<Bane Overlord> Cylcarna
Weakness: Strike, Holy
Boss Model: This guy, but darker?
All enemies within 10 meters receive 50% reduced healing. Every 3 seconds, they take 8% max HP damage and lose a buff.
All enemies within 50 meters receive 30% reduced healing and take 1% max HP damage per second.
All enemies within 50 meters use 100% increased mana when using skills.
Bane of Existence
Immune to Pierce and Dark damage.
Immune to Demonfire.
When killing an enemy, all other enemies within 50 meters receive 50% max HP damage and are stunned for 3 seconds.
Mark of Desolation
Cast Time: Instant
Cooldown: 10 seconds
Inflicts “Mark of Desolation” status on the target for 10 seconds. Reduces all core stats -80%, increases malice +100%, and deals 5% max HP damage per second. Cannot be removed.
The effect is also applied to the target’s allies within 15 meters of it.
Cast Time: Instant
Cooldown: 12 seconds
Increases M-ATK. Deals Nature damage to all enemies within 30 meters, knocks them back, and reduces their Move SPD -70% for 8 seconds.
Cast Time: 3 seconds
Cooldown: 8 seconds
Increases M-ATK. Deals triple-hit Lightning damage to all enemies within 60 meters and stuns them for 4 seconds, ignoring immunity. Additionally, reduces their ATK SPD and Cast SPD -70% for 8 seconds. Effects cannot be removed.
Enemies within 10 meters of the caster are unaffected.
Advent of Annihilation
Cast Time: 1.5 seconds
Cooldown: 13 seconds
Deals 999,999 fixed damage spread evenly across all enemies within a 15-meter target area.
Ignores damage immunity.
Cast Time: Instant
Cooldown: 60 seconds
Caster sets 4 Blighted Earth areas within 30 meters at random. Lasts 50 seconds.
Enemies standing on Blighted Earth are silenced and receive 10% max HP damage per second.
<Cylcarna’s Unmoving Heart>
“Cylcarna’s dark heart lies still, signifying a moment of peace for the world. But even if paradise is made eternal, darkness will always remain, and the moment the Overlord’s heart beats again is when chaos reigns once more.”
All Physical Resistances +3
Physical DMG dealt +5%
Attacks and skills have a 5% chance to increase P-ATK +16294 and ATK SPD +382 for 5 seconds.
Level Requirement 120
<Cylcarna’s Blazing Eye>
“One shudders to imagine how an Overlord sees the world through this eye. Although, it’s not exactly an eyeball; just a ball of wispy flames. How did he even see with it?”
All Elemental Resistances +3
Magic DMG dealt +5%
Attacks and skills have a 5% chance to increase M-ATK +16294 and Cast SPD +382 for 5 seconds.
Level Requirement 120
“Sometimes Games Have a Final Final Boss After the Final Boss” – Defeat <Bane Overlord> Cylcarna
“Where’s My Soul? Where’s My Heart?” – Acquire Cylcarna’s Unmoving Heart
“Always Sees Red” – Acquire Cylcarna’s Blazing Eye
Dungeon: Desolation of Aven (You know how Battle of Time and Space is just Highlands but with a lot of fire? Imagine Aven like that.)
Boss Location: This little square in the back
“Heroic tales often tell the adventures of a hero who will save the world from the evil that plagues it. The hero, most likely accompanied by a ragtag team of other brave adventurers, set out to vanquish the darkness and ultimately defeat the demon lord behind all the chaos. And most likely, the tale ends with a ‘happily ever after’.
Nowadays, when one hears about a demon lord, most thoughts point to a Bane Prince. More rarely, one thinks of the Maharaja ruling over the Devastation Dimension. But in reality, they are nothing more than agents of darkness, mere subordinates to the one true lord of evil. Aptly named the Bane Overlord, this entity possesses power far beyond the reaches of a Bane Prince, and even the mighty Maharaja Kimba, considered above a Prince, kneels before it. Fortunately for the world, an Overlord appears only once every few millennia. Unfortunately for the modern world, one has appeared now. The arrival of the Bane Overlord heralds the coming of a truly dark age, where death and destruction run rampant. The current Overlord Cylcarna aims to begin his conquest by eliminating the Eternal Guardians that stand before him, and a conquest it shall be should they fail to stop him. His first target? Aven.
Will you be the hero who gets their happily ever after?”
· Battle Start:
o “I suppose you deserve a chance before your inevitable demise.”
o “You dare to match against me? Let us test your foolish endeavor.”
· Casting a Countdown Skill:
o “You shall now see why you do not deserve the title of Eternal.”
o “A pity this must all end soon. Then again, everything must have an end.”
o I-Impossible… I am… unmatched…”
I think a lot of the harder bosses in the game require good positioning during battle. This is especially seen in fights that have portal effects to add/remove buffs that help/hinder the player, such as Cerberus and Luchesse in GoP (and from what I know in the guide, all of the bosses in Sanctuary). To a certain extent, Asmodeus also requires this due to the DoT effects on the field. Positioning requires a presence of mind from the player so as to avoid tasting the floor when they suddenly drop dead due to some debuff they forgot to remove.
The above examples require you to think of your own positioning. Most of the time, as long as you can fulfill the requirements on your own character and your other party members do the same, the party is pretty much set to go (excluding the healer of course, who should be aware of what their allies are doing). I made this boss with the idea of taking the positioning of your own teammates into account as well. Mark of Desolation is the main skill here, as it weakens one target to a point that they're virtually deadweight (or at least I think so; I don't know how much of an impact a reduction to core stats can have), and unless the party wants to have more than one member affected by it they would have to observe social distancing the positioning of each other. That's not all: Avoiding the debuff is one thing, but the increased Malice almost ensures that the victim would be the target of Advent of Annihilation, which if tanked alone is a certain kill. It would be helpful to avoid this since Bane of Existence triggers with a kill, and if the party is not careful one death can snowball into a wipe. In essence, the party must know when they should and should not enter within the effect of the debuff to avoid dying; it's as if the target affected by the Mark is the portal for a safe effect against insta-death. Later on the boss starts casting Paradise Down to add a bit of difficulty in maneuvering the field.
The other two skills, Ominous Gale and Skyfall, is just a basic combo for potential burst damage and debuff. If running around avoiding the Mark isn't enough, the boss can suddenly knock people back, maybe even into Blighted Earth, then cast Skyfall for a different way to wipe the party. Skyfall can be avoided by running near the boss (made harder by the Move SPD debuff), but it would mean taking the effect of Stifling Aura and losing some buffs. If anything, the knockback can just be a way to put the players out of position for a while.
I included the idea of Aven as a "battlefield" for a dungeon just because I like the thought of having an actual demon lord threatening a city with a major population (lore-wise). As for the dungeon itself, I made the boss with the idea that players have a buff similar to the one in GoP (+max HP), hence the 999,999 damage.
(I put images in links because I couldn't directly insert them. Sorry for the inconvenience~)
PS Formatting on forums is weird.