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Jordan

VGN GM
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Everything posted by Jordan

  1. No where in the post stated this was being asked of awakened players. This was a general topic that anyone who is interested in this server, whether they play our classic server now, play our awaken server now or don't play any games on the network is welcome to put forward there opinion. I will also point out that this was posted in the Eden Eternal [CLASSIC] section of the forum.
  2. Hey everyone! Today I bring you a small teaser image of the currently in progress patch! I want to apologize for the time this patch has taken as it has been a very slow start to the year and this patch has had some minor set backs during its development. We have some very big plans and we hope that we have made something special. My goal for the patch is to be released before the end of March so from now until its release I will be updating this post with a preview image each maintenance! I thank you all for your patience and I hope you are enjoying the game!
  3. Hey everyone! I know some of you are eagerly awaiting an update on the situation for the EE Classic Server. Unfortunatly we have decided not to pursue this at the current time. We appreciate the good words in this discussion towards our server, but please know we did not take this decision lightly, especially with the status of the new official server. We feel its within our best interests to lay this project to rest for now and turn our attention to Eden Awakened. There is several reasons on why this was the decision but I think the main one being I just don't think a Classic server will ever be successful enough in the long-term. To this date we have saw countless servers open and close and they all end up with the same results, people play, people complete everything super fast then push for the next content quickly because (rightly so), people get bored. I think the only way to avoid the above situation is by following a similar path our Awaken server took which is once you reach the ideal point in time, you then pivot into new custom content based and balanced around the stage of the game that is most optimal for players. You could argue that taking notes from the Awaken server to slow down the progression of content to make it so people can't just complete there gear in a week for several classes at the same time is also an option. However, that being said this would be a huge time commitment for me and will probably have mixed opinions among the Classic community, which if history has taught us anything (not just talking about our server), mixed opinions cause huge divisions when new servers become available which the community is not just big enough to support. So to conclude, althought I never want to say never as of the current moment in time there is no desire from myself or anyone else on the team to pursuit this project as it stands. The server will remain open until May 11th, till about 12pm-1pm UTC when maintenance begins for Eden Awakened and Scarlet Blade. During this, Classic will come offline and stay offline. The Classic section of the forums will also close at this time. Accounts are network wide, and can be used to log into Scarlet Blade and Eden Eternal Awakened. They will not be deleted with this shut down. Any VGN, transfered AP or unused AP purchased since October 13th, 2022 on Eden Classic will be refunded back into VGN and can be used on Eden Eternal Awakened or Scarlet Blade. It will be returned at a 1 VGN:1.1 AP rate to account for the additional AP obtained when changing VGN into AP. We thank those that played and enjoyed Eden Eternal Classic, and perhaps in the future we can bring it back in a way that's exciting for all those that wish to try it! --- Hey everyone! We have reached a bit of a crossroad with our Classic server so we're bringing up the question to our community of what to do next. The Classic playerbase has been unstable a few months after its launch. Up until last year this was fine as there was still enough players actively playing the game. However, there has been a significant decline in active players which has resulted in updates being made to band-aid the problem of parties not having enough players to complete the content. With the next scheduled patch it is just not possible to band-aid the problem and it would require a lot of time from myself to make the necessary changes to make the content not only completable but also make the content worth completing (as the new gear is mostly focused around Awaken Classes). The staff at VGN have discussed in length of what we can do and what directions we can take with the Classic server and there is only really two options available. The First Option Reset the server to an earlier piece of content, clear the database and start from scratch. With this option, we would keep a lot of the changes that have been made over the last couple of years to the Classic server. Some of the main changes include but are not limited to: Halcyon Type Safety Stones on altar. Class Drops and Auto Loot. Shaman class rework. Vendetta Starter Equipment. Class Drop Class Medals in 0/2 and 0/10 Dungeons. Character Customization Upgrades. If this option is considered, we will be leaving suggestions open during it's development process prior to releasing. This will allow those who want to pose a suggestion prior to it's release to have that option and allow for feedback on previous/existing/future suggestions. For this option to be considered, we would require a significant amount of interest. If there is not enough interest in a remake of Eden Classic, then we cannot justify taking the development time away from Awakened to satisfy only a handful of people. If you truly are interested in this and would want to play a server like this, starting from the beginning for that classic feel, then please make that interest known. The Second Option Unfortunately, the only other option would be to close the server down. As mentioned before, its not fair on the Awakened server to split development time between the 2 when Classic only has 5-10 players active in it. We cannot say for certain if the idea of a Classic server would ever be revisited, but if this option is selected, the chances would be quite slim. We would like to hear your opinions and ideas on the matter and we are grateful for your continued support over the years.
  4. STATUS: ONLINE The server is back online. You may now log into the game again! Thank you for your patience! ~~~~ The server will be undergoing weekly maintenance at this time. During this period, you will be unable to log onto the servers. During this downtime, the Crystal Altar will be changed. Thank you for your patience while we complete our weekly fixes
  5. STATUS: ONLINE The server is back online. You may now log into the game again! Thank you for your patience! ~~~~ The server will be undergoing weekly maintenance at this time. During this period, you will be unable to log onto the servers. During this downtime, the Crystal Altar will be changed. Thank you for your patience while we complete our weekly fixes
  6. Status: ONLINE The server is now coming back online. You may now log into the game again! Mystery Box items have been updated with a newly rotated set. Thank you for your patience! ~~~~ The server will be undergoing weekly maintenance at this time. During this period, you will be unable to log into the game. Mystery boxes will be unavailable during this time. The boxes will remain unavailable until Maintenance is over. The Mystery box changes will be posted on the forums after maintenance is complete. Thank you for your patience while we complete our weekly fixes.
  7. To register an account you visit here: https://www.vendettagn.com/register.vgn Certain email providers have been blocked due to spam, so this might be why you cannot register. If you want a more true to experience that you had at the end of Eden Eternal our Awaken server has lots of new content added on and has had most classes rebalanced for PvE and PvP with no mana infuse being added. Our Classic server is limited to 80 cap at the moment but has a much smaller player base than our Awaken server.
  8. Jordan

