Jump to content

Tuti

Members
  • Posts

    278
  • Joined

  • Last visited

  • Days Won

    5

Posts posted by Tuti

  1. 50 minutes ago, Jordan said:

    Because of the nature of how this game is setup the PvP is seporated into its own server. Because of this is not actually possible to login on this server which is the reason why you cannot relog in arena and TW/GVG.

    I'm not sure why it was designed this way but from what I know its completely blocked off and not available for login. Sadly this is not something I think is easily changed and might have good reason behind this design. The trial thing is very recent and only added within the last few patches this game had, so it's not even like we can upgrade that system for this purpose as that too was just "tacked on".

    Then can you look into what is causing so many random alpacas in 10x10? It really suxs that sometimes you didn't even started to fight but a wild alpaca appears :c

  2. 13 hours ago, silver91 said:

    Maybe  let people who needs the HF or other reward reach the rank, in case you have everything ( a lot of gold ) and you dont need anything else, or be greedy and sell your HF for 2.4K and close this thread.

    Let people? If you want to get rank 1, you should fight for it, instead of crying for someone to "let" you win.

  3. 1 hour ago, Jordan said:

    Well the heartflame was going to be increased with every rank. So when 65 cap comes it will be upgraded to 65 etc. As for stones idk because if and when 70 cap would come, people who hoarded the stones would have a big advantage over people without them and if by mistake prime scrolls do accidently slip through somewhere it would give a lot of people the opportunity to quickly fort over. Granted this is reversable but idk its something to think about for sure.

    The biggest problem with increasing HF with every level is that I worked hard to keep 3 Ranks #1 and I got x3 Lv60 hf that is worth what? 2.4k

    Being honest this is the same as not having anything but the stone and the ECs.

    I can understand the concern with the stone tho.

  4. 1 hour ago, Jordan said:

    Off topic slight but I'd honestly say Shaman doesn't even need the passive. Its mainy problem is the lack of a PW if I'm being honest. Not saying its the only issue but I think thats the main one.

    At first I wanted to suggest you yo make lv 60 DoD skills and give a AoE debuff removal to Shaman, since almost everyone I know considers a classic server to be a server with only normal classes, lower caps, but not restrictly classic freatures. I just didn't because the path u took for classic server is mostly classic freatures.
    So if that's out, I think making Shaman a bit easier to reach instacast specially with same gears as cleric, might make people want to play it even without a PW skill. Because on PVP most party I see have 2-3 healers. Having a Shaman as main heal with 1-2 + cleric that will be able to purify while Shaman maintain the heal could be good.
    Well, if you want to consider changing Shaman, we can create a new post to discuss shaman changes, because even it being a classic server, as you said its the only class that has no use either PVP or PVE.

  5. 1 hour ago, Jordan said:

    This was changed a long time on the Aeria (US) version but most other versions didn't get this change. After merging with I believe the french server this got implemented back as an accident as the box still states it gives what ours give now but it actually gives what you're asking for.

    I'm not sure if this would be a good or bad change tbh so I'd need to think about it.

    I think its a good change because we worked a lot of ranks, and even tho 100% stones is a amazing reward, I think stones and heartflames without level restrictions are even better, specially the HF since u changed from 70 to 60 and we got as reward for rushing #1 something everyone can pay 800g for it.
    I think coral and ultramarines were added to rank when they added +14, so people would need to get more stones besides ranks to be able to +14 their stuff. So changing it to no restricted sublime doesn't have any bad sides if you keep prime guard/power scrolls out of server.

    I'm just pointing why I think its good to change because post was really short and if you will think about it I'd like to explain why I think its a nice change.

  6. 55 minutes ago, Jordan said:

    I think even if we where going to start reworking classes which we likely wouldn't. Why would we target a class like Engieer that already has good use in both PvE and PvP when theres classes like Shaman is practically unplayable in all sitations and the only arguement that could be made is it "can" heal more than a Cleric about about 20%. There is other classes in the same boat as this too that if you where to make a tier list are in the "Don't bother with these classes" tier vs engineer which is likely in the mid to top tiers in various aspects.

