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Psion's Booper

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Psion's Booper last won the day on March 25 2023

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  1. IGN: PawsNPC Name: <Undercover Vileshark> Ulicul Location: Vileshark HQ That's so funny, I really had to dig into my brain on if I saw another one...
  2. IGN: Paws NPC Name: Ulicul (The Interactable NPC's name is different. His name is Anton) Location: Trial: Morticora
  3. I've been on EE - VGN for a little too long, I suppose. Made friends, made enemies. Alas, all good things inevitably come to an end. Nothing lasts forever, thus I must leave. It's been a great 2-3.5 years with you all on Eden Eternal (and VGN in general). @Vivi Keep disconnecting everyones' alts like you did mine >:C ๐Ÿ”ช๐Ÿ”ช (I'll miss our funny disputes! ;; ) You all take care! ~ Judgement / Paws ๐Ÿพ
  4. One of us. One of us. One of us.
  5. Giv Hello Kitty Sports Car kthxโœ”๏ธ
  6. MYSTERY BOX SUGGESTION(S) PETS Blushy Ghostblade Ren Rising Ghost Blade Ren Forgotten Ghostblade Ren Lost Ghostblade Ren Jade Ghostblade Ren Power Rangers, but in Ren Form? Ren Rangers? Power Rens? ...Don't leave me in control of naming things, thanks. ๐Ÿค”โœ”๏ธ Robust Scarlet Vandra Magic Scarlet Vandra Let's be real here.. We know people only like him for the move speed. ๐Ÿƒโ€โ™€๏ธ๐Ÿ’จโœ”๏ธ ---------- MOUNT(S) Hello Kitty Sports carโœ”๏ธ Get in loser, we're going shopping ------CRYSTAL / GEM ALTAR------ Mysterious Modern Elegance Suit (Legendary) โœ”๏ธ Suits ๐Ÿ‘ are ๐Ÿ‘ hot ๐Ÿ‘ Mysterious Whipped Cream Dream Dress (Legendary) โœ”๏ธ..Pretty dresses are nice, amirite? ๐Ÿ’ƒ Mysterious Toy Fish (Legendary) โœ”๏ธ ..Blub blub.. ๐ŸŸ
  7. Thanks for that clarification! Also, uh, is there not an EXP/CP boost going on currently for Anniversary or am I crazy? A good few people who are use to EXP/CP boosts during these types of times asked me and I can't even offer them a proper answer myself. I would hope so given that there's technically an event going on? If not, is there a way for us to get a boost for the anniversary week? Or next week for lost time? Thank you, Judgement
  8. Hello I wish to suggest a few things that will potentially help with future in-game stuff. @Jordan @MrDoudou (Pinging the both of you, you heckin' right) 1. Please make the Blockade Jewel its' own status, if possible? If you have the Auric Jewel active, then you cannot activate the toggleable or regular 1-day Blockade Jewel. If you have Auric Jewel active and use Blockade Jewel (7 day version), then it will overwrite the auric. Thus, wasting it. I'm unsure if the Deter Jewel is the same, but I presume it is given it's effect. 2. Let's disable the bot test in the Alternate Demonic Valley, those mobs hit way too hard to be typing 6636 ๐Ÿคฃ 3. Um.. Maybe it was overlooked, but advanced Lv3 Trophy Enchantments give the Same resist as advanced Lv2 Trophy Enchantments. (They both give 8, with hybrids giving 4). I'd like to have that +1 resist at the very least please, thank you (Lv3 should be at +9 elemental resist)! (Lv1 gives 7, level 2 gives 8 for example) || TLDR; Lv3 Fused TEs need +1 resist 4. Update Bloods on Item Mall. Gem Crafters don't wanna farm dungeons for bloods and inevitably people will only craft gems for themselves (or just stick to lv8 since the stat difference is relatively miniscule). Give us the Thawed Blood!!! ๐Ÿ”ช Give it to us!!! ..Please? Thanks as always, Judgement
  9. As much as I would like to agree with you on this front I actually have to say that I've actually seen a few Anuran Berserker players use Mad Defender and Eternal Tyrant LOL. There's not that many froggo players, but I'd probably use them myself just from the fact that those weapons are single-handedly one of the cheapest ones out there; yet provide relatively beneficial stats still much like Jordan said. You normally don't see these weapons because everyone in Eden Eternal has a really big problem with copy/pasting and following metas. Do I think this is a bad problem? No not really. But that's just the way it is, so everyone and their friends will have an overwhelming desire to use the Axe Of Oblivion. T โ€”> Truth Be Told? I ran Haven of Oblivion with the Berserker using AWAKEN 100 Axe and it went just as fast as a run with people who used the Axe of Oblivion? What does this entail? It means the likelihood of most (if not every) party has already hit cap -RES Shred even without the axe itself. People not using the greatswords is not the content's fault, but the players! I find these weapons pretty okay in this era. Trust me, when I say I actually prefer the Lv115 Hammer as opposed to the ones in 110 Trials and 100 Trial awaken, I mean it. Basic Attack DMG is actually a lot more powerful than you think since Angel of Justice already has its very own DMG Stacking potential. No one uses Angel of Justice because there is a "meta" that people follow and that's just how the game is played. For Optimality. I think the fact the hammer has -20% Strike RES Reduction is a perfect fit. It activates pretty often. Sometimes, simplicity is nice for niche classes like AoJ. _________________________ I will say that I wish that there were 2 options for Cestus like the awaken 100 trial and Trial 110 versions too for the 