    Patch v106

    Snow Fortress Today we open the Snow Fortress for a limited period of time! The Snow Fortress provides lots of EXP and CP for players to level their characters, classes and gear! The Snow Fortress will close January 12th 2023! Winter Snow Lele Winter Snow Lele has arrived in Shiver Peak! Lele will spawn every 4 hours starting with 4 hours after maintenance finished. This boss should always spawn at the same time on all channels regardless of what time she was last killed. Elemental Battlefield To celebrate the festive period we have doubled the Flame Elemental Stone and Ocean Elemental Stone's recieved from Elemental Battlefield. This change will be reverted January 12th 2023! Event Quests During the festive period we have added some new booster quests for players to get some weapons, armors and accessories! The event quests will be removed January 12th 2023! Abyss Completing all Abyss dungeons 9 times will grant you Abyss Exchange Token x5. Abyss Exchange Token's can be exchanged for any piece of Abyss Armor you would like. Whether you want to use them to create a full set for a new class, or if you want to driver some of your current gears. It's completely up to you! Note: To complete the Abyss quest you must purchase the Abyss Reward Letter from the Loyalty Shop. This item can only be purchased once per account so choose character wisely. Haven of Oblivion Completing all Haven of Oblivion dungeons 17 times will grant you Haven of Oblivion Exchange Token x2. Haven of Oblivion Exchange Token's can be exchanged for any Haven of Oblivion Weapon you would like. Whether you want a new weapon to try a new class, or if you want to driver one of your existing weapons. It's completely up to you! Note: To complete the Haven of Oblivion quest you must purchase the Haven Reward Letter from the Loyalty Shop. This item can only be purchased once per account so choose character wisely. Gates of Pandemonium The Pandemonium Special Chests are making a return this festive season! Complete Gates of Pandemonium 13 times to obtain any accessory set of your choosing. Other changes We have updated all event consumables to create consistency between events and to bring back balance to the cosumable game. For the full list of changes check the spoiler below! Fixed a bug with Battlegrounds where the players scores where not being added to the end game screen. Added recolours for Judgment Blade, Neatherworld Fox Nine Tails and Sunny Glow Fox Nine Tails. 🎅 Merry Christmas everybody! 🎅
  9. Jordan