    I know its off-topic, but I just like to say that you think to much of "this is a classic"
    Most of things need to be classic, but as I said in other post and I think a lot of people agree is that things doesn't need to be strictly classic.
    Most people liked the % on weapons, you will add a new system to it.
    I don't agree with buffing M-dps engineer but buffing shaman to be able to duo heal on PVP with a cleric would be lovely.
    Maybe changing his cast speed passive to mace instead of staff ❤️
    Make polls, se what people think, add all the knowleged you got by being GM on awakened server to make people still feel the classic experience but with improvements, that would be the best EE server possible to me.

    • Like 1
  7. On 5/1/2020 at 3:04 PM, SERAPH said:

    Honestly all the lv60 gold gears i have are crafted but ur right tuti u can craft them but problems come when u need a trophy

     

    On 5/1/2020 at 2:02 PM, ASHBORN said:

    Then I would like to know, how to craft a trophy. Would be thankful.

    IDK if all items have same drop, or if "better items" have a lower drop.
    But from my experience seems that trophies have a better drop rate than weapons.
    I only saw Lv60 m-crit rate staff drop once, agi and luck staff never. same for Axe. crit dmg gun only once too.
    But I already saw Kemrock drop almost 10 times. Loki more than 5.
    I even got some p-dps on trophies on greed because no p-dps wanted it because they already had.
    IDK, besides the fact you only need to get a T once and never worry about drop again for %, it seems to have a better drop rate than weapons.

  8. 1: You are using loot charms for nothing. Only the person who hits the boss first need to be using loot charm so give it to tank and let only him use instead of all members for the party.
    2: Just don't worry about drops. At the beginning I also thought that Drop was to low and that we needed class drop (And we did, but Jordan choose to create a % increase system instead which is also fine).
    You will get blueprints, and you will see that crafting an item is easier than crying for drops, even if you can't get blueprint of your weapon by drop, we already had plenty time to farm 1000 trial coins and buy a 70% blueprint.
    There are people like me, who are doing golden weapons for achievement/rank who is giving free blueprints, sometimes free coronas/orange item too, and I can see some people from my guild crying that drop is too hard but doesn't move his ass to farm a bit of gold to be able to craft a golden lol

    • Like 1
  9. 6 hours ago, SenorBernd said:

    It's simple. You need a certain(most likely aggro) contribution to get a box, just go warrior and double provoke them. SHould work 9/10 times.

    As @xCROv said and GMs mentioned multiple times in other threads, people shouldn't have their gear completed in 2 days. Just give it a few more days/weeks and people will do way less elites since people are actually finishing their sets/highlands fame(believe it or not, some people only do elites for the fame hand-in thingies because they don't wanna do REPs).

    I see no need or sense in increasing drop/hp rate on elites. Only makes the game die out faster again, and that's not what any of us should want 🙂

    Game isn't dying if elite boxes are easy to get.
    Elite is just the first part, we still need to farm arena for tokens to make set golden.
    We still need to farm gold/stones to upgrade sets and weapons, we still need to farm weapons for %
    Elite bug isn't really making game harder to gear, its just making people stack gold selling 2.5k each heirloom box. 1k each of other boxes, something that shouldnt be happening.

    • Like 1
  10. 13 hours ago, Matt said:

    I think the only thing they need to make an adjustment for is the ability of getting a box itself. Most of the time people don't get an elite box for doing damage or contributing to the elite. I'm not sure if it was changed but if I remember right anyone that tapped the boss for any damage would receive a box in your mail.

    That's how I remember too.
    In Awakened server, I used to farm with alts only hitting it once with each alt, one single hit was enough since no one else was farming elites then I killed with main and receive a mail with all alts.
     

