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Izorist

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  1. yes please. allow FC. this be the first and probably the last one for me.
  2. Hello dear SB community, I am Izorist, i played for some time few years ago and recently came back like 3 months ago. Today i wanna talk and say my opinion on the game. Some may have already meet me in game, some may like me and some may not. I am not here to talk bad bout someone or to be rude, i will just try to explain the way i see the game. Please to try to understand that if you have somethin to say, try to be polite, each of us has an diffrent opinion and not all of us can agree on same things always. 1.Current state of the game So first will be the thing bout what most of people cry (including me) bout : dmg . the stats from lvl 60+ on items became so ridiculosy high that everyone cries that the class he is playing(including me) is too squishy and needs more surivivabily. I do agree with this, that every class is very squishy except DE. but when a class gets a bit of buff or somethin people in their own selfishnes wont ask for a bit of balance, all they say everywhere i look is that needs buff- need more dmg and i am too squishy pls buff suriviability. Maybe it should reduce a bit of dmg and so there will be survivability and with that a bit closer to a bit of balance. First of all this is a RPG game. and it should be treated as a RPG game, DPS are squishy and die easy. tanks are not squishy but should not have high dmg. and healers that are somewhere in betwen but instand of dmg they have ofc heals. i have not never ever seen an so exagereted and unbalanced game in DMG as much as SB. i played alot of RPG game and alot of diffrent roles, and nothing ever should be able to die from 2-3 hits. FFs an player char/toon is not an NPC. Look back on lower lvl caps (29-39-49), thats where things die how it should . nothing has dmg to kill you from 2 hits(except bosses if you are not tank ), in PVP at lvl 23-29 in Caergate even if ur lvl 25 with +4 items on you, fighting against an lvl 29 player with +10, you wont die from 3 hits or within 5 seconds. the fight is a bit longer like with 20 sec or soemthin like that, depends on situation it can even take like 1 min. you will die in the end, but still not in 5 seconds. In that 20sec/1min you had time to do somethin to cast a skill to use a buff or a heal or somethin. Thats how it feels for me that the game should be. Imagine for a new player that lvled to 59-60 that comes to Amara .. maybe to kill some mobs or to see what quests he could have . or what could he do now that he is finally an lvl high enough to participate to late game content and do stuffs with other friends ingame. but insteand, that player is gettin 1 shoted but dunno what highly exagerated and OP dps class. he didnt even had a chance to cast 1 spell, to use a hp regen potion, or take one step away trying to survive a bit. that is very dissapointing and makes alot of new players not to play anymore(becasue of reason :maybe i am not good enough for this game, maybe is too much for me to handle, maybe the game is too unbalanced and is not worth, i could find and ask for alot of reason but i am not gonna list them all) or maybe some will keep playing and telling to themselfs "well is ok, ill lvl up soon to lvl 65 and make gear and i wont be 1 shoted", but at lvl 65 there will be no diffrence just that from 1 shot you get 2 shots to die. As all the other RPG games out there the dominant class in a game is the DPS class and SB went in their favor in terms of DMG. I understand that someone that wants to play dps has high dmg, a healer has high heals and a tank has alot of survivability. but people that play DPS should also understand that if they cant kill somethin (someone that plays tank and has no dmg ) they should not ask for DMG buff or to nerf that class . or if they coould not survive another dps class they also should not ask for more surivivability and also for more dmg again. that will not resolve anything. and istand they should find other and better way to balance the game but with somethin else not by increasing stats again, and again, and again and so on. At the moment, the highest oportonity to enjoy the game is give to the DPS type of players. those that want to play tank or healer not so much. and in some cases some of the classes have both high dmg and survivability because of the unbalance. Something must be done bout this becase is kinda ruining the game, people must go specific builds and talents to be ABLE to do somethin in game, not beeing balance and not to be able to enjoy the game the way you would like to, kinda take out the mood of playing. I know the thirll of killing somethin fast and feeling cool bout beeing a good dps, but there should be given a chance to other aspects of the game as well . At the moment the game has nothing to do with beeing pro and have good skills. when all you do is stack high DMG (because this is what is OP atm) and take some stuns and disable skills/spells, chaining those ones for like 5-6 sec and BAM, got a kill, i am pro GG. And ofc after i got 20 kills like this, it happens once to get killed or not beeing able to kill someone because RNG has be on their side and missed 1 attack, what we have to do now is to cry bout that class beeing OP. And so on we go over and over and over again and will never stop asking bout dmg buff and survivability buffand all other stuffs . and you get what i am saying. 2. DEBUFFS When it comes to Mass pvp in Amara, NB and AK, there are so many debuffs that everything comes down to 0 , you die instantly and thats it. Somethin must be done about this not only because there are too many but also becasuse they are too high in numbers, and again it brings you down to 0 and you die instantly, not even 5 sec you do not have. To resolve a bit with this problem could be either to lower the stats of the debuff or to remove the debuff at all and add stats to the skill like: this skill has 10% crit chance/dmg or Acc/Ch-Acc.or whatever it is decided. 