115, but honestly it's okay because the 110 (Cruel Crusher for example) is still a very powerful cestus and the DMG Output compared to the last cestus is pretty high! Triple hit on skills are very powerful ..especially on triple hit skills ๐Ÿคฃ. I think Gun is okay? โ€”> My only complaint with gun is that you do actually have to make 2 different Flawless Crimes to optimally have the best setups for Mecha Ares and Annihilator. (Trust me, the gems make a big difference now since the recent Celestial Corridor Patch. Even beforehand anyhow, I had a feeling that it was going to come down to making two guns to play really play each class effectively. I mean, sure, you could use your annihilator gun as mecha if you were a more causal player and there's nothing wrong with that...but those gems man.. Mecha Guns usually have: Magnus + Holy skill (overdrive) + Topaz + Gemini 2-hand (now after CC update) + Maybe Agile Savior~ Intuition Res gem? Annihilator Guns usually have: Magnus + Holy Skill (Project ANN1-H), Sagittarius 2-hand (now after cc update) + Great Crusader + Courage Res Gem(s)? Another reason why gun works fine even as it is anyway is because Mecha Ares is inherently bad at scaling with M-ATK as it is. Creating a gun that gives M-DMG Dealt would be nice since Mecha scales a LOT better with M-DMG Dealt ..But let's be real here..does mecha really need more dmg? ๐Ÿ’€ All points aside, I still think the gun can be built as hybrid with no issue outside of like.. PvP. Don't take this the wrong way or personally, but I think the STAFF is an okay one to use for classes like Gravity Manipulator. Classes like Equilibrian, that can alternatively use a staff too probably should stick the 110 one because it's better for a support -RES class like it. Magic Classes are going to be in an awkward spot in most PvE because of the reasons I've mentioned above: Meta Followers. I myself would love to do more content with magic-based DPS, but PDPS classes like Berserker + Blade Master + Executioner just deal so much damage that it almost seems not as optimal to use those classes. Truth be told, I've done bosses with magic dmg in the past and it even rivaled time of that same boss with physical classes. This goes to show with the right people, things can be done effectively either way regardless of what setup you do it with. But, a lot of people see magic classes as slower / requiring more investment than the point > dash > pew-pew > done type of classes we have in the physical field. ...The grimoire gives triple hit dmg and man oh man if you didn't play Demon Summoner or Time Manipulatorโ€”then I can see how you can overlook this. Triple hit DMG is a very serious dmg boost..and considering most (if not all) skills from BOTH of these classes do Triple Hit DMG, one activation alone is enough to cripple an unsuspecting player. Funny enough, I have outdamaged Darkness Blades in PvE (with similar gear, by the way!) with a fully stacked up Demon Summoner for reference in DMG. (Until my pet ran out, then DS's dmg kinda tanks lol) ____________________________ I think some weapons are good and some weapons are bad when it comes to each level cap and that's just how the game is. I mean, Blade Acrobat still uses the Lv95 Sword of Elegance to farm dungeons for example! It's still best in slot theoretically for clearing shit out and we're at 115 weapons now lmao. Trying to make weapon balances for PvE and PvP can be a little annoying and that's just the way it goes in games like this. Having a mix in it on some weapons is pretty neat and makes some pretty niche to use while some of them get skipped (like the 115 cestus for example. This was just a tragic setback. But you can also say that the 115 shield is 'meh' compared to the awaken 100 shield too!) Some of these weapons are just better because of the higher base ATK too, keep in mind. ๐Ÿ™Œ๐Ÿ™Œ I think this feedback post was still nice, I just wanted to add my own 50 cents on the matter as well. Thanks for all the hard work you do by the way, Jordan! Thank you, Judgement
  10. This part I do understand, though I don't quite have a list of where all the merchant boxes actually drop and I'm now unsure if they're actually even viable now because of the Ease of Access with Elika (as you said, convenience). Plus, msot people aren't going to want to farm for weapon/armor merchants anymore purely because Elika has them all clumped up together from Lv30 to Lv90 (lv108 for armor). โ€”> There is the occasional Forger, Alchemist, and Craftsman that I do find on the Auction House for like 100~500g (rarely higher, but hence my suggestion for them to be 700g at the very least) I don't actually think people are famous forger farming, I've seen them very sparsely with people leveling up their characters / alts but as far as that goes it's a nada for me. โ€”> Maybe you could add Famous Forger/Alchemiests/etc to Temple Arena Merchant boxes? (It'd give me and other people incentive to go back into TA outside of helping newer players get their enhanced trophies and such too. Plus..with the recent update it kinda made the farmer/miner/summoner merchants kind of lackluster) I figured this was another gold sink, still expensive as all hell though when you're putting merchants up every week. ๐Ÿคฃ I don't want merchants to be 100g each, just 400~500g for EACH merchant (especially the damn gem/enchant merchants) <โ€” Pain Yes. I actually sometimes forget to replace them on time because I'm so use to All of Offline's merchants expiring in 7 days. So, when a player actually reminds me I end up feeling bad lmao. Plus, there's like only 1 active mine in the game and that's Celestial. So 100% uptime with it during the week would be awesome. Thanks for your reply and I hope we can come to a compromise! -Judgement