    Patch v47

    Snow Fortress Today we open the Snow Fortress for a limited period of time! The Snow Fortress provides lots of EXP and CP for players to level their characters, classes and gear! The Snow Fortress will close January 12th 2023! 🎅 Merry Christmas everybody!
  10. Jordan

    Patch v105

    Battleground Adjustments Made additional reductions to the Max HP of both Crystals and Monsters in Battlegrounds (Further reductions since Mondays maintenance). Similar to the Crystals the Monsters can no longer be healed by percentage based healing. Thank you for your patience while we make adjustments!
  11. Just to add here, we have applied the following changes as of today: We have reduced the Crystal and Monsters health in Battlegrounds significantly. We have fixed some bugs regarding the DMG Reduction given to crystals in Guild Elimination. Thank you for your patience and I hope you enjoy!
  12. I can assure you this has nothing to do with the last update and has been something that some players have had to do for many years now. It's not something you should have to do which usually means theres something wrong with your windows install but for the sake of EE it can just be enabled.
  13. Try delete the client.ini before launching (This issue resembles the issue some people get when renaming a chat window with a space in it).
  14. If you read the rules of the map the win rate only applies if the attackers win the match. The attackers did not win therefore the defenders are defaulted to the winner. I mean the crystals are designed to take a beating from atleast 1 party of players and sadly that just didn't happen. Plus the guard wasn't killed and there was plenty of defenders nearby giving the crystal DMG reduction. Sadly this wasn't really a good showing as I was there the whole time and the mode is designed to have multiple guilds vs a single guild. However, the attacking side had less players in total than the defending team which just shouldn't be the case realistically. So this was basically the equivalent as a cap war in my books. Hopefully tommorow has a better showing.
  15. We're looking for feedback on the new gamemode Battlegrounds and the changes made to Guild Elimination, Guild Arena and Territory War. Thank you!
  16. Jordan

