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Kinong

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Kinong last won the day on April 27

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  1. Dear VGN GM and GS Team, First, I want to express my gratitude for your hard work in releasing new contents continously, which keeps the game exciting and engaging. As a long-time player who deeply loves this game—especially this server—I’m writing to share my concerns and suggestions to help improve the player experience and prevent the server from declining. Recently, I’ve noticed a drop in the player population since returning to the game. While I understand that updates are meant to balance and enhance gameplay, the recent patch reducing run speed from 200% to 100% has made the game feel less enjoyable and driven even more players away. I’d like to explain why this change is impacting the community and propose a solution. This game thrives on farming—whether it’s for money, ECs, class levels, or enchants etc. As a veteran player, I used to spend hours daily running dungeons to accumulate resources, leading to the current character strengths, and movement speed was a critical factor in making this process efficient and fun. The reduction to 100% run speed has made farming dungeons much slower and more tedious, which is frustrating for players who rely on consistent progress to stay motivated.While I agree that slower run speed might balance PvP, this game’s core appeal lies in its farming and progression systems. For example, tasks like gathering materials or grinding for gear now take significantly longer, which feels punishing rather than rewarding. New players, who are already learning the game’s mechanics, likely find this even more discouraging, as the slower pace makes it harder to catch up or feel accomplished. The movement speed change has created a vicious cycle: slower farming reduces player motivation, leading to less engagement and fewer active players. As someone who has played for a long time, I’m worried that this trend could push the server toward closure, which would be heartbreaking for the community Thank you for listening to the community’s feedback—I hope you’ll consider at least reverting the speed back in PVE to keep our server vibrant and fun. Sincerely, Kinong 25/4 2:25am (I really love this game so I typed my sincere thoughts even I'm sleepy af right now T.T)
  2. First, many thanks for @Jordan's, @MrDoudou's and other support staff's hardwork for this Patch. To me, as a player aiming to collect all achievements, the most concerned phenomenon after Patch 100 is about the ease to compete all achievement. The trophy drop rate in the new dugeons are pretty low. I have spent days for getting a particular trophy in a dgn. I don't really mind the drop rate of World Bosses in map or Battle Map could have been set in such rate, since the purpose of those bosses are for hunting by parties, which gives players more challenging routines or missions and these trophies are generally giving more strong stats / effects. I understand and agree we may have to spend more time on them. However, for the trophies in dgns. I think it is rather a way for new-comers a better chance to get more useful gears before they start to join some advanced dgns. It is not a surprise if I can't get any trophy after 10/10 in these new Patch 100 dgns. I think the drop rate should be similar to that of PoD or other previous dgns. (at least a lot of trophies dropped after 10/10 runs) It may not be a good place to torment players like me, to collect stuff. Rather let it appears in more challenging dgns in the future patches. Another things about Elemental Batterfield, @Nanami has posted a suggestion related to this expedition. I would like to add more ideas on it here. Since it is also related to achievement points. Most of the parties most likely to do this for Grand Statues. There are still some players or guilds may not really need such grand statues, but for me, my focus is about the "Trophies" in this dgn. Yeah, since they give points as well. I would say they are likely the remaining 1% achievement of the entire game that I can barely finish it. These points really torment me a lot since it has been released. I can't organise a smooth party easily with my guildies bc of the time zone issue, and even if i can play in the peak hour, there is not so many parties left due to the dgn is costly (Time for recruiting enough players, finish the dgns and gather mats just for a statue) for most of the players and small guilds AND not to mention they may not accept players outside their guild . Just wondering if there may have some altenatives for collectors to get the materials more easily for trading the " Trophies" only, but not a easy way to get a statue to cather some players really wants the trophies and achievements. Thanks for reading my suggestions which are pretty long. Hope they would be considered.
  3. H9 IGN:Kinong
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