  11. Hello! (Gonna just go ahead and @Jordan so you can see this) I know that works on newer content can be taxing, but I did want to ask to know if merchants from Elika can be lowered in price? These merchants can be a little pricy for upkeep currently and as of right now I currently manage 3 active/popular guild towns for the server. (Previous leaders became inactive/busy so I offered to keep them going instead of dying like numerous others.) As you can imagine, the prices can add up a bit over time and I personally do not see an actual reason for these merchants to be 700g~1kg each. I also personally don't think it's necessary for them to be that high because of the fact we cannot use Guild Funds for these wonderful (but still expensive) merchants. Offline, Celestial, BlackMagic | These guilds use Alchemist, Forgers, Magic Pools, Farms, and Mines. Everyone (at some point in time) need these merchants for some form of game progression. Suggestion: Perhaps 200~450g per merchant? (The most expensive ones should be ones like Famous Forgers, etc. I wouldn't even be pressed if they were 700g and everything else cheaper!) Also: Is it possible to extend the duration of Farmers/Master Farmer + Miners/Master Miners to 7 days so they expire at the same time as everyone else? (Just wondering since it can be a little annoying to replace them twice as much as the other merchants!) (I also wanted to say thank you for actually compiling some of the merchants together too, that update was actually very nice!) Thank you very much for reading as always! -Judgement
  12. Hey! Welcome to Eden Eternal (And Vendetta too, of course!) We're happy to have you and hope your adventures here treat you well! If you need help or have questions for things in-game regarding content and such you can try asking here (but the peer is probably your best betโ€”more players are more oriented there) I love-love-love this, sounds so awesome. Although it was some time ago I still congratulate you both on being Newlywed (and may your love and relationship continue to prosper too!). I dwell around the musical part of life too so I know plenty of the joys that come with it. You sound awesome, this sounds so cool and it sounds like you enjoy what you doโ€”which is great too . I hope to see your progress in Eden and hope you enjoy yourself playing! We're not a super big community but there's a lot of decent people around ๐Ÿ˜„ - Judgement
  13. No problem! It can be easy to lose. Though thankfully these quests were pretty much made to be un-breakable. Best of luck! - Judgement
  14. Hello. I will try to answer these questions the best way I can. However, I do implore other sources to respond too if they have more direct/accurate information. 1. Yes. Bosses and Monsters do have DEF / Defense, all entities that fight usually do (with some exceptions for probably one-shot enemies) How MUCH varies between the level and type of monster (Legion Elites / Regular Monsters / Bosses, etc) But it is not really a lot. _____________________ 2. Monsters and Bosses cannot have a DEF lower than 0. That is not possible as far as I am aware. Once it is 0, then the have no defense. _____________________ 3. The same applies, as most stats that Characters can have are shared on the same calculation table that bosses have. Thusly so, our DEF stat cannot go below 0 either. _____________________ 4. Not possible as far as the stat calculator on your character page shows. It's safe to say that 999,999 is essentially the 'highest' your ATK/M-ATK can go. Trying to make it go higher is pretty much futile. _____________________ 5. As far as I'm aware 1WIS = 1G-Heal/P-Heal. This is what I have been told, but I don't think it's that simple to say because of how Green and White stats actually work. There's some formula out there that is used to actually calculate how much G-Healing your character should (in theory) have. But it's not really worth investing in. Healing is not as complicated as it may seem. Having a balance of both is important..but I couldn't tell you how to actually calculate it. Too many variables (hence why we don't actually have an accurate G-Healing/P-Healing stat shower in game for example.). _____________________ 6. I may have a few answers that could help you. Look around inside of you backpack for a item that looks like this icon here: This is a quest item that should have the ability to teleport you back inside of the dungeon. If you do not see this item, maybe try going back to the place of origin of the quest? This Ursun NPC is by the "Mara Cult Altar" dungeon in Blackflame Peak. Maybe he'll have something for you. It's been a long time since I've done this quest, so there's only so much I remember. Hope this information helps though! Hope this helps you out! - Judgement
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