I mostly agree with jordan response to OP points.
What I would like though is for pdps classes to get some dmg boost in pvp (although waiting to see ranger performance is better right now, before any balance). On proper party fights pdps seems quite underwhelming dmg wise, MA and hunter do have op debuffs but their dmg output is really bad from what ive seen + they are single target. Most good parties now play with bard, which makes having a lot of defense pretty easy even on mdps classes.
Also illu icicle could be double hit as you said but i dont really care about this, they are mostly single target so its fair i guess, but its sad that pdps doesnt have the same treatment dmg wise considering most pdps do single target dmg + need to go through an additional damage reduction which is easily boosted by a very common pvp class.
And yeah dual wielding classes gets the shaft in this game, if u wanna have any chance of survival u need very high resistances (sacrificing stats, which are harder to get for pdps i think) + eva which isnt even good to rely on since CCs that nullify it are so common + ACC will get easier to build with next cap.