    Patch v104

    Battlegrounds Welcome to Battlegrounds! A brand new Player vs Player gamemode that has been built from the ground up for a fun and new experience at Eden Eternal Vendetta! Overview Battlegrounds is a new mode that pits one guild vs all other guilds in a showdown to see who can take ownership of the Battleground. Each weekday there will be a new Battleground up for grabs with its own unique map. Rules The blue team (defending team) is selected based on who currently owns the Battleground before it opens. While the red team (attacking team) is any other guild who wishes to join the battle. The defending team will win the battle if at least one crystals remains standing when the time limit runs out. The attacking team will win the battle if they manage to take all four crystals before the time limit runs out. The time limit of the battlegrounds is 12 minutes, but can be increased based on other map factors. Each time a crystal has been destroyed, the time limit is extended by 6 minutes. Once the last crystal has been destroyed the attacking team will automatically win and the match will end. If the attacking team wins, then one guild is selected at random from the attacking team to own the Battleground. The percentage win rate is calculated based on the following rules: The top rank guild on the attacking team is given a free 20% winrate. All guilds with atleast 120 score points are given a free 1% win rate. The remaining percentage after the above two rules is divided between all guilds with based on the score they have. Crystal Gameplay Each map has four crystals that the defending team must defend. The crystals are set in a linear path from the attacking teams spawn and can only be destroyed in the order they appear. Crystals are granted Defence Crystal Guard status when defending players are standing nearby. The buff grants the following levels of DMG Reduction: 5 defending players grant the crystal DMG Taken -5%. 8 defending players grant the crystal DMG Taken -10%. 11 defending players grant the crystal DMG Taken -15%. 14 defending players grant the crystal DMG Taken -20%. 17 defending players grant the crystal DMG Taken -25%. 20 defending players grant the crystal DMG Taken -30%. Crystals have a lot of health and are not easily destroyed. However, it's health bar does not reset. Crystals are also immune to percentage based healing effects and any healing spells cast on them is reduced by 75%. Attacking players within 10 meters of a crystal receive a debuff of: DMG Dealt to Players reduced by -20% P-Healing reduced by -10% Guild Rewards All guild members are granted a buff based on how many Battlegrounds they own. This buff is updated immediately after the Battleground is completed. Here is a list of the buffs and their stats: To make things fun from week one we have awarded the Battlegrounds to be split between the guilds with the most PvP activity. Stardust has been awarded three Battlegrounds while Garden has been awarded the other two. In addition to the buff, guilds will also be granted Guild Fame towards their Guild Elimination participation. The amount gained are based on these conditions: The defending team will gain 100 Guild Fame for winning or 30 Guild Fame for losing. The top 3 attacking teams will gain 100 Guild Fame for winning or 50 Guild Fame for losing. The top 10 attacking teams will gain 75 Guild Fame for winning or 30 Guild Fame for losing. The top 15 attacking teams will gain 50 Guild Fame for winning or 20 Guild Fame for losing. Note: Attacking teams will only gain Guild Fame if they score atleast 150 points in the match. Player Rewards Defending Team Rewards Participating in the match grants you 3 Territory War Chests. Each Defence Crystal that remains at the end of the match grants you 1 Territory War Chest. Attacking Team Rewards Each destroyed Defence Crystal you participated in grants you 1 Territory War Chest. Players in the top 5 ranked guilds are granted 3 Territory War Chests. Players in the top 10 ranked guilds are granted 2 Territory War Chests. Players in the top 15 ranked guilds are granted 1 Territory War Chest. Note: We have developed a system to determine whether or not a player has participated in the match. Being afk in the spawn zone will not gain you any rewards. Territory War You can now see your total amount of kills on the score board during Territory War. Note: These kills are for display purpose only and will not effect the outcome of the match. Killing someone with the One of a Kind reflect buff will no longer count as a kill. Crystals have now been increased to level 100 and have had a Max HP increase. Additionally, we have added some code optimizations and modernized the ingame GUI. Removed Crystal Cross Medals from the Territory War Chest. Guild Elimination We have added extra support to help even out the playing field when against greater numbers. Guild Elimination Crystals will now be receive a reduced DMG Taken buff depending on how many players the opposing team has: 10 Players: DMG Taken -15%. 20 Players: DMG Taken -30%. 30 Players: DMG Taken -45%. Crystals that have 6 or more defending players will receive an additional reduced DMG Taken -15%. Crystals have now been increased to level 100 and had a Max HP increase. We have also made adjustments the scoring methods in Guild Elimination. Unchanged: You gain 1 point every 5 seconds for each crystal you have over the other team. Adjusted: You gain 1 point for every unique kill you achieve. New: Every 5 kills your guild gets (Total Kills) you gain 1 point. You will no longer gain points when you use the Suicide Squad buff to kill yourself and your guild members (You will still gain points for killing opposing players). Guild Arena Crystals have now had their Max HP increased. The changes to Guild Elimination scoring has also been brought over to Guild Arena. Unchanged: You gain 1 point every 5 seconds for each crystal you have over the other team Adjusted: You gain 1 point for every unique kill you achieve New: Every 5 kills your guild gets (Total Kills), you gain 1 point Balance Changes As mentioned in the Patch 104 Preview thread, we have added a new system to the game that allows us to change and separately adjust skill buffs for PvE and PvP maps. This allows for better skill balancing, rather then 1 blanket buff/nerf with both PvE and PvP in mind. This patch will be an experiment of sorts to see how well changes such as these work and how effective they are. Depending on the results and feedback I will be making more changes gradually over the next few months. Note: Changes that are specific to PvP maps will begin with (PVP) Arch-Elementalist Gravity Manipulator Recommended Events We have done some small Quality of Life updates to the Recommended events system. All Recommended Event buffs durations have been increased to 4 hours from 2 hours. World Boss Recommended Events will now appear every day and not just Wednesday, Saturday and Sunday. Note: They may not appear on maintenance day as if you have logged in before maintenance it will not refresh. Updated the World Boss Recommended Events to contain all World Bosses. Replaced the Territory War Recommended Event with Guild PvP Participation event with no class restrictions. Generally cleaned up the text on Recommended Event buffs. Bug Fixes Fixed an issue with Enchanted Marsh Certificate giving P-ATK instead of M-ATK. Fixed a text issue with Anuran Racial skill Dark Summons.