3. STATS At this moment in game everyone goes for almost same build, skills and STATS (not everyone but 90% of players). Not beeing diversity feels like everyone is playing the same class. Stats on Items , Randoms and jewels could be changed in values, so that people can go for somethin diffrent, try diffrent build, diffrent playstyle. Ofc there must be some diffrence of how one stat works here and there, but not as high as it is now, people should be able to go for a somethin diffrent then normal and still have a chance of doing somethin. not beeing either too OP or too usless Somethin could be done about SP also, as there it can be gained from so many sources , and beeing totaly usless. people spamming skills/spells like there is no tomorrow. To make SP more valuable, it can be changed to reduce the regen from potion and increase the cost of skills by a bit. Or change some skill to give some stats for a specific duration of time a but at the cost of higher SP, or who knows maybe make( if possible) an Mana/SP shield (like draining SP insteanf of HP when taking dmg) 4. Crying out bout the class i play( just as everyone does). What i will talk here bout is 1v1 situation, not mass pvp, there everyone dies in 2 sec, 3-4 if you have ME on your back (mostly will be from my perspective as a WH player that tries to be a tank. WHAT YOU ARE ABOUT TO READ PLEASE UNDERSTAND THAT I DONT NOT ASK FOR WH TO BE IMMORTAL. I am asking to give them a bit more survivability without the shields. thats the reason why i want to play tank, besause i do not want to die from 2 hits or in 5 sec. WH it is supposed to be second class in terms of tankiness/survivability next after DE.. but thats not even close, not even to half of what an DE can be. i am not saying that DE is too tanky, i am saying that has to low survivability. Ultimate Soulshield and Defender's Might skill that are supposed to help you in dire times by giving you some survivability so you wont get busted so easy by dps classes. i wont say stats that they give they are trash or 0, they are good they are uslees if u dont use them both at the same time. no matter what you do you always get busted either cuz of that 15 sec cd window or becase you dont use them at the same time. i dont want to be selfish by saying that there should be added more stats to them or make 1 of them permanent like DEs Chakra Shield, but at least reduce the points that they require for gettin full benefit from them. Leaving Ultimate Shoulshield and Defender's Might skills aside, WH has this Armor Mastery that gives some 440 def and void 11%(1.100). first of all it is the weakest of all defensive passive( others beeing the CB and DE ones), others giving points in 3 type of stats, and also the 440 defense is an absolute 0. At lvl 65 i have around 1.700 defense with full points in this passice unbuffed, with my other 2 shields buff i go up for 2.500 defense, but even this high is totaly usless when everyone at lvl 65 has around 3.000 defense penetration(even more). Please there should be added more Defense to this passive so it can mean somethin. also an 3rd type of survivability stat that is increased. And this is what i dont like the most. if i get caught without shields on, i get busted in 5 sec. If i have CS on or i am beeing in Mech mode does not make any diffrence, i still die in 5 sec. And if RNG Jesus is on my side and i do not die in 5 sec and i am able to get at least 1 shield on it is too late cuz i am already brought from 60k hp to 15k. And this 15k means nothing even if i have shields on, i die in the next 2 sec. The biggest problem is not only that WH survivability skills are bad . but also none them gives good enough stats to be able to get back on feets after you been caught without shields and be able to do somethin( like at least to be able to run away with my tail betwen the legs full of shame cuz i am bad and not a pro like all others at this game). DE have 2 shields( one is permanent and the other realy helps you in dire times, and also a Healing skill. CB have Still betabolism that makes them totally immortal for 12 sec, also they get back in fight with full HP and have an chance of doing something. SW have these Eva/Ch-eva buffs that are untouchables for the duration, if they could not kill you for the duration of this buffs, they go invi and run away. Also they have Clease and Move speed like hell, i once runed on bike from middle of Amara on bike(180 move speed) to the frony of my base with an SW 100% of time on my back doing dmg. this is not ok. maybe having high dmg is understable but also having tons of move speed, teleport, cleanse is totaly unfair. SE again have Tons of Evasion and Move speed and ME are healers . So in the end WH is nowhere close to beeing Second after DE in survivability. Now another thing that WH cannot but other classes can is that, other classes have Acc/Ch-Acc buffs or they have like CB increased not from buffs but from skills themselfs, and can go for diffrent builds like Crit or ch dmg. As a WH i am forced to go for Acc(for pulls) or Ch-acc( for a bit of dmg and some disables). I msyelf i care too less bout dmg, but i just wanted to point out this thing too. And to close the topic bout WH i want to say bout Intuition skill that for 7 skill points with 9 sec duration with a 40 Sec CD is totaly usless something must be changed here and make this skill more worthy. I do understand that making some changes to a class talents/skill might have an great impact on some classes/roles but. But what could be done in this situation is to increase the number of skill points that are required for some skill so that people wont have enough skill points to abuse every aspect of a class in having both huge dmg and survivability. 5. Some small things. - Makin the new lingeries drop only from bosses is kinda bad, not only the drop chance is very very low, but also people are online in game only for when Amara bosses are up and thats it. Maybe making the new lingerie to be craftable with things from both PVP and PVE( Team dungeons not Solo) . Both FKs and RGs take time of day/night when they know there are enough ppl on to kill bosses so they avoid pvp... - Banning Dual log didnt help at all. some people are still dual logging, and for some others gave them more reason to quit the game( i myself i am fine with this but just saying) - Faction Change was kinda not ok. Alot of players changed to RGs side and now FKs are dead (i myself i know only 1 toon that ive seen RG and changed to FKs). When from time to times RGs where outnumbered in pvp some time ago , i personaly know players that changed to RG side to go and try to help so that we can have some good pvp. Now when FKs are outnumebered no RG comes to FK to try and help a bit, the only time ive seen RGs coming to FK side is to only take loot from bosses and thats it.
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