x2, x3 boxes? Somethin?! To help balance out the chance of getting more rewards too quickly, the max amount of souls that can be acquired could even be decreased from 15 to 10! (I mean, would it matter much? I've done Abyss every day since it's release and have yet to actually get over 9 on a box roll until today kek)!
***I also don't think it's necessary to have the fragments on the reward bags. That could just be me, but I feel like it's a wasted potential roll for an essence or more souls. More variety to help keep the patch a grind, I know I know, but yeh. Just my thinking..!***
Esh-Baal
Please make her teleport. I know it's been said already. But let's like..make her do something different. I could literally go to my kitchen and make a small pot of tea, toast some raisin bread and come back to my room and she's only half way to the point where she needs to be for the npc to spawn for us to do Pt2. (According to my timer, it takes like 2 minutes. This isn't Sturmfrau DOD/Trial..let's not)
Sakuya Fox- Honestly, the only problem I have with her is her uncanny ability to knock me down almost every time she casts the shockwave that literally yeets the entire party into orbit.
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Her protection zones need to be emphasized with a more prominent glow. I heard that the zones are SUPPOSE to have the same effect as the ones similar to Sinash in Camador Trial but I have had FX on max before and I have only seen a glowing protection zone ONCE. If there is a way to make them glow regardless of FX on or not, please can we make that happen?
Outside of that she's pretty okay.
'GENERAL FEEDBACK'
EXP / CP boost M.I.A??
The lack of this despite it being Christmas / New Years (hence bringing an early / then delayed maintenance) there was no boost of any kind. Kind of depressing negl. I know the server rates are neato n'all, but dang. We've had 'em in the past for various stuff. Hell, we even had one when the Pandemic was rolling around outside FOR Covid-19. (Damn right I remember that announcement after that maintenance >:V!). Give up the goods and give us that boost. You know you wanna.
Pets
New Ghostblade Ren Reskins/Recolors all do not give a pray book when yeeted into the Arcane Box despite being legendary pets. Pls don't do dis to me :c I wanna sacrifice this blushy ren for her resist
Christmas? Events page? Ho-Ho-No?Nothing? No boss..no event..no quests? I'm not mad or anything, I just found it a little surprising! We have new abyss dungeons, so that's cool. But yeah.. o.o;;
The 'gift' that we got for Christmas was a bit lackluster. I would've preferred NT Heartflame 120s because of this grindy ass patch, negl. Stardusts isn't really a relevant thing nowadays unless you're doing achievements or crafting 110 stuff (people even use heartflames for these too, honestly lmao)
I really enjoy that you have brought relevance to MDPS in late game so not everyone has to build JUST Physical classes and boom profit. I love that each boss has their own little mechanics and it does make me more excited to play them. I'd just hate for this to be a super-super grindy experience in all honesty! Thank you to the staff and testers that work really hard in making content like this, it's always fun getting new stuff to try / getting new stuff to learn in this game. This game has great potential and can be lots of fun—especially with friends. Sorry for the long post, I like to talk! But I do hope that my feedback helps with future development and modification. Thank you!- Judgement
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IGN: Judgement
Wishful Item: Ghost Horns (Legendary)
❄️!!!!Merry Christmas!!!!❄️
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18 hours ago, Filomena said:
Welcome. What does "hoe" means?
In English it has multiple meanings, so it's never truly clear of which context I'm using it in. Usually, the lesser offensive meaning is when I'm using it. Sometimes not. Wheeeen you get to know me, you'll know what I'm using it for. :3 Despite its' (usually) offensive nature, I use it more often as a neutral name.
..We'll just say a hoe is a gardening tool for forum sake. 😆
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Hi there! It's a pleasure to finally make myself known here on the VGN Forum.
I am generally known as Psions, mainly from Eden Eternal Vendetta, which is the only (Temporarily, hopefully) game that I play at the time being!
Currently, I'm only about a month (and a half, maybe?) into all this--
which is a bit of a significant change from Aeria's version..... Buuuut, let's not get into that!
I'm glad to be here and hope to make lots of friends both on forums and in-game as well.
Things to note
- I like food. 🍗🍗🍗🍗🍕🍔
- I'm Black. ☻
- Memes r gr8. 😉👍
- I say no u a lot.👌
- I say "hoe" a lot.😱
- I have an active drive of wanting to help people.👌👌
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I started Eden Eternal originally last year in November
(Wow, time flies!)👏 - Idunno. Ur all great. 😆 🤗👀
Hope to see you all either in-game if you play Eden Eternal or see you here!
-Psions 🗣
Cloth Lv115 Healer Set Stat issues?
in General Discussion
Posted
Hello! This is a question primarily geared to @Jordan as it pertains to the recent "Abyss" dungeon patch that gave players a new variety of sets.
Recently, I have tested the stats of two cloth healer sets and I've been left thoroughly confused.
Here's Why:
Breath of Life (M-CRIT / Cast Speed) set:
Battle Medic (AGI/EVA/ Cast Speed set) set:

...Okay. So.. Is there something I'm missing?? Is everything being calculated right?
I should have higher M-CRIT Rate and Cast Speed with the Breath of Life set, no? The set effect itself gives 10% EXTRA Cast Speed on top of the cast speed that is already present. Not to mention, that each piece that I have fortified on Breath of Life has AGI on it while my Battle Medic set has no AGI / Cast Speed fortification bonus.
I've also noticed that with my Breath of Life I actually have MORE cast speed with one of the pieces UN-EQUIPPED than rather with the full set as depicted down below.
Though I've only seen the Percentage (%) bug out and not the actual whole value..but it's still really weird and I think it's something that should be looked into!
THE BOTTOM LINE, HOWEVER IS..
..Why is my M-CRIT the same on both sets? Each piece of my Breath of Life set almost all have M-CRIT as a fortification bonus and the set bonus itself gives M-CRIT...as well as the pieces UNLIKE the Battle Medic set (which, by the way, has no M-CRIT on its pieces at all and are only present because of fortification)
Thank you,
Malevolent