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SparkOne

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Posts posted by SparkOne

  1. 6 hours ago, Daddy said:

    ive done duels i've seen duels.

    Duels are different ...Game doesn't rely on duels most just change build for specific classes b4 starting to duel...

    While mass PVP is completely different with added buffs and benefits Okay Pu don't get SE eagle eye buff ,,,,but why other wil get PU Concealer buff from mech remove that too :v

    Pu don't do a lot of dmg in mass pvp its just duel ...

    I agree with overkill being nerfed it should be too short CD but now its okay..if ya tell animation bug was there good thing its removed don't wana stand there after casting it ...though no. of ppl stun was removed from 5 to 3....

    20k dmg from PU overkill may b that is undergeared or debuffed without any self buffs...or PU got kali buff from medic that's 1in 100 n not regular.

    Also we should work everything on randomisation like loot drops nothing should be specific....

    Being a PU player for long it hurts when u do some dmg in PVP now all of  sudden u dealing 686phy dmg to 1732 physical instead of 2132 to 12343k physical 

    This is the most nerfed scaling I have felt.... More over Medic are working too good now ...Medics value should be increased for survival While if u have no medic u got to fight hard against those DPS class....

    About cocoons Have to plan to run now when its CD... also cocoon doesn't follow us when we are dragged to death n FS does follow us with added benefits u cant move cancel it or sometimes cancel that Delilah buff by mistake xD

     

     

    • Like 1
  2. 9 hours ago, BesTweaveR said:

    Having no real PU player to work on balancing this class is like asking batman to do an MBBS level surgery. 

    Batman can do anything with his Scientific approach..

    Also What I feel u boosted some class to save them from PUs doing 2-3shot...

    It was just a vastly spreaded thing that PU doing so lethal dmgs….Even without asking what PVP PUs think...

    Ok u reduce PU dmg ...But why increase others tankiness n survival capability increasing crit eva means in mass PVP PU are just hitting for nothing n run when whippr comes close by only just to feed NB score ...

    • Like 1
  3. 5 hours ago, BesTweaveR said:

    Now explain better, because I dun want people to get a wrong idea as what you said is too vague.

    Am not kidding dude I cud literally tank him his whole frenzy rota....tho I used enfeeble on him but he got smart n waited :v

     

  4. Whoever are those testers avoid playing 1v1 or dueling each other...

    Come in Mass PVP take the values urself see what's working for the class...where there rises real issue....

    SW no doubt should be real assassin class should have instant kill access n don't die easy....But in BG Janus SA TP ,,,generally they wont prefer joining they wud die to sw 1v1...( Noobs apart)

    While I was really hoping Vivi would come with something for people joining more of BG and have some decent n even PVP....but its now reduced to 1v1 or 1v0 or SA ended in a draw 0v0...

    Only Real BG is NB or AK....Where early NB FK dominating currently with less then 20 numbers to play that NB,,,While later NB 50-50 unless FK show up in numbers....

    Well this isn't the place to post this topic but I agree to fix Skills first to near satisfaction  of players all class cant be OP ….its just classes should be bit balanced according to What the class can do as there name suggests..

     

    • Like 1
  5. Is it possible to cap a player Max stat to certain range like even tho u get medic acc or ch acc buff it stays at 250% max n not exceed watsoever

    Same thing goes for Ch eva ….so giving SW 60% chance to survive factor...from being stunned

    Also biggest thing to wait would what Lvl 60 Mechs would do ….will they just act a multiplier to current lvl 50 mech dmg or have something new rebalanced skills ….

  6. 2 hours ago, Daddy said:

    Oop just saw. Didn’t change those two at all. Not sure why that happened or if it’s just more noticeable now ?

    it should be may be something weird happen....but i nvr feel the diffrence untill now when i stun some one on swinger use fs then cant stun...out of range stuck mama save me am dead.....

    But to walk extra 1 yrd aftr stun n then use FS xD ...may b by that time also dead

  7. Swingers stun range 10y while mech stun is 9y …..

    if u stun on swingers at max range n use firing squad u cant restun on mech rather have to walk 1m now then use FS >.>

    Is it changed or something weird I feel need to be checked mech stun range should be bit higher

    • Like 2
  8. After reading some posts of PU...

    is it Game For 1v1 or mass pvp!!!!

    If PU is made for aoe attacks ...like burst damage....then whybwe think of 1v1 dot or atomic skils..

    in mass pvp if cant burst many enemies medics will outheal your damage....so only once geting hitted are the squshy classes while tanks will still stand strong wihout physical dmg which got removed....

    either bring back passive physical atk or make it like 54 patch...

    Also In VSB many chakra resistances stuff are there so bit for aoe penetration with reduction of chakra so chakra dmg can be worth again...

    Dunno but all dont have OP ping in MMORPG to play....so some chode class which dont need much rota but easier to play

  9. What was the point of nerfing physical atk by huge margin? 

    If ppl want skill rotation let them have there way some want mech rotation also should be valid for both …..

    I agree with Beau giving them passive so either they can chose one way skill either plasma or Atomic or having old mech burst....its just like forcing heavily to arkana form damage.....

    Variation(Funkapotimus ) in ASB @Beau who rarely plays even in SB but has wide suggestion 

    So many regular playing PU are disappointed if glass cannon damage dealer class cant get much dmg but has to rely on Medics much in pvp for extra buffs and get dmg...

    No more a lone ranger class//

  10. I will go with Italy may be will quit after event or wait till patch fixes

    Old cocoon was good no need extra 25% void when its useless

    Suggestions

    Old defense cocoon make it real glass canon with high dmg n low defense

    Or reduce skill points required to get skills so can play on arkana form most of time ….once mech pull will kill u instantly no chance of staying on those short cocoon 

    or add more hp to passive with those limited skill points....

    Plasma tree just for PVE....

    Add atk dmg to Enfeeble 

    • Like 1
  11. I will try to give feedback by 5th since am bit busy....

    nit enough duels or mass pvp....So far its good with shorter animations...like insta cast thats buff PU n can rely in skills rather then just 4skills and mech...

    Hope i get some testers in Amara n ofc loot more skill resets. 

    For now PU is okay....but low on physical but if crit combined high chakra damage can melt squishy classes...

  12. Need atleast 10-12 FKs for NB and AK...

    No matter u lose to zerg or lose to loot....just come n play....I know theres nothing left to gear up ...

    But everything has downside ....if u dont show up its literally killing the game..

    Newbies need something to get going someone carrying them...

    Forget FC i know pretty solid players can join NB ... One day u might lose other days u might b in someome happiness in getting victorius

    • Like 2
  13. Well can do something to increase ancient jewels r2 ....while increasing base defense n hp for 59 n below 65 level so they dont get to die 1 or 2 shot...by max level players...

    Those already skill balance is being worked on... should make exp made easy and difficulty in getting gears or special unique costumes ...

    New unique costumes with more resist or skin with more penetration stats...

  14. FC for Pros only :)

    Can it be like this it at all those FKs hiding in RG faction show up n build a army to outskill RGs...just after FC!!!

    So the RGs who FC to create balance can be back to their faction if ever FK outnumber the Active RGs...??

    Last FC took 17days to make many FK comeback it was working well n suddenly many went puff...i stopped playing on FK side just when FK had good fight n balance...

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