     

    5 hours ago, Jordan said:

    I will look into this issue of why people are not getting the boxes but if someone could do me a favour and next time someone doesn't get a box tell me how many people hit the monster first. Because you might find they've designed the system so only x amount of people can get the box at any given moment to stop someone inflating the market with 10 alts for 10 trys. Usually these systems are based on total damage dealt to the monster (Like Aven event bosses and how people who just tap the boss once only get 1 reward while people who hit for the whole duration get multiple drops instead).

    I can try, but I think that's not the problem since sometimes farming with kina you can be one of first hitting elite and still get no mail.
    I can think that it's a lag/delay related issue, since when there's a lot of people farming elite dies reallllly fast and both people who are hitting with DPS classes or provoking with tanks can't get boxes, so maybe server isn't registering dmg/hit before it dies. But that's a blind shot.

  11. 1 hour ago, xCROv said:

    I think that this is a simple supply and demand problem that doesn't need to be changed really. People are paying for that much for the drops because the content is new not because there is an issue with the rates. This will settle itself out here soon. This can be seen by the fact that none of the other legion elite have this issue.

    Yes, but Pet toy boxes decreased rates for boxes, so its harder to get boxes people wants. I think increasing hp and rate for armor boxes/decreasing pet boxes will make it better.

  12. First, I believe there is a bug because sometimes you can hit elites with +8 weapons and still didn't get a mail box. So people said you will get a box if you use provoke to get elites agro but sometimes you also dont get it. Maybe its because they're dying too fast so increasing their HP might fix.
    And I really believe something that only demands time but no effort (Like building a character to run some dungeons like full century/manor or even full century T) should not be profitable as armor boxes are RN. People are paying 1500-2000g in a elite boxes, some people are making 15k+ profit a day just by sitting a map and waiting for it to respawn all day. Increasing suply (by increasing drop) will decrease demand (since people will be able to get their pieces more easily) and decrease box prices. That if people are able to farm without having to compete with 20+ people for a elite that sometimes dies in less than 5 seconds.

    • Like 2
  13. 12 hours ago, Jordan said:

    With this attitude and like with previous servers it only lasts so long before the top guilds talk to each other and agree on lowering things. Happened on Aeria and on our Awaken Server.

    BTW most guilds don't want to level to 6 because it consumes to much gold to do fame using foundry/alchemy lab and to much time doing it with QGs

    So people either start thinking about how to fix it as a community or accept the fact you have to pay 1000% tax until they feel like lowering it.

    (And in case people don't know, crafting stuff in other guild give them fame so it's possible to pick 2 guilds to level up even without joining it [I know this should be obvious, but I saw some 5+ years experienced people that didn't knew about that])
     

    • Like 2
  14. GMs shouldn't get invovled with this simply because people can put whatever the tax they want.
    Do I like that they are using this high taxes? No. But they are the one who spent their time leveling guild and now they're trying to profit with everything they have protected by 1000% tax, so we have to choose to either buy from them or crafting with this tax.
    We have several ways to respond to that: Leveling other guilds to 6 with lower taxes, so people stop using their foundry, leveling other guilds to 6 with same tax so they have to agree with lowering it or paying same tax to use or even refusing to sell stuff to SD members or sell it with 10x normal price.
    They're profiting from people lazyness to level up other guilds.
    We could pick 2 guilds to level up to 6 with farm/mine/altar/alchemylab/magicpool/fundry as a community. I know it requires a lot of gold and/or time but it requires less gold than keep buying overpriced stuff from people who control the only level 6 guild, if everyone start to help.
    That's way more resonable than asking GMs to fix a problem we are creating ourselves..

    • Like 2
  15. I'm not sure if this is a good time to open altar for suggestions, but I think that could start a few maints after cap 60 release.
    Since we have less costumes to put in altar compared with awaken, we could have just 1 prime pick from suggestions each altar, maybe two. But I believe we should have at least one suggestion because people will play more when we have costumes a lot of players want/like and it will help market to be filled with stones and other stuff when we start farming more gold from level 60 dungeons.