  17. If you have bound the item then it can no longer be sold. To me it sounds like this has been the case.
  18. The Vendetta Training items are designed to get you towards the end game so you can begin your adventure to gearing up. I will suggest that if you have completed the quest line you should be around level 120 to look into getting some of the weapons from the Demon Stone Exchange found in the final map Death Mountains. These weapons are good to get as a starting point so that you can then join parties for Haven of Oblivion and Abyss. You might also want to try and obtain one or two Awaken level 95 armor sets too as another base line set. These sets can be fortified for free and you need to complete them all for end game for the permenant stat titles. I would recommend either joining a guild that is active or finding a small group of friends that you can talk with and ask for advice as replies here might be a lot slower. Although I'll be happy to answer any questions when I can.
  19. I don't plan to make changes such as these in my current plans. These bosses are designed to spawn like this and follow a similar system to how the 70-S trials did this content. It's good to have things to hunt daily to advance your equipment options and none of these sets are an absolute must to play the game. So it's a good thing to keep people playing / hunting to improve there character when they have completed there main gears. I'm sorry for the late reply, but I've been very busy with patch work and didn't see this post. Edit: To add, these bosses are not designed for people to buy/sell and with similar conditions at 75 cap people rarely bought them. However, if you have people with a lot of cash and a lot of impatience then you will get people trying to buy it. I remember some of the rich players in the server I played paying people for Kimba kills and thats a boss that was up pretty much always alive and you knew where he was. Some people just have more money than patience/sense.
  20. Patch 104 Preview Information In Patch 104 we are planning to bring some changes across PvP to improve the quality and enjoyment back to the game. These changes will be aimed mostly at guild based PvP events but some changes will apply to other areas too. New PvP Mode With this patch we will be releasing our new PvP mode! This new mode will be a guild based and will have similar gameplay aspects to the current Territory War, the old original Territory War and other games. This mode will be released as a beta when it comes out. So I will be looking for feedback and will be making adjustments and balance changes over the first few weeks of it's release. So we ask for your patience and feedback during this time! PvP Balancing With this patch we have also developed a new system that allows us to dynamically change buffs when obtained inside a PvP Map. This system will allow us to balance classes differently in both PvE and PvP. This system allows us to nerf classes in PvP without ruining them in PvE and also allows us to buff classes in PvE without making them overpowered in PvP. We plan to use this sytem to buff a lot of the MDPS classes in PvE with the hopes of making them more viable in the future. Normal Class Territory War With this patch we will be removing Normal Class Territory War to make space for the new PvP Mode in the Schedule. We feel like the mode is just not popular enough and by most players will not be missed. If we find a better implmentation in the future we may bring it back but as of the current moment in time it will be gone for the foreseeable future! We're hoping to have this patch ready in the next couple of weeks, so the next information will be on the patch notes. Have a good weekend!
  21. It's just a false flag. If you look at the Relations information 1 of the 2 Anti-Virus softwares that detected it was flagging it on the the AutoRun.inf which is just a text config file that contains 3 lines of text. So I mean do with that information what you will but its a false flag.
  22. All trophies across the the new dungeons are the exact same (with 0/10 being a higher rate than 0/2). So it's literally just bad luck I'm afraid.
  23. The class is pretty much the same as it was on the official server. Any changes that where made have mostly been reverted. The damage nerf it did recieve was to bring it in line with other classes and that nerf was applied in the servers first year or so of being open. The class has seen much play since this nerf. The class is perfectly viable its just the stacks are now a mechanic you have to watch for. You spells don't auto generate stacks anymore making the mechanic moot and this was to compensate for the class not being made useless by people using buff removal trophies due to having the stacks being made un-removable.
  24. Jordan

    Patch v46

    Halloween Aven Aven has been decorated with Halloween Themed decorations! Halloween Gift Box You can claim this free reward from the website events page until November 17th 2022! Click Here to Claim! Mystery Boxes We have enabled some new and returning mystery boxes this week. A mixture of requested boxes and halloween themed boxes! Mystery Boxes will be available until November 17th 2022!
  25. Jordan

    Patch v103

    Halloween Event <Vicous Beast> Dale has arrived in Aven! Take him out to obtain some Spooky Coins! Exchange your Spooky Coins with <Halloween Spirit> Sid to obtain some Halloween Themed rewards! Halloween Event will be running until November 17th 2022!
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