  16. On 4/7/2020 at 4:01 AM, Bash said:

    I think everyone needs to respect the fact that the goal here isn't to produce a 5 second hype. If something takes long to farm it allows you to be excited about a drop for once, this itself brings value to your efforts.

    The main issue we have on our awaken server right now is because of these mechanics being forced to be present. Jordan will spend months on a dungeon and new gear, fine tuning everything to then watch someone complete everything within a couple days of it's release. That isn't fair and it doesn't allow us to take a step back as we are having to jump straight back into a new patch. A lot of games seem to be doing this and it's causing a lot of problems and when finally a game does this it's then complained about because "it's too hard, I don't have the time for this" and then forced into making it easy so that same person can demand new content "because there's nothing to do".

    As for the game being like Aeria? That's total nonsense. You get 20% of what we give from Aeria (if that) for your money and they give harder rates for their stuff. You shouldn't be expecting to be max refined within the first 5 days of a games release.

    No one is asking for a easy game or to have every drop free. My guild have done Veninfang with 1 or 2 partys every day since we reached 55.
    We never saw a Magic Skel drop. We only have ONE single magic skel blueprint.
    All that work and what if first we get is a 101% Magic Skel? Then someone gets a 120 and we can't keep farming it till we reach 120% simply because drop is shit, maybe that's even worst than I saw in some official servers.
    So if instead of adding Class drop Jordan chooses to remove %, we are okay with that. Only doubt we have after that is how stuff might be affected, like purple % as I mentioned.
    I honestly don't even remember if purple had % when people started to grind for it, while golden had 100%, if that was the case he can disable % for golden weapons and still have % on purple?
    And about 55 weapons with %, some of they are better than 60 if 115%+, so disabling % will only really fix everything when we reach cap 65, not 60, unless we have ways to reset 55 weapons till we get 120% so everyone will be equal.
    We are not complaining that we want it to be easier, it's simple, we loving new server, we appreciate Jordan work, but everyone can make mistakes, and that's what adding % system to a server with really low drop is. We are just trying to find ways to fix that mistake, if that happens u can leave drop with whatever rate u want.

    • Like 2
  17. On 4/6/2020 at 5:38 PM, Reikan said:

    Oh, I get it now, sorry. Bad habit of reading quick and not paying full attention to context.

    Still, Purple weapons only have more ATK because they can reach higher ATK % bonuses. If both weapons are at the same % (let's say ALL weapons are 100%), Golden ones will stil maintain a higher ATK while still having the bonus effects.

    @Topic

    Honestly, I'd just leave the game as it is. The server just launched and people are already wanting min-maxed characters in every role of their party. Everyone wants 120% staves and whatnot. That's not how classic experience was, most of the game had people sitting at +6 weapons or low percentage +10 ones. This is not awaken server, it's not meant for min-max with ease.

    Exactly, that's the point, classic experience.
    Also, no, we didn't, since we didn't had weapons %.
    Once they added it, they added class drop
    That's why we asking to either adding class drop or removing %
    From what I heard they're taking % away so that should be end of discussion besides how purple % will work with that and if we will have a way to reset 55 golden weapons

  18. Regardless Totem TW, yes, It's a comeback mechanic and yes, it's a part of classic, but it wasn't built thinking about a private server with 1 guild with 15 members in PVP, 1 guild with 20 and Renegados with 50.
    Besides main party, we can have 1 member scouting 5 totem spawn spots.
    Renegados can feed with 35 and still have at least 2 people per totem spawn so I'm not sure if this is a comeback mechanic that will really work in this server of it's just giving jajaja mob free totems.

    • Like 1
  19. 7 hours ago, Jordan said:

    Kill scoring can be made unlimited but as Reikan said its the first way that people will start kill boosting. People have done this for years even on the current server when in one sided tw's and it becomes who has the most alts wins so I'm not sure if its the best idea or not. Kills also do not show the real picture of power at all, just shows whos better at last hitting people.

    People are already kill boosting in Renegado Lv30 members lol

  20. 2 minutes ago, naru said:

    We ran last night ALL lv 50 trials and we only got 2 weapon out of it and 3 trophies.

    I would suggest if you already released the arcanebox costume reroll thing and the EP store (both were not available at the beginning) why not releasing the class drops too ? I mean the % on weapon were released when class drops came out. Now we run 15 min trials with shitty droprate and if youre unlucky with 101% drops xD. Maybe make pets not available in trials too they deal just to much damage and the bosses are not fun anymore. 

    Or just remove the % on weapon and higher the droprate just a tiny little bit more so its not that frustrating to run trials. 

    Right now the server is in my opinion like the aeria server 8 years ago (a little bit better but still like aeria) it is compared to awaken vendetta very pay to win . I mean yea you can farm gold BUT you cant farm that much to effort safety stones with it, ppl sell them for 1k ea. I know not the server is doing this shitty prices but still as casual you wont have lot of fun exspecially when you get a party with lot of cash players with their +8 or maybe even +10 gears . I hope  you give casuals the chance to gear up too otherwise its fully P2W.

    Another thing to add is: before we had 10 runs of each trial per day.
    Means we could focus on getting something. If we need to gear 1~2 healers we could spam vileshark x10 daily
    If we need to gear one mage we could spam Veninfang trial daily
    Now we only have 3 attempts per day. RN we are playing in a whole system built to work with class drop but no class drop.
    Some people from my guild are concerned about % fixed in 100%, what does happen with purple weapons if we fix weapon % to 100%? Because if golden are fixed to 100% but purple can get 160%, means some golden weapons that doesn't have a very good passive will become useless, but if we have purple gear fixed at 100% they will be useless.

    • Confused 1
  21. 38 minutes ago, Tuti said:

    Also I'm sorry, I don't think that solution is good enough since we know some items are better to keep Level 55 than 60, like staff.
    115% or more Magic Skeleton (level 55 golden 4% double hit staff) gives 10.576 m-atk while Level 60 golden staffs gives 10.507 m-atk.
    If not possible to remove now, prolly most of community wont want to skip to cap 65 and you can't remove % from 50/55 weapons because you would have to manually remove weapons with 101%+ from people account and replace with 100%, is it possible for you to add level 50/55 weapon reidentification for free?
    Like, no mats, only thing required to do it is the weapon, so everyone can get their weapon 120% without needing to drop it several times.
    I know this isn't a ideal scenario, but might be a way to fix it for now, then 60+ we have only 100% weapons.

    In this case you could increase drop rate just a lil bit because being honest doing trials is just disapointing rn because even tho we want a classic experience, most of us don't have the free time we had first time we played EE, most have work/college, so doing trials today and people seeing they might have to face those insane 200 bosses kill for 1 item again is discouraging.
    Another thing that matters with this low drop rate and being that hard to fortify stuff is if we will have fortif reset scrolls, all/+6/+8/+10.
     

    • Sad 1
  22. 49 minutes ago, Jordan said:

    As for %'s well see how it goes. I can't really remove it now since removing it now would mean anyone with even 101% would have an advantage. However, maybe the next cap of weapons can have it disabled so at the very least from the get go its 100%. But we'll have to see what people think during beta.

    Also I'm sorry, I don't think that solution is good enough since we know some items are better to keep Level 55 than 60, like staff.
    115% or more Magic Skeleton (level 55 golden 4% double hit staff) gives 10.576 m-atk while Level 60 golden staffs gives 10.507 m-atk.
    If not possible to remove now, prolly most of community wont want to skip to cap 65 and you can't remove % from 50/55 weapons because you would have to manually remove weapons with 101%+ from people account and replace with 100%, is it possible for you to add level 50/55 weapon reidentification for free?
    Like, no mats, only thing required to do it is the weapon, so everyone can get their weapon 120% without needing to drop it several times.
    I know this isn't a ideal scenario, but might be a way to fix it for now, then 60+ we have only 100% weapons.

×
×
